Posts Tagged ‘ television

De Blob sequel and cartoon series in the works 13 February 2010 at 1:00 am by Admin

De Blob sequel and cartoon series in the works screenshot

THQ and Syfy are partnering up to whore spread the De Blob name outside of the videogame realm. De Blob will be getting a television series and webisodes that will be appearing on Syfy. De Blob will also be getting the consumer product treatment, which likely means De Blob figures that are hopefully as awesome as these De Blob toys.

THQ is also working on a new de Blob game that will be released on multiple platforms next year. The first game was a ton of fun and I’m looking forward to seeing how the new game will perform on other consoles.

THQ, SyFy Partner For Crossmedia, Starting With De Blob [Gamasutra]

+ DISH Network bringing Tetris to your TV By Admin 05 February 2010 at 9:00 pm and have No Comments

DISH Network bringing Tetris to your TV screenshot

The Tetris Company has dominated the mobile market and has a presence on almost every platform ever. So the only thing left is for The Tetris Company to beam Tetris straight into your brains. Or in this case, straight from your TV.

The Tetris Company and Oberon Media are working with DISH Network to bring the addictive puzzle game right through your Television sets for just $2.99 a month. You’ll be able to play Tetris with your remote control and  particiapte in tournaments for prizes and spots on the national leader boards. There will be two game types for Tetris TV — Marathon mode where you’ll have to work through 15 challenges and 40-Lines where you have to clear 40 lines the fastest.

I’m really liking this push for casual social gaming on large scale terms. This is the future, people.

Tetris TV to Puzzle DISH Network Users [Industry Gamers]

+ Jaroo.com is like Hulu for cartoons By Admin 03 November 2009 at 12:20 pm and have No Comments

Jaroo.com is like Hulu for cartoons screenshot

Excuuuuse me, but videogame cartoons are rarely good. That said, there’s something about watching them that is extremely satisfying. Sometimes it’s seeing how they’ve worked elements of the game into the cartoon. Other times it’s fun to see how they end up totally off base, like they never played the game before. Newly launched website Jaroo.com has plenty of cartoons like this, as it’s a cartoon website. Think of it as Hulu for crappy old animation.

There are plenty of game-based cartoons to be found.

  • Captain N
  • Pole Position (seriously)
  • Sonic Underground
  • Super Mario Bros
  • The Legend of Zelda

As anything that shoots free video to your eye sockets, there’s mandatory ads to watch. Nothing serious, though. I watched a bit of The Legend of Zelda and had a few laughs. Be sure to check out episode two, where Link has a full-on battle with a flying water bucket (9:26). 

While it’s not related to gaming, you have to hear the opening theme song to The Hurricanes, a crap soccer cartoon. It has to be the most amazingly bad theme song I’ve ever heard.

+ Review: TMNT: Turtles in Time Re-Shelled By Admin 11 August 2009 at 1:00 pm and have No Comments

Review: TMNT: Turtles in Time Re-Shelled screenshot

It wasn’t hard to fall in love with Konami’s Teenage Mutant Ninja Turtles: Turtles in Time when you were eight years old. The brawler allowed you to pick your bipedal turtle of choice and smash through a few memorable locales plucked from the television series. But eight-year-olds can also fall in love with Twinkies and Power Rangers. Most twenty-somethings leave those silly feelings behind.

Ubisoft Singapore recently repurposed the arcade title for Xbox LIVE Arcade. It features new visuals, a new engine, and various other special goodies in the vein of most downloadable special editions. I played it.

That is all I will say here. Hit the break for the review.

Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled (Xbox LIVE Arcade)
Developer: Ubisoft Singapore
Publisher: Ubisoft
Released: August 4, 2009
MSRP: 800 Microsoft Points

Konami unleashed the original game in arcades in 1991. It was a quarter-sucker, a basic brawler with cheap enemies possessing nonsensical and unbreakable looping attacks. Hot in arcades and on the television, the property was ported to the Super Nintendo Entertainment System in 1992. Serious changes were made — new enemies were created and the nasty sewer level was tacked on as a bonus — but it more or less resembled the memorable arcade title.

Flash forward to now, the year 2009. The title has made another platform hop, this time reborn as a downloadable title for Xbox LIVE Arcade (and PSN in November). It’s not a port by our definition, but you could argue that it is. Ubisoft Singapore repurposed the arcade version, creating a new 3D engine and adding visual touches, as well as fresh sound and attack animations. The original release is still alive in this version, which causes a bit of hesitancy on my part to call this a true “remake.” It’s more like a “Special Edition” — a playable homage to the original.

The re-shelling is a sore spot. This is a side-scrolling brawler, pointlessly re-tooled with a 3D engine. Its nature demands that it adheres to 2D, and it does despite the ability to attack in eight directions. Enemies still plod toward you in straight lines, but now it’s across invisible planes. There’s a measure of frustration associated with this. It’s occasionally hard to ascertain which plane enemies are attacking from. It becomes even more confusing when four turtles clot the screen along multiple planes.

The combat is mundane and without nuance. There are four attacks: a basic melee, a special (basic) melee, an aerial melee, and a sliding melee. With the exception of the special attack, everything is activated with the press of a single button. Unlike Fable II, the basic button smashing does nothing for the game. There aren’t any combinations or special depression activations. There are, however, flourishes. You can grab an enemy by his ankles and smash him into the ground or throw him into the television screen, but these are random occurrences. This, coupled with the lack of even a basic combo, makes for a stale experience of the mindless variety.

Bosses don’t break the monotony, as they require almost no thought to bring down. The most advanced strategy you can use in the game is the jump attack, and let’s face it, the fact that a boss is flying is a big fucking clue to use an aerial attack.

One bright spot is the presentation. The two cut-scenes are wretched, but the actual game looks great. The turtles have a stylized appearance, almost akin to the new Ninja Turtles cartoon, while the environments are detailed and emit a warm, light-hearted vibe that fits the tone of the game. The enhanced music and sound effects are nice touches, although, it would have been great if there were more dialogue lines than, “Ouch my toe (or nose)!”

A special lashing is required for the Sewer Surfin’ level. There’s a reason it was tacked on in the SNES version of the game. It’s very arcadey, seemingly designed to snatch quarters. While you surf atop icky green ooze, a gamut of environmental obstacles — soldiers, red sewer urchins (or whatever), and swinging gates — present themselves in unavoidable instances. Response to the obstacles is difficult because the turtles move like they’re underwater, pushing against an invisible current. But the kicker is that whenever an obstacle knocks a turtle down, he can get whacked by another (and then another) while stuck in the recovery animation. This happens with bosses as well, and it’s endlessly frustrating.

Like most brawlers, this game is at its best when played with three other people over Xbox LIVE or locally. Enemies receive a bit of a health boost and bosses receive a fascinatingly larger one as a party gets larger. The looping attacks of bosses spoil the fun. More health means more time spent on getting caught up in a whirlwind of terrible. Not good.

There are no continues. A set number of lives is dictated by the difficulty level. This can be a bit of a bummer when playing with pals. Watching is not playing, but the good (and bad news) is that the game is short. I was able to beat it in less than 30 minutes on the easiest difficulty and within 45 with friends on the average setting.

I don’t have an intimate connection with the source material, but memories did flood back to me in waves as I jumped from level to level. Unfortunately, nostalgia doesn’t operate in this game’s favor: it’s too faithful to the original. The broken levels, mundane combat, meager play options, and short play time are factors that dwarf the delicious presentation and whatever fond memories you may have. If you’re a Turtles fan, just remember the good times. There’s no reason to try to rekindle them with this.

Score: 4 — Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)


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+ Obama in brief videogame reference SHOCKER! By Admin 27 July 2009 at 12:40 pm and have No Comments

Obama in brief videogame reference SHOCKER! screenshot

You know, I’m all for criticizing those who attack videogames. Anti-game lobbyists are one of the core subjects I write about here at Destructoid. However, that doesn’t mean that every single person who briefly mentions gaming as part of an overall point is somehow "the enemy. Quite honestly, these constant stories about Barack Obama’s passing references to gaming really are silly.

Obama has mentioned videogames maybe two or three times so far during his career, and each time the blogs and gamer communities whip themselves into an uproar, acting like Obama has made some baseless and terrible accusation at the hobby we love. Nothing could be further from the truth. Here’s what he said the last time everyone claimed our President was scapegoating:

"We can’t tell our kids to do well in school and then fail to support them when they get home. You can’t just contract out parenting. For our kids to excel, we have to accept our responsibility to help them learn. That means putting away the Xbox. Putting our kids to bed at a reasonable hour. It means attending those parent-teacher conferences and reading to our children and helping them with their homework."

Really, was that so awful? He never said games have no place in a child’s life. He never said videogames are causing kids to be stupid and lazy. He said parents have a responsibility to make sure games consoles aren’t acting like babysitters. I can tell he has no interest in videogames. The word "Xbox" could have been as interchangeable to him as "television" or "computer."

It’s annoying when games are thrown under the bus, and I admit that I get oversensitive to it now and then, after writing about this kind of nonsense for years, but Obama is the last person to get distressed over.

It reminds me of when Obama was inaugurated and a few blogs were trying desperately to make it relevant to videogames somehow, likely so they could siphon some sweet Presidential traffic. At the end of the day, however, videogames and President Obama have no relation. Not right now, and quite possibly never. I understand that writing about Obama and Michael Jackson is a great way to exploit Google Trends, but to keep looking for these piss-weak connections makes game Web sites look a little bit pathetic, and quite blatantly reaching. 

A man briefly mentioned videogames. Hardly the end of the world.

+ New CSI game to feature Morpheus, lack kung fu By Admin 18 July 2009 at 3:00 pm and have No Comments

New CSI game to feature Morpheus, lack kung fu screenshot

I’m not going to lie to you, dear readers. I have not watched the trailer below for Ubisoft’s upcoming game based off the television show CSI, titled CSI: Crime Scene Investigation: Deadly Intent. See the video will be done downloading in six hours and 37 minutes and I plan to be doing other things for much of that time. When it is done I plan to upload the video to Dtoid, embed that thing and stick it in the bottom of the post for everyone to enjoy. At no point, unless I am bored out of my mind later, do I plan to watch said trailer merely because no trailer for a game should take this long to download. I’m a spiteful man, so you’re going to have to tell me how the trailer is after I tell you about the game.

If you dig CSI then you’ll be happy to know that the game will be coming out for the PC, 360, Wii and DS. It appears the game will follow much the same path as previous CSI games except now you’ll be playing with the show’s updated cast, including good ol’ Larry Fishburne. Lot’s of point and click mystery solving for those who are interested, I’m sure. The DS version of the game will also feature some extra cases that will use an "enhanced questioning system." The game will launch this Fall. I’m finding it a little challenging to get excited, but if the trailer looks any good please let me know so I can spite it some more by not watching it even harder. 

+ Good heavens, that new Black Wii box is turning me on By Admin 14 July 2009 at 2:20 pm and have No Comments

Good heavens, that new Black Wii box is turning me on screenshot

I don’t know if I am just conditioned to the pure white, goody two shoes look of the white Wii or what, but somehow looking at this box I found on CNET makes me feel … sexier. More inclined to want to turn the console on. Hell, I’d even play something with a bit of waggle. And you know how I feel about that.

We’ve known about the black Wii for a while now, and there’s nothing unexpected about the way the box looks — it’s the exact white box, but in black instead. It should be totally run of the mill, so why am I having a reaction? The same reaction, in fact, that I had when I saw the DSi (which I bought even though my DS Lite was in perfect functioning order).

The black Wii comes out in Japan on the 1st of August and there is currently no release date for it here in the US. Would you buy one if the color makes it to our shores?

[Via NeoGAF]

+ Strange, black light version of Super Mario Bros from India By Admin 13 July 2009 at 7:00 am and have No Comments

Strange, black light version of Super Mario Bros from India screenshot

India’s Got Talent? I’m sure they do. In this case, it seems that their talent lies in modifying how classic videogames play out into strange skits.

On the television show India’s Got Talent, one group decided to take classic Super Mario Bros and twist it into some broken black light version where Bowser has a laser gun and 1UP mushrooms can revive you. Or maybe that’s how Super Mario Bros really is in India. I don’t know. But I do know that the faces of the judges trying to feign interest in this group’s skit are hilarious.

The way I look at it, Japan does one of these skits every day. They’ve got it perfected by now. I think this group watches too much YouTube. Check out the India video as well as a much better one after the jump.

[via WiiBlog]

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