Posts Tagged ‘ mrandydixon

Killzone 3: Stab a Helghan in the eye… in 3D! 27 May 2010 at 9:00 am by Admin

Killzone 3: Stab a Helghan in the eye... in 3D! screenshot

“The madness…begins.”

It’s with these words that Scolar Visari, leader and ruler of the Helghan planet, dies at the close of Killzone 2. He wasn’t just being overly dramatic. Following his death, the Helghast army and planet loses direction, loses control. Two of the planet’s most powerful men now fight for control, all the while while ISA forces crumble under the might of the powerful Helghan military force.

This is where Killzone 3 picks up, immediately following these events, the war and chaos reaching a fevered pitch like never before.

“To us it’s a story of David versus Goliath,” says Game Director Herman Hulst of the ISA’s struggle to compete with the Helghan superpowers,” but this time Goliath has brought thousands of troops and a thermo-nuclear arsenal.”

Killzone 3 (PlayStation 3)
Developer: Guerilla Games
Publisher: Sony Computer Entertainment
To be released: 2011

While Killzone 3 begins without missing a beat, Guerilla has already been working on the title for just under two years, beginning in January of last year, as Killzone 2 wrapped production. The team was pleased with the sequel and its reception, but knew it could better. In the wake of huge PS3 experiences like God of War 3 and Uncharted 2, the studio knew that the bar had been raised. It had to increase the scale of the game across the board, “dial it up to 11″ with bigger weapons, smarter enemies, and larger, more varied environments.

This time around, the Helghan enemies will be smarter, more terrifying, with new tactics and new toys at their disposal like boost packs and portable weapons of mass destruction. Guerilla says it will work on developing its own science fiction universe with a “unique twist,” visiting a wide variety of Helghan locales like wastelands and jungles. The finale (spoiler alert!) will even take players into space.

Guerilla and Sony let me get our hands on an early version of the game’s fourth level, an arctic environment with snowy hills, the wind whipping ice and debris across the screen. I also had a chance to man the gun of a flying ISA vehicle, taking out what appeared to be massive alien oil rigs, triggering explosions and bringing pieces of the structures crumbling to the sea below.  Visually, it’s as stunning — if not more so — than Killzone 2. And it should be — Hulst rambles off a bunch of information about “every single clock cycle on the PS3″ working hard to make Killzone 3 an epic experience. More to the point, he says this arctic level in question is 10 times bigger than a typical level found in the second title.

I also had a chance to not only see first-hand, but man the much-talked-about “jetpacks” found in Killzone 3. Yes, using one is as cool as you’d imagine, but let me be clear — this is less of a “jetpack” and more of a “jump pack.” Dark Void this is not, as maintaining flight is next to impossible with the massive backpacks. Instead, pressing the L1 button will give you a quick boost off the ground, or you’ll be able to get a bit of air if you’ve made a jump on your own. As the pack slowly descends, pressing the “X” button will give you a quick forward dash; pressing it multiple times will let you cover even more distances.

With levels based around the use of the jetpack, it could potentially be a game-changer. There were a number of platformer-like elements in the demo I played, hopping from iceberg to iceberg, or using the pack to gain higher ground by leaping on boxes or platforms in the environment. It also provided a tactical advantage in a few situations, allowing me to get around or above Helghan forces. Fortunately, the thing is mounted with a machine gun with unlimited ammunition, the only concern the muzzle turning a bright red as it overheats.

Killzone 3 also features a new melee attack system which Guerilla is calling “Brutal Melee.” And brutal it is. By tapping the melee button rhythmically, you’ll be able to pull off a number of flashy, over-the-top kills based, like pulling out a knife and ramming into a Helghast’s eye. The build of the game I played was early, and I only managed to pull off a few different kills — a knife to the throat, a kick to the face, twisting my blade in the eye of an enemy. But I’m promised that there will be a wide range of these takedowns, some of which will be based on environment considerations, like throwing an enemy onto a table. Guerilla also showed off a video, set to the tune of Velvet Underground’s “Venus in Furs” that showed off an ISA soldier kicking Helghast against walls, knocking them back with the butt of a gun, and more.

Both the ISA and the Helghast will have new vehicles, as well as new weapons, at their disposal. Of particular note, I got to play with the WASP, a cannon that sent a swarm of missiles flying in the direction of my enemies. Its alternate fire was just as devastating, unleashing an entire 9 missile clip on a target from directly above.

I also had the chance to play Killzone 3 in 3D, as well. According to Hulst, the team at Guerilla made the decision to include 3D right from the beginning of development, letting them tailor not only the engine but scenarios to the experience.

“We’re trying to raise the bar,” he tells me, “and that’s what we love to do. We love taking the hardware and getting the maximum out of it. Something like 3D comes by, we jump on it. We love it.”

Hulst is confident that it will provide a better, more immersive gameplay experience, even allowing the player navigate environments more easily. The game takes advantage of full stereoscopic 3D, which unlike some other 3D solutions, requires a television that supports it. I played the game on a prototype Sony Bravia that supports 3D; I’m told that it should work on competing sets that feature similar technology as well.

After about 30 minutes or more with the game in 3D, I’m still no the fence about whether or not this is how I’d like to experience games. It’s impressive, for sure and may even have its benefits — the reticle of the gun, for instance, will appear to be “on” the enemies you’re targeting. The hud also pops more, making it look like it’s “on the TV screen,” separate from the action. It might have been psychological, but I did feel a low-grade headache coming on around 20 minutes in. Looking away from the screen (either left or right) for a moment didn’t help matters, as the shutter lenses in the glasses would take a moment to adjust, my eyes having to do the same.

It should be noted that Killzone 3’s 3D isn’t mandatory; it’s just a potentially cool feature for those who will be early adopters of 3D capable sets. That said, I’m told Guerilla didn’t have to sacrifice anything in-engine to get it running in 3D — the game should run a locked and solid 30 frames per second, with all of the bells and whistles you’d expect. But Hulst seems confident 3D is the way to play.

“I think it’s a game-changer for a franchise that has always strives to create a full sense of immersion in every single way,” he tells me. “You know, very realistic animations, great concept design, a world that’s believable, that could have been built in reality. You know, us putting our guys, our playable characters on the frontline of the experience… in 3D, the frontline of the experience is now real. It’s virtually real. You see yourself, and there’s stuff happening behind you and in front of you, so you’re almost literally right in the middle. And I think it’s a real game changer in that we’re continually strengthening that sense of immersion.”

Right now, Guerilla isn’t talking multiplayer, only saying that they’ve been listening to fans and can “safely say” it’s addressed every feature fans have been asking for. Yes, that will likely include the use of the jump packs, although it’s not making that official at this time. It’s also mum on PlayStation Move support; Hulst only tells me they’ve looked at what Zipper is doing with SOCOM and that it’s “interesting,” but would say no more. Considering his comments on “raising the bar” and jumping on new technology, it doesn’t seem like something that would be out of the question.

We’ll be seeing even more of Killzone 3, which is set to ship in 2011, at E3 this year. If this early look is any indication, Guerilla has taken this whole “raising the bar” thing seriously, and they didn’t even have to show us any “funny business” trailers. Why? Because it’s already looking better than ever.


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+ Contest: Win an Xbox 360 and UFC Undisputed 2010! By Admin 17 May 2010 at 10:00 am and have No Comments

Contest: Win an Xbox 360 and UFC Undisputed 2010! screenshot

We’re giving away an Xbox 360 and a copy of UFC Undisputed 2010 this week thanks to GameStop! Pre-ordering the latest UFC game from GameStop will score you four exclusive TUF fighters. The PS3 pre-order bonus also gets you three additional exclusive fighters, five exclusive gameplay fights and a Blu-ray of some of the best UFC fights to ever gone down.

On top of the pre-order exclusives, GameStop is also hosting a “Train a Fighter” contest. All you need to do to enter is submit a short essay on how you would train UFC fighters to take their real life knowledge into the “virtual” Ocatgon in UFC Undisputed 2010.

To enter Destructoid’s Xbox 360 and UFC Undisputed 2010 giveaway, simply leave a comment with your dream UFC matchup. Multiple entries are fine, but you can’t use the same answer more than once. We’ll be randomly selecting a winner to giveaway the prize pack to after the contest closes on May 26 at 11:59 PM CDT. Contest open to US residents only.

+ Next Perfect Dark title update ready for tomorrow By Admin 05 May 2010 at 11:20 am and have No Comments

Next Perfect Dark title update ready for tomorrow screenshot

I can’t say that I’m actively playing the Xbox LIVE Arcade release of Perfect Dark, but if that was the case, today’s news of a title update would surely put a smile on my face. It’s packed full of stuff the community has undoubtedly been asking for, and best of all, it goes live tomorrow.

  • Legacy controls
  • Southpaw (left-handed) controls
  • Swap Triggers control option
  • Lock Sight control option
  • Precision Aim sensitivity tuning
  • Hardcore (No Radar, No Auto-Aim, No Highlights, Combat only) matchmaking playlist
  • Gamma (brightness) option
  • Secondary Fire Reset option in Combat Simulator
  • Quick Menu select using either Left or Right stick
  • Player Handicap reinstated in local multiplayer
  • Client player progress recorded in Live Co-Op game
  • Progress recorded for all primary players (main player on each console) in Live Challenges
  • Counter-Op progress recorded for both players if Jo player successfully completes the level
  • Achievement fixes including ‘Tools of the Trade’ (anyone who’s earned but not received it will now do so), ‘Who Needs Enemies’ (awarded to Counter-Op player after a full mission’s progress), ‘How’s
  • That For Starters?’ (awarded to Counter-Op player if Jo player completes first level)
  • Increased duration of explosions to better match the N64 experience
  • Laptop Gun sentry mode performance adjusted to match the N64 experience

What’s the verdict, Perfect Dark players? Will the issues you’ve potentially been having be addressed by this latest patch?

+ Xbox Live’s May schedule of content detailed By Admin 04 May 2010 at 11:00 am and have No Comments

Xbox Live's May schedule of content detailed screenshot

Major Nelson has detailed this month’s scheduled Xbox Live content. This week, Zeno Clash: Ultimate Edition and RayStorm HD will be hitting Arcade. Some more Game Room games will be added tomorrow as well and that content will include Super Breakout, Pitfall!, Megamania, Night Stlaker, Rack ‘Em Up, Realsports Volleyball and Basketball.

Next week, Konami’s Rocket Knight will be hitting Arcade for 1200 points. You can also nab Tom Clancy’s EndWar on May 11. Then on June 2, Snoopy Flying Ace will be out for 800 points.

Several games are getting some new DLC this month too:

  • May 7: Lips Miley Cyrus Song Pack, 440 Microsoft Points each
  • May 11: Forza Motorsport 3: “Exotic Car Pack” 400 Microsoft Points 
  • May 13: Super Street Fighter™ IV: “Super Shoryuken Pack”, 320 Microsoft Points
  • May 18: Dragon Age: Origins “Darkspawn Chronicles”, 400 Microsoft Points 
  • Spring 2010: Magic: The Gathering – Duels of the Planeswalkers “Expansion Pack 2”, 400 Microsoft Points

Finally, some new Avatar Marketplace content is coming. On Map 6, you can get some Final Fantasy XIII and Game Room gear. Then on May 13, you’ll be able to outfit your Avatar with Army of Two and A Kingdom for Keflings pointless digital merchandise.

Coming Soon to the Xbox LIVE Marketplace [MajorNelson]

+ Mass Effect 2 ‘Equalizer Pack’ add-on out tomorrow By Admin 03 May 2010 at 3:00 pm and have No Comments

Mass Effect 2 'Equalizer Pack' add-on out tomorrow screenshot

Butterfly in the sky
I can go twice as high
Take a look
It’s in a book
A Reading Rainbow

I can go anywhere
Friends to know
And ways to grow
A Reading Rainbow

I can be anything
Take a look
It’s in a book
A Reading Rainbow
A Reading Rainbow

Tomorrow, Mass Effect 2 is getting the “Equalizer Pack” on PC and Xbox 360. It includes three items — the Archon Visor, the Capacitor Helmet, and the Inferno Armor — and will cost 160 Microsoft/BioWare Points. On a related note, Reading Rainbow rocks.

+ Free App of the day: Underworlds By Admin 30 April 2010 at 7:20 am and have No Comments

Free App of the day: Underworlds screenshot

Today’s iPhone freebie, courtesy of FreeAppADay, is the somewhat popular Diablo clone Underworlds. Take control of a lone warrior, head into the crypts, and kick the crap out skellingtons in return for fat wads of gold and loot. Sound good? Even if it doesn’t, you can’t argue with free. 

The game’s pretty damn hard, and I’ve already found myself cornered by ghouls without enough health potions to see me through. If that gets you off, then this will probably be the game for you. Be warned that the controls are a little janky, but the Diablo-style gameplay is decent enough and the production values are high. 

It’s free. Download it. Or not. Up to you, really.

+ Boy murders brother for switching on a PS3 (as you do) By Admin 29 April 2010 at 4:20 am and have No Comments

Boy murders brother for switching on a PS3 (as you do) screenshot

Nerd rage can be a powerful drug, as evidenced by a 16-year-old boy in Chile who recently stabbed his brother to death for turning on the PS3 without permission. 

The older brother, aged 18, infuriated his sibling when he turned on the console without asking, and was allegedly stabbed in the chest with a knife obtained from the kitchen. The youth would later tell police that things “got out of control” in what could be considered the “no sh*t” statement of the week. 

If charges are filed, the boy could face up to five years in prison, where he’ll likely find himself in a shower with plenty of folks who aren’t keen on asking permission. 

Chile boy ‘kills brother’ over PlayStation row [BBC, thanks Dan]

+ Alan Wake live-action prequel releases next week By Admin 22 April 2010 at 11:40 am and have No Comments

Alan Wake live-action prequel releases next week screenshot

Starting this Sunday, April 25th, Xbox Live Gold users will be able to watch the first two episodes of “Bright Falls,” a live-action series which sets up the events of Remedy’s upcoming psychological thriller, Alan Wake. Episodes will then be released weekly until the finale on May 17th, which is right before the game comes out. What an amazing coincidence.

People who don’t have Gold accounts aren’t going to be shut out in the cold. The videos will be released a day later for all Live users and will then be posted to brightfalls.com the day after that for the web to consume as a whole. 

This is a good idea. As much as I tend to prefer going into a new setting cold, Alan Wake seems to have a lot going on and I wouldn’t mind getting a little bit of background into the town of Bright Falls before I have to live there. Plus, the whole thing reminds me of Twin Peaks and that’s never, ever a bad thing.

 

WELCOME TO “BRIGHT FALLS,” THE CHILLING LIVE-ACTION FILM PREQUEL TO “ALAN WAKE”

The six-part series premieres exclusively on April 25 on Xbox LIVE and April 27 at BrightFalls.com

Turn down the lights but keep your flashlight and batteries handy, as Xbox 360 unveils “Bright Falls,” a six-part live action series that serves as a thrilling prequel to the mystery unfolding in “Alan Wake.”  Each episode will bring you to the edge of your seat and spur your curiosity with the same eerie and suspenseful cliffhangers as in the game.  TV fans will find that the series evokes the same ghostly chills as “Twin Peaks” did when it premiered 20 years ago this month.

The first two episodes of “Bright Falls” will be available for viewing exclusively on Xbox LIVE for Gold members starting April 25 and for all Xbox LIVE members on April 26, before debuting at BrightFalls.com on April 27.  A new episode will be released each week thereafter, leading up to the shocking conclusion with the final two episodes on May 17.

Shot on location in Oregon, “Bright Falls” is directed by Philip Van, whose short films have won over a dozen awards in festivals including the Sundance Film Festival, Berlin International Film Festival and more.  “Bright Falls” also features notable actors such as Tom Noonan who recently appeared on FX’s “Damages,” and Cooper Huckabee who joins the cast of HBO’s “True Blood” this season.

Fans of the highly anticipated psychological action thriller are invited to check-in for this thrill ride before Alan Wake’s search to unravel the mystery officially begins on May 14 in Europe, May 18 in the Americas, and May 27 in Japan.  For those who can’t wait, you can secure your Bright Falls Bonus Pack by pre-ordering the game now from participating retailers.  A must-have for anyone intrigued by the game, the pack includes Avatar gear like the “I Am Awake” T-shirt and an Xbox LIVE “Bright Falls” theme based on the game.  For the ultimate “Alan Wake” collection, the Limited Collector’s Edition, designed to resemble a hardcover novel and packed with special bonus content, is the perfect addition to your bookshelf.

Bringing a new style of storytelling in this dynamic new title exclusively for Xbox 360, “Alan Wake” is developed by Remedy Entertainment, the renowned original developers of the successful “Max Payne” series.  “Alan Wake” immerses players in an intense and expansive cinematic world that enables players to explore the hyper-realistic and interactive environments.  “Alan Wake” is episodic-based with a deeply engaging and suspenseful storyline unveiling new twists and profound character revelations at every turn, rated T for Teen.  For more information and a trailer for “Bright Falls,” please visit xbox.com/alanwake.

 

+ We’ll be hearing more about The Agency very soon By Admin 01 April 2010 at 6:00 pm and have No Comments

We'll be hearing more about The Agency very soon screenshot

Barring some sort of plan change, it appears as if we’ll be getting our hands on SOE’s long-awaited shooter MMO The Agency sooner rather than later. During a taped interview at GDC, SOE president John Smedley told GameTrailers that we’ll be playing the MMO “within weeks.” He refused to get specific with the date, but added that SOE is “proud with the progress it’s made” and the crew is happy with the game.

So what does this mean? Another MMO beta, probably. We’ll let you know if we’re not too busy making a sandwich or something. Not to say that we wouldn’t be happy with a beta of any kind. It’s just that we really like sandwiches.

GDC 10: Broader Views Interview [GameTrailers, via VG247]

+ GDC 10: Sony Press Event about to begin, called ‘Move’ By Admin 10 March 2010 at 11:43 am and have No Comments

GDC 10: Sony Press Event about to begin, called 'Move' screenshot

Nick and I are here at Sony’s press event, and when we walked in and took our front row seats, we found that we were flanked by Sony’s yet-to-be-named motion controllers. We don’t know what’s going on yet, but we’ll let you know as soon as you know.

If you want the absolute latest, follow @dalenorth and @nickchester on Twitter.

We’ve heard a bit from an unnamed source, actually. Before even seeing it, we hear that the device has a globe that changes colors to indicate players. There’s a trigger button called the T button. There’s a ring of buttons around a center button. We are hearing that the buttons are a little weird, though we’re not quite sure what that means.

More to come in the next hour or so. Stay tuned.

Update: There’s a game called Move Party on stage. Looks silly. It’s officially called PlayStation Move.


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