Posts Tagged ‘ new-games

Destructoid (the show): Happy Hallowiener, DUDES! 29 October 2010 at 8:33 pm by Admin

http://www.revision3.com/destructoid/destructoid-9

See what I did there?

I inserted a phallic reference into an otherwise non-threatening colloquialism. I hope that ruined your day. Much in the way that Holmes ruined my day by completely upstaging my shamefully unoriginal Halloween costume with one of his own magnificent brilliance. I SHAKE MY FIST AT YOU, HOLMES!

So while Poison is stealing the show, I talk about some recent patches for Fallout: New Vegas and Castlevania: Lords of Shadow. Later on, Poison chats seductively at you about some recent Capcom drama and the new Hyperdimension Neptunia RPG, while I explore some recent news in the science of human de-evolution. To top it all off, Poison serenades you with sweet samplings of Super Mario news, but not before invading your pretty little ears with a rick-rollicking review recap.

All in the span of 12 minutes.

You're welcome.

+ Minecraft’s Halloween update looks unpleasant By Admin 29 October 2010 at 7:00 pm and have No Comments

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PC Gamer was given an early build of the new Minecraft, which is set to go public on Sunday. It introduces biomes, the ability to fashion portals, and other crazy stuff. As for the headline, I mean that as a compliment! Hell — or, excuse me, "The Slip" — shouldn't be a pleasant experience.

Besides the unsettling zombified pigman shown above, you've got to also worry about fireball-spouting ghost jellies, lava, and dangerously uneven terrain. Minecraft was already a high-stakes game depending on how you played it; this hellish realm is only going to push that tension further.

What's more, it was revealed today that Minecraft has surpassed 500,000 sales. Yikes.

Minecraft Halloween Update hands-on [PC Gamer]

+ Review: Costume Quest By Admin 29 October 2010 at 6:00 pm and have No Comments

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Having been born in the fall, my earliest and fondest childhood memories sit neatly between the few weeks that make up late October and early November. I’d spend weeks thinking up the craziest craziest costumes I could (I’d usually settle on one of Universal’s classic monsters), run around in the dark collecting candy, and just a few weeks later, people would give me presents. Score!  

Double Fine’s first downloadable game (and its first stab a single-player role-playing game), Costume Quest, feeds on those memories. From the mind of long-time Double Fine animator Tasha Harris, it’s the story of siblings Wren and Reynold, whose Halloween turns into a wild adventure when they find that monsters (yes, real monsters!) are hoarding candy in the name of evil intent.   

Costume Quest (Xbox Live Arcade, PlayStation Network)
Developer: Double Fine

Publisher: THQ

Release date: October 19, 2010 (PSN); October 20, 2010 (XBLA)

Price: $14.99/1200 MS Points

Players begin their quest by choosing their sibling — Wren or Reynold — at the outset of the adventure. Both are functionally identical (they are twins, after all), the choice basically boiling down to whether you want to be a male or a female. Choose one and the other, dressed in a sad candy corn outfit, gets kidnapped by monsters who are led to believe he (or she) is one of the sweet treats they’re after. As the older sibling, it’s up to you to right the wrong and stop the monsters, partially because you love your annoying brother/sister, and also because you’ll get grounded if you come home empty-handed. (Bags of candy don’t count.)   

Costume Quest is broken up into three explorable areas — the Auburn Pines suburbs; Autumn Haven Mall; and Fall Valley, home base to the nasty, candy snatching fiends. Clearing each area consists of engaging in the activity that Halloween is all about — trick or treating. Going door to door (or in the case of the mall, store to store) and clearing the sector of candy, you’ll then be able to progress to the next area. It’s not as easy as it first seems, however — behind some doors await monsters, willing to battle you for your sweets. Some areas that need to be “liberated” of its candy aren’t accessible unless you’re wearing certain costumes, which contain various abilities that will allow you to explore new areas of the environment.   

There are two parts to obtaining costumes: finding the patterns, and then finding the materials. Some patterns and materials are easy to come by, simply sitting in a chest or handed over by a friendly non-player character who was just waiting for you to come along. Others require a bit of thinking or quests (mostly of the fetch variety) to complete in order to earn them.   

An early example will have you assembling a Statue of Liberty costume from found parts in order to get invited into a patriotic yard party, where you’ll find a cherry tree. Once you hand over the tree's ripe cherries to a teacher holding a neighborhood bake sale, you’re allowed passage to the remainder of the area, including houses which doors you’ve yet to knock on in your hunt for candy. Really, it really never gets more difficult than that, with only a few (if any) story-critical quests requiring serious thought or searching.   

With this exploration one side Costume Quest’s coin, combat is the other. Entering into battle sees imagination transforming you into giant, bad-ass anime-style versions of your costumes that tower over the world. It features a timing-based system for basic attacks and defense, not unlike Nintendo’s Paper Mario series. Each costume has its own set of abilities, so you’ll be able to swap them out between members of your party (you can fight alongside two other companions you meet on your adventure). The robot, for example, can shoot massive rockets; the Statue of Liberty has a spectacularly patriotic party-healing spell that involves both a bald eagle and a massive Abraham Lincoln face. With each costume unique in both visuals and abilities, half the fun is simply seeing what insanity each brings to the table.   

The easiest way to describe these turn-based encounters is “RPG-lite,” with extremely basic options for both offense and defense. The idea here is clearly to make the game accessible to newbies and young players alike, and while Double Fine has certainly nailed that, it is sometimes to the game’s detriment. Battles are never overly difficult, and anyone who is paying attention will find that they will rarely (if at all) find our costumed heroes falling in combat. These skirmishes can also get slightly repetitive, especially as you inch towards the game’s finale, fighting some of the same types of enemies over and over. The quicktime-style, timing events also tend to replicate themselves, some of them with no variations at all. At some points, it almost feels as if you’re simply going through the motions from battle to battle, with little incentive to try new tactics.   

With that said, the aforementioned costume-specific abilities are simply so much fun to watch and use, that this battle repetition never really kills the overall experience. It helps that the game never really forces you to “grind” in order to upgrade up your characters, the max level of which is 10; by the time you reach the game's big boss, you'll likely be fully maxed out. It’s also fortunate in this case that Costume Quest leans towards the short side; you can probably get through the entire main quest in under five hours. There is, however, plenty of side quests and non-story-essential costumes and bonus items to pick up which can extend the game length if you’re interested.   

Costume Quest’s biggest strength, however, is that it’s so deliciously charming. Everything about the game from the art style to the dialogue gives the feel of a classic children’s story, one that both parents and kids alike will find easy to enjoy. Despite the game’s simplicity, I found that it did a surprisingly remarkable job of capturing the creativity, fun, and the child-like imagination and whimsy that makes Halloween so great.

As a busy parent who finds it difficult enough to make time to do grocery shopping — much less put on a costume once a year and have some fun – Costume Quest is exactly the diversion I needed to recapture the spirit of the holiday.   

Score: 8

+ 31x XP in Gears of War 2 this weekend? Sure, why not By Admin 29 October 2010 at 4:40 pm and have No Comments

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That's not a typo. Starting today and carrying through Tuesday, November 2, the experience points you get in Gears of War 2 multiplayer will be 31 times the usual amount.

According to the official site of the game, there's also "a special chainsaw massacre edition of Horde" which makes Lancers mandatory and removes those pesky chainsaw interrupts.

This is the closest I've come to getting back into the multiplayer since about when Gears of War 2 first released, so good job, whoever came up with this stunt.

+ Fine Hunt! Tokyo Jungle confirmed for Europe By Admin 29 October 2010 at 3:40 pm and have No Comments

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Bless the PlayStation C.A.M.P! program for introducing regular doses of bizarre gaming experiences to the world. I'm still unsure as to what type of game Tokyo Jungle actually is, but everything about it looks appealing.

I mean, it takes place in the futuristic (and all-encompassing) 20XX. Tokyo is a post-apocalyptic wasteland full of animals like Pomeranians and also, there are dinosaurs roaming around too. Basically, Tokyo Jungle came to someone in a dream and got the green light against all odds.

And now, it's been confirmed for release outside of Japan. Europe is getting this via PlayStation Network sometime in 2011, and although no plans for a release in North America have been mentioned yet, that seems likely. We'll keep you posted.

Tokyo Jungle Is Coming! [PlayStation.Blog.Europe]

+ Ten minutes of Retro City Rampage plus a soundtrack mixtape By Admin 29 October 2010 at 3:20 pm and have No Comments

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Today is a big day for Retro City Rampage. Vblank Entertainment raised the curtain on the game's soundtrack with a new ten-minute video featuring better looks at some of its parodies like Metal Gear and TMNT. The design of fake Snake is, unsurprisingly, spot on.

This video is set to ten excellent tunes from the soundtrack, which is composed by three highly talented musicians: virt (Jake Kaufman), Norrin Radd (Matt Creamer) and Freaky DNA (Leonard Paul). Best part? You can download this "mixtape," as well as RCR's theme music, for free.

Go here for everything mentioned above and more.

http://vimeo.com/16312520

+ One Rush track joining The Doors in Rock Band next week By Admin 29 October 2010 at 3:00 pm and have No Comments

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As already reported, The Doors will be hitting the Rock Band Music Store as downloadable content next week. It's the first bit of content released after Rock Band 3's release, with all of the tracks featuring keyboard support and two tracks supporting Pro Guitar and Bass (for an additional 99 cents) — "Riders on the Storm" and "Touch Me."   

The whole pack, The Doors Greatest Hits Special Edition, will run you $19.99/1600 MS Points/2000 Wii Points; tracks can be purchased for $1.99/160 MS Points/200 Wii Points a piece.   

Also revealed for download next week is Rush's "Subdivisions," off of its 1982 album, Signals; it'll cost you 160 MS Points/$1.99/200 Wii Points. The track can also be expanded for Pro Guitar and Pro Bass for 99 cents (80 MS Points/100 Wii Points).   

Speaking of which, I've got one for a feature I'm working, but has anyone had any luck finding a Pro Guitar out in the wild for purchase? Last I checked, retailers weren't getting them until mid-November. I kind of need to know how long my top scores are gonna last on these barren Pro Guitar leaderboards. 

+ Neverdead screens feature a giant turd on legs By Admin 29 October 2010 at 2:40 pm and have No Comments

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Sorry, but that's what it looks like. Konami's balls-mental horror title Neverdead seems to feature monstrous walking poop as enemies, if these new screenshots are to be believed. It's like a horror remake of Two Girls One Cup. I am aroused by this.

The game is due for Xbox 360 and PS3, and will feature both shooting and swordfighting in a world where an invincible hero fights a load of demons because of reasons. It looks absolutely stupid in a good way, and 

+ The Jimquisition: The fallen kings of horror games By Admin 29 October 2010 at 2:20 pm and have No Comments

http://www.youtube.com/watch?v=McD_A9Kb3oM

This week's Jimquisition is a HALLOWEEEEEEN SPECIAAAAAAL! It's not very special actually, but it does give me an opportunity to dump all over Resident Evil and Silent Hill as I explain why I think they've both become terrible. 

Also, here's a pro-tip: Never try to film an entire rant in a plastic Halloween mask. It's horrible and the red paint has a tendency to rub off and then stick to your face. I have learned this the hard way. 

Enjoy the show.

+ 3DS Shopping Channel revealed By Admin 29 October 2010 at 1:20 pm and have No Comments

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Nintendo CEO Satoru Iwata has revealed the 3DS Shopping Channel at an investor briefing today, highlighting a number of key features that should drag Nintendo's online marketplace efforts into the modern world. 

The first big improvement is the bundling of product sales and promotion into one place, so you can get information on your potential purchases without having to look elsewhere. Details, movies and demos will all be available on a game's sale page. Games will be available on themed "racks" to help you find a particular genre, and titles can also be sorted by date, popularity and a search function. 

It all sounds fairly rudimentary, but even the Wii lacks some basic features that would make it a far more convenient experience. The 3DS has been designed to encourage "window shopping" and efficient browsing, something that Nintendo's online stores have desperately needed. 

There's a video demonstration of it below. Check it out!

http://www.youtube.com/watch?v=R3azFRhOPsw