What you’re seeing isn’t an official trailer for Epic’s Gears of War 3, but you’d be hard pressed to tell.
Created by The Duo Group (in collaboration with a who slew of other folks), it’s set to Johnny Cash’s haunting cover of Nine Inch Nail’s “Hurt.” It follows in the footsteps of previous (and official) Gears promotional clips — COG soldiers with their backs to a wall, facing unassailable odds against incoming Locust (and now Lambent) forces, and a depressing music bed. It’s almost getting to the point where it’s “paint by numbers,” but damned if it doesn’t work every time, so I don’t see any reason to stop.
The trailer doesn’t feature any actual assets from the upcoming title, as far as I can tell, instead designed using the Unreal Development Kit and existing art to create the original piece. Do you guys think it would work as an advertisement? I already have a tent set up in front of my local GameStop for the Gears 3 midnight launch.
New Unofficial Gears of War 3 Trailer is hauntingly beautiful [Damnlag]
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Tags: apple, beautiful-halo, destructoid, japan, limbo, media, news, psp, singularity, toribash, video-game-news, video-games, violence, wii
The Last Story is finally getting exposed after months of nothing but concepts, and so far everything that’s been shown looks incredibly promising indeed. The trailer got us all excited, and these new details do little to curb the enthusiasm.
The main character is called Quark, a mercenary leader who journeys with another character called Elza has her older brother. Then there’s Seiren, a big-titted redhead who apparently “has a foul mouth” but has a heart of gold and looks after her friends. Finally, we have Yuris, the youngest mercenary who wears an eyepatch. Yuris is a skilled fighter who users magic, and I think it’s meant to be a boy but I can’t tell its gender for sure, because this a Japanese RPG.
You can check out the characters in the gallery, along with a snazzy Famitsu scan that shows off some art and pictures. HNNNNG this game is gonna be great HNNNNG!
[Via AndriaSang]



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So far, it’s been a pretty good year for Xbox LIVE Arcade. So what are the kids buying these days, and more importantly, what’s been making the most money? According to independent firm Forecasthing & Analyzing Digital Entertainment, it’s…
Toy Soldiers. Yup, the game that kicked off Microsoft’s Block Party earlier this year has pulled in an estimated $4.6 million in sales, at 1200 MS Points a piece. It’s followed by Trials HD ($4.4 million), Castle Crashers ($2.9 million), Battlefield 1943 ($2.5 million), and Perfect Dark ($2.4 million), all of which made FADE’s top five. It’s interesting to note that many of the game’s in FADE’s top 10 didn’t even come out this year — Marvel Vs. Capcom 2, for instance, continues to rake in the cash.
FADE’s top 10 can be found after the jump. If your favorite game isn’t on the list, perhaps you should create multiple Xbox LIVE accounts and start spending some cash.
What was XBLA’s biggest seller this year? [CVG]
- Toy Soldiers (Signal Studios) – $4.6 million (1200 Microsoft Points)
- Trials HD (RedLynx) – $4.4 million (800 – 1200 Microsoft Points)
- Castle Crashers (The Behemoth) – $2.9 million (800 – 1200 Microsoft Points)
- Battlefield 1943 (EA DICE) – $2.5 million (800 – 1200 Microsoft Points)
- Perfect Dark (4J Studios) – $2.4 million (800 Microsoft Points)
- Marvel vs. Capcom 2 (Capcom) – $1.8 million (800 – 1200 Microsoft Points)
- Family Game Night (EA Bright Light) – $1.7 million (400 – 800 Microsoft Points)
- Shadow Complex (Chair Entertainment) – $1.2 million (800 – 1200 Microsoft Points)
- Magic: The Gathering (Stainless Games) – $900,000 (800 Microsoft Points)
- Call of Duty Classic (Infinity Ward) – $800,000 (1200 Microsoft Points)
Frankly, Sega’s attempts to exploit the iPhone have been disappointing, to say the least. Needlessly expensive and steeped in inferior controls, ports of Sonic the Hedgehog and Streets of Rage simply haven’t been worth buying at Sega’s inflated prices. Shining Force for three bucks, however? Now we’re approaching a decent offer.
The classic tactical RPG has hit the North American iTunes Store today for $2.99, and is already out in Europe. Given the fact that it’s much slower paced, the touchscreen controls should make for a much more satisfying experience than a fast-paced platformer like Sonic.
The common opinion seems to be that this is the first retro Sega port on iTunes to be worth the cash, so you may want to check it out.
Bungie’s prequel to its Halo trilogy (and very possibly its last Halo title, period) Halo: Reach is right around the corner. The game hits shelves on September 14, and fans of the franchise are in for what could be the best game in the series to date.
Today, Bungie and Microsoft have released a new trailer that highlights the game’s campaign, including new music from Marty O’Donnell’s original score. You’ll see the Covenant invasion of Reach, and you’ll watch as Noble Team fights them back, along with some of the game’s space combat scenarios.
It’s looking good, and even as someone who will admit he’s not a huge fan of the Halo series, it has my attention. If anything, I think it’s the most visually attractive game in the series, by a wide margin. Check it out and let us know if you agree.
BioWare continues to show its crazy post-release support for Dragon Age: Origins this August, with a new downloadable add-on called “Golems of Amgarrak.”
The DLC will let you import your Warden from the original Origins or Awakening, or create a new high-level character from any other class. “Golems” tells the story of the Dwarven exploration of a subterranean ruin which gave birth to an army of golems. Expect new characters, new creatures, new puzzles… you know the drill.
It’s out on August 10, and will run you 400 MS/BioWare Points, or $5.
Dragon Age Awakening DLC revealed [Eurogamer]
Amazon’s Deal of the Day is all Square Enix today, and they’re tossing up an unusual three titles for you to choose from across three platforms!
The PSP is being represented by Dissidia Final Fantasy, which you can pick up for $14.99. Over on the Wii, we have more Final Fantasy by way of The Crystal Bearers, its price slashed in half at $19.99. Finally, we have Nier for the PS3 at $36.99 which may still be a bit too much for the divisive RPG, but those on the fence may be swayed.
Decent deals. I think I’ll be picking up The Crystal Bearers as I’ve heard good things but was so burned by Ring of Fates that my wariness prevented taking the leap. Anything here appeal to you lot?
Amazon.com’s Video Games Deal of the Day [Amazon]
Europe might be getting the shaft when it comes to their release of Dead Rising 2 not arriving until three days after we get it in the United States, but this might soften the blow a bit. Capcom is offering a very cool pre-order bonus for those who are being made to wait so long.
If you pre-order your copy of Dead Rising 2 from Play.com, you’ll receive a special code in your e-mail during the game’s release week. Enter the code in at MyDeadRising.com, upload a photo and you’ll receive a custom cover inlay featuring yourself! That’s super-cool and, in my mind, beats out a lot of the junk marketing materials so frequently packaged in with games. Of course, it’s no “Zombrex” edition (or even the European “Outbreak” edition — that toy looks sweet) but still damn neat.
The promotion is good for copies of the title on all platforms. So, just like an actual zombie apocalypse, it doesn’t matter what your personal politics are since we’re all going to just be lusting for brains in the end.
Dead Rising 2 [Play.com via Playfront.de]
In most circumstances where the Japanese get something that we don’t see in the US or elsewhere, I’m pretty bummed but accepting. The cultures are different, and the consumers demand different products than the mainstream in other parts of the world. These circumstances are just the nature of the beast and we have no choice but to be understanding about it.
Once in a while — today, for example — my gut instinct is to drop to the floor, flailing my arms and legs like an unsatisfied toddler in a grocery store, screaming, “IT’S NOT FAIR!” I’ve long lamented the decline of the American arcade and it’s things like Metal Gear Arcade that pulls my long mourning into sharp relief.
Just look at these screenshots. Can you imagine being in a crowded room, holding a massive plastic gun and stealthily eliminating all resistance? Because I can and it hurts. Damn this culture and its desire to experience entertainment solely on its own terms, away from the prying eyes of others. I hate you all.
Metal Gear Arcade Screenshots [andriasang]







