Posts Tagged ‘ watch-alice

How not to get me to wear your videogame promo shirts 23 July 2010 at 8:40 am by Admin

How not to get me to wear your videogame promo shirts screenshot

Long has this industry been known for the copious amounts of swag made available for press and enthusiasts alike. Much of it neat fan service — an action figure, a limited edition poster, a letter opener made to look like weapon — but more often than not, it’s completely useless. The package I received today, courtesy of GameStop to promote its upcoming StarCraft II midnight launch events, falls into that latter category.

Shipped to me today via FedEx was a medium-sized cardboard box, designed to mimic the look of the final StarCraft II retail packaging. The notion that Blizzard had, for some reason, worked in tandem with GameStop to ship me a copy of the game early was quickly deflated when I opened it up to find… it was packed with t-shirts.

Now please, don’t get me wrong — I suppose I can appreciate that GameStop had sent me something — anything! — in the mail. Sure, it’s just a promotional package meant to (as the enclosed letter reads) “prepare [me] for battle in the 26th century” (translated: “please write a story about our midnight launch events”). But there are some folks out there, and I know this to be fact, that would feel honored to receive such a parcel. Admittedly, maybe I’m jaded, but I am not that guy.

Here’s why…

GameStop sent along three shirts, sized as such: Large, XL, and 2XL. They’re dark blue shirts, the front covered in the StarCraft II logo and the game’s release date, the back entirely filled with some cyber-imagery and the words “Nuclear Launch Detected.” The sleeve of the t-shirt features the GameStop logo, beneath it the words “Power to the Players.” Obviously, the shirt is designed to be promotional, and it covers all of its bases. But here’s the issue: I cannot and will not ever wear these shirts in public.

Something those responsible for these promo shirts need understand is that not every gamer is of a, shall we say, portly stature. That seems to be lost on those in marketing, who appear to order apparel based on dated stereotypes of videogame nerds whose weight and size are directly linked to the level of his or her World of Warcraft character. In fact, based on my experience, you’re just as likely to find the typical gamer to be of the skinny hipster variety, their jeans tighter than the graphics on level three. But more to the point, the “average” gamer is just that — average. And when you look at the range of different folks who are playing games these days, it’s becoming less and less likely than a 2XL is going to fit their needs.

My point here: I’m 5”11’ and I went to the gym last week; none of these damned shirts fit me.


Unacceptable: Approximately six or seven babies could fit into this t-shirt.

Please don’t misunderstand: I’m not condemning those who will indeed fit in a 2XL; do your thing. But beyond that, GameStop seems to have gone out of its way to keep people from wearing these shirts by making them as unpleasant looking and lifeless as possible, as well. This isn’t uncommon. You need to promote the shirt, and the art team worked hard on the logo or game box art, so it’s gotta look great on a shirt, right? No. Just… no.

This isn’t a matter of not wanting to be a walking advertisement, it’s simply a matter of good taste. Plastering a gaudy logo on the front of a t-shirt is a good way to make sure the attire is as undesirable to humans as possible. No one wants to wear this, because — and let’s be frank — it looks stupid. You wouldn’t walk into a Hot Topic and see this shirt on the wall and think “Man, the camel cased ‘C’ in StarCraft looks fucking awesome sitting on top of the roman numeral for ‘two;’ time to redeem that mall gift certificate my mommy bought me.” This doesn’t happen.

Subtlety is key here — a logo and (even worse, a release date) is not the way to go. No one want to wear this shit, and more importantly no one should (unless you’re being paid to promote the game at a trade show). There’s nothing wrong with videogame related shirts, as plenty of folks have done it right — take a look at Meat Bun’s magnificent and original t-shirt line-up, for example. Even Bethesda Softworks marketing department seems to have gotten the memo, its t-shirt swag the past few years featuring compelling, original designs that speak volumes for the property its promoting, without obnoxiously shouting it from the rooftops. (Better yet, they seem to order more mediums than 2XLs; they even usually provide smalls!)


Acceptable: Fallout New Vegas t-shirt features two-headed bear; two-headed bears are awesome.

If you’ve read this far and are still thinking, “What is this unappreciative dickhole going on about? I want some StarCraft II t-shirts,” please stand down. Sure, I could give these away in a contest on the site, and one of you fine folks even wear one of them outside of your house. But what kind of person would I be if I were allow that to happen? That would be irresponsible of me.

Thanks for the package, GameStop — I might even attend an midnight launch because, well, StarCraft II looks awesome. The shirts, however do not. I’m giving them to charity; someone, somewhere might be cold. But this rock candy you sent me, the one meant to look like the precious mineral resources in StarCraft II? I’m totally eating it. I mean, gamers like junk food, right?


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+ SDCC: Thursday cosplay gallery By Admin 23 July 2010 at 8:20 am and have No Comments

SDCC: Thursday cosplay gallery screenshot

I’ll let the big guns do the heavy lifting for the good cosplay photography (check back later this weekend), but we did snap off a few candid shots while running around the show floor here at San Diego’s 2010 Comic-Con in between appointments and panels.

Comic-Con is different from other events that have cosplay in a couple of ways. First off, the costumes here are like regular clothing. Sure, people will stop for a picture, but many of these people are really just dressing up for fun, and not to impress. They wear these outfits as they go from panel to booth, simply enjoying themselves. Compare this to a larger anime convention, where the main goal is to be seen and appreciated in your cosplay.

The other difference is a bit more obvious. There’s a lot more strange cosplay. While we all love sexy game and anime girls and cool cardboard box mechs, you’ll see more obscure comic-based costumes. More Star Wars. More Trekkies. And even some Furries. To each his own, eh?

As I said earlier, be sure to check back this weekend when we let our pro photographers get the best shots.  


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+ Second annual PAXtra Life party coming to PAX Prime By Admin 23 July 2010 at 8:00 am and have No Comments

Second annual PAXtra Life party coming to PAX Prime screenshot

Sarcastic Gamer loves helping sick children. It’s almost pathological with them. You can help them to help more sick kids and get yourself drunk at the same time. Sarcastic Gamer is hosting its second annual PAXtra Life Party on September 3 at the Fox Sports Grill. I’m going, and I’m hoping the Destructoid community will be representing. 

For a mere thirty bones (ALL proceeds go to Children’s Miracle Network hospitals) you’ll get access to free swag, a chance to win stuff, a limited edition shirt and — most importantly — an open bar from 9-11pm. Bring your kids, damage their livers on free booze, and then benefit from your own donation when junior’s transplant needs doing!

You can register here, so make sure you do this thing if you’re planning to go. Remember, it’s totally for a good cause, so you’d be evil not to attend! Oh, and do be sure to remember that Destructoid LIVE is at the Unicorn Theater on Saturday morning!

+ Pop and stop with Harry Potter and the Deathly Hallows By Admin 23 July 2010 at 7:00 am and have No Comments

Pop and stop with Harry Potter and the Deathly Hallows screenshot

As a major fan of the Harry Potter books and films, it has always been a source of frustration that the games have never risen above just mediocre. While the open world environment of many of the past titles have been appreciated, and some of the Wii motion spell waving has been fun, nothing has ever been particularly outstanding.

So maybe it is for the best that EA and EA Bright Light Studio is going in a much different direction for the franchise with Harry Potter and the Deathly Hallows – Part 1. Keeping pace with the books, Harry and co. are no longer at Hogwarts, traveling through England in a race to stop Voldemort from being the evil douche he is. It’s a much darker plot than many of the earlier books and films, and the game is no different. However, now that I’ve had time with the game, I’m a little worried that this might not be the Harry Potter game I was hoping for.

I mean, crap, it’s now a third person over the shoulder shooter. This isn’t the wizarding world we grew up with, that’s for sure.

Hit the jump for my hands-on.

Harry Potter and the Deathly Hallows – Part 1 (Xbox 360, PS3, Wii, DS, PC)
Developer: EA Bright Light Studio
Publisher: Electronic Arts
To be released: November 16, 2010

If you were coming into the title as someone who did not know who Harry Potter was, what we are presented with is a Gears of War-lite, a somewhat dark title where a teenage dude is running around the English countryside shooting spells at bad wizards. Nothing too outlandish, on that news alone there would be some major interest in the title. However, fans of the franchise know that this is a very gutsy change to the franchise.

Unfortunately, as a major fan, I’m really torn. And who would play this game but a major fan? EA and Warner Bros. Have to strike a balance between good gameplay and remaining true to the nature of the franchise. From the few minutes I was given with the title, there are some things to be concerned about. As a third person, cover-based shooter, it’s a little wonky. The reticule was a little too jerky, the camera was a little too close to Harry, and aiming was a little more difficult than it should be. It’s still early, but for EA to take such a huge risk in changing the Harry Potter game franchise, they need to tighten this stuff up.

Thankfully, the spells functioned as different weapons would. Winguardium Leviosa would lift up objects as a mobile shield, Expelliarmus was a chargeable blast, and there were others that cause explosions, did generic blasts and more. One odd addition was the common usage of the cruciatus curse, which, bear with me as I nerd out, is one of the unforgivable curses and used precisely three times in the books. Yes, Harry uses the spell, but it’s not just something he would just bust out at a moment’s notice. Thankfully, I was told that the team is reconsidering the spell and how it will be implemented.

Also, the level that I was shown was also very drab and gray. Taking place in a run-down industrial site, the only sign of color was a muted red from Harry’s sweater and the spell effects he would throw out. I know that the film is going to be filmed in the same sort of environments, however when a level for the game not only plays like a level from Gears of War, but looks like a level from Gears of War, something is a little…weird.

Of course, this is all being a nitpicky fan of the franchise. The game certainly looks like a teen-rated version of Gears of War that, with a few months of polish could be a decent alternative for those who feel that franchise is too violent or inappropriate. Harry Potter and the Deathly Hallows-Part 1 has some promise for being such a divergent take on the franchise, but needs a lot of special attention. I’m hoping that the development team is willing to work hard in making sure this is the mature take on the Harry Potter franchise, and with Part 2 coming in the future, there is a chance that this over-the-shoulder shooter approach could be great. Keep an eye on this one, and hopefully EA can make this one surprise their fans when it launches with the movie.


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+ SDCC: Another look at Castlevania: Harmony of Despair By Admin 23 July 2010 at 6:50 am and have No Comments

SDCC: Another look at Castlevania: Harmony of Despair screenshot

Today I had a chance to check out a new level for Castlevania: Harmony of Despair. This new stage, named Lord of Unseen Strings, follows up the first level, which we saw at E3 last month.

If you haven’t heard, the thing with HoD is the ability to pan out and see the entire map in miniature. You’ll actually be able to get your classic Castlevania on with the map panned out, squinting to see yourself in tiny working form, making through the many rooms of your map. Of course, you can zoom back in to room level, but it’s pretty cool to see where you’ve come from and where you’re going all at once. This feature will make even more sense when you finally have the chance to see how the six-player multiplayer action works. Mind you, we haven’t seen how that works yet either.

In this new level we had 30 minutes to work our way through the massive map to find the boss, a Puppet Master.   Compare this to the 10-minute demo from E3. Being a Castlevania game, the level starts out with basic platforming, but then works up to puzzles where you’re trying to figure out what a certain lever does. Or worse, with trap doors and multiple openings. What’s cool is that you can push in the analog stick to change views to actually see if a door in another room opens when you switch a lever. It becomes quite crazy when there are so many rooms that finding what happened when you hit a switch becomes a sort of Where’s Waldo situation. I joked that a magnifying glass should be a preorder bonus.

They didn’t think that was funny.

In this level I saw several teases that point to everything from replay value to multiplayer possibilities. In one room a treasure chest hid behind a wall of flames. A floor switch would shut off the flames, requiring at least one other player to grant access. Several other platforming pieces pointed to areas that would only be accessible by the other playable characters. For example, Alucard lacks in the grappling hook department, so certain platforms were inaccessible to him. This design choice encourages you to go back with other characters to explore.

The Puppet Master hid in the center of the map, and it took about 18 of the 30 minutes to reach him. I was told that a well-versed player could do it in 10, but those that aren’t as great at Castlevania type games could take anywhere from 25 to the full 30 minutes to make it to the boss. Once we did encounter the boss, he fought us off while making his way to other rooms, making him that much harder to defeat. From here it was the Game Over screen, but at least it didn’t come from running out of time.

I’ll get you next time, Puppet. Next time.

Castlevania: Harmony of Despair will be released on August 4th.


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+ Electronic Arts: 3DS will ’sell like hotcakes’ By Admin 23 July 2010 at 6:20 am and have No Comments

Electronic Arts: 3DS will 'sell like hotcakes' screenshot

If there’s one thing I love about the 3DS, it’s the giddy excitement that it seems to inspire from jaded writers and world-weary developers alike. Electronic Arts is the latest to radiate the hyperactive glee of a small child with a new toy, with COO John Schappert calling it magical. 

“The 3DS is just incredibly cool. The 3DS is magical. You put that in your hand, you look down, and all of a sudden it’s in 3D without glasses. That’s an amazing experience. I’m a huge fan,” he beams. 

“I think that device is going to sell like hot cakes. I think it’s going to do incredibly well, and in typical Nintendo fashion they have re-energized the industry, yet again. I give them nothing but credit and we are excited to be supporting that platform with Madden, FIFA, and The Sims that we announced.”

Yep, that’s pretty much the reaction we’ve come to expect. 

I have never been as excited for a handheld as much as I have for the 3DS. If this thing doesn’t fly off store shelves, I’ll shove one up my arse. 

Nintendo’s 3DS is ‘Magical’ and Will ‘Sell Like Hotcakes,’ says EA [Industry Gamers]

+ Demo impressions: Madden NFL 11 By Admin 23 July 2010 at 6:00 am and have No Comments

Demo impressions: Madden NFL 11 screenshot

Madden NFL 11, this year’s iteration of the perennial best-selling football franchise, is due out on August 10th. For once, its demo offers a meaty chunk of game: full five-minute quarters, commentary, all settings and sliders, and the ability to test out new features such as GameFlow and Gameplanning.

The demo will be available on Xbox Live and the PlayStation Network next Tuesday, July 27, but EA was kind enough to give me an early code for the PS3 version, and I’ve spent the past few days playing around with it. Hit the jump to see what I liked (a lot) and what I didn’t (very little), and then check out eight screenshots from the demo in the gallery below.

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The first thing that jumped out at me in the demo was the audio, which was spectacular. I can’t overstate how great Gus Johnson is as the new play-by-play announcer, and he’s even better with analyst Cris Collinsworth in the booth alongside him. Particularly impressive in the demo was the breadth and specificity of their comments about the demo’s teams, the Jets and Colts; if they’ve recorded this much audio for each of the other 30 teams as well, then we’ll have to deal with much less repetition.

Improved commentary is only part of the amped-up audio presentation; the stadium sounds in the demo made me feel like I was actually at a football game. The fans chanted “J-E-T-S! Jets, Jets, Jets!”; the speakers blasted “Kernkraft 400”; hell, I even heard the Jeopardy! theme during a replay challenge! And when I scored as the Jets to take the lead in the 4th quarter, man, did the home crowd get loud. Unfortunately, occasional minor audio hitches — like a crowd that was inexplicably silent until kickoff — put a damper on the stellar sound, but presumably, those issues will be ironed out in the full game.

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Equally notable are the subtle visual upgrades. The large video boards at the New Meadowlands Stadium are lit differently than the game “world,” thanks to high dynamic range lighting considerations, so they appear as they would on a TV broadcast and really stand out. And in the postgame highlights segment, shots of the stadium show a thinning crowd as fans head for the exits. I also like the newly added cutscenes, like the one that shows a suited-up Peyton Manning stepping off the team bus.

From the main menu of the demo, you can watch one of three tutorial videos to introduce you to some of Madden 11’s new features, or you can hop straight into Gameplanning and set up a gameplan from the Jets’ or Colts’ playbooks. If you do, you’ll automatically unlock an Achievement/Trophy in the full game. There’s also another demo-specific item available: a “Jets Stadium” card for Madden Ultimate Team. To unlock the card, spam your Xbox Live or PlayStation Network friends with invitations to try out the demo. (They’ll understand… right?) Strangely, you can’t access settings and sliders from the main menu; you’ll have to pause a game and go to the in-game menu in order to change them. But they’re all there to mess around with once you do that.

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Most importantly, the Jets and Colts feel completely different — and that’s due in large part to this year’s gameplay upgrades. Getting anything going on the ground with Joseph Addai is damn near impossible, thanks to the Jets’ stingy defense, while Shonn Greene’s agility is a great showcase for the new dual-stick controls. I had no problem using GameFlow for most of my playcalling. Just as you’d expect, the Colts will pass a lot on first down and only run to spice things up, whereas the Jets try to run it down your throat. (For specifics on GameFlow, Gameplanning, and more, check out my Madden NFL 11 preview from April.)

Since the demo is representative of the full game, you’ll also see rampant product placement — both visual and aural. You’ll see a large red-check-mark-on-black logo on the game summary, and Gus Johnson will also exclaim that the summary is “presented by Verizon.” And remember, with Old Spice, you can smell like the NFL! Even so, the game itself seems great; I’m excited to get my hands on the whole thing, which will be out in two and a half weeks. Let us know what you think of the demo when it comes out on Tuesday!


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+ SDCC: Neil Patrick Harris is Activision’s ‘Amazing’ Spider-Man By Admin 23 July 2010 at 5:40 am and have No Comments

SDCC: Neil Patrick Harris is Activision's 'Amazing' Spider-Man screenshot

Activision has finally unveiled the voice actor behind the ‘Amazing’ Spider-Man in the upcoming Spider-Man: Shattered Dimensions, and it’s none other than Neil Patrick Harris.

The actor had previously voiced Spider-Man in 2003’s Spider-Man: The New Animated Series, and is currently a nerd icon superstar for his role in Joss Whedon’s Dr. Horrible, and just basically being awesome. Other voice acting for the title’s various dimensions: “Ultimate” Spider-Man will be voiced by Josh Keaton; “Noir” will be voiced by Christopher Daniel Barnes; and “2099″ will be voiced by Dan Gilvezan.

Additionally, it’s been revealed that Marvel’s own Stan Lee will provide narration throughout the title, with music by Emmy winner Jim Dooley.

Not only is Shattered Dimensions looking to be a decent game, but Activision isn’t pulling any punches when it comes fan service, either.

+ LittleBigPlanet 2 dated, collector’s edition detailed By Admin 23 July 2010 at 5:20 am and have No Comments

LittleBigPlanet 2 dated, collector's edition detailed screenshot

Sony has finally nailed down the date — November 16 — for Media Molecule’s epic sequel, LittleBigPlanet 2.

Also revealed were the requisite retailer-specific pre-order items. Go with Amazon, get six Sackboy costumes — one of Ratchet, one of Clank, and four “Animal Costumes.” Go with Best Buy, get an exclusive “Alien” from Toy Story 3 costume, along with four costumes from the “Even More Animals” pack. GameStop pre-order customers get another Disney-related exclusive, a Tron: Legacy Sackboy outfit, along with that “Even More Animals” pack.

Of course, there’s also a collector’s edition, and it looks pretty damned great. Retailing for $79.99, the package will come with a copy of the game, a 7″ Sackboy plushy, “game ends” (book ends for your game boxes), and a ton of DLC (some of it exclusive to the collector’s), detailed after the jump. Click on it and go see it… now!

LittleBigPlanet 2 Updates: Official Date and Retail Goodness!!! [PlayStation Blog]

 

  • Disney / Pixar’s Toy Story 3’s “Aliens” Sackboy Costume
  • Disney’s TRON: Legacy “Clu” Sackboy Costume
  • The Muppets’ “The Great Gonzo” Sackboy Costume
  • PlayStation’s “Ratchet” Sackboy Costume
  • PlayStation’s “Clank” Sackboy Costume
  • Even More Animals’ “Crocodile” Sackboy Costume
  • Even More Animals’ “Vulture” Sackboy Costume
  • Even More Animals’ “Cobra” Sackboy Costume
  • Even More Animals’ “Mandrill” Sackboy Costume

 Exclusive to the LittleBigPlanet 2’s Collectors Edition:

  •  PlayStation’s “Jak” Sackboy Costume
  • PlayStation’s “Daxter” Sackboy Costume
  • 5 exclusive LBP2 PSN Avatars – Lastly, complete your PlayStation experience with a new identity on the PlayStation Network with these new avatars.


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+ Bringing the boom shaka laka with NBA Jam By Admin 23 July 2010 at 5:00 am and have No Comments

Bringing the boom shaka laka with NBA Jam screenshot

NBA Jam is the lost basketball game for a whole generation. Born in the arcades, this legendary title was the very first basketball game to properly recreate the likenesses of the players we grew up and loved. With insane commentary and an entirely enjoyable 2v2 set-up, NBA Jam didn’t recreate basketball, but boiled it down to its most fun. In the years since, NBA Jam has been a game that has been copied and revered, but never remade. Which is a shame considering.

As Trey Smith, the producer for NBA Jam said, this game is basketball for gamers, not basketball for sports aficionados.  This appeal to gamers was hugely successful, and it has been estimated that NBA Jam has earned over a $1 billion in arcade alone, and this sadly ignored IP has been waiting to be reborn. Finally done, does this new Jam bring the boom shaka laka, 17 years after it first launched, or will it ape and fail in rebooting?

Hit the jump for my hands-on impressions.

NBA Jam (Wii)
Developer: EA Canada
Publisher: EA
To be released: October 5, 2010

Some of the most exciting words from Smith indicate strong respect for the original arcade ROM. This isn’t a title that builds off of the SNES or Genesis versions of the game, here it’s all about striving for the best from the Midway original. For example, many players will remember that the shove was a common technique in the original, so EA has added a new ability to counter this with the spin move, which will render the shove useless. Also, there is a new radial attack move called the ankle breaker which will stop opposing players even more.

While EA is still remaining mum on the issue that NBA Jam is going to be ported over to the Xbox 360 and the PS3, the fact that it is on the Wii aligns it with some motion control options. Basic turbo, pass, shove, and other moves are performed with the A, B, and Z-buttons, and combinations of those. Dunks and shots, however, are done by swinging the wiimote up, then down. Yeah, some people will hate it, but it’s a simple enough motion that it gets the job done just fine without any problems. As a matter of fact, with four bros playing side by side, it’s a chaotic and fun experience that recreates the fun of the arcade game quite well.

There were two new modes shown. While plenty of different game options will be offered, the Backboard Smash and boss battle are what EA deemed appropriate for the press event. Backboard Smash was described as “NBA meets Street Fighter” as each team’s backboards have a health bar, and each dunk does damage to the backboard. While it’s a bit derivative and doesn’t really feel that different from, say, being the first to reach a certain score, it was still a blast to play. Hearing all of the crazy stuff from the announcer, which are the originals from the old school titles (”Boom shaka laka!”, for example), made it feel like 1993 all over again.

The second mode I was shown was the boss battles. Do well enough, and powerful players and legacy stars will challenge to a specialized match-up. Magic Johnson was the one we were shown, and the battle took place on a magician-themed half-court for a one-on-one match up. Magic has a teleporting ability, so he’s able to pass to himself and even ally-oop, while the player has to struggle with just their normal skills. It’s a challenge, to be sure, but a classic way of unlocking new players.

There is going to be two ways to play the single player as well. There will be Classic mode, which is a standard tournament mode, and then there is the Remix tour. This mode is more about doing what you want, when you want, so players who want to skip certain modes and rule sets can skip right past. As well, there are some power-ups and extra arcadey stuff tossed in to mix things up.

Other major additions include an updated roster to include all of the major recent team shake-ups. LeBron James, for example, is already rocking his Miami Heat uniform. When asked if NBA Jam could become an annual title like Madden, Smith said the dev team was open to the idea, but they are working hard on making this version of NBA Jam a proper return to form for the IP for when it launches on October 5.

Visually, it looks like EA has hit this one out of the park. All of the character models have been designed with traditional 3D models, only instead of recreating the heads, EA just uses static images of each player’s face. It’s a funny method, with only 12 images to provide all of the range of actions and motions, but it actually gets the job done very well. This method is even applied to the cheerleaders and audience members, and the whole “NBA Jam” vibe is recreated very well. A return of cheats codes is a bit of retro nostalgia done right, with big head mode confirmed as just the first of many, making these headshots even more dramatic. NBA Jam is outlandish and gutsy, and is better because of it.

Coming away from NBA Jam, I’m very impressed. With an obvious love for the original, while choosing a crazy new visual style, EA is doing something special with this one. Finger’s crossed EA can bring the dynamite with this one when it comes out in October.


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