Posts Tagged ‘ kinect

Kinect title Dance Central generates crazy buzz at E3 21 June 2010 at 9:40 am by Admin

Kinect title Dance Central generates crazy buzz at E3 screenshot

Before heading into E3, everyone knew that Microsoft’s Kinect reveal — formerly known as “Project Natal” — would have everyone talking, for better or for worse. Sunday night’s ostentatious reveal (a costly, uncomfortable event featuring Cirque du Soleil), no one really knew what to think.

But only days later, after many folks had reluctantly stepped in front of Kinect and Harmonix’s and MTV Game’s upcoming Dance Central, it was the talk of the show. In a sea of high quality, big budget “hardcore” titles, it’s shocking that a game like Dance Central could stand out. Using the Kinect camera to detect your movement, MTV Games and Harmonix hope to have you cutting a rug — or whatever the kids are saying these days — with your living room as the dance floor. Sounds like, well… not the thing a show of weary games journalists would want to prattle on about.

Its not the first dance videogame, with Konami dominating the market for the longest time with Dance Dance Revolution. But Dance Central’s core ideas are probably a bit closer to Ubisot’s Just Dance, the mega-popular Wii exclusive that has players waving around the Wii Remote and nunchuck to simulate dance moves. So what’s so special about Dance Central? Props have to be given to the Kinect technology (which allows the game to read full body movements in real time with surprising accuracy), and the game’s easy-to-read UI that helps guide the player and provide real time feedback.

But most importantly, Dance Central is infectious and a hell of a lot of fun. And it’ll make you sweat your ass off.

The concept is pretty simple: you stand in front of your TV and dance move diagrams show up on the right side of the screen. You’re asked to do the “Reach Lunge,” the “Banjo,” and the “Hitch Hike” among the game’s 600-plus dance moves. Don’t know what any of that means? That’s okay, just watch the on-screen avatar he (or she) will help you keep the pace, showing you just what you need to do. As for the authenticity of the moves, Harmonix has hired an entire crew of professional dancers and choreographers, many of which were in the Los Angeles Convention Center showing uncoordinated game nerds how it was done.

While your movements won’t be one-to-one with the on-screen avatar (how would you know what you were supposed to do?), the game provides plenty of feedback to keep you on track. Because the cameras tracks your movements at all times, if you’re doing something wrong — not moving a body part, off the beat, etc. — you’re told in a number of ways. Not moving your feet to the beat? The on-screen dancer’s legs will start flashing red. Not waving your hands in the air like you just don’t care? Check the flashing red arms and make adjustments accordingly.

Even when you are moving how you should be, you’re also required to move with the beat of the song; the game keeps track of that, too, of course. A circle, or a spotlight, will appear under your characters legs, slowly moving outward in time with the song. If it turns blue, you’ve nailed the move flawlessly; green, not bad; red, it’s time to get your act together.

On the first go, getting into Dance Central is a bit intimidating. Because, you know, what the hell is a “Jazz Square”? No worries, because playing on the easiest level truly eases you in, throwing only a few dance moves at you within the frame of a single song. Once you start to know the moves and start to build a dance “vocabulary,” you’ll find that you’ll start knowing and anticipating moves as they come up on the screen. Even within one song, I found myself flailing around aimlessly as it began, but by the closing measures of the song, had come to grips with the handful of moves the game was asking me to perform. No coordination? No problem — the game’s “Break It Down” mode will allow you to slow down and practice individual moves on the fly.

Dance Central will ship with over 30 songs, with more than 90 dance sequences, some of which you might recognize from the videos or performances of the tracks included. On the demo at E3, six songs were playable (danceable?): Lady Gaga’s “Poker Face”; Lipps Inc.’s “Funkytown”; M.I.A.’s “Galang 05”; Bel Biv DeVoe’s “Poison”; and The Beastie Boy’s “Body Movin’ (featuring Fatboy Slim)”. You can also expect plenty of downloadable content following the game’s release, but it’s unlikely it’ll be able to keep up with the same schedule and rate of a title like Rock Band.

When Dance Central hits store, it’ll come with a multiplayer “Dance Battle” mode, which Harmonix and MTV Games aren’t going into details about just yet. But even though the modes playable at E3 were really only one player, that didn’t stop other people from hopping in and dancing along with you. At any given point, you’d see one person busting a move with at least two back-up dances. As the E3 show floor was set to close, I was roped into a group dance with Harmonix and MTV staff, including professional dancers; there’s video if it, and I’m the one who looks like he didn’t know what he’s doing. (I didn’t.)

Deep down, you know you want to dance. You’re sitting at home reading this and bopping your head to “Hella Good” right now. Okay, maybe that’s just me. And dammit, I’ve been doing it since last week, when I first got hands/feet/body on Dance Central. Point is, if you’ve always wanted to dance but never knew how, here’s your chance. Just make sure you draw the blinds first, you silly fool; until you work your way up to at least “hard,” you’ll probably want to keep this to yourself.


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+ E3 10: Child of Eden producer thinks Microsoft screwed up By Admin 17 June 2010 at 11:30 pm and have No Comments

E3 10: Child of Eden producer thinks Microsoft screwed up screenshot

One of the bigger surprises of E3 for me — and a lot of people, actually — was Q Entertainment’s Child of Eden. For those of us able to catch Microsoft’s press conference, followed by Ubisoft’s, one thing became clear: the former should have heavily showcased the game, much like the latter did.

Ubisoft’s show opened with a bang: designer Tetsuya Mizuguchi set the mood by playing Child of Eden using Kinect, with no added frills or conference goofiness, and it was incredible. Microsoft’s demonstration of Kinect, however, was the exact opposite. But don’t take my word for it — producer James Mielke agrees.

Talking with journalist Stephen Webster, Mielke had this to say: “Yeah, Microsoft f*cked up big time.
They had a chance to feature it for Kinect but decided to focus on family-friendly games like what’s on Wii. They weren’t expecting everyone to react so negatively.”

“After we showed off our game at Ubisoft,” he explained “the Microsoft people came to our booth like, ‘Oh, oh wow.’” Mielke went on to point out that you don’t even need to use Move or Kinect to play Eden — it’ll support standard controllers — and how, apparently, Nintendo’s Shigeru Miyamoto called it “game of the show.”

E3 2010: ‘Child of Eden’ producer says ‘Microsoft f–ked up big time’ [True/Slant]

+ E3 10: The Legend of Zelda: Ocarina of Time 3D is coming By Admin 15 June 2010 at 3:21 pm and have No Comments

E3 10: The Legend of Zelda: Ocarina of Time 3D is coming screenshot

Blurry picture is blurry, but you get the idea.

The Legend of Zelda: Ocarina of Time 3D is a thing Nintendo’s working on. As you might have guessed, why yes, this is yet another 3DS title to add to the already-impressive list. Unfortunately, details and images aren’t exactly happening, but we’ll be sure to beam them to your eyes when we get the chance.

Ocarina of Time. In 3D. On a handheld. Why am I still talking, guys? Also, has today really just been a dream all along?

+ E3 10: Kirby’s Epic Yarn showfloor demo HE IS STRING! By Admin 15 June 2010 at 2:24 pm and have No Comments

So, Nintendo murdered the competition with its E3 conference today. For me, it was all over with the reveal of Kirby’s Epic Yarn. You take Kirby, you make him out of string, and you win at videogames forever. The concept is absurdly brilliant, and it looks like so much fun. Now check out the video of it being played!

What do you think? Looks fun to me, not to mention absolutely adorable. I’m all about it, so screw the haters!

+ E3 10: Patience is required for this Fallout Online site By Admin 15 June 2010 at 2:16 pm and have No Comments

E3 10: Patience is required for this Fallout Online site screenshot

A teaser website for Fallout Online is now making the rounds — at least, I pray it is, because the site takes forever to load. Otherwise, I am sort of embarrassed for their servers. Anyway, while I was waiting for it to finish loading, I made a sandwich: salomi, provolone, and mayo all on a toasted bagel.

Mmmmmmmhhhmmm.

Awesome. The site has officially loaded. Okay, so there’s some new (?) concept art, some old-timey music (hooray!), and a form to fill out. By submitting your personal details, you’ll be lovingly added to a mailing list. “We’re going to give subscribers to our newsletter a special chance to apply to the open beta,” it says.

In that case, maybe it was worth the wait after all.

[Thanks, Mikey]

+ E3 10: Killzone 3 screens jetpack you in the FACE By Admin 15 June 2010 at 2:13 pm and have No Comments

E3 10: Killzone 3 screens jetpack you in the FACE screenshot

Here are some hot screenshots for Killzone 3. Some of them have been seen before, some of them are fresh for your E3 enjoyment. All of them pretty much rock. Jetpacks, arctic chicanery and an arseload of Helghast are to be found in this gallery. If you like those three things, then dive right in. 

Killzone 3 is one of my most anticipated titles, and probably the PS3 game I’m most looking forward to at the moment. I have faith that Guerrilla will pull it off, with or without the 3D stuff. What about you? Looking foreward to kicking a gasmasked prick in the face, or not?


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+ E3 10: Don’t be a baby shaker with Babysitting Mama By Admin 15 June 2010 at 2:07 pm and have No Comments

E3 10: Don't be a baby shaker with Babysitting Mama screenshot

Babysitting Mama was a surreal experience. Standing in front of me was a Majesco PR rep named Manny, a bearded fellow who would be the last person I’d expect to be rocking a stuffed baby doll in front of me. Yet here he was, rhythmically moving the doll back and forth to quite it. I wanted to ask if there was a baby shaking mini game, but I felt it would be in poor form.

This is basically Babysitting Mama, a game in which a Wiimote is stuffed into the back of a baby plush, and from there all your babysitting actions take place. Rock it back and forth, lift it up and down, shake the nunchuck to pacify it enough for a cute picture, Babysitting Mama is exactly that. Weird!


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+ E3 10: Mario Sports Mix trailer coming in hot By Admin 15 June 2010 at 1:50 pm and have No Comments

Mario has been on the baseball diamond, on the tennis court, out on the golf green, and on the soccer field. There might be one or two that I’ve overlooked, but you get the idea. Mario is an athletic guy. Shtick’s getting old, don’t ya think?

When I saw Mario and pals setting up for a round of Volleyball, I was ready to roll my eyes and wash my hands of the whole affair. But wait… what’s this? Basketball and hockey too? On the same disc? And dodgeball? Hey, if you can dodge a Bob-bomb, I guess you can dodge a ball.

Check out the video and screens and consider if this would be worth the investment when it lands in 2011.


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+ E3 10: Hands-on with Donkey Kong Country Returns By Admin 15 June 2010 at 1:47 pm and have No Comments

E3 10: Hands-on with Donkey Kong Country Returns screenshot

All this week I am going to be giving ridiculously quick hands-on impressions of all the games I see on the E3 show floor. Since I pretty much love everything, they will be rated, from least to most favorite: A Little Amazing!“, “Kind of Amazing!“, “Pretty Amazing!“, “AMAZING!“, and “The Most Amazing Thing I Have Ever Seen!

I am still recovering from the unbelievably awesome Nintendo press conference from this morning. As a massive Nintendo fan, the constant barrage of classic series that kept popping up one after another was too much for me to handle. One of those — and one of the biggest surprises of the show — was Donkey Kong Country Returns for the Wii by none other than Metroid Prime makers Retro Studios.

On video and in screens the game looked great (I mean, LOOK AT THE HEADER IMAGE!), but I really wanted to see how the game played. The original Donkey Kong Country games on the Super Nintendo are classics and I was hoping this beautiful update would feel the same.

Great news: The game is incredible. Beyond incredible, in fact.

Everything that was great about the original games is intact in this Wii sequel. First off, you can play two-player co-op. Awesome. Even if you decide to go alone, Diddy is still part of the game, you just have to switch between him and Donkey Kong like in the first games (you even get extra powers when Diddy rides on Donkey’s back!). Next, mine cart levels return. Boners. And, man, they are still RIDICULOUSLY HARD, which I love. Third, a lot of familiar details pop up, such as bouncing on tires, swinging on vines, collecting “KONG”letters, and finding hidden passages to bonus areas. It’s all there and it all feels fantastic!

Surprisingly, the game is played with the Wiimote/nunchuk combination (nunchuk moves and A button on the Wiimote jumps). I first I didn’t know why the Wiimote was not just turned on its side like Kirby’s Epic Yarn, but there are a variety of moves in the game, so the extra buttons help (without being too confusing).

Most noticeably, though, the game looks … AHHHHHH SO GOOD! The animation is silky smooth and the level design is top-notch. Just wait until you jump in a barrel, and instead of just being shot in a 2D plane, the barrel shoots you into the background, or farther into the foreground to an entirely different plane of action. It is so satisfying.

Man, I really need to lie down. The Nintendo games are killing me today. So happy …

Rating: The Most Amazing Thing I Have Ever Seen!


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+ E3 10: Exploring Fallout: New Vegas’ Sin City strip By Admin 15 June 2010 at 1:00 pm and have No Comments

E3 10: Exploring Fallout: New Vegas' Sin City strip screenshot

Great news! In the world of Fallout, bombs never hit Las Vegas. You know what means? Super mutants be, damned… Sin City, here we come!

At E3 this year, Bethesda and Obsidian have decided to pull back the covers on the Vegas strip as seen in the upcoming Fallout: New Vegas. With the Hoover Dam still running, power still flows through the area, allowing for casinos and, uh, other  “services” to still thrive.

Hit the jump for the first details on what you can expect when you explore the strip like you never have before in Fallout: New Vegas.

Obsidian has lined the strip of New Vegas with casinos modeled after what you might find in real life Sin City. Like the Vegas we’ve come to know, there’s plenty to see, with each casino having its own look, feel, and theme. The Gamorrah, for instance, is a seedier establishment; go there to get your gamble on and maybe pay for a little extra loving on the side. Or there’s the old vault turned into a gambling den, called Vault 21. Or the high-end Ultra-Lux. There are even casinos you’ll be able to find off the strip, meant to resemble those you might find on the borders Vegas-proper, scattered throughout Nevada.

In my demo, I’m allowed to enter only one, Tops Casino, which has an obvious old-school “Rat Pack” vibe. As I approach the entrance, I’m accosted by a fellow who makes me an offer. You see, as you enter any casino in the game world, you’re asked to relinquish your weapons. Fighting is not encourage. This stranger offers to help me out by selling me items that are easier to sneak into the Tops, like brass knuckles for instance.

I refuse. I’m here for recreational purposes, not to start a fight. However, depending on your “Sneak” skill, I’m told you may be able to slip bigger weapons past the house — a pistol, maybe even a rifle.

Once inside, it’s mostly what I expected, with various tables spread about, albeit with fewer gamblers than I’ve ever seen in any real world casino. (Blame the apocalypse, I suppose.) I play some blackjack… it’s blackjack. I’m a horrible gambler and I come out with fewer caps than from when I started. I doubt it will help any, but Obsidian tells me that blackjack rules will vary from house to house: what dealers can hit and stand on, for instance, or how often they shuffle.

The Tops isn’t treating me well. I lose big at roulette as well. I pull the arm on a slot machine a few times and make back a few caps, but this isn’t going very well for me. Had I been winning big, I could have expected the house to start sending waitresses over to give me free drinks; the Tops would even offer me a complementary suite.

But like in real life, there are downsides to winning big. Obsidian shows me, enabling a demo-build-only cheat that has chips pouring out of a slot machine. The house is not pleased; I’m approached by a pit boss, told to cash in my chips, and take a hike.

Cheating’s not the only way to turn the tides in my favor in casinos. As in real life, there’s a little luck involved — the game’s luck skill will play a big role in how often you’ll win big on the slots, what cards you’re dealt, and more.

Obsidian also points out its efforts to give skills more meaning in New Vegas than they had in Fallout 3. I’m shown how skill checks are built into the dialogue system as well. In one conversation, a doctor looking for assistance asks me if I can help him tend to injured soldiers. The response options in this situation are affected by the medical skill; the option I choose indicates the skill required for the task, and I’m able to offer assistance. (I’m told it’s possible to lie, but you’ll end up further injuring the soldiers and the doctor wouldn’t be… pleased.)

On the subject of skills, the skill book system of Fallout 3 has been replaced by “Skill Magazines.” After accepting the task to treat the wounded soldiers, I found that one required assistance that was just out of my medical skill range. Instead of working on his anyhow (and causing more damage), I pulled a copy of “Today’s Physician” from my inventory, which gave me a temporary skill boost necessary to perform a successful operation.

On the surface, Fallout: New Vegas looks extremely similar to Fallout 3. That’s not a bad thing — everything you loved about Bethesda’s sequels and expansions are here, including the VATS combat system. But don’t let that fool you.

The environments, the characters, the story are unmistakably built from the ground up for New Vegas. Significant gameplay additions and tweaks, those are under the hood, and Obsidian hopes they’ll make for an improved Fallout experience. We’ll see how the cards stack up when Fallout: New Vegas ships for PlayStation 3, Xbox 360, and PC on October 19.


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