Posts Tagged ‘ world

Hands-on: Rift: Planes of Telara 24 October 2010 at 9:00 pm by Admin

Handson-rift-planes-of-telara-header

I've become an extremely jaded MMO player over the years. With so many games in the genre being derivative and unoriginal, it's tough not to be cynical. With that said, we recently had the opportunity to head out to Trion Studio in Redwood Shores to get hands-on with their upcoming MMORPG, Rift: Planes of Telara.

The build we sat down with was still only in alpha, but it was apparent how much effort had already gone into polishing many aspects of the game. It looked great, controlled well, and surprisingly enough, was free of any blatantly obvious bugs. Anyone who has played an MMO at launch should agree that most, if not all, should have never left beta in the first place. With Rift, I think Trion could certainly be on track to deliver one of the better MMO releases in recent memory.

Rift: Planes of Telara
Developer: Trion Studio (Redwood Shores)
Publisher: Trion Worlds
To be released: TBA

Upon starting the game, the first thing I noticed was the art direction. The overall aesthetic seems to be comfortably nestled somewhere between Lord of the Rings and The Forgotten RealmsRift is able to offer quite a bit of diversity in regards to environments, creatures, and characters, while still maintaining a look that feels more "realistic" than cartoony. Of course, you can always check out the screenshots and decide for yourself.

Certainly, even the best looking game in the world would be nothing without first being fun and intuitive. The great thing about Rift is that they are not redesigning the wheel here. Everything from the basic controls, interface design, and combat mechanics, will all be immediately familiar to anyone who has played an MMO before.

All the standard gameplay elements are still here: party play, factions, archetypal class roles, instanced dungeons, quests, gear, etc. It's easy to tell that Rift has been designed from the ground up, to be essentially like "riding a bike" for many players. The learning curve, even for a newbie player, is going to be relatively small.

Although tanking is certainly one of the more difficult aspects of group play in any MMO, I was able to draw from my previous experience and had most of the mechanics figured out fairly quickly. Many players should hopefully be pleased by  the fact that there are no overwhelming barriers to just hopping in and enjoying the game.

For the sake of argument, let's compare Rift to WoW for a moment. Take the Warrior class in WoW for example. You have three talent trees, ranging from tanking to DPS skills. While you can spend points in those trees however you like, for all intents and purposes you are stuck with playing your original class.

Rift, on the other hand, allows you to customize each of your three talent trees. Although the basic archetypes still exist: Warrior, Rogue, Cleric, and Mage, players will now have access to various "classes" within those. Imagine being able to take a Death Knight, Paladin, and Warrior tree, all within the same character. Essentially, Rift will allow you to multi-class within your chosen archetype.

The archetypes and their various classes have not yet been finalized, but all of the min-maxers out there (or, people that just like to try everything) should have a ton of freedom in deciding exactly to build out your character. Best of all, respec'ing won't cost you an arm and a leg, so experiment to your heart’s content!

You may still be wondering, "Why do I care?" I can't say I blame you, MMO's have practically saturated the PC market and most of them are terrible! In my opinion, the ace up the sleeve for Rift is the return of non-instanced group content. Better yet, it is being implemented in a way that is completely dynamic and quite fun to boot.

All over the world, Rifts to the Planes of Telara (cwut i did thar?) will be opening up, spewing forth various monsters and assorted baddies. These monsters are on a mission to take over towns, open up additional rifts, and cause mayhem. 

It will be up to players (and NPC's alike) to band together and close down these rifts, fighting back enemy hordes until the rift is destroyed or town is retaken. None of the grouping is forced, however, but the mechanic does encourage players to work together to succeed. As such, the effort and contribution of each player to any given event is tracked and rewarded accordingly.

No longer will you have to simply grind away at random quests, moving from one zone to the next. Sitting around waiting for an instance group to open up is a thing of the past, you can actually get decent gear and experience from rifts as well. Rifts should hopefully take some of the mind-numbing tedium out of questing and add a bit of flavor to the world.

It's hard to sample everything that that makes up an MMO in one sitting. Still, I saw enough of Rift to know that it’s a title worth watching out for. For any that might be interested in check this out, they should be doing a beta at some point in the near future!

+ Rock Band DLC: Stone Temple Pilots, Jimmy Eat World By Admin 15 October 2010 at 10:06 am and have No Comments

MTV Games and Harmonix will be reaching into the wallets of Jimmy Eat World and Stone Temple Pilots fans soon. Track packs for both bands are set to hit the Rock Band Music Store next week. 

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  • Stone Temple Pilots – "Big Empty"
  • Stone Temple Pilots – "Crackerman"
  • Stone Temple Pilots – "Creep"
  • Stone Temple Pilots – "Dead and Bloated"
  • Stone Temple Pilots – "Huckleberry Crumble"
  • Stone Temple Pilots – "Trippin' on a Hole in a Paper Heart"
  • Jimmy Eat World – "Bleed American"
  • Jimmy Eat World "My Best Theory"
  • Jimmy Eat World – "Pain"

The Stone Temple Pilots pack wil run you $9.99/800 MS Points, and you can get all three Jimmy Eat World tracks for $5.49/440 MS Points. Purchase the tracks individually for $1.99/160 MS Points/200 Wii Points. 

+ Games of the Week for 8/22/10: Carol Channing edition By Admin 22 August 2010 at 6:30 pm and have No Comments

Games of the Week for 8/22/10: Carol Channing edition screenshot

Heavy is the head that wears the crown.

It may surprise you to learn that the Destructoid staff played games this week. Follow along as we tell you all about it.

 

Sterling: I’ve been replaying Dead Space on PC. It’s easier on the computer than it was on the 360 thanks to being able to better pinpoint my attacks, but it’s somehow a lot scarier, probably due to the intimacy you get with a PC. Having a lot more fun with it than I did when it first came out, in any case. Also replayed Red Faction: Guerrilla until my save file disappeared, so I stopped with that bullshit. I am replaying The Legend of Zelda: Twilight Princess as well. I still don’t get the hatred for that game, as I think it’s pretty baller. 

That’s about it. It’s a slow review month so I am spending the time with old games that I’ve played before. It’s been a good review vacation!

 

Concelmo: I don’t know what took me so long, but I finally started Deadly Premonition. It is everything I would have hoped it would be. I have many thoughts on the game, er, masterpiece, but one thing is baffling me: Why is the hotel you are staying in so big?! I mean, it’s very odd how long the hallways and big the rooms are. And everything just feels so empty! Such an odd design choice. One of many, I guess.

Anyway, just my DP thought o’ the day.

Also, StarCraft II and Puzzle Quest 2. These are going to keep showing up on these for a long time.

Sterling: The hotel is so big because it needs to contain all of Agent York’s awesome.

Concelmo: Haha. Good point, Jim. :)

Holmes: After playing Scott Pilgrim Vs. The World: The Game. I was really struck by the fact that it’s probably over for the WiiWare and 3rd party games from big publishers. Even with the small file size and multiple Nintendo references. the game still didn’t get released on the Wii. Hell, unless it’s a game has a big name going for it (Mickey Mouse, James Bond, Call of Duty), I don’t think 3rd parties are going to touch the Wii at all from here on out. Looks like it’s all 3DS from here on out.

Knowing that it’s mostly over for 3rd party Wii games, I went back and played some of my favorite 3rd party Wii games from days gone by. Had a good time with MadWorld, especially the voice-overs. Picturing Jake from Adventure Time in the commentary booth worked to increase the comedy by about 75%. Also played Elebits, Dead Rising: Chop Till You Drop, Resident Evil 4: Wii Edition, A Boy and his Blob, No More Heroes 1&2, Fatal Frame 4, the Konami ReBirth games, and Mega Man 9&10

Razak: I beat Batman! What a terribly, horribly, almost game ruining ending. When  a game constructs a world that awesome and the characters work so well and then completely obliterates it with one grand swoop at the end, well, I’d call it BioShock. But this was even worse because they had already created and founded characters to work with.

Aside from the extreme disappointment of ending Arkham Assylum I continued on with Bowser’s Inside Story and, like Holmes, dug into an old third party Wii game: SpyBorgs. So far (three short levels) it has charm as a button masher, but very little else.

Zimmerman: I tried to warn you, Razak. I’m with you on SpyBorgs as well except that I didn’t find it particularly charming even for its button-mashing. The controls are so inaccurate that I can’t stomach it.

I started playing BioShock 2 again on a whim, though I don’t know that I’m going to go much farther than the first few hours. Started up Yakuza 3 as part of a grand experiment and got a little time in on Rune Factory: Frontier. And I played Scott Pilgrim vs. The World: The Game with Jordan Devore this weekend.

Devore: I was traveling during most of the week, so I played an absurd amount of Pokémon HeartGold. I think I have 480-something Pokémon right now out of a possible 493. My addiction will soon come to an end.

 

 

+ Game SERIES Debate to the Death! Persona series By Admin 03 August 2010 at 4:15 pm and have No Comments

Game SERIES Debate to the Death! Persona series screenshot

Last week was a nostalgia nightmare for many readers, as we were tasked with the challenge of picking which EarthBound (Mother) game was our favorite out of the series. Some were completely on board with the newer Mother 3, while some stood by the EarthBound game they grew up with, but most were torn over the choices and forced to weigh the pros and cons before making a careful decision. That’s always the sign of a good debate! In the end, after much fist-shaking at Nintendo, here were the results:

  • Mother 3 — (44 votes) — Winner!
  • EarthBound (Mother 2) — (32 votes)
  • Mother (EarthBound Zero) — (7 votes)

This week we have another series that never received much marketing, but still went on to snowball and stand tall with a tidal wave of fan support around the globe. Out of all the Shin Megami Tensei: Persona games in the series, which is the best, and why? What sets your pick apart from the other games? Sell me on the idea! Get me and others stoked to see it compete in the RPG tournament! Give it some serious thought, share your reasoning with all of us, and then check back next week to see how your game did!

Bonus Question: What’s one thing you didn’t like about the game you voted for?

+ Portable NES and SNES mod called the HandyDuo By Admin 03 August 2010 at 1:30 pm and have No Comments

Portable NES and SNES mod called the HandyDuo screenshot

A modder that goes by the name loveablechevy has been working on a portable NES and Super Nintendo unit for about two years now. It’s basically a RetroDuo handheld, named HandyDuo.

This bad boy has a PSOne portable screen and a huge battery, not to mention slots for both game system’s cartridges. As you’ll see in the video demonstration, this thing is a beast with a bit of junk in the trunk, but it works and looks like it works well. Both NES and SNES Mario games were loaded for this demo, with the system set to a switch.

Nice mod. Now someone get this girl a tripod.

Modder loveablechevy completes HandyDuo… [engadget]

+ WWE Smackdown Vs. Raw 2010 now a Greatest By Admin 03 August 2010 at 12:20 pm and have No Comments

WWE Smackdown Vs. Raw 2010 now a Greatest  screenshot

THQ sends word that WWE Smackdwn Vs. Raw 2010 is now both a Greatest Hits and Player’s Choice title in North America. If you don’t speak Retail Gaming, know that this means that the PS3 title will now cost $29.99 (and the PS2/PSP for $19.99) as a Greatest Hits title.

The wrestling game with over 60 playable characters has also joined the Player’s Choice over at Nintendo’s camp, so there will be a discounted version available for the Wii, and will be priced at $19.99.

That’s $20 to smack a bitch, as shown above.

+ Zombies invade Scott Pilgrim vs. The World game! By Admin 03 August 2010 at 12:00 pm and have No Comments

Zombies invade Scott Pilgrim vs. The World game! screenshot

Last week, Ubisoft sent me a preview build of Scott Pilgrim vs. The World for PlayStation Network. One thing it didn’t tell me (and why in the hell not?) is that there’s a secret code you can input on the title screen that will unlock zombie enemies. Why keep this from me, Ubisoft!?

I had to hear it from Edgar Wright, the director of the upcoming Scott Pilgrim vs. the World film, who posted it on his blog along with a video of the undead pixels in action. Keeping with the delightfully old-school feel of the game, you’ll need to input a code on the game’s title screen to unlock the zombie smashing action — down, up, right, down, up, right, down, up, right, right, right. I tried it on my preview build — doesn’t seem to work, and that made me cry.

But it did bring my attention to another menu option: “Extra Game Modes.” Along with a “Boss Rush” mode is “Survival Horror,” where you fight — you guessed it — a seemingly endless stream of shambling ghouls. How long can you last? How many can you take down? As it turns out, not so many for me — it seems the zombies were a bit more powerful than I had anticipated, taking me out with a few hits.

I’ll have a more detailed preview of Scott Pilgrim vs. The World later this week, and here’s a spoiler alert for you — it’s totally and completely awesome.

What one thing could make the Scott Pilgrim Vs. The World game even more awesome? [Edgar Wright Here]

+ Play as Al-Qaeda? I can’t support the new Medal of Honor By Admin 23 July 2010 at 11:00 am and have No Comments

Play as Al-Qaeda? I can’t support the new Medal of Honor screenshot

[Editor's Note: We're not just a (rad) news site -- we also publish

opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

I am a first-person shooter nut. I’ve played them all — from GoldenEye 007 to whatever the latest and greatest is. There’s just something really pleasing about hearing my weapon make the pops and pews as I take my enemies out.

Needless to say, I got pretty excited when I heard a new Medal of Honor was in the works. The fact that the game takes place in my home country of Afghanistan got me even more hyped. Blow terrorists up? Awesome! America! Football! Hamburgers! Dancing with the Stars!

Then I got my hands on it, and it became a different story. I soon realized that this iteration of the franchise allows you to control and role-play as the people responsible for terrorizing my friends’ and family’s homeland, both here and overseas. In the shuffle of an EA press event, a shoulder’s length away from my peers, I just froze looking at the different playable Al-Qaeda characters. It’s funny how we keep feelings in the backs of our minds, and how they can just suddenly appear when the situation arises.

In less than a minute of bristling, my mind was made up. I put the controller down, got up and walked away.

Yeah, it’s just a videogame — but for me, it’s more than that. It just hits too close to home. This is an organization that’s terrorized Afghanistan, America and numerous other parts of the world for decades now. To me, playing as Al-Qaeda means I’m helping the bad guys win.

I’ve never been to Afghanistan, but I have family living there. I know how they’ve been affected during the Taliban’s rule. Anyone who’s read a newspaper in the last ten years knows of their injustices and crimes against humanity — crimes committed under the guise of a view of Islam warped to fit their own twisted needs. It wasn’t until the US invasion in 2001 that things seemed to get better. It’s not puppies and rainbows for the country — far from it — but it’s better than it was under the extremist rule, at least. 

Beyond my Afghan heritage, I cannot bring myself to play a representation of a group of people responsible for the events of September 11. I still remember, clear as day, seeing the second plane crash into the tower live on the news. The footage was so shocking that what I had actually witnessed didn’t even register to me until the following day.

I will defend Electronic Arts’ right to make this game, but that doesn’t mean I have to like it. The one saving grace is perhaps the single-player mode, where you play as American forces. Like I said in my preview, playing Medal of Honor will let me get a nerd’s revenge against their bullshit organization. Game aside, these people are very real, and the fact that they are explicitly named is the key distinction as to why I’m so upset by this game. Other terrorist-driven war games, like Modern Warfare 2don’t cross that line — they dance around as fantasy extremist groups at best.

I’m sure many of my friends will support this game, and I won’t preach against it. I’m just expressing my personal feelings for the game and what it may mean to someone of my similar heritage. Though I’m technically Asian, I won’t be giving the Vietnamese or American soldiers a second thought in Call of Duty: Black Ops, but I’m sure there will be some Vietnamese and American people who will have issues with it, as it will be more than just a game to them. Does that make me a bad guy? Insensitive? I don’t think it does. People of all nationalities have their chords, and this game happens to hit mine. At the end of the day, this is a personal issue that most won’t consider because the average consumer won’t be in my shoes. I hope you can respect where I’m coming from.

Still, the question begs: Is this fun? Is it art? Better question — Is this necessary?

I don’t think it is. For example, the America’s Army games chose to take a different approach. The US Army developed the PC shooter to help train their soldiers. Seeing as this was a training simulator, they didn’t want fellow soldiers to shoot other soldiers. Nor did they want them to play as the enemy. So the solution was that everyone played as the US military but they would see enemies with a made-up foreign military skin. It’s one good solution, one that I wouldn’t mind see put into Medal of Honor. It may not be right for the brand, but it’s an example of one creative idea.

The worst part about all this is that I’m in the middle of an FPS drought until Halo: Reach now. I’ve been off the Modern Warfare 2 horse too long to get back into that and Battlefield: Bad Company 2 just wasn’t able to hold my attention for very long. Perhaps I could still play Medal of Honor, but I’ll just end up griefing the Al-Qaeda team when I’m forced to play as them…

Well at the very least, it’s good to know that I haven’t been completely desensitized by violent videogames. With all the time I spend shooting at your moms in Teh Halos, I was starting to get a bit worried I’d lost a little humanity.


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+ 12% of Brits can’t see 3D properly By Admin 12 July 2010 at 5:40 am and have No Comments

12% of Brits can't see 3D properly screenshot

Another day, another clue that this obsessive push towards 3D gaming might not be such a wonderful plan. According to The Eyecare Trust, 12% of British citizens can’t see 3D images due to poor binocular vision, rendering 3D televisions, movies and games completely useless to them. Nice one!

“More than one in ten of us (12%) has a visual impairment that means our brains are unable to correctly process the individual images that are transmitted to it via our left and right eyes,” reveals the organization. “This leads to an inconsistency in viewing the three spatial dimensions (height, width and depth) required to enjoy 3D films in all their glory.”

This can be added to those who already wear glasses and still aren’t sure how they’re going to enjoy 3D, and those who are affected by the “eye strain, eye fatigue and nausea”, that Sony has already had to warn us about. So yeah folks, this is the future of the videogame industry — a future that excludes one in ten people with poor binocular vision, those of us wearing glasses, and anybody unfortunate enough to vomit everywhere after looking at 3D pictures for too long. 

The future’s bright, kids!

12% Of Brits Can’t See 3D Properly – Research [Edge]

+ E3 10: Hands-on with Scott Pigrim vs. the World By Admin 16 June 2010 at 10:00 am and have No Comments

E3 10: Hands-on with Scott Pigrim vs. the World screenshot

All this week I am going to be giving ridiculously quick hands-on impressions of all the games I see on the E3 show floor. Since I think everything is a little amazing, they will be rated, from least to most favorite: 1 (A Little Amazing!), 2 (Kind of Amazing!), 3 (Pretty Amazing!), 4 (AMAZING!), and 5 (The Most Amazing Thing I Have Ever Seen!).

I was surprised — nay, shocked! — to some of the negative reaction surrounding the videogame adaptation of Scott Pigrim vs. the World. I get that some people may not be a fan of the graphic novels, but to hate on a game with such gorgeous retro graphics (designed by PAUL ROBERTSON, no less) that no one has even had the chance to play? That just seems weird.

Luckily, I got a chance to actually play the game today on the E3 show floor, and I can comfortably declare it is really, really good. There. Now it’s official. Haters be gone!

As most of you know, Scott Pilgrim vs. the World (released exclusively for PSN on August 10th) is an old-school 4-player co-op beat-em-up with retro graphics in the vein of River City Ransom and The Simpsons Arcade Game. If that is not enough for you to be excited, well, I guess you are a “hater” and should probably stop reading now.

Gameplay-wise, everything felt just like it should: D-pad or analog stick controls your character, square button does a light attack, triangle does a heavy attack, and the x button jumps. The basic controls have been seen before, but it is all the little details that make the game really shine. You can level up your character by defeating enemies and gaining experience points. When leveling up your character, Scott, Stills, Ramona, or Kim learn a new move. Simple, but awesome. You can also collect money that can be purchased at stores for food that will boost your stats. There are even brilliant bonus levels hidden in stages containing huge flying piggy banks full of money. Even cooler, these bonus stages are designed to show off old 8-bit game glitches on the screen, like all the interference and gibberish you used to get when the NES cartridge wasn’t pushed all the way in the slot. So cool.

The only reason this doesn’t get a perfect score from me is because when I asked if it would obviously be online, the Ubisoft rep said “no.” Only local multiplayer. That is fine for me — I love playing with friends in the same room — but I know this is going to turn some people off.

Scott Pilgrim vs. the World doesn’t do anything new, but it is absolutley beautiful and highly polished. It also manages to have a good sense of humor about its style, which I really aprpeciate. I can guarantee I will be downloading this on day one.

Rating: 4 out of 5 (AMAZING!)


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