Posts Tagged ‘ myspace

Level-5 expanding to United States sometime this fall 02 June 2010 at 10:00 pm by Admin

Level-5 expanding to United States sometime this fall screenshot

Level-5 is a development studio near and dear to the hearts of gamers everywhere. As the current development team behind the latest Dragon Quest games, White Knight Chronicles, the entire Professor Layton series, as well as the criminally under-appreciated Dark Cloud series, Level-5 is one of the premier development studios in Japan.

Thus, it’s actually kind of exciting to hear this bit of news. According to AndriaSang (via Gamasutra), Level-5 is looking to branch out of its native Japan to set up a branch in Southern California’s Santa Monica this September. Named Level-5 International America, it is currently unknown if Level-5 will be setting up shop for game development or for localization, but the company has been planning to branch out of Japan for a while now, with a European branch still in the works for sometime in 2011. Either way, it means we can see a branching out of the company to roll out more of their own IPs and better reach the Western market. 

+ Namco Bandai God Eater announcement coming By Admin 28 May 2010 at 7:20 am and have No Comments

Namco Bandai God Eater announcement coming screenshot

On July 11th there will be an event called God Eater Fes 2010 in the Akihabara area of Tokyo, in Akiba Square.. Yes, it’s a promotional event with game kiosks, tournaments and item sales, but there’s also supposed to be an announcement.

A digital flyer for the event says that a new product will be announced at God Eater Fes. Seeing as how Namco Bandai’s CEO mentioned “number two” a few weeks ago when talking about God Eater, a sequel announcement seems likely. I mean, what else would they announce there?

You can take a peek at the official page for the event here.

Namco Bandai Teases Next God Eater Project [Siliconera]

+ THQ announces THQ Partners By Admin 26 May 2010 at 5:20 am and have No Comments

THQ announces THQ Partners screenshot

Through THQ’s new Partners program select publishers and developers will have access to THQ’s retail contacts and online channels. It’s THQ opening themselves to smaller pubs/devs that could use their established power and reach.

Ian Curran, Executive Vice President, THQ Global Publishing, lays it out clearly: “THQ Partners is charged with maximizing the efficiencies of our global distribution network by enhancing our product offerings with quality games from developers and publishers who don’t have the benefit of our extensive retail and online sales operations.”

There’s no named partners yet for the program. THQ does say that they are open to meeting with interested parties during next month’s E3, so we may hear about some interesting partnerships later this year.

+ Jam out to this awesome Killer Instinct cover By Admin 22 May 2010 at 3:00 am and have No Comments

Jam out to this awesome Killer Instinct cover screenshot

Community member Torzelan has been making some pretty sweet heavy metal covers as of late. His newest cover sees him taking on the Killer Instinct theme — a theme which is pretty epic in its own right. Check out Torzelan’s YouTube page to download the cover.

My favorite of Torzelan’s work can be found right after the break.

+ Guile’s theme works with everything By Admin 21 May 2010 at 11:00 pm and have No Comments

Guile's theme works with everything screenshot

Here’s probably the last thing you were expecting to see this morning.

So apparently, Guile’s theme fits in just about any situation. There’s a YouTube channel dedicated to mashing up the epic theme song with scenes from movies, games and TV shows. For the most part, yeah, it actually does fit.

Thus, a meme is born.

Guile’s theme goes with everything [GamesRadar, via Capcom-Unity]

+ Bulletstorm gets a handful of carnage-flavored screens By Admin 17 May 2010 at 4:20 am and have No Comments

Bulletstorm gets a handful of carnage-flavored screens screenshot

Some new Bulletstorm screens have been made available this morning for our bloodthirsty enjoyment. At least, we think they’re new. It’s so hard to tell, considering every single picture looks like a cavalcade of face-stomping sadism. Who can tell one image of sci-fi torture porn from another? 

Seriously though, Bulletstorm excites me in my girly parts. The excessive brutality and callous celebration of hyper violence is something that games have been missing for a while. After so many titles that act po-faced and try to be “dark”, it’s refreshing to see that more games are going silly and balls-out lately. Bulletstorm definitely looks like it’ll be as outrageous as Bayonetta, if not quite as curvaceous, and that’s a good thing indeed. 


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+ The weapons and magic of Arc Rise Fantasia By Admin 14 May 2010 at 4:20 am and have No Comments

The weapons and magic of Arc Rise Fantasia screenshot

Ignition has sent along a bunch of screens and video for upcoming Wii RPG Arc Rise Fantasia. It’s one of those Wii games I haven’t stopped banging on about ad nauseum for the past few months. Anyway, the new assets show off the game’s weaponry and magic attacks, giving you a little hint as to what you’ll be working with when the game launches. 

I’ve admired so far the game’s commitment to what makes a classic JRPG. The press release promises “massive, oversized weapons” which may not sound like much, but has been a somewhat absurd staple of the genre for many years. If the developer is paying that much attention, Arc Rise Fantasia could well be a classic in the making. 

Of course, that cannot be said for certain without playing it. What we can say is that those are some bloody big swords.


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+ Experiencing the Afghan war in Medal of Honor By Admin 13 May 2010 at 11:00 pm and have No Comments

Experiencing the Afghan war in Medal of Honor screenshot

The Medal of Honor series was a pioneer in the FPS genre during the last two console generations. The franchise went on hiatus during this current console war, and IPs such as EA’s other war franchise (Battlefield) and Activision’s Call of Duty series stepped up to fill the void Medal of Honor left behind. 

The series is now back with a more modern setting, developed by both EA Los Angeles and EA DICE. DICE is working on the multiplayer with their Frostbite engine, and that side of the game is still being kept under wraps. EA did want to show off some more of the single-player though, and EALA Creative Director Richard Farrelly came up to the San Francisco area to show off another side of the campaign.

Hit the break for an early look at Medal of Honor and for my unique thoughts on the game coming from an Afghan perspective.

Medal of Honor (PlayStation 3 [previewed], Xbox 360, PC)
Developer: EA Los Angeles (single-player) / EA DICE (multiplayer)
Publisher: Electronic Arts
To be released: October 12, 2010

The Medal of Honor reboot takes place in early 2002, during the war in Afghanistan, and it sees players controlling characters between Tier 1 Operators and Army Rangers. The Tier 1 guys are the “scalpel” of the military. They go in first, blend in and gather intel that aids the big military. You can read more about the Tier 1 perspective in Samit Sarkar’s preview.

My look at the game put us halfway into the story and focused on the “sledgehammer” of the military, the Army Rangers. Whereas the “scalpel” missions are about being clean and quick, the “sledgehammer” missions will feel like large-scale battles. The two groups are nothing alike, but neither can succeed without support from the other.

The particular area Richard was running through saw a squad of four Rangers on a mission to destroy a weapon emplacement. The first thing that stuck out to me as Richard moved through the mountainous terrain of the Shah-i-Kot valley was that there was no HUD on display. Vital information — such as objectives and your squad’s location — is displayed with the press of a button and then fades away after a few seconds. Information such as your ammo counter will appear only while weapons are being fired.

Hiding the HUD provides a more immersive cinematic experience, and it’s greatly appreciated, as it lets the player really take in the level of detail in the environment. Military consultants worked closely with EA, providing all sorts of information about Afghanistan that EA captured with the Unreal engine.

Fans of the Medal of Honor series will be happy to hear that features from previous Medal of Honor titles will remain, like the peek and lean. There will be new additions, too, such as a slide to cover — also known as the “oh shit button,” as Richard put it. Players can ask for ammo from their squadmates if needed, but it’s a limited amount based on the level. Squadmates will also move about accordingly — they’ll cover one direction as you cover the other.

As this was a controlled, hands-off demo, I can’t say what the weapons feel like. Richard was plowing through the level with an M249 SAW, a light machine gun that looked pretty powerful but is balanced out by its long reload time. Still, you can’t treat Medal of Honor with a one-man-army mindset. You want to move cautiously and hide behind the destructible cover as you engage enemies.

After a few skirmishes, the Rangers reached their target, tossed a smoke grenade marking the gun emplacement and watched as an air strike took out the target. Smoke then filled up the view and dirt rained down as the Rangers moved to the next area. The demo ended with the Rangers about to breach a house right before a bomb went off.

It still remains to be seen just how EA is going to take on the powerhouse that is Modern Warfare 2, but what I saw holds promise. This war is real, and EA is trying to approach the ongoing conflict with sensitivity and respect toward all parties.

Being of Afghan descent, Medal of Honor offers me a kind of nerdy way at revenge. I’ve never been to Afghanistan, but I do have family there, and I’ve seen how my family’s been affected by the injustices committed by the Taliban. While the country is far from sunshine and rainbows, the American invasion did help make the country better.

Medal of Honor
is an outlet for someone like me. I’ll never pick up a gun against someone in real life, but I play shooters like there’s no tomorrow. First-person shooters are my favorite genre, and getting to shoot at representations of people who have tormented my home country for decades offers me a way to vent my frustrations. 


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+ Modern Warfare 2 ‘Resurgence Pack’ DLC hits 360 on June 3 By Admin 13 May 2010 at 4:00 am and have No Comments

Modern Warfare 2 'Resurgence Pack' DLC hits 360 on June 3 screenshot

Activision has announced that the second Call of Duty: Modern Warfare 2 map  pack, called the “Resurgence Pack,” will hit Xbox LIVE on June 3.

No details on the pack have been released, but we do know that it will feature five new maps. No word on a PlayStation 3 or PC release; we’re checking in with Activision to see if we can get more details. Stay tuned.

+ Bit Transmission episode 7 w/ Alex Neuse of Gaijin Games By Admin 12 May 2010 at 12:00 pm and have No Comments

Bit Transmission episode 7 w/ Alex Neuse of Gaijin Games screenshot

Look, you’d be terrified too, alright? That dragon is frightening.

Episode 7 of Bit Transmission is now available for your listening pleasure. Joining us for the show is Gaijin Games CEO, Alex Neuse. We talk about their highly epic Bit.Trip series, something Jonathan Holmes has worked up an extensive theory on. Plus some discussion on the trials and tribulations of being an independent developer and we touch briefly on the games as art debate.

All you have to do to enjoy the show is click below! Or, if you follow the jump, we’re testing out a new player for folks who would rather not download the episode. Full show notes also reside after the break.

Direct download: BTP007.mp3

Bit Transmission ep#007 

Total running time: 1:16:15

0:01:02 – 0:04:00 | Bit.Trip Runner
0:04:10 – 0:06:57 | Game Over
0:06:58 – 0:09:24 | Ch-ch-ch-changes
0:09:25 – 0:10:40 | Going deeper
0:10:45 – 0:15:15 | Bit.Trip V
0:16:34 – 0:18:00 | Holmes is a danger to himself and others
0:18:05 – 0:24:45 | Atari 2600 influences
0:22:44 – 0:24:02 | WarioWare D.I.Y. microgames
0:24:30 – 0:27:30 | Being indie
0:27:31 – 0:31:06 | The price of progress
0:30:40 – 0:31:37 | Art games
0:34:06 – 0:34:48 | Cross-platform releases?
0:36:45 – 0:38:10 | Making it as an indie
0:39:18 – 0:42:50 | Lilt Line
0:42:51 – 0:43:48 | Gaming under the influence
0:43:48 – 0:46:23 | What’s Alex playing?
0:47:37 – 0:49:37 | Back to Bit.Trip Runner
0:49:58 – 0:51:59 | The world of Bit.Trip
0:52:00 – 0:53:40 | Replay value
0:53:41 – 0:56:22 | Challenges
0:56:24 – 0:58:30 | The feeling you get
0:58:31 – 1:02:30 | Genre-bending
1:02:31 – 1:08:02 | Defining art
1:09:32 – 1:12:50 | Closing and episode 8 tease

Subscribe to the show with iTunes or RSS (Zune coming soon!). Don’t forget that you can also follow Bit Transmission on Twitter, which makes us trendy and awesome. E-mail your grievances to bits (at) bittransmission (dot) com or visit the Bit Transmission forum.