Posts Tagged ‘ james-bond

Eggy puzzler Piyotama coming to PSP 26 July 2010 at 4:40 am by Admin

Eggy puzzler Piyotama coming to PSP screenshot

Missed out on Piyotama, the PlayStation Network-only puzzler for PlayStation 3? Or maybe you just wish you could play it on the go? Prayers have been answered: Sony has announced that Piyotama is headed to the PlayStation Portable this week.

Piyotama has you matching colored eggs, helping them hatch before they overflow in a bird’s nest. Match four eggs and start the birdie birthing process. Don’t and, well… it’s not pretty, and messes will be made. The PSP game will also feature a timed mode, along with global leaderboards for optimal “I can hatch eggs better than you” trash talking to your buddies. Or the globe, as the case may be.

It’s out tomorrow when the PlayStation Store updates, and it’s only $4.99.

Coming Soon to PSN: Piyotama for PSP [PlayStation Blog]

+ Flip’s Twisted World to bring back the 90’s platformer By Admin 26 July 2010 at 4:20 am and have No Comments

Flip's Twisted World to bring back the 90's platformer screenshot

When games made the jump from 2D to 3D in the latter half of the nineties, we were still very much in the “mascot” mentality that helped to define the libraries of the Sega Genesis and SNES. Games like Gex, Crash Bandicoot, Banjo-Kazooie, Spyro and Croc were a huge part of the PlayStation era, but it seems like a genre almost entirely forgotten these days. Flip’s Twisted World, by Frozen North Productions, aims to change that. 

“That was most definitely our goal,” Frozen North CEO Julian Spillane tells me. “We all hold Banjo-Kazooie, Jet Force Gemini, Spyro and Crash very dear to our hearts and that’s the type of game we really wanted to create when designing Flip’s. When someone plays the game and tells me that it reminds them of some N64 game it makes me smile because I feel like we’ve accomplished our goal.”

We asked why the nineties 3D platformer has fallen out of favor in the modern era, and Spillane shared his thoughts on the matter: “I think it’s multifaceted: on one side you have the gamers who feel that those types of games are just ‘for kids’. Many of these gamers experienced the N64 era of 3D platforming at a young age and the general level of mature content in games has grown with them, so maybe there’s that attitude of platformers being just games that kids play. It’s just a theory but maybe it plays a part.

“The other thing it comes down to, again, is money. As developers we’re often reliant on the traditional publishing model to get games on to discs on the platform of choice. Platformers declined in popularity over the past decade and as a result have become a bigger investment risk. A publisher will say: ‘This is great and all, but will we be able to recoup if no one is playing platformers?’ and so, a sort of Catch-22 becomes apparent.

“We were just really lucky to find a publishing partner who believed in the idea and the genre enough to help us take it to market.”

Flip’s Twisted World is due out for the Wii in September, and as a gamer who fondly remembers the classic PlayStation/N64 era platformers, I’m really looking forward to checking it out!

+ Nintendo DLC: Fly a plane… with your face! By Admin 26 July 2010 at 4:00 am and have No Comments

Nintendo DLC: Fly a plane... with your face! screenshot

Have you ever wanted to fly a plane? Sure, we all have! But how many of you have dreamed of flying a plane using your face? Thanks to Nintendo, you can!

This week on the DSi Shop, you’ll be able to pick up Face Pilot: Fly With Your Nintendo DSi Camera! for five bucks. The game tracks your head movements using the DSi camera, allowing you to control aircraft… with your face. The technology of the future… today.

WiiWare

  • Dive: The Medes Island Secret (Cosmonaut Games, 1 player, 1,000 Wii Points)
  • Heavy Fire: Special Operations (Teyon, 1-2 players, 500 Wii Points)

Virtual Console

  • Aero The Acrobat (Super NES, Sunsoft, 1 player, 800 Wii Points)

DSiWare

  • Face Pilot: Fly With Your Nintendo DSi Camera! (1 player, 500 DSi Points)
  • Crystal Monsters (Gameloft, 1 player, 500 DSi Points)
  • Puffins: Let’s Race! (Other Ocean Interactive, 1-4 players, 500 DSi Points)
  • Petz Hamsterz Family (Ubisoft, 1 player, 800 DSi Points)
  • Absolute BrickBuster (Tasuke, 1 player, 200 DSi Points)

Another highlight for me this week would have to be Sunsoft’s Aero The Acrobat, if only because I have this thing for bats. They’re like adorable rats with wings, and Sunsoft decided to put one in a super hero costume and make if fly through flaming hoops. For the kids. Gotta love the 90s.

+ Canceled game: Legacy of Kain: The Dark Prophecy By Admin 26 July 2010 at 3:40 am and have No Comments

Canceled game: Legacy of Kain: The Dark Prophecy screenshot

A NeoGAF user has painstakingly pieced together details of the canceled Legacy of Kain game, The Dark Prophecy. The game was being developed in 2004 by Eidos and Ritual Entertainment, but fell victim to the axe before it could be completed. Now a huge amount of information has been recovered. 

It would seem that The Dark Prophecy’s story was due to center around two different time periods, one featuring a tyrannical Kain from the past, one featuring the modern day Kain. The vampire would also regain his transformation power, as first seen in the original Legacy of Kain. The Dire Wolf form would return, along with a Dire White Wolf and a monstrous “beast” form.

A ludicrous amount of art and screens have also been posted, which you can check out below. It looks like it could have been a pretty cool game, and speaking as a fan of the Kain character, I’m sad this wasn’t finished. Ah well, maybe Kain will rear his ugly head again someday. 

[Via NeoGAF]


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+ Valve banning innocent Modern Warfare 2 players? By Admin 26 July 2010 at 3:00 am and have No Comments

Valve banning innocent Modern Warfare 2 players? screenshot

We’ve been getting a ton of emails from disgruntled Steam gamers who claim that Valve’s Anti Cheat bans have been selecting and booting innocent players over alleged infractions in Modern Warfare 2. The Steam forums are currently filled with angry threads from gamers purporting their innocence, no longer able to play the latest Call of Duty

Of course, the only people claiming that these bans were unfair are the people have been banned, so we’ve only got their word for it. However, the sheer volume of people who have been targeted by Valve Anti Cheat and claimed innocence since July 19 seems to indicate that a very real problem is apparent. 

So far, Valve hasn’t responded, with forum reps only saying that there’s nothing to be done. Those who have been hit by VAC would need to repurchase the game in order to play it again, and a number of angry Steam users have created a group to voice their outrage at the situation. 

In any case, this might be something that Valve needs to look into before it gets worse.

+ SDCC: Master Chief’s story is going to continue By Admin 25 July 2010 at 10:00 pm and have No Comments

SDCC: Master Chief's story is going to continue screenshot

Halo: Reach is most likely going to rock all of our faces far past midnight, but there’s a small part of me that yearns to know the rest of Master Chief’s tale. Not that Halo 3 ended on a massive cliffhanger, but (SPOILERS!) Master Chief was just floating around in space at the end there. It seems that the guys behind the Halo franchise agree that Master Chief’s story isn’t dead. 

At the San Diego Comic-Con, Frank O’Connor, the franchise development director for 343 Industries (and basically all things Halo) said “At the end of Halo 3, and cover your ears if you haven’t played it, Master Chief is in cryosleep. Cortana has sent a rescue signal, and they are orbiting a strange world. We’d have to be the world’s biggest assholes to not follow through on his story.”

He forgot to mention it would also have to be the world’s biggest idiots to walk away from a franchise character as big as the Chief.

Halo: Reach Xbox 360 Console Includes Audio Easter Eggs [G4TV]

+ Neato: Halo: Reach Limited Editon 360 has Easter Eggs By Admin 25 July 2010 at 5:00 pm and have No Comments

Neato: Halo: Reach Limited Editon 360 has Easter Eggs screenshot

Easter Eggs in games have been around for ages, but Easter Eggs in consoles? Not so much. However, now that special edition consoles land with every big game out there, it seems like a natural thing that they might have some fancy Easter Eggs built in. Enter the Halo: Reach Limited Edition Xbox 360, which will feature two pretty novel little surprises.

See, the new 360s make a little sound when you turn them on. That’s nice and all, but with the Limited Edition ones you’ll be getting Halo sound effects. When you boot the system up, the Invisibility power-up sound will play, and when you hit the eject button, you’ll hear the Shield Charging sound effect. Really quite keen.

Not really a big deal on any level, but a pretty awesome little detail for those who pick up the system. You can check out Bungie’s unboxing of the system here.

+ Games of the week for 07/25/10: Scatman edition By Admin 25 July 2010 at 4:30 pm and have No Comments

Our very own Joseph Leray reminded me of Scatman today. Now you all get to watch Scatman and be reminded of him as well. My God the Nineties was an age of kings. An age, my friends, of kings!

In other news, games were played this week. Hit the jump to find out which ones.

Chester: Red Faction: Guerilla on 360; Young Thor on PSP; FrontierVille in any web browser; Coil on PC; Alien Swarm for a few seconds when I finally got it working on my PC; and Castlevania Puzzle on the iPad.

Sterling: Most of my time has been spent with Arc Rise Fantasia for review. It’s a by-the-numbers JRPG and that’s actually quite fine with me. Voice acting really does drag down what could have been a good story though. Also been playing Alien Swarm which is great fun, and have been constantly checking up on my Hero’s progress in Godville

Then there’s that whole FrontierVille thing …

Holmes: I played some Tatsunoko Vs. Capcom this week and got my butt kicked. I also played Cave Story, Modern Warfare 2, Fifa 2010, and Ice Hockey (NES) for a new video series that may or may not ever exsit.

Also played some Persona 3 Portable, and a bunch of games on the Data East Arcade Collection. Peter Pepper’s Ice Cream Factory is still the hardest game ever.

Zimmerman: Limbo is the thing which stands out most in my memory, though I have to admit to not liking it all that much. The puzzles are good and the animation brilliant, but — never thought I’d say this — the atmosphere is too oppressive. I’m not fascinated by the grey and black world, I’m just kinda bored with it. I’ll likely finish, as I don’t think I have too much further to go, but I’m not overly keen.

Also, started a 100% completion run of Deadly Premonition.

Carey: Playing Castlevania Puzzle for review, and I’m jealous of Nick for having an iPad for that one. It could really benefit from a larger screen. Also played Star Wars: The Battle for Hoth for review, along with Godville, Forsaken, and Helsing’s Fire all on iPhone.

Meanwhile, in console land — beat PoP: Forgotten Sands, which was an enjoyable rental. Started Transformers: WFC and almost turned it off, but then Soundwave and StarScream started getting more dialogue, and I was hooked.

Tolentino: Besides some progress in Persona 3 Portable and Alpha Protocol, I’ve given most of my gaming time to unlocking the rest of Battlefield: Bad Company 2’s class gadgets. Getting stuff in Assault and Recon is tough when you suck at shooting people.

Also for some reason I find I play better when Hall and Oates is playing in the background. I wonder if that applies to all games.

Chester: I need to back you up on this one, man — I found it almost unplayable on the smaller iPhone screen. The text was too small, and the field in which to swipe for controls is just too tiny. I do wish there was an HD iPad-specific version, but even when it’s upscaled, it still looks pretty decent on the iPad. This would make a great game on home consoles; a PlayStation Network for Xbox LIVE Arcade download would be awesome.

Carey: I would love to have this game on PSN/XBLA – given the success of Puzzle Quest 1&2 in those markets I’m really surprised that Konami didn’t go there first.

Sarkar: I bought Limbo on Wednesday and beat it that night; I absolutely adored it, and while we’re just past the halfway point of the year, I think it might be a personal GOTY contender like Shadow Complex was for some folks last year. Simply brilliant.

This week, I also spent time with the Madden NFL 11 demo on my PS3. I’m really enjoying it — you can read my impressions here — and I’ll have a more detailed write-up regarding the gameplay side of things on August 2nd.

Other than that, I’m at the endgame of Red Dead Redemption – actually, I’ve been there for more than a week now — and I just don’t want the game to end, so I’ve been playing other stuff instead. So I’ve jumped back into my NHL 10 Be A Pro mode, where I managed to get my created player (me) promoted to the New York Rangers (NHL) from the minor-league Hartford Wolf Pack (AHL)! Man, I love that game.

Devore: Did the whole Limbo thing, then I went back and foolishly attempted the “don’t die five+ times” run and only made it about halfway through the game. Otherwise, Team Fortress 2 — I’ve gotten back into it. Currently, I’m playing as the Pyro for the first real time. Flare gun rules.

Zimmerman: I’m very curious as to why you think it’s a GOTY contender, Samit. The puzzles are good, sure, and are scripted in such a way as to deliver some dramatic effect. But I fail to see much more than a very slow-moving platformer with a visual style that seeks to completely obscure … well, everything.

Concelmo: I am at 99% completion for LEGO Harry Potter, but cannot for the life of me find the last few Gold Bricks and Character Tokens. It is driving me crazy. Great game, though. Casting Wingardium Leviosa on a pile of LEGOs never gets old.

Also started Sin & Punishment: Star Successor which I LOVE! Super addictive, with just the right level of challenge.

Aziz: Got and beat Limbo. It had an ending. Cool. Fun ride though!

North: I’ve been playing a new game called Con SARS Defense. I played a lot of cool shit at comiccon. Spiderman: Shattered Dimensions, Castlevania: Harmony of Despair, and more.

+ Hands-on: Wii Games Summer 2010 By Admin 25 July 2010 at 2:00 pm and have No Comments

Hands-on: Wii Games Summer 2010 screenshot

Nintendo is running a series of competitive events this summer at malls and amusement parts across the nation. My partner-in-crime Catherine and I got to check out one of these events at the Natick Mall, here in the uncomfortably hot-and-smelly state of Massachusetts. Words and videos that describe the event are to follow.

Sadly, I had no camera operator or video editing equipment to work with today, so I had to shoot everything myself, with no editing allowed. Get ready to see some of the most laughably bad camera work ever. You have been warned.

So without further adieu, hit the jump and see what kind of fun we had.

The event was pretty huge, larger than the Rhythm Heaven event and Wii for Women events from years past, but nothing compared to the Brawl tournament from 2008 (still the coolest thing I think Nintendo’s ever done.)

There were about twenty game stations set up, about thirty Nintendo employees on-hand wearing Wii-themed referee shirts, a registration booth, a kiosk for prizes, and a T-shirt design station. Registration went extremely fast. Sign a waiver swearing not to sue Nintendo if you hurt yourself, give your team name, a team icon (chosen from a selection of Nintendo mascots) and then print you out a lanyard, and your done. They were also giving out some buttons at the registration booth, one with a Bowling Ball on it that said “This is how I roll” and one with a Super Mushroom from New Super Mario Bros. that said “Grow Up!”

Ugh. Why Pun-is Why?

Catherine and I chose the name “B-Berry and Ala-Gold” for our team, in honor of the two undervalued Toads from New Super Mario Bros. Wii. We got to design free t-shirts in honor of our team, but there was very little to choose from to represent Bucken-Berry and Ala-Gold. There was King Hippo (hooray!), Link, Wario, the Koopalings, the usual Mario representatives, even a random screenshot from Just Dance. The closest we could get to Bucken Berry and Ala-Gold was the “Ala-Gold, Mario, Bucken-Berry, Luigi” mug-shot pic that we’ve seen a million times before. There was no option to cut Mario and Luigi out of the picture, or take a picture of Toad and change the colors, so we had to improvise.

From there, we went to the “free play” area to warm up. There, we got a closer look at the prize kiosk, and were given the run down on how to win stuff. Luckily for me, you didn’t have to do well in order to get prizes. Persistence, not skill, was the way to win stuff.  Play (almost) any of the seven games in the “free play” eara and you get a coin sticker for your lanyard. Prizes were divided up into three groups, five coin prizes, seven coin prizes, and eleven coin prizes. The better prizes, like Mario-theme Yahtzee set, cost eleven coins, though the five coin prizes weren’t that bad either.

So if there were just six games, how could you get eleven coins? Well, five of the games, Wii Fit Plus, Wii Sports Resort, Just Dance, and Mario Kart Wii could be played up to three times for more coins. Weirdly enough, there was one game available for play that didn’t give you coins. It also just happens to be one of my favorite games ever made.

I played a little TvC anyway. I may not have gotten a coin for it, but I had more fun than I would have with Just Dance. The HORI sticks were a lot nicer than I thought they’d be, though I still prefer the Mad Catz special I reviewed earlier this year. We didn’t have the time or the batter-life in the camera to play any more games after that, so from there, it was on to the “real” competition.

The “national competition” section was nearly deserted. Nintendo reps were milling about, each with a clipboard and a DS XL in their hands. I was hoping that we’d get to play some games with them, but they said that the DS’es were for work only. They were apparently using them to upload everyone’s scores to an online leaderboard. It was weird to see the DS XL used for something so fancy and high tech. I love Nintendo, but they aren’t known for their clever use of online functionality. Looks like they were trying to step it up a notch for this event, probably to show off to all the cool teens.

There were five events available for national competition, Wii Sports Resort Bowling, Wii Fit Plus Hula Hoop, Mario Kart Wii Mushroom Gorge, Wii Sports Resort Basketball, and New Super Mario Bros. Wii Coin Battle. I was told that the New Super Mario Bros. Wii Coin Battle was an “all new level” designed specifically for this competition.

I wish people wouldn’t say stuff like that unless they really mean it.

In reality, the level itself was not new. It was 5-4; the one with the purple poison river and the raft that wont move if there are too many enemies on it. It was a level I knew well, as it’s killed me countless times.

What was new was the coin layout. I could be wrong about this, but there seemed to be a whole lot more coins than there normally are in that stage. Together, I think Catherine and I got over 300 coins, and that was far from a perfect run. I’ll need to play the stage again at home to be sure, but it seemed like that the stage layout itself was old, but that the coin arrangement was new. Either way, it was fun. I just wish they hadn’t teased me with idea of playing an all new Mario stage.

Overall, I’d say the event was a huge success. The national competition section wasn’t that big of a hit, but the free play area was constantly packed with kids, adults, and teenagers. I’ve been saying for a while now that I think that the arcade is poised for a comeback, and this event only furthered that belief. Set up a store in the mall with a bunch of Wii, Kinect, and/or PS Move games, charge a fifty cents a game, reward high scores with tickets , and give out cheap-but-unique prizes for those tickets, and you’ve got yourself a goldmine.

So yeah, go to this event. You’ll get a lot of free stuff, and the experience of playing videogames against other people, up close and personal, just like we used to in the arcade days. Good times were had by all.

+ Carnivores: Dinosaur Hunter stomping onto PSP/PS3 Minis By Admin 25 July 2010 at 1:00 pm and have No Comments

Carnivores: Dinosaur Hunter stomping onto PSP/PS3 Minis screenshot

Hunting dinosaurs is the manliest form of hunting ever. That makes Carnivores: Dinosaur Hunter the manliest game to hit PSP/PS3 Minis ever.

In it (and I want you all to be ready for this) you hunt dinosaurs with a variety of weapons and tactics. Don’t expect any over-the-top dino killing action like Jurassic: The Hunted brought us, though. This is serious dino hunting, where you have to master things like dinosaur calls.

The game will be landing on the PlayStation Portable and PlayStation 3 in August, and is being developed by Beatshapers, which previously developed the Mini game NormalTanks. It seems to be doing pretty well, so this could turn out to be quite a bit of fun, or you’ll just be playing Buck Hunter with dinosaurs. Actually, that sounds pretty awesome.

Carnivores: Dinosaur Hunter clawing its way to PSP/PS3 Minis in August [Joystiq]