Are you going to New York Comic-Con? We are. It’s just far enough away that we can have the Con SARS wear off from the San Diego Comic-Con. My things are being sterilized as we speak. It’s 58 days away, folks: October 8-10 at the Jacob K Javits Center. Tickets are on sale.
There’s a massive list of exhibitors for the show(s) (New York Anime Fest takes place at the same time) spanning all ranks of nerddom, from comics to anime to…ours, games. Thankfully, Go Nintendo has sorted the list for us, picking out the game exhibitors from the line-up. Here’s who will be on the show floor:
- Activision
- Capcom
- Electronic Arts
- Hudson
- Nintendo
- Rockstar
- SEGA
- Square Enix
- THQ
That’s a pretty good line-up!
Come on out! Say hi! Many of our outlets will have staff there: Destructoid, Japanator and Tomopop. If you see me on the floor, I’ll give you one of my zinc lozenges that helps defend from the convention funk.
If you’ve ever dreamed of being the man with the golden gun, then tough shit, you have rubbish dreams. Still, you can be the man with the golden classic controller pro, which has less of a ring to it but is a far more achievable goal.
Activision has announced that GoldenEye 007 will be available as a hardware bundle, packaged with a golden classic controller pro. So far, the bundle has only been announced in the United Kingdom, but I’d say it’s a dead cert that Activision will be bringing it to North America as well.
I might get this. Not because I like James Bond or am even that big of a GoldenEye fan, but I really want a pimpin’ gold controller.
Recently it was reported that Microsoft had filed a patent that suggested its Kinect motion-sensing camera could read sign language. The truth is, the technology is there. Kinect technically could understand fine, individual finger movements. But the one we’re getting at retail this holiday? Not so much.
So here’s the deal, and you’ve heard it before, so there should be no surprises here: Microsoft cut costs on the Kinect technology in order to make the pricing more retail-friendly. What that led to was a reduced camera resolution, which limits what the camera is capable of doing. Among those things, the ability to understand sign language.
“We are excited about the potential of Kinect and its potential to impact gaming and entertainment,” it told Kotaku in response to the filed patent. “Microsoft files lots of patent applications to protect our intellectual property, not all of which are brought to market right away. Kinect that will be shipping this holiday will not support sign language.”
The implication here is that Microsoft’s investment in this technology doesn’t stop with this holiday’s offering. It seems obvious that, provided Kinect doesn’t completely bomb at retail (and hell, even if it does), we’ll be seeing similar and more advanced technology in the future as costs come down. In the meantime, read your own damned sign language.
Kinect Downgraded To Save Money, Can’t Read Sign Language [Kotaku via Edge] [Image]
With 3D Realms taking ten billion years to make a game, there are rumors that Gearbox Software has taken over development of the Duke Nukem franchise, and will have something to announce at PAX Prime.
According to what Kotaku has heard, Gearbox has picked up the Duke Nukem Forever project, a game started in 1997. Take-Two maintains that it still has the rights to the game, and Gearbox boss Randy Pitchford says that he will be able to say something at the next PAX event in September.
This is nothing but speculation until Gearbox deigns to confirm it, but this is still a glimmer of light for those who still hoped to play Duke Nukem Forever before they died. Maybe we will indeed see this game within our lifetime!
A word like “unveiled” gives an air of drama that probably should not be used to describe the release of screenshots. If I go back and change the headline now, I’ll have to spend another twenty minutes trying to find a way to reference the light and shadow elements in Lost in Shadow without completely sacrificing my dignity.
Since nobody wants that, how about we instead take some of that time and admire these lovely screenshots for Lost in Shadow which Hudson has released.
Mild curiosity is all I can really muster right now. It’s visually interesting but I’m not sure that I really want to play it. I think LIMBO really soured me on oppressive visual designs. Has anybody played an import of Lost in Shadow? Any thoughts?






Dear lord, is the news ever slow this morning. Good thing I have Flakboy 2 to keep me entertained. Just released this past weekend, Flakboy 2 takes all the ragdoll physics and explosions that you loved in the original Flakboy and adds a host of new ways to mutilate the poor little bastard for comic effect.
While the majority of my death chamber designs revolve around pinning Flakboy to the walls with spikes while he’s mercilessly fired upon by cannons on either side, I also have to incorporate The Skinnerator whenever possible. It’s just too much fun to watch the horror on his face as the flesh is stripped from his bones. Joy.
You can play Flakboy 2 from the link below. What’s your favorite means of dispatching the miserable bastard?
Flakboy 2 [agame]
Ladies and gentlemen, welcome to BritToid, Episode 3! We are Destructoid’s British-gaming-focused podcast that brings you some of Britain’s finest (plus one German) accents and all the biggest news from the UK.
Listen this month as we kick off with the never easy to answer question of “what is your favourite game” as we all try to explain/justify our choice (I also may or may not descend into a hissy fit). We follow it up by taking another look at the UK sales chart, only to find we have no surprises that 2010 FIFA World Cup South Affica continues to sell well, despite the robbery followed by a sexual assult that was England’s exit.
We move swiftly onto the banning of the R4 in the UK, which of course none of us would ever own. We take a look at the Xbox 360 Slim which happens to be selling well in the UK despite the brutal pricing for Kinect. We end the show on Seto’s orders as we take a look at the developer awards only to finish off by discussing the end of top PC magazine PC Zone.
Download the show here or check us out on iTunes!
This week’s episode is a little longer than normal, so as a treat, you get two breaks! Hit the jump to see the show breakdown and any links we needed to include.
EXP magazine
Kill Screen magazine
01:25 Let the games begin!
32:44 Shut up Germany! BREAK
33:54 We are getting divorced – cracking Crackdown
49:40 Thank God it isn’t wine BREAK
50:30 NEWS! Pirates life, getting slim, costs HOW MUCH?! …the winner is and American gaming magazines suck.

Last week, Famitsu broke news of a sequel to the fantastic Half-Minute Hero. And here we are, a week later, seeing screenshots of just such a thing. Marvelous!
While I’m not entirely sure what’s going on in all of the images, it certainly looks familiar. And by “familiar” I mean “quirky and fun.” Of particular interest to me is the shot of a castle on robot legs fighting a huge demon. The idea is highly appealing.
If I start to sound like a broken record when I proclaim my great desire to play this in English, I apologize. Half-Minute Hero is the game I keep going back to whenever I pick up my PSP and I really need more of it. Such simple fun needs to be celebrated and, more importantly, localized to my region.
Hero 30 Second Screenshots [andriasang]







Finally, we get a look at what Tony Hawk: Shred is going to loo like. With Ubisoft’s snowboarding franchise head, Shaun White, heading into skateboarding it only makes sense that Activision’s skateboarding king, Tony Hawk, would lend his name to a game that will feature snowboarding. Of course, we knew that before, but now we know that it will be cartoony cell-shaded skateboarding and snowboarding.
I must say that these screens look pretty nice, and if you have the board from Tony Hawk: Ride it’ll be great to dust it off, set it up, play Shred on it for about ten minutes and then remember why it was collecting dust in the first place and forsake it for a standard controller. I’m not really falling for the supposed tighter controls making that stupid board anymore fun.
It’s a bit odd that this is the first we’re seeing of Shred because it’s coming out later this year, but it’s Activision so I’m sure the marketing machine will get rolling any time now.






42-year-old Christina Shreeve Hubbs is married and has three children. She also likes having sex with fifteen-year-olds. The woman is facing 67 sexual assault charges after it came to light that she was having her end away with not one, but two teenage boys.
As well as Visa cards and food, Hubbs used Xbox 360 systems to make the boys more suggestible. Basically, in exchange for a red ring, they got to make her ring red.
Nude photos of Hubbs were discovered on the cell phone of one of the victims, and police obtained a warrant for the woman. Turns out that as well as being a sexual predator, Hubbs was also pretty stupid, as cops discovered not only sexual messages, but photographs of her having sex with the kids.
She’s now in Santa Rita jail on bail set at $4.3 million. It is not known if the kids got to keep the Xboxes.
Woman Arrested For Giving Two Teens Money, Xboxes, and Sex [HotBloodedGaming]