Posts Tagged ‘ tokyo

Review: Hydrophobia 28 September 2010 at 9:00 am by Admin

Review: Hydrophobia screenshot

Do you remember the awesome water effects of BioShock? Did you ever see that, and wonder what it would be like to play a game designed entirely to show those effects off, to the point where it gets in the way of the actual gameplay? Did you then want that imagined game to be one of the worst XBLA games released this year?

If so, then you are in for an absolute treat because Hydrophobia will have you covered. Covered in water. All of the time. To the point of tedium.

Hydrophobia (XBLA)
Developer: Dark Energy Digital
Publisher: Microsoft Game Studios
Released: September 29, 2010

Hydrophobia is a “survival adventure” game set in a giant floating city boat known as The Queen of the World, which has been taken over my a mysterious group of terrorists. Engineer Kate Wilson finds herself in the middle of the conflict and must try to escape the rapidly flooding ship while trying not to get shot, electrocuted, burned or drowned. She’s also aided by a guy who looks and sounds like Shrek. 

Although much has been made of the game’s water physics, there is actually very little gameplay that involves a clever use of water. In fact, the water’s only job is to be a massive hindrance, slowing Kate down, drowning her, or floating burning chunks of debris everywhere. Then there’s the swimming. The boring, dreary swimming with its bad controls and even worse camera. 

Rather than employ any clever water-based puzzles or environments, the bulk of Hydrophobia’s gameplay is rooted in endless, tawdry filler. The kind of filler that is used to pad out other, better, games. Finding keys, hacking computers, slowly climbing up grey walls, collecting an endless bounty of scattered items, Hydrophobia plays like a compilation of gaming’s most boring examples of brainless busywork. 

Aided by a device known as the MAVI, Kate can hack computers in an increasingly banal frequency-matching minigame, play dull scavenger hunts by following invisible arrows to find keys, and use security cameras to look at things. It’s all rather dull, and these same tiresome tasks are repeated over and over again, with no hint of variation. 

As far as the environmental gameplay goes, what it lacks in dullness it makes up for in frustration. With an absolutely terrible camera that insists on staring at Kate’s arse even when it would be easier to navigate from another angle, jumping from ledges or over chasms can sometimes amount to pure guesswork. Speaking of guesswork, the game regularly requires that of the player, with obscure ledges and no real direction given as to where to go next.

There is a map which points players in the right direction, but it forces one to focus on the objective first and then manually scroll back to the player location at an incredibly slow pace. Actually working out where you are in relation to the objective is a nightmare, and I’m not sure I’ve ever seen a map this bad, at least in the past ten years. 

To be fair, the game occasionally gets it right. Every now then there will be a thrilling sequence where you rush through a flooding corridor, explosions happening all around you. These moments are few and far between, however, and pretty soon it’s back to drowning and chasing yellow arrows to find purple keys that for some reason are invisible on the wall. 

It’s the “combat” system, however, that truly transforms Hydrophobia from “mediocre” to “poor.” Pretty soon into the game, Kate gets her hands on a gun loaded with “sonic” rounds that can stun enemies, and it is with this awful weapon that players must defend themselves for the entirety of the game.

In theory the general idea of Hydrophobia’s combat is very noble and admirable. It’s based around using the environment to take out enemies, employing sonic rounds to stun enemies and drown them underwater, shoot electric cables or barrels, or … or actually there isn’t really much else to do, and that’s where Hydrophobia’s noble idea becomes a lazy and sloppy one. At first it’s cool to keep an enemy stunned until he drowns, but after the fifth time, it’s just sad. There really isn’t much in the way of environmental mayhem, and even if you’re just cool with shooting explosive barrels forever, it’s usually difficult to get an enemy near the buggers.

Most of the combat consists of just endlessly stunning enemies until they die, and that’s when the game’s miserable targeting system doesn’t fail. Every now and then, bullets will just go right through enemies. Then there are the half-submerged battles in which crashing waves constantly switch Kate from a standing to a swimming stance, completely throwing the player off balance and generally disorienting the entire fight. Let us also not forget that the enemies themselves, even with their terrible AI, are able to drop Kate in a matter of seconds, and are sometimes stationed right behind doors or around corners to land a cheap-shot kill. 

There is very little in the way of upgrades, although Kate can get her hands on useful ammo for her gun now and then. Only problem is, the ammo is as rare as interesting gameplay ideas, so don’t expect to ever have much in the way of lethal firepower. 

Thankfully, Hydrophobia is an episodic game, which means it’s quite short. Otherwise, there’s very little else to say in the game’s favor. I can’t even say it’s a good idea poorly executed, as there isn’t a good idea to be found. The water gimmick isn’t a gimmick at all, it’s just there as window dressing and to get in the way. It’s about as crucial to the gameplay as the water in BioShock, and only half as pretty looking. In fact, the water effects really aren’t that great at all. Better games have done better things with water than Hydrophobia

Hydrophobia isn’t straight-up, unforgivably dreadful. It’s mostly just boring, uninspired, and vapid. Were it not for the combat, one could get away with calling it an almost decent waste of time and money. The whole package, however, amounts to a tedious and frustrating exercise in futility. When the only lasting entertainment to be had is the moment your stepson actually thinks one of the characters is Shrek, you’ve not got a good game on your hands. 

There are so many great Xbox Live Arcade games in the pipeline that you really shouldn’t waste your money on this one. Get Super Meat Boy or Comic Jumper instead. This game has no business launching alongside titles such as those.

Score: 3.5 – Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)



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+ Hurry up and buy Planescape: Torment on Good Old Games By Admin 28 September 2010 at 8:40 am and have No Comments

Hurry up and buy Planescape: Torment on Good Old Games screenshot

I have to say that I was mildly miffed when Good Old Games pulled its weird little PR stunt last week, pretending they were dying and then showing up in wizard robes going “Fooled you! We were just coming out of beta! You looked silly, wailing and rending your clothing like that.”

But all is forgiven now, for GoG has finally gotten their classic-game-selling paws on that most classic of classic PC RPGs, Planescape: Torment.

It’s one of the greatest games of all time, and still has one of the best-written storylines of any RPG ever made. And it’s $10 bucks. And it’s compatible with modern PCs (more than I can say for my disc version). And it doesn’t have DRM. And it’s available now.

So go get it! You have no excuse! Your computer can handle it. Given modern technology, by now you can probably run that game on a frickin’ iPhone.

And if you’re the type of person to refuse this mandate and go all “If I wanted to read text I’d buy a book”, you can get the book, too. But the game is better, of course. And cheaper ($19.60 v. $9.99)!

[Image courtesy Saber Scorpion]

+ Hands-on: Child of Eden with Kinect controls By Admin 28 September 2010 at 6:00 am and have No Comments

Hands-on: Child of Eden with Kinect controls screenshot

Kinect is kind of a big deal. Since the motion controller (or as some call it, “the un-controller”) was first announced at E3 09, the hands-free controller has built up quite a reputation. Some have said that Kinect isn’t really even a videogame control device, and is in fact, a supernatural force created by magic. Microsoft seems to have gotten wind of Kinect’s ability to inspire awe in those that are yet to experience it, hence their clown-packed, Tron-elephant laden Kinect showcase at last summer’s E3. If Bill Gates and company are embracing the notion that Kinect is some sort of otherworldly device, I fear that they’ll live to regret it.

I don’t think that level of hype is good for the console. Kinect may be good for a lot of things, but from my experience, magic isn’t one of them. I had the opportunity to use Kinect to play Child of Eden; one of the most mystical, otherworldly games I’ve ever seen. By the end of my play-through, I came away feeling jealous of those around me who had opted to play the game with a standard controller.

Read on for my full impressions.

Tetsuya Mizuguchi, the creator of Child of Eden, gave the crowd a brief talk before we got to play the game. There was a powerpoint presentation that went over all of his past games (including classics like Lumines, Space Channel 5, and Rez) as well as a look at video work with Japanese art-pop group Genki Rockets. Then he showed us footage of Child of Eden, which consisted of a giant laser space whale that transforms into a phoenix, some stuff that looked a lot like classic arcade game Gyruss, a whole lot of sparkly explosions, and more Genki Rockets. As it turns out, they’re doing the soundtrack for the game. Awesome.

So far, I was quite pleased. I’ve loved Genki Rockets ever since I heard them in No More Hereos. I love rhythm action games. I love abstract, metaphor-heavy, psychedelic visuals. I love shooting stuff. I even have a history of falling in love with particular on-rails shooters. How could I not love Child of Eden?

Sadly, Mizuguchi-san wasn’t done talking yet. At the end of his presentation, he made a Freudian slip, one that I wont soon forget. I believe his exact words were “Playing the game with Kinect is very difficult… I mean… different. It is very different.” He was actually wrong both times. The word he should have used was “broken”.

Kinect effectively ruined my experience with Child of Eden. It was a great idea in theory; play a shooter where you aim with you hands, change weapons by clapping, and launch bombs by stretching both arms in the air. I would have loved that. It could have been total body immersion into the game world. What I got instead was a total backfire. As it turns out, poorly implemented full body only work to make the player constantly aware of their body, and the frustrations that they are experiencing in their attempts to interact with the game world. It’s the opposite of immersion. I’m still definitely going to buy Child of Eden, but I’ll be using the standard analog pad controls, or maybe the PS Move control scheme, assuming they aren’t also broken. Unless there are some serious changes prior to release, I wont be touching the game’s Kinect controls with a ten-foot pole.

Actually, maybe if I used a ten-foot pole, the game would have worked better. I don’t have particularly short arms, but no matter how hard I reached, I couldn’t get the game to let me aim outside of a 1/4 screen-sized boundary in the middle of the screen. I also couldn’t get it to let shoot a lot of the time, or even move the cross-hairs. There was no sense of “playing a game with your body”, just a sense of trying to communicate with a game that wasn’t listening to me. I got so bored with the game’s unresponsive attitude that I eventually started to breakdance while “playing” it. I figured that it wouldn’t hirt to try to keep my self entertained, and the game’s music was pretty catchy, so why not dance to it. Child of Eden seemed to appreciate my efforts to keep things light, as I actually managed to hit more targets once I stopped trying to aim, and started popping and locking. Perhaps breakdancing will go on to be the Kinect equivalent of button mashing? I suppose time will tell.

So yeah, score one for Child of Eden, but strike one for Kinnect. The game itself was fantastic, like a higher concept, brighter, and happier sequel to Rez. Kinect only served to botch the whole experience. The visuals are captivating. The way that on-screen events synchronize with the soundtrack is intoxicating. Sadly, not of that matters when the motion controls don’t work.

I don’t know if that’ the fault of Microsoft or Q Entertainment, but either way, someone better get back to the drawing board before Child of Eden comes out Q1 of next year.


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+ Demon’s Souls, MAG and more go PS3 ‘Greatest Hits’ By Admin 28 September 2010 at 4:40 am and have No Comments

Demon's Souls, MAG and more go PS3 'Greatest Hits' screenshot

Sony has announced that it’s added a slew of games to its “Greatest Hits” line-up today, pricing them all at $29.99. The following titles should now be available at retail for your buying pleasure at the discounted “Greatest Hits” pricing:

The titles were deemed worthy of “Greatest Hits” status based on “an impressive sales threshold,” which they sold a bunch of copies… and you may already have them. What, if any, of these games were you waiting on a price drop for?

+ Kotick: Ex-IW staff will probably ‘never be successful’ By Admin 28 September 2010 at 3:40 am and have No Comments

Kotick: Ex-IW staff will probably 'never be successful' screenshot

The popular image of Kotick is that of a man who fired Infinity Ward founders Jason West and Vince Zampella in order to rape the company dry, but the rust-dusted nightmare rider says he was the one betrayed. In fact, as Kotick relays his side of the story, one could almost think he were human. 

“It shook my belief in two specific people, who were my friends,” says Kotick, who says the IW founders used Activision for personal gain. “The frustrating thing about that is, the stuff that these guys did, I never would have expected them to do. We’re a public company, we’ve got ethics obligations, and the things they did were … I would go to jail if I did them.

“You can’t use the company and the company’s assets for your own personal benefit, and you can’t use the leverage that you might have for personal benefit — you’re not allowed to do that! And so we didn’t have any choice … That’s one of those really difficult decisions as the CEO of a company, where you step back and say, ‘No good is going to come of this. They’re going to leave and probably have a really hard time ever being productive or successful ever again, and we’re going to lose some talented people, and there’s nothing we can do about it.’ And there wasn’t.”

The trouble is, and I’ve said this before, even if Zampella and West were ruthless shits, Activision has already earned its reputation for being the most ruthless shit in the business, so it’s almost impossible to feel any sympathy for Kotick. Sometimes Bobby comes across as hurt at the media portrayal of his character, but maybe he ought to do something other than encourage it.

West, Zampella probably ‘never successful again’ – Kotick [CVG]

+ Dynasty Warriors Online has loads of weapons By Admin 28 September 2010 at 3:00 am and have No Comments

Dynasty Warriors Online has loads of weapons screenshot

Dynasty Warriors Online is coming to North America, and this makes me happy inside of my bum. Here’s a new trailer for the upcoming hack n’ slash multiplayer frenzy, showing off the weapons. 

The weapons seem to mostly have been lifted from Dynasty Warriors 4, which I believe most of the game has been built off of. Let it not be said that this series doesn’t make the most of its assets. 

Dynasty Warriors Online will be having a beta in the near future and I’ll let you all know what it’s like!

+ Mel B will always be Scary to me, watch her PS Move game By Admin 27 September 2010 at 10:00 pm and have No Comments

Mel B will always be Scary to me, watch her PS Move game screenshot

Best known as the aggressive, in-your-face Scary Spice of The Spice Girls, Mel B has a new fitness game coming to the PlayStation Move. In the above trailer, you can see some of the title’s features which include putting video of yourself on the screen next to her so that you may better mimic the exercises. She likens it to having a friend with you to exercise with, which sounds great until you realize that the friend is Mel B, someone who happily went through stardom being referred to as “Scary.”

I can literally feel my metabolism starting to slow down as I get older and I’m starting to look at these sorts of fitness games in the hope that they’ll somehow motivate me to maintain my girlish figure. It’s probably not going to happen here, but I will say that 140 recipes which come in the game are highly appealing. I can always use new ideas for things to cook.

+ Follow the Path of the Warrior: Eldar in Dawn of War II By Admin 27 September 2010 at 9:00 pm and have No Comments

Follow the Path of the Warrior: Eldar in Dawn of War II screenshot

Eldar, for the uninitiated, are spacefaring elves. That is to say that they are elves from space. Elves from space which allowed their near-utopian civilization to become mired in hedonistic pleasure, their legendary debauchery giving rise to a demon which threatens all of the universe. 

It’s stuff like that which — while I’ll likely never play any of its myriad gaming forms — draws me to the canon of the Warhammer 40k universe. Badass space elves with high technology and millennia of guilt driving them. I don’t think it can actually get better than that. And, in March, you’ll be able to play as the Eldar in Dawn of War II: Retribution. Awesome.

+ Assassin’s Creed: Brotherhood multiplayer beta trailer By Admin 27 September 2010 at 8:30 pm and have No Comments

Assassin's Creed: Brotherhood multiplayer beta trailer screenshot

Ubisoft has released this new video for Assassin’s Creed: Brotherhood which delves a little deeper into the game modes and abilities that will be available in the title’s multiplayer component. Some single and team-based systems are shown, along with an escape and a whole mess of killing. It’s highly stylized, as one might expect from a trailer for the series.

I cannot remember the last time I was so intrigued by a multiplayer game. I’m not overly competitive and my skills in firing guns quickly and accurately are sorely lacking, so most online multiplayer holds very little appeal. But this looks so different, so refreshing, that I can’t help but get a little psyched. I may just have to pre-order and get myself into the beta when it starts on October 4th.

+ The Daily Hotness: Smashed By Admin 27 September 2010 at 6:59 pm and have No Comments

I am smashed beyond hell right now. You’d know that if you followed me on Twitter. Look at me writing on Destructoid! Yay!

LOOK AT ALL OUR CONTENT FOR MONDAY BELOW! WE WIN!

Destructoid Originals:
Games of the Week for 9/26/2010: Late(ly) edition
BRAINS! Dtoid at the Dead Rising 2 zombie pub-crawl
Interview: Ninja Theory’s Tameem Antoniades on Enslaved
Hey Ash, Whatcha Playin’: Adventure Games, Pt. 1
What’s in the box? Dead Rising 2 High Stakes Edition
New releases: Dead Rising 2, Hydrophobia and more

Reviews:
F1 2010

Previews:
Cabela’s Dangerous Hunts 2011

Contests:
Contest: Win Ace Combat: Joint Assault for the PSP!

Events:
PAX East 2011 pre-registration now open

News:

Tokyo Game Show final numbers show a record 207k visitors
Bobby Kotick destroys Schafer for calling him a prick
Kinect TV adverts will make you vomit into your hands
Nintendo DLC: Lawn darts!
Ayane & Kasumi’s new costumes in Dead or Alive Dimensions
Confirmed: Wii Remote Plus is something that is a thing
Mighty Flip Champs owners get a bonus in Shantae DSiWare
Oddworld’s Stranger gets a big polygon bump on PS3
Duke Nukem 3D fan-made remake screens impress
Rumor: German newspaper leaks 3DS launch date
A Link to the Past’s soundtrack now available
Tim Schafer has hired Ron Gilbert on at Double Fine
Free App of the Day: Gravitation Defense
Left 4 Dead ‘The Sacrifice’ content coming October 5
More than just noise: In my restless dreams
Sonic Colors special edition revealed
Activision’s Kotick is all for Move, Kineckt, peripherals
Crytek: 3D will become the standard
Naughty Bear makes the move to iPhone, now available
EA thinks Move/Kinect will capture Wii gamers
Target starting to stock PlayStation Plus retail cards
UK Charts: Race cars are better than Halo
Kotick: Electronic Arts has ‘lost its way’
Rumor: PS3 hacked into real service mode
Dead Rising 2 banned in the UAE
Paris art gallery getting Assassin’s Creed exhibit
NBA Elite 11 delayed, standalone NBA Jam HD coming soon
PS3, 360 date for John Daly’s ProStroke Golf confirmed
3rd Birthday: Aya’s costume changes will come with voices
Review: Sonic Adventure (XBLA)
Alan Wake’s ‘The Writer’ add-on dated for next month
The Kane & Lynch movie needs a new director
F1 2010 patch forthcoming, corrupt save issue possibly solved
God of War: Ghost of Sparta demo hits PSN tomorrow
Shocker: Halo: Reach will likely get more Achievements
Lil’ Wayne hitting billboards for Def Jam Rapstar

Offbeat:
An alternative use for the PlayStation Move controller

Media:
Check out Sonic 4’s Casino Street Zone
Freestyling in DJ Hero 2
Gain giant hands in GoldenEye 007’s multiplayer