Posts Tagged ‘ michael-jackson

Bulletstorm to feature a focking swear filter, you cunds 24 December 2010 at 6:00 am by Admin

Bulletstorm to feature a focking swear filter, you cunds screenshot

If you hadn’t guessed from the game’s trailers, Bulletstorm is a strictly adults-only affair. However, just because kids are around, that doesn’t mean you shouldn’t play your M-rated games, and Epic is making it possible with an optional language filter. 

Both the dialog and subtitles can be toned down in the curse department, for the sake of children or the terminally sensitive. So far we don’t know if the swears will be bleeped, silenced or Monday-to-Friday re-dubbed entirely. 

Let it be known that even a Catholic schoolgirl can enjoy Bulletstorm now. That shall be a great relief to Nuns everywhere. 

Bulletstorm to feature a mother-hugging profanity filter [Joystiq]

+ Pachter: Incorrect once a week, only fanboys care By Admin 24 December 2010 at 5:00 am and have No Comments

Pachter: Incorrect once a week, only fanboys care screenshot

Industry analyst Michael “shiny testes” Pachter is a little bit tired of gamers arguing over his words. While he admits he doesn’t seem to go a week without being incorrect, he defends himself in Game Informer by saying that his words are for investors, not us, and that only fanboys care about what he says. 

“My job is not to talk to journalists, it’s to talk to investors,” says Pachter, while talking to journalists. “If I say that a Wii HD is coming, it outrages fanboys who think that Nintendo always knows better, but it doesn’t particularly outrage investors.

“There are a handful of readers who make personal attacks, and I would tell them that I have no stake in the outcome of anything I talk about (I don’t even invest in the companies I cover), and most of what I say is just opinion. I don’t say things because I hope they come true; I say them because I think they will come true.

“I don’t think I’ve gone a week without having an incorrect prediction. Nobody cares if I’m right, except fanboys. My clients are merely looking for a benchmark in front of numbers so that they can assess whether the stocks of the companies I cover will go higher or lower.”

Pachter’s right, of course. He doesn’t speak to gamers. That’s why he doesn’t have a show on GameTrailers or write a regular column for Industry Gamers. Oh wait … 

Pachter: ‘No one cares if I’m right except fanboys’ [CVG]

+ Dead Space: iPhone coming soon, looks pretty badass By Admin 24 December 2010 at 4:00 am and have No Comments

Dead Space: iPhone coming soon, looks pretty badass screenshot

With all the excitement over Dead Space 2, it’s easy to forget that EA Mobile has a pint-sized version of the sci-fi horror game in the works. In fact, I’d completely forgotten about it until EA reminded everybody. 

Two new screens have been released for the game, which will launch sometime in the very near future. As you can see, it looks like it’ll play very much like the console games, which is fine by me. 

I’ll definitely snapping this one up as soon as it’s available. Looks hot.


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+ Microsoft: 2011 is all about Kinect By Admin 24 December 2010 at 2:00 am and have No Comments

Microsoft: 2011 is all about Kinect screenshot

Microsoft has promised that, whether you want it to be or not, next year will be all about Kinect as a “brilliant” software lineup begins to unveil itself. 

“As for the future, we’ve got a brilliant line-up for 2011 but it’s ultimately about Kinect,” boasts UK demagogue Stephen McGill. “Kinect is going to blow people’s minds. They’re [already] buying it, but we’ve got a line-up of Kinect games that will blow people away.”

Cool. If Microsoft is all about Kinect in 2011, Jim Sterling is all about anything that isn’t an Xbox 360. Sounds fair. 

MS: 2011 ‘all about Kinect’ [CVG]

+ Three new Earth Defense Force games coming By Admin 23 December 2010 at 11:50 pm and have No Comments

Three new Earth Defense Force games coming screenshot

And that doesn’t include Insect Armageddon!

It turns out that Earth Defense Force: Insect Armageddon is just one of four titles that D3 Publisher has in the works, one of which is an official EDF 4. We don’t know what EDF 4 will include, all we know is that it’s in development and it’s a separate thing from Armageddon. 

As well as that, we also have Earth Defense Force 2 Portable coming to the PSP, and Earth Defense Force Legend for mobile phones. The latter will come out first, releasing in Japan next month. 

Typical. You wait ages for a new Earth Defense Force and four come along at once. 

Yes, Earth Defense Force 4 Is In Development Too [Siliconera]

+ Dtoid Live rewind: Kung Fu Live underpants hysteria By Admin 23 December 2010 at 9:55 pm and have No Comments

Dtoid Live rewind: Kung Fu Live underpants hysteria screenshot

Earlier this week we attempted to play Kung Fu Live on the PlayStation Eyething. During the calibration procedure we learned that the technology works best when you’re not wearing dark clothing. Rather than trouble with a costume change we then decided it would be best for Jon to just play the game in his underwear. Then came the props.

Luckily friend VitaminH just happened to be at our office that day with a camera, so here’s a gallery of one very unique man’s interpretation of the new games journalism process. Unfortunately the hysteria of the chat room was not preserved, but we do have video archives of all the shows

Look for the Chill Bros show everyday at 4pm PST and Backlog with Conrad at 10pm.  This week we also have a treat — a special Saturday episode for Christmas! Be forewarned: NSFW-ish gallery.


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+ Here’s a new Tekken Tag Tournament 2 trailer By Admin 23 December 2010 at 5:00 pm and have No Comments

Here's a new Tekken Tag Tournament 2 trailer screenshot

I’m not going to pretend to understand Tekken anymore. Heihachi Mishima kills Kazuya Mishima in the first game. Kazuya then kills Heihachi and the cycle repeats with every game. Last I remember, Heihachi was killed but now he’s back with black hair in Tekken Tag Tournament 2 and he’s working with Kazuya. Whatever, Namco Bandai. I’M OVER IT!

Oh, and there’s a new mystery fighter joining the ranks. Hot.

New Tekken Tag Tournament 2 Trailer [Press X Or Die -- Thanks, Mason!]

+ Review: Battlefield: Bad Company 2 Vietnam By Admin 23 December 2010 at 3:00 pm and have No Comments

Review: Battlefield: Bad Company 2 Vietnam screenshot

Battlefield: Bad Company 2 Vietnam is one of those rare products where if it simply works as promised — or gets even marginally close — it’s a crowd pleaser.

DICE ran into some temporary technical issues with online multiplayer in Battlefield 1943 and Bad Company 2 right around each game’s launch, causing me to be more than a little nervous for the just-released multiplayer-only Vietnam expansion, but that’s thankfully not the case here (for the most part).

And, guess what? The crowds seem to be mighty pleased with this one.

Battlefield: Bad Company 2 Vietnam (Xbox LIVE [reviewed], PlayStation Network, PC)
Developer: DICE
Publisher: Electronic Arts
Released: December 18 for PC / December 21 for consoles
MSRP: $14.99

It’s surprising to me that Vietnam was released as an expansion rather than a standalone product. Because really, all of the parts are there: new maps, weapons, vehicles, voice-overs, and even a 49-song soundtrack are what you’ll find.

But no, this content gets its own little menu directly inside of Bad Company 2, complete with “Fortunate Son” by CCR. Perhaps the decision has to do with all of your multiplayer statistics and progression, which are shared between the core game and this expansion. If you had all of the class gear unlocked in BC2, you’ll have the ’60s-era counterparts in Vietnam, too, minus whatever items wouldn’t make sense for the period.

I’m glad DICE went this way, and I’m also glad that all four modes — Rush, Conquest, Squad Rush, and Squad Deathmatch — are playable on all four (soon to be five) multiplayer maps. Each platform will get the final map once its players build up a collective 69 million team actions (spotting, reviving, etc.).

I’ve heard reports that some people are having their unlocks and rank reset, which isn’t entirely surprising considering prior Battlefield launches. I haven’t personally run into anything that dramatic, but some of my statistics for medals and things of that nature don’t appear to be updating accurately.

The modes themselves are virtually identical to what BC2 fans are used to, which is definitely not a negative. You stand by a flag to capture it, or you arm radio communication rigs with explosives; y’all know the drill by now. These rule sets define what Battlefield is, so why change ‘em?

The maps, on the other hand, are a departure from the norm. At the moment, Hill 137 is my favorite. It’s got grimy tunnels and trenches, but best of all, one side of the map is a blackened, flame-covered forest — or, what used to be a forest. It’s an iconic look, much like the gorgeous terraces of Vantage Point.

All of the maps are breathtaking, and for me, easily the best part of Vietnam. I’m struggling to remember which one it was, but one of the maps had this massive, intricate waterfall system off in the distance. Hopefully everyone will take a quick break from the action to check out the views from time to time. They’re worth an occasional in-game death, no question.

The one negative I do want to point out is that some of the steep terrain is deceptive. You’ll see a pile of rocks or ledge that you should, in theory, be able to scale, but instead you’re left temporarily stuck on or around it. That’s just one example, and based on my playtime, I’m far from the only person to fall for this trickery. However, none of this is to say the level design itself is bad; it’s quite good, actually.

The other noteworthy addition for me was the flamethrower, which is unbelievably satisfying to wield. Much like the rest of DICE’s great audio work, the hiss it lets out is top notch. Plus, you can totally destroy parts of the environment with it, and that’s always a plus.

And finally, there’s the presentation. Before and after each battle, an overview is given in the style of a news report as if the virtual conflict you are fighting is, in fact, really happening right this moment. It’s a nice touch, and it really makes the difference; DICE didn’t just release some new maps and weapon skins and call it a day here.

As far as the in-game experience is concerned, vehicles and loudspeakers will play the sort of rockin’ tunes you’d expect. From inside of the former, you can manually switch between songs. So, naturally, Vietnam players can expect to hear a lot of “Ride of the Valkyries” and the aforementioned “Fortunate Son” as they rush in, guns blazing. Nothing wrong with that.

Basically, if you are an active Battlefield player, or are looking for an excuse to rejoin the ranks, getting Vietnam is a no-brainer. The expansion feels fresh, both in terms of the locales and how the older weaponry has pushed combat to be more in-your-face.

The same level of care and attention to detail you would find in one of DICE’s retail offerings has been put into all aspects of Vietnam. It’s not uncommon to see studios put their “B” team on downloadable content, but it sure doesn’t feel as if that was the case here.

I suppose it would’ve been nice to see some more experimentation in terms of modes or mechanics, although the quality of what’s included is high enough that you can hardly complain too much. I suspect DICE will support Vietnam through balancing, updates, and possibly even more maps.

No matter what does or doesn’t happen, though, there’s no reason not to dive into this expansion immediately.

Score: 9 — Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won’t cause massive damage to what is a supreme title.)


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+ Ninja Senki delivers slick 8-bit platforming for free By Admin 23 December 2010 at 2:00 pm and have No Comments

Ninja Senki delivers slick 8-bit platforming for free screenshot

If you dug The Tempura of the Dead, there’s a decent chance you’ll enjoy Ninja Senki, a new — and totally free — 8-bit platformer for Windows.

It’s got a similar style to that of Mega Man, but the controls feel tighter. Actually, excluding the obviously retro-centric visuals, Ninja Senki feels fairly modern on the whole. All you really need to know is that you can throw shurikens and jump up into the HUD (aka the best part of older titles).

According to the game’s site, “skills are required.” That is not a lie. Give it a spin.

+ Free App of the Day: Solomon’s Keep By Admin 23 December 2010 at 1:00 pm and have No Comments

Free App of the Day: Solomon's Keep screenshot

Okay, I know I said I’d be winding up FAotD until after the holidays, but a surprisingly good one just stepped into the ring. Spotted by ThomasECrew, Solomon’s Keep really needs to be downloaded while it’s still part of Free App A Day

It’s a top-down RPG with more than a hint of Diablo about it, except with more of a focus on ranged combat. We actually featured the spin-off, Solomon’s Boneyard, a few weeks ago. Now the main game is free for a bit and you will probably like it!

That’s it from me. Merry Christmas!

[Found a free App for iOS or Android? Think it's good? Hitting me up on Twitter is the fastest way to let me know about it. Please do so -- finding good free games is hard!]