Posts Tagged ‘ sports

Soaring through the skies in H.A.W.X. 2 and in real life 11 August 2010 at 12:00 pm by Admin

Soaring through the skies in H.A.W.X. 2 and in real life screenshot

Guys. I got to fly a plane IN REAL LIFE! No, I’m not smoking and listening to Pink Floyd records!

Ubisoft held a Tom Clancy’s H.A.W.X 2 event at a airport in Livermore California where we got to check out the game. We also spoke with the game’s narrative director, Edward Douglas, about what’s new in the sequel, his real-world flight experiences, and how Renelly “Psyche” Morel of the Frag Dolls kicked my ass.

You see, members of the press were also treated to 30 minutes of real flight experience in a Ci Marchetti Italian fighter plane, equipped with trick guns and smoke to simulate an actual dog fight experience. Having experienced the real deal, I can definitely appreciate the work they’ve put into the game. 

Tom Clancy’s H.A.W.X 2 will be out August 31 for the PlayStation 3, Xbox 360 and PC. H.A.W.X 2 will also be out for the Wii later in the year and provides a completely different experience. Look for a preview of the Wii version of H.A.W.X 2 sometime next week, and a totally biased review from another member on staff who is totally jealous they missed the event. Thanks again to Ubisoft and to the instructors at Air Combat USA for this awesome opportunity. Thanks also to Kenny Loggins for “Playing With The Boys,” the best song you can possibly listen to before flying a real plane.

+ Live coverage of Quake Live on Quake Live TV By Admin 11 August 2010 at 11:00 am and have No Comments

Live coverage of Quake Live on Quake Live TV screenshot

A community-run broadcasting organization named Quake Live TV will be sending out live coverage of Quake Live at QuakeCon 2010. That’s the most times I’ve ever said “Quake.”

While the pros are going at it in Dallas this weekend, Quake Live TV will be rolling tape with official coverage of the contests and BYOC (Bring Your Own Computer) events. You can watch live at www.quakelive.com, and then more content is going up at www.quakelive.tv.

Of course, if you’re sitting at home watching, you’ll get none of that $50,000 in prize money.

It all goes down August 12-15 at Dallas’ Hilton Anatole.

+ How Monaco met SpyParty: The tale of two PAX-bound indies By Admin 11 August 2010 at 10:40 am and have No Comments

How Monaco met SpyParty: The tale of two PAX-bound indies screenshot

SpyParty and Monaco are among the most promising games in the bigger-than-you’d-think indie scene. There’s only one problem: you — well maybe not you, but some other game-playing individuals, certainly — aren’t even aware that they exist. Yet.

With any luck, that’ll change this September come PAX Prime. Monaco designer Andy Schatz and SpyParty designer Chris Hecker have teamed up to score a booth (lovely #3004, to be specific) at what is considered by many to be the most enjoyable, out-of-control industry event of the year.

Previously, these two games have only been playable for honest-to-goodness game developers and members of the press (see Anthony’s article here). This will be the first time for the general gaming public to get its hands on SpyParty and Monaco, and better yet, a lot has changed since March.

I had the opportunity to chat with Chris and Andy about how the two first met, why they decided to go all out with a booth at PAX, and what’s new with their respective games. If you plan on attending the show, you’ll want to hear their crazy story. If you aren’t going, you’ll definitely want to hear it.

At first glance, Monaco and SpyParty might seem like somewhat of an unusual pairing. How did this collaboration get started, exactly?

It all started after the Game Developers Conference this year. Andy and Monaco had just won the IGF grand prize, and I had played the game a bit at Jonathan Blow’s house, but Andy and I had never actually met. I was thinking about Monaco, and I realized it had a lot in common with SpyParty.

There was the obvious one-dude-in-a-garage indie aspect, but also thematically the games are very similar, with SpyParty going for the kind of slightly retro spy and mystery movie vibe, and Monaco going for the heist movie vibe. Those three film genres are all really close siblings, with the exaggerated characters, fantastic settings, too-cool music, and over-the-top absurd plots.

I knew I was going to be struggling with trying to find the perfect SpyParty visual aesthetic later this year, something stylized that evoked these film and book genres, but without being dated, and I thought I’d talk to Andy since it was clear he’d been thinking about the same stuff.

Also, the games are both single- and multi-player, which is a technical and design challenge (especially when you’re doing it by yourself!), and it’s always good to have other people to bounce ideas off when you’re digging into complicated stuff like this.

So, I cold emailed him, he responded, and we hit it off and became indie e-mail BFFs.

A PAX booth? How in the world do you even begin to justify that purchase? Chris continues:

Fast forward a couple months, and San Diego Comic Con was approaching. Since I’m basically cribbing my entire SpyParty marketing plan from The Behemoth, the undisputed masters of indie game grass roots marketing and PR, I had noticed they always got a booth at Comic Con. I looked into getting a booth there as well, and was told there was a 4-year, 600-person-deep waiting list for booths or tables of any size! Okay, so that wasn’t going to work.

Andy and I were talking about this, since he lives in San Diego and is friends with The Behemoth folks, and we realized PAX was even better for us than Comic Con, because it’s just all gamers, all the time. Unlike Comic Con, nobody goes to PAX to catch a glimpse of Eliza Dushku, they go to talk about and play games with their friends [Ed. note: Except for Hamza, but he's, well, troubled].

Even better, Monaco and SpyParty sharing a booth made perfect sense given how similar the games are thematically. Not to mention that booths at conventions are insanely expensive and grueling to manage, and so it was clear that rocking it indie-style with the shared booth and being able to team up on getting ready and manning the booth made a ton of sense. Plus, we thought it would be a blast!

We ended up getting a tiny 10′x20′ booth, and we’re going to decorate it with a couch and big TVs so lots of people can gather around and play our games and have a great time. We’re renting a minivan to carry all our stuff, and we’re road-tripping up indie-style with Andy’s wife (on her birthday, no less…what better way to spend a birthday than with your husband and another random indie developer in a rented minivan for 15 hours?!). We basically have no idea what’s going to happen at PAX, but we’re incredibly excited for whatever it is!

So, that’s the backstory on how the PAX booth came together.

What do you hope to get out of the show, besides having as many greasy hands playing the games as humanly possible (and tolerable)?

Our goals for the show are pretty simple: get a lot of gamers to play our games have a great time, give us feedback, become fans on Facebook (MonacoIsMine and SpyParty), and tell their friends about the games. Indie games live and die by word of mouth, and so getting gamers talking about them in forums and on Facebook and Twitter and everywhere is a huge part of making the games successful.

As developers, we can make the games fun, but it’s up to the fans to make them successful. Since we’re lucky enough that our games are already a lot of fun, we figure the best way to get people to be fans is to let them play themselves!

This is the first time gamers will be able to play Monaco and SpyParty, ever! Monaco was on display at the GDC for the IGF, but that’s all professional developers, and SpyParty was shown invite-only to press in my hotel room (Anthony’s Dtoid article was based on him playing then), but at PAX the games will be out in the open, and anybody who can get on the PAX expo floor and over to booth 3004 can play. I think there are going to be something like 70,000 fans there this year, which is amazing!

What’s new and improved with Monaco? Andy takes over:

Monaco won the Grand Prize in the 2010 IGF after only 15 weeks of work. It had placeholder art, a smattering of levels, and just the four basic characters. The game was unbalanced and unpolished. The Monaco of the IGF was the hot secretary BEFORE she takes her glasses off and lets her hair down. The Monaco you’ll see at PAX is not wearing glasses and is sitting suggestively on the corner of your desk.

The art is rebuilt, though still inspired by the abstract look of Roguelikes, and there are double the number of playable characters. It’s sexy, it’s pretty, it’s unique, and yes, it’s even more fun than the IGF build. Now you can crawl through the air ducts, use C4 to blow up walls, and use a silenced pistol to take out guards. But watch out for the motion detectors, the lock-on sweeping lasers, the K9 units that follow your scent, and the dreaded helicopter following your every move so long as you remain outdoors.

And as for SpyParty? It’s back to Chris:

For SpyParty, it’s all about gameplay depth right now. [Ed. note: Chris really, really wants you to know that the visuals aren't the focus right now. You don't need to remind him; he knows. I promise!]

Unlike the beautiful Monaco, SpyParty is butt-ugly, and will be for a while! I’m following the Blizzard design methodology called “Depth First, Accessibility Later,” which means go as deep as you can, get the core game loops totally tuned up with as much player skill and replayability as you possibly can, and don’t worry about making the game accessible during that period, since that can come once you have an awesome game for experts.

I heard about this from a lecture Rob Pardo gave a few years back, while I was working on Spore. I realized we were doing the exact opposite with a lot of the Spore design. We worried about accessibility first, and never got to the depth the game deserved. The creature and building editors were the exception to this; we made them deep first and then accessible after, and I think you can tell when you’re playing that game.

So, with SpyParty I’m trying to take it to what I call “Counter-Strike levels of player skill and replayability.”  In fact, the jokey way I describe the game is “Counter-Strike meets The Sims,” which makes almost no sense when you think about it hard, but gets across the idea of how different but deep I want the player-skill-based gameplay to be.

I’ve redesigned the existing missions, making them more subtle for both sides. I’ve played around with mixing what designers call the “meta-game” into the actual game, so for example, the Spy can request more time in the round, but it’s done by doing an action in the game world, so the Sniper can see you do it if they’re watching carefully. I’m adding a mechanic similar to the Active Reload mechanic in Gears of War or the stroke mechanic in golf games, to give the Spy a way to express different levels of subtlety when doing actions, so when you want to bug the Ambassador, you can do it fully James-Bond-suave-style, or mess it up and pull an Austin Powers/Maxwell Smart.

My goal is to get to e-sports levels of player skill, but where the skills are not the normal shooting, jumping, and map-navigating, but instead they’re behavioral things like deception and performance for the Spy, and perception and judgement for the Sniper.

Any last words? Where can we find you guys?

So, to gamers: please come to PAX, say hi, play Monaco and SpyParty, become our biggest and bestest friends on Facebook (http://facebook.com/MonacoIsMine and http://facebook.com/SpyParty) and follow us on Twitter (http://twitter.com/MonacoIsMine and http://twitter.com/SpyParty)!

[Ed. note: I, and whoever I can force to come with me, will be checking out both games at PAX. Look forward to it! And again, if you're going to the convention, you'll want to see them for yourselves. Don't make me hunt you down.]


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+ Sundays with Sagat: How about a shower? Sound good? By Admin 11 August 2010 at 10:00 am and have No Comments

Sundays with Sagat: How about a shower? Sound good? screenshot

[Sundays with Sagat is a video series where a man named Sagat talks to you about videogames. This is serious business.]

Last week, Sagat promised to get out of his depression and start being productive again. First though, it’s shower time.

There is also talk of a few of the ways that game developers and publishers screw themselves over in the pursuit of a quick buck. This is a topic that Sagat likely could have talked about for hours, maybe even days. He doesn’t get that far this week, but when this show gets a totally professional reboot in a few weeks, maybe we’ll get lucky. Instead, we get a little talk about how 3rd party developers have trained Wii owners to never buy their games within the first six months of release (lest they miss out on the inevitable price drop), some stuff about Street Fighter upgrades, the 3DS, Kinect, PS Move, and “the Pixar rule”.

That leaves a lot out, doesn’t it? There’s no mention of shovelware, half-assed ports, liscensed games, off-brand games, mario-milking and numerous other examples of unimaginative money grabs that have become well-known problems to gamers over the years.

Which type of trend chasing mistake gets on your nerves the most? Which did you think that Sagat should or shouldn’t have mentioned? Any desire for a Felicia and Sagat reality show, kind of like that one about the midgets?

 

Sundays with Sagat: What’s a videogame for?

Sundays with Sagat: Mario 64 Vs. Mario Galaxy

Sundays with Sagat: The Hardcore/Comedy Conundrum

Sundays with Sagat: Uncharted 2

Sundays with Sagat: Redefining “Hardcore Vs. Casual”

Sundays with Sagat: Guest Starring Birdie

Sundays with Sagat: What’s in a name?

Sundays with Sagat: Final Fantasy

Sundays with Sagat: Grand Theft Auto V Casting Call

Sundays with Sagat: Alan Wake, Depression, and Meows

+ Monday Night Combat is out today, here’s a launch trailer By Admin 11 August 2010 at 9:40 am and have No Comments

Monday Night Combat is out today, here's a launch trailer screenshot

I’ll spare you the awful jokes about how Monday Night Combat can only be played on Monday nights, etc. etc. Let’s get straight to it: Uber Entertainment’s class-centric, tower-defense-having shooter is finally up on Xbox LIVE Arcade. Like the previous Summer of Arcade games, the asking price here is $15.

Maybe I’m just friends with too many positive people, but I have heard nothing but pleasant things so far. Many are saying the mechanics are solid, the core idea is smart, and the potential for Uber to expand the selection of maps — and add new content in general — is there.

The attached launch trailer is flashy and all, however, I do recommend also watching the developer walkthroughs for the Support and Tank classes. How are you liking Monday Night Combat so far, people who have bought it?

+ Pre-order Splatterhouse, get Terror Mask statue By Admin 11 August 2010 at 7:40 am and have No Comments

Pre-order Splatterhouse, get Terror Mask statue screenshot

Here’s something you didn’t know you needed, but clearly you do — a Splatterhouse Terror Mask statue.

Retailer GameStop would be more than happy to give you one, provided you pre-order the upcoming game, which is out in stores just in time for Halloween. The 6-inch statue sits on a black base which reads in “Splatterhouse.” You know, so a guest who come by and see it on your shelf won’t think it’s the front of your mom’s skull.

Splatterhouse is out October 26 for Xbox 360 and PlayStation 3. It’s really bloody, and Jim seemed to like what he played at E3.

+ The list of game companies attending New York Comic-Con By Admin 11 August 2010 at 7:20 am and have No Comments

The list of game companies attending New York Comic-Con screenshot

Are you going to New York Comic-Con? We are. It’s just far enough away that we can have the Con SARS wear off from the San Diego Comic-Con. My things are being sterilized as we speak. It’s 58 days away, folks: October 8-10 at the Jacob K Javits Center. Tickets are on sale.

There’s a massive list of exhibitors for the show(s) (New York Anime Fest takes place at the same time) spanning all ranks of nerddom, from comics to anime to…ours, games. Thankfully, Go Nintendo has sorted the list for us, picking out the game exhibitors from the line-up. Here’s who will be on the show floor:

  • Activision
  • Capcom
  • Electronic Arts
  • Hudson
  • Nintendo
  • Rockstar
  • SEGA
  • Square Enix
  • THQ

That’s a pretty good line-up!

Come on out! Say hi! Many of our outlets will have staff there: Destructoid, Japanator and Tomopop. If you see me on the floor, I’ll give you one of my zinc lozenges that helps defend from the convention funk.

+ GoldenEye 007 coming with golden classic controller pro By Admin 11 August 2010 at 5:40 am and have No Comments

GoldenEye 007 coming with golden classic controller pro screenshot

If you’ve ever dreamed of being the man with the golden gun, then tough shit, you have rubbish dreams. Still, you can be the man with the golden classic controller pro, which has less of a ring to it but is a far more achievable goal. 

Activision has announced that GoldenEye 007 will be available as a hardware bundle, packaged with a golden classic controller pro. So far, the bundle has only been announced in the United Kingdom, but I’d say it’s a dead cert that Activision will be bringing it to North America as well. 

I might get this. Not because I like James Bond or am even that big of a GoldenEye fan, but I really want a pimpin’ gold controller.

+ DotA: Defense of the Ancients trademark filed by Valve By Admin 11 August 2010 at 5:20 am and have No Comments

DotA: Defense of the Ancients trademark filed by Valve screenshot

If you don’t know what Defense of the Ancients is…well, you’re probably not reading this post. The super popular custom scenario for Warcraft III got enough attention for Valve to want to do it themselves. Or at least that has been the running rumor.

There was that one tweet from a voice actor that said he had fun “recording for DotA” while also naming Valve. Before that Valve had hired DotA dev Icefrog. And now there’s a trademark filed by Valve for “DOTA.”

I don’t know what other kind of proof you need.

Did we need another DotA-style game? We have Heroes of Newerth and League of Legends. Oh, and the original. Then again, this is Valve we’re talking about. They could go crazy and do something fresh/new with the formula.

[via superannuation]

+ Win fabulous prizes at Destructoid LIVE! By Admin 11 August 2010 at 5:00 am and have No Comments

Win fabulous prizes at Destructoid LIVE! screenshot

Destructoid LIVE is more than just a panel. We aim for our PAX Prime presentation to be one of the most energetic, exciting, and unapologetically silly events of the whole show, and looking at some of the stuff we planned out last night, that ambition is going to be met. 

As well as exclusive video presentations, community interaction and interesting discussion, Destructoid LIVE will also be giving away a load of prizes in a series of cool and fun contests that will frame the entire show. As of writing, I can confirm that we’ll have two gorgeous Astro A30 Headsets to give away, as well as twenty (count ‘em) Mr. Destructoid bobbleheads. 

We are still working out more prizes for you, but the general message is this: Come see Destructoid at PAX Prime, and you may well leave with some damn cool stuff!

Destructoid LIVE stars Jim Sterling, Chad Concelmo, Jonathan Holmes, Niero Gonzalez and the Destructoid community! It’ll be at the Unicorn Theater on Saturday, September 4, 10:30am. You’d literally be a dick to miss it!