Posts Tagged ‘ shank

NPD: Digital PC sales overtake retail PC sales 20 September 2010 at 8:40 am by Admin

NPD: Digital PC sales overtake retail PC sales screenshot

Last year, it was declared by the NPD Group that retail PC games were still outselling their digital counterparts. Now, for the first half of 2010, it has been revealed that the tables have turned. Digital sales now outnumber retail sales in the PC market.

Between January and June of this year, PC games have sold 11.2 million digital copies versus 8.2 physical ones. That said, however, physical copies still generate 57% more revenue, which is likely the result of higher prices and less absolutely ludicrous (yet very welcome) sales. 

This is still really good news for digital outlets like Steam and Bigfish. Looks like the digital marketplace has become a massive part of the PC market. Now if only the likes of Sony and Microsoft would actually look at what PC distributors are doing right, rather than throwing a $40 PSP game onto the PSN and expecting us to lap it up like grateful dogs.

NPD: Digital Trumps Physical In PC Standalone Game Unit Sales [Gamasutra]

+ Tokyo Game show Hotness: WESKER! By Admin 19 September 2010 at 6:59 pm and have No Comments

As seen on Weekend Destructainment: Awesome montage of the greatness that is PAX Prime 2010.

We brought you a ton of previews from Tokyo Game Show, Sean reviewed Shoot to Kill, look at all them booth babes, something is up with GOG.com, Wesker is in Marvel Vs. Capcom 3 and more happened over the weekend.

Destructoid Originals:
TGS: Look at all these freakin’ people
TGS: The Accidental Pervert’s best of booth companions
TGS: Yakuza Black Panther PSP hands on
Weekend Destructainment: SHINY PONYTA!!!!!!!!!!!!
Games of the Week for 9/19/2010: Todd Margaret Edition

TGS Previews:
TGS: Yakuza Black Panther PSP hands on
TGS: Dynasty Warriors Gundam 3 hands on
TGS: A better look at the Monster Hunter PSP new nub
TGS: New dual color PSPs are so sexy
TGS: Hands-on with the spooktacular Ghost Trick
TGS: Hands-on with the technically awesome Okamiden

TGS News:
TGS: Spider-Man and Wesker in Marvel Vs. Capcom 3

TGS Media:
TGS: Project Dark steps into the light
TGS: Here’s some weird-ass Yakuza Of The End gameplay
TGS: Tekken Tag Tournament 2 announced

Japanator:
Win a pass to NYAF/NYCC in our voice acting conest!

Reviews:
Shoot to Kill

Contests:
Win Sid Meier’s Pirates for the Wii!

News:
PSA: Free Xbox Live Gold this weekend
Capcom’s profits at lowest point since 2004
Awesome: MineCraft is free, go play it
Fallout Online viral advertising moves to religion
The Last Guardian could have Move and 3D support
Weekend Charity: Babycastles promoting indie gaming
StarCraft 2 1.1 patch bringing plenty of updates
Rumor: Sadness news coming this holiday
GOG.com is down. Don’t panic, it’s not forever

Media:
Check out Yun & Yang in Street Fighter IV Arcade Edition
Bond’s classic villains strut their stuff
Voice actors for Shattered Dimensions sound off
Fantastic Arcade brings indie/XBLA showcase to Austin
The top 20 ways to kill enemies in Hydrophobia

+ Contest: Win Sid Meier’s Pirates for the Wii! By Admin 19 September 2010 at 7:00 am and have No Comments

Contest: Win Sid Meier's Pirates for the Wii! screenshot

It’s International Talk Like a Pirate Day today and we’re celebrating it by giving away three copies of Sid Meier’s Pirates for the Wii! In order to win a copy, all you need to do is give some kind of a caption to one of the three screenshots provided below and leave your entry in the comments.

The three best captions will receive Sid Meier’s Pirates for the Wii. One entry per person and contest open to US residents only. You have until September 20 at 11:59PM to enter. Good luck!


Photo


Photo


Photo

+ The top 20 ways to kill enemies in Hydrophobia By Admin 19 September 2010 at 6:00 am and have No Comments

The top 20 ways to kill enemies in Hydrophobia screenshot

Hydropobia is definitely a game you should be paying attention to if you like amazing water effects in games. With the game’s release finally coming up it’s tough to say if it’s going to have any other redeeming values, however.

The video above attempts to display the many varieties of kills you can achieve in the game, but I’m struggling to pick out much that’s unique. Shooting an enemy is great and all, but if you’re bragging about the variety of kills I’m not so sure it belongs on your list. Maybe a top five would have been more appropriate because some of those water based kills down the list look damn awesome.

Still have my hopes up for this downloadable game, but have to say that I’m being cautious.

+ TGS: Project Dark steps into the light By Admin 18 September 2010 at 12:00 pm and have No Comments

TGS: Project Dark steps into the light screenshot

I think we can all agree that we’re pretty pumped for whatever the hell Project Dark (a working title) is going to be. And if the trailer above is any indication then it’s going to look lot like Demon’s Souls. If you’re upset about this, then you’re in the minority.

Of course we know next to nothing about the gameplay, but you can see some epic bosses already in the trailer above and some third-person action. We’ll have to wait for more details to arise before we can truly confirm how much Project Dark has to do with Demon’s Souls, but even if it’s drastically different gameplay wise I think we should all be getting excited for this one.

TGS Trailer Shines Light On Project Dark [Siliconera]

+ TGS: Hands-on with the spooktacular Ghost Trick By Admin 18 September 2010 at 7:45 am and have No Comments

TGS: Hands-on with the spooktacular Ghost Trick screenshot

Ghost Trick is not an action game. It’s the new game from the team that brought us the fairly non-violent Ace Attorney series. Still, non-violent doesn’t mean easy, and it certainly doesn’t mean that you aren’t going to die. In fact, Ghost Trick starts off with the death of the game’s main character, and from there on out, his continued existence on this mortal plane is constantly in peril.

I don’t want to say that Ghost Trick is “darker” than the Ace Attorney series, because that franchise certainly has its fair share of murder as well. I will say that thus far, Ghost Trick feels more intense. It still bears the Ace Attorney series’ signature wit and priority towards interacting with objects in the room via stylus tapping, but with Ghost Trick, you feel much more personally involved. It’s you who inhabits the objects that you interact with. More importantly, it’s you whose life is on the line.

Read on for more on how Ghost Trick managed to move me.

 

 

In Ghost Trick, you play as a spirit with no physical form of his own. You’re constrained to travel from object to object within a defined physical space. You can’t get from one end of a room by flying around like a ghost, because contrary to the game’s name, you’re not a ghost. You’re a poltergeist, which means that you’re bound to the inanimate objects in the game’s world. Your spirit can stretch out from one object to another, but it can only go so far (about 12 in-game inches.) That means that in order to get from here to there, you have to get some objects arranged in just such a way. Not an easy task when you don’t have a body. 

You’re able to move most objects at least a little bit using “tricks.” If you possess a small window, you can usually open it. Possess one of those weird bobbing head birds, and you can definitely get it bobbing. If an object is too heavy, though, you won’t be able to move it directly. Instead, you’ll have to affect it with some other object, or worse, you may have to use another object to affect another object and/or living thing to get that to move the object you need moved. It’s a lot of fun to get these mousetrap-like events in motion, but it’s not always easy.

I don’t want to give it away here, but let’s just say that it took me quite a while to get through the TGS demo’s “Advanced” difficulty level. The game’s puzzles were always fair, but they took some serious foresight and abstract thinking (not to mention advice from smarter game journos in the room) in order to move forward. As Sissel (the game’s undead protagonist) only has a brief time on this earth before drifting off into the great hereafter, I felt constant pressure to get him to the next point in his story, before it was too late.

Maybe I was over-relating with him, as being at TGS is also something like being a poltergeist: hopping from appointment to appointment, constantly puzzling out how to get from point A to point B, and always with the sense of being on borrowed time. Just like with Ghost Trick, keeping a good sense of humor does a lot to break the tension of an event like TGS, and that’s the one area where I’m sure Ace Attorney fans will find comfort. The game’s script is equal parts charming and surreal, in the same way that the Ace Attorney games are known for. Though Ghost Trick is nowhere near as text-heavy as the series that proceeded it, its script still had me captivated.

Throw in the fantastic character animation and sprite-based backgrounds, and I was sold. It was tough to put the game down, but sadly, I had another object to jump to. I’m really looking forward to getting my hands on the game when it’s released later this year (or early next year, as the game’s release date is still yet to solidify.)


Photo


Photo

+ Bond’s classic villians strut their stuff By Admin 18 September 2010 at 6:00 am and have No Comments

Bond's classic villians strut their stuff  screenshot

One of the things serverly lacking from almost every Bond game after GoldenEye 007 was the ability to play as some of Bond’s classic nemesis. Did it make much of a difference unless you were being a douche and playing as Oddjob? Not really, but it was cool none the less.

Thus it is with great happiness that I show off the above trailer which features four of Bond’s classic villains shooting the sh*t out of each other. My guess is Oddjob will be a little less cheap this time around since aiming down isn’t quite as big an issue in this day and age, but maybe the ability to throw his hat will once again give him the upper hand.

Anyone else tempted more by the Oddjob Cheater t-shirt pre-order than by some in-game bonus content?

+ Bond’s classic villians strut their stuff By Admin 18 September 2010 at 6:00 am and have No Comments

Bond's classic villians strut their stuff  screenshot

One of the things serverly lacking from almost every Bond game after GoldenEye 007 was the ability to play as some of Bond’s classic nemesis. Did it make much of a difference unless you were being a douche and playing as Oddjob? Not really, but it was cool none the less.

Thus it is with great happiness that I show off the above trailer which features four of Bond’s classic villains shooting the sh*t out of each other. My guess is Oddjob will be a little less cheap this time around since aiming down isn’t quite as big an issue in this day and age, but maybe the ability to throw his hat will once again give him the upper hand.

Anyone else tempted more by the Oddjob Cheater t-shirt pre-order than by some in-game bonus content?

+ PSA: Free Xbox Live Gold this weekend By Admin 18 September 2010 at 5:41 am and have No Comments

PSA: Free Xbox Live Gold this weekend screenshot

Are you a Xbox Live Silver Member and wish you could be playing some Halo: Reach with everyone else? Well, go ahead and do it then. Nothing is stopping you. As the Halo Waypoint Twitter shows it’s a free Gold weekend, meaning all Silver members can do things Gold members can do.

Quick! To your Xboxes! I suggest a bit of Halo: Reach and then some Netflix streaming. Actually, I just suggest the Netflix streaming. I’m not that big a Halo guy, and damn if i don’t watch a crap ton of movies on my 360 now.

+ TGS: Yakuza Black Panther PSP hands on By Admin 18 September 2010 at 5:25 am and have No Comments

TGS: Yakuza Black Panther PSP hands on screenshot

They haven’t even released this title yet, and already Sega’s showing off their upcoming Yakuza zombie-fest, and while that wasn’t available for a hands-on demo, I made sure to at least try my hand at their upcoming PSP release, Yakuza: Black Panther.

I wasn’t quite sure what to expect as most of the footage I’ve come across had been in the form of hand-drawn cut-scenes similar to the ones present in the recent Metal Gear PSP titles. So how did the actual game hold up? Read about it after the break.

Immediately after starting the demo, I was treated to the opening cut-scene, which, as I mentioned is in the form of an animated graphic novel. The animations looked great and the voice acting was decent. Unfortunately, they haven’t implemented any English subtitles yet, so I had to guess what was happening.

From what I gather, the introduction depicts the protagonist killing a Yakuza by accident, and finding himself being hunted as a result. When the game finally starts, it eases you into the combat system, which is similar to the one present in previous titles. He also uses a unique fighting style which combines kick-boxing with what I believe to be Judo.

After tearing through the basic tutorial you escape a building only to find yourself in the legendary Komuro-cho, which they actually managed to recreate — I actually hadn’t expected them to do that given the space available on a UMD, but I was pleasantly surprised. After running into the occasional thug, I finally made it to the edge of town, only to be chased back to the center with a “chase” mini-game similar to the one present in Yakuza 3.

So basically, all the elements of the series seem to be in place. The graphics were impressive when scaled down, and in my opinion look far better than these screens might let on. The frame rate was also very solid — something that seems to be fairly common amongst the recent onslaught of PSP titles to hit the market since Sony upped the quality of their PSP development tools. Finally, the trailer that followed the demo also showed off a few of the mini-games we’ve come to expect from the series.

Hopefully if Sega brings it over, they’ll leave everything intact. 


Photo


Photo


Photo


Photo