Posts Tagged ‘ internet

Price drop! Madballs going on sale for 800 Points tomorrow 14 July 2009 at 3:30 pm by Admin

Price drop! Madballs going on sale for 800 Points tomorrow screenshot

Good news, everyone! Madballs in Babo Invasion is going to go for just 800 MS Points as opposed to the 1200 MS Points that was originally announced last week. For everything that Madballs has to offer, 1200 Points wasn’t a bad deal at all. Single-player, deep multiplayer, lots of unlockables, over 20 multiplayer maps, custom maps to a whole lot more.

Still, cheaper is always better. This is the price point that developer Playbrains wanted all along and I think they’ll definitely see a better response in terms of sales at just $10.

We asked the President of Playbrains, Scott Simpson, on why he thinks Microsoft changed the price. Seems all of the Internet’s b*tching may have had a helping hand in this decision:

I think they saw a lot of the "Madballs for $15? WTF?!??" reactions and figured at 800 we’d at least get a trial (and we do have a great trial).

I wonder if this will have any kind of an affect on other upcoming Xbox Live Arcade games like some of the Summer of Arcade titles coming up soon. We’ll see soon enough!

+ ‘Historic Battles’ DLC hits Halo Wars on July 31 By Admin 14 July 2009 at 5:05 am and have No Comments

'Historic Battles' DLC hits Halo Wars on July 31 screenshot

You didn’t think you were done with Halo Wars yet, did you? Microsoft has announced that the “Historic Battles” map pack will be available on July 31 for 800 points.

What do you get? Four new maps of varying sizes, all of which represent key turning points in the UNSC/Covenant war — “Barrens,” “Blood River,” “Glacial Ravine,” and “Memorial Basin.” Oh, and how about some Achievements? Four new Achievements will be included with the “Historic Battles” DLC, totally 150 points.

The full details of the four maps and Achievements, straight from Microsoft, can be found after the jump. Ten bucks for four Halo Wars maps — you in?

  • Barrens (1v1 Map): Difficult terrain channels units into killing zones. The side that controls the Forerunner artifacts will have the advantage.
  • Blood River (1v1 Map): Secure base locations on nearby cliffs overlook this naturally red-tinged river. The soldiers that fought over its two narrow crossings gave the river its name, which has since taken on a greater meaning.
  • Glacial Ravine (3v3 Map): A snow-topped mountain range forms a natural barrier that cuts this region in half.  Control of the two energy walls at the narrow central pass often determines the outcome of the battle, though clever use of the Sentinel Factories may play a role as well.
  • Memorial Basin (2v2 Map): The high ground in the middle offers good cover for infantry, while the generally open terrain transforms organized battle plans into bloodbaths.

Achievements

  • Tour Coming Through: Hot drop 50 squads to your Covenant Leader in a single game on Memorial Basin (30 points)
  • Never Leave a Man Behind: Finish a game with 5000 net resources contributed to your teammates on Barrens (15 points)
  • Drain Cleaner: Kill 20 enemy squads with a continuous Covenant Leader Power on Memorial Basin (30 points)
  • Killjoy: Disrupt 5 active Leader Powers in a single game on Blood River (25 points)


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+ ‘Historic Battles’ DLC hits Halo Wars on July 31 By Admin 14 July 2009 at 5:05 am and have No Comments

'Historic Battles' DLC hits Halo Wars on July 31 screenshot

You didn’t think you were done with Halo Wars yet, did you? Microsoft has announced that the “Historic Battles” map pack will be available on July 31 for 800 points.

What do you get? Four new maps of varying sizes, all of which represent key turning points in the UNSC/Covenant war — “Barrens,” “Blood River,” “Glacial Ravine,” and “Memorial Basin.” Oh, and how about some Achievements? Four new Achievements will be included with the “Historic Battles” DLC, totally 150 points.

The full details of the four maps and Achievements, straight from Microsoft, can be found after the jump. Ten bucks for four Halo Wars maps — you in?

  • Barrens (1v1 Map): Difficult terrain channels units into killing zones. The side that controls the Forerunner artifacts will have the advantage.
  • Blood River (1v1 Map): Secure base locations on nearby cliffs overlook this naturally red-tinged river. The soldiers that fought over its two narrow crossings gave the river its name, which has since taken on a greater meaning.
  • Glacial Ravine (3v3 Map): A snow-topped mountain range forms a natural barrier that cuts this region in half.  Control of the two energy walls at the narrow central pass often determines the outcome of the battle, though clever use of the Sentinel Factories may play a role as well.
  • Memorial Basin (2v2 Map): The high ground in the middle offers good cover for infantry, while the generally open terrain transforms organized battle plans into bloodbaths.

Achievements

  • Tour Coming Through: Hot drop 50 squads to your Covenant Leader in a single game on Memorial Basin (30 points)
  • Never Leave a Man Behind: Finish a game with 5000 net resources contributed to your teammates on Barrens (15 points)
  • Drain Cleaner: Kill 20 enemy squads with a continuous Covenant Leader Power on Memorial Basin (30 points)
  • Killjoy: Disrupt 5 active Leader Powers in a single game on Blood River (25 points)


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+ Sony needs to just STFU By Admin 12 July 2009 at 7:00 am and have No Comments

Sony needs to just STFU screenshot

I have earned myself a reputation as a "Sony basher" and a "PS3 hater" by people who clearly do not know the difference between the two. Contrary to popular belief, I do not hate the PlayStation 3. In fact, I love it, and at the time of writing, it is my favorite current-generation console. This could change in the future, as my favorite system is decided by what games are appealing to me at any given moment, not by which one my Mommy and Daddy just happened to get me for Christmas. Right now, the PS3 is top of my chart.

However, it is true that I bash Sony, frequently and without mercy. This is because I do love the PS3, and all I see is a company squandering a great piece of technology and mindlessly posturing instead of taking the time to examine its own faults. Sony is acting like it’s king of the hill, like it’s the industry leader, when it’s currently holding third place. 

I’m a Sony basher, but it’s only because I don’t hate the PS3, not because I do. The simple fact of the matter is this: Sony needs to STFU, because the constantly flapping mouths of the platform holder’s PR department is the single biggest problem the PlayStation 3 has.

For the past three years, Sony has conducted itself with an arrogance and smugness that it simply doesn’t deserve. We should have been clued in to just how bad Sony’s mouth was going to fuck the PlayStation 3 when it dragged forth its notoriously awful 2006 E3 press conference. The one where Kaz Hirai shouted "RIIIIIDGE RACER," to a silent audience, and announced the PS3 price point of "599 US Dollars" as if he were doing the world a favor. Before the PlayStation 3 was even given life, Sony had managed to make it memorable for a series of running jokes more than anything else.

Since that time, Sony has systematically set about using words to reduce the PS3 to a laughing stock. If they’re not explicitly saying something stupid, Sony executives are instead choosing to flap their gums instead of doing something practical to help the PlayStation brand regain its place as the dominant leader. Sony has bred contempt from consumers and encouraged a lack of confidence in publishers, with its recent stream of bullshit truly indicating just how out of touch with reality those in charge have become.

As you may already know, Activision CEO Bobby Kotick recently threatened to pull support from Sony if it didn’t cut the price of the PS3. Now, whether or not Sony does what Activision wants is not what matters to me. I bought my PlayStation 3 last year, and I’m relatively happy with what I got for my money. It’s not going to affect my life, one way or another, if the PS3 has a price drop. However, when Activision says something, you really need to listen. What you don’t do, is what Howard Stringer chose to do, and basically laugh at the most powerful third party publisher in the world. 

"He certainly likes to make a lot of noise," was Stringer’s blasé response. "I lose money on every PlayStation I make."

Let’s get one thing clear right now — Sony needs Activision more than Activision needs Sony. Activision makes a metric fuck-ton of money on the Wii, PC, Xbox 360 and DS. It could halt production of all PS3 games today and still be rolling in money tomorrow. That’s not to say that Activision is prepared right now to pull support from Sony — Activision loves money, and it still makes money from the PlayStation brand. However, why Sony feels it should further antagonize Activision, I do not know, but it makes Sony’s PR department look like clueless dipshits … as usual. 

Regardless of whether or not Activision’s threat is empty, it’s still the world’s largest third party publisher and you don’t respond to a company that influential by essentially laughing at it and making light of its concerns. I don’t like Activision as a company in the slightest, but when it talks, you need to fucking listen. Sony, however, would rather chat shit than listen to anything but the sound of its own voice. This is not going to help.

Then there’s the much-lauded "ten year cycle." 

This is basically Sony’s get-out clause, the same crutch it’s been leaning on for the past three years. As I’ve stated in the past, it’s very much the same excuse that certain religious folk use when they say "God moves in mysterious ways." It’s a vague and purpose-built justification for any illogical fallacy and unexplained stupidity that Sony might commit. Also, because it’s based upon things that are yet to be proven real, there’s no way one can argue against it. It basically allows Sony to sit back and say, "All part of the plan," while providing no legitimate reasoning or accountability. 

And it’s bullshit. If what Sony says is true, that means we have another seven years of PlayStation 3 to look forward to. Seven years is a long time for anybody, but in the fast-paced videogame industry, it may as well be centuries. I simply don’t believe for one moment that Sony will continue to be putting all its support behind the PlayStation 3 in seven years’ time. By all means, if I am wrong, you are welcome to link back to this article seven years from now and say so. There’s simply no way a PS3 successor won’t be out before then, and when that’s out, Sony will stop supporting the PS3 to its fullest. Mark my words. 

Let’s play Devil’s Advocate for a moment, however, and say it is true. What is Sony going to do when the next Microsoft and Nintendo systems are released? Is it going to once again drag its heels and release what it pretentiously calls "future technology" in the PS4 at yet another hilariously high price? Will we just get E3 2006 all over again? If Sony continues to employ the same morons that it currently has, then quite possibly so. 

Then there are just the generally inane and pathetic things that Sony executives have said over the years. How about the time Kaz Hirai said that Sony was still the "official" industry leader? Sure, it sounds delusional, but he certainly backed up his claim … by pretending that Nintendo didn’t exist and ignoring Microsoft completely:

"This is not meant in terms of numbers, or who’s got the biggest install base, or who’s selling most in any particular week or month, but I’d like to think that we continue official leadership in this industry.

It’s difficult to talk about Nintendo, because we don’t look at their console as being a competitor. They’re a different world, and we operate in our world - that’s the kind of way I look at things."

How about the fact that the PS3’s marketing was so fucking confusing that Sony had to repeatedly issue a clarification on what the system even was? It was marketed as a Blu-ray player, a multimedia device, a computer, and finally they realized that they should have just stuck with games console. 

I could also bring up the "rumble is a last-gen feature" quote, but that’s just too easy. 

It’s not like executives in other companies haven’t said stupid things, but when it comes to grandstanding in the face of humiliation, nobody does it quite like Sony. As I said earlier this week, the firm is currently acting like an aged rock star that has long since outlived his glory years, yet still snorts coke and fucks teenagers while convincing himself he’s remained cool and relevant. Sony’s arrogant attitude and total denial is reaching a point of farce. 

Meanwhile, mainstream press outlets label the PS3 a failure and those in charge bury their heads deeper and deeper in the dirt. What’s worse is the fact that so-called fans of the PlayStation 3 continue to justify Sony’s imbecility by putting their heads right down in that very same dirt. Unable to accept criticism of the company since it’s a perceived slight on their favorite videogame console, they can’t see just what they’re doing in the long run. They see anybody with ill words for Sony as an enemy or a threat to their precious machine, unable to see that there’s only one thing that will truly threaten the PS3’s existence — its own creator.

I consider myself a fan of the PlayStation 3. That’s why I gladly take the opportunity to criticize Sony when it fucks things up. Anybody who loves the PS3 should be doing the same.

Sony needs to shut the fuck up and leave the PS3 alone. Cancer comes from within, not without, and right now, Sony’s the biggest  tumor the PlayStation brand has ever seen.

+ Hudson’s Calling announced for North America By Admin 10 July 2009 at 1:40 pm and have No Comments

Hudson's Calling announced for North America screenshot

Hudson Entertainment’s Calling is real and it will be coming to North America. Earlier this afternoon, Hudson officially announced that the Wii-exclusive survival title would be making the jump across the pond at some point in Spring 2010. The publisher also released several screenshots of the title that are now viewable in the gallery immediately below all this silly text stuff.

A horror game wouldn’t be a horror game without a delightfully tacky story. Get ready for this: Calling’s story revolves around the Internet. A spooky Web site with a weird page view counter is suspected of killing people. It’s your job to figure out if it is indeed killing people or if it’s just a hoax or something by going into a “space-inbetween-space” otherwise known as the Calling. Apparently this is something spooks and specters can do, so why not, right?

The press release (included below the fold) makes it clear there won’t be any physical fisticuffs. Seems like a flashlight and a handy notepad will be your weapons against the spooky Web site and creepy little ghost girls.


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+ The Daily Hotness: The bestest soldier ever By Admin 09 July 2009 at 6:59 pm and have No Comments

The Daily Hotness: The bestest soldier ever screenshot

Today’s HAWP gave us the treat of Ashley Davis’ wonderful art styling. She retold the tale of Metal Gear Solid in an adorable way. More, please!

Rev ranted about the most important game of 2008, Ashley Davis looked at some old videogame themed cartoon shows, Colette loves Final Fantasy VII’s Wall Marker, Jim reviewed Transformers, Samit previewed MX vs. ATV Reflex, Command & Conquer officially announced, MechWarrior 5 confirmed and plenty more happened on 07/09/09.

Destructoid Originals:
Hey Ash, Whatcha Playin: Once Upon a Pixel
RetroforceGO! records episode 95 tonight: Listener questions
Rev Rant: the most important game of 2008
From the Console to the TV Station: Part 1
Final Fantasy VII’s winning formula: Wall Market

Community:

Thanks, Fallout 3, for making me think about my actions
Community blogs of 07/09/09
Forum of the day: Assassin’s Creed 2: Better or Worse?

Reviews:
Transformers: Revenge of the Fallen

Previews:
MX vs. ATV Reflex
‘Splosion Man

Events:
GameStop hosting midnight launch events for NCAA Football 10

News:
Miyamoto wants Wii Sports Resort island to be a ‘character’
GameStop: Reserve Splinter Cell Conviction, get a shotgun
The Witcher patch 1.5 strips DRM, also adds user content
LBP user-created levels might be playable in LBP 2
Arkham Asylum takes a cue from Prince of Persia’s Elika
Mythic Entertainment will have a hand in SW: TOR
Command & Conquer 4 announced again
Prototype is cheap on Amazon today
Dead to Rights Retribution delayed
Kingdom Hearts keyblade was originally a chainsaw (WUT!)
TV TrickleSaver can turn you too into a dirty liberal hippie
Ghostbusters, Fuel demos for Xbox 360 now on XBL
Marvel vs. Capcom 2 hitting XBLA on July 29
DICE is adding servers, fixing issues with Battlefield 1943
More (and maybe all) of Guitar Hero 5’s track list revealed
Tretton: Selling PS3s is like ‘being out in a storm’
Resident Evil producer: Adult Wii games need an ‘X-factor’
EA coming out with a new NERF game for the Wii
‘Call of Duty’ sneaks onto Modern Warfare 2 final cover art
‘Splosion Man, Shadow Complex, and more get priced, dated
Activision explains why Call of Duty’s back in Modern Warfare
Hey BioWare, why no Baldur’s Gate 3?
Good Old Games nabs Rebellion plus other assorted goodies
Full-frontal nudity ‘undecided’ for Dragon Age: Origins
Cursed Mountain cover art surfaces, lookin’ creepy
Shatter headed for PlayStation Network on July 23
BioWare’s Muzyka: RPGs and shooters are blurring genre lines
Scribblenauts has the greatest ESRB rating summary ever
Dante’s Inferno Web site takes us on a tour of Lust
P.E.I. goes to bat for Longtail Studios with tax breaks

Offbeat:
Asteroids and astronauts make up today’s shirt Woot
Behold, a new MechWarrior game appears
Wiimote mod controls 15 ton metal arms … OF DOOM!
How to tell if a Big Daddy is about to throw down

Media:
Famitsu is useless for real info on the SaGa 2 remake for DS
Trials HD gets emotional, lets me talk about Boondock Saints
New Space Bust-A-Move trailer is filled with bubble popping
Alien Breed Evolution announced, looks suitably slimy
Save the world by destroying the world in Tornado Outbreak
Nathan Fillion talks about his role in Halo 3: ODST
Possible Halo: Reach footage hits the Internet (Update)
Jack Black explains the history of the battleaxe
Get Prototype tips & tricks straight from the source

+ Possible Halo: Reach footage hits the Internet (Update) By Admin 09 July 2009 at 1:00 pm and have No Comments

Possible Halo: Reach footage hits the Internet (Update) screenshot

The video below the fold might be the first footage of Halo: Reach. Granted, it’s just an animation reel (and you’ll have to fast forward or wait about 20 seconds to see the possible Reach footage), but it’s offering much more substance than the E3 2009 reveal trailer for the prequel. Which had, by the way, nothing more than excited voices, shots of space and a planet, and a logo.

We’re filing this under rumor for a good reason: we’ve got nothing more than reasonable speculation. Bungie animator Will Christiansen, who happens to be working on Halo: Reach, supposedly created the reel to share what he can do. The story behind the video fits and the animations looks new to our untrained eyes, but we’re not sold yet. We’re working to confirm that this is Halo: Reach footage, but for right now, sit back, relax, and laugh — the video shows a Jackal and a soldier roughing each other up. Notice the iconic Battle Rifle and Assault rifle. Also, how the Jackal’s head looks like a pony’s.

[X-cult via GameSetWatch

[Update: This reel isn't fake, but it's certainly not Halo: Reach. Bungie's community manager Brian Jarrard spoke with Destructoid this afternoon and confirmed that the reel doesn't have any "specific relation" to Bungie's prequel. The animator who created this, did so as part of Bungie's hiring process, obviously before he worked on Reach.

"Here's the deal," Jarrard told Destructoid via e-mail, "while it's flattering to see how even the smallest pebble can cause massive ripples, the reality is that there's no story here. The animation sections you are referring to are actually just general animation tests that our applicants / new hires prepare as part of the hiring process," he continued. "The artist in question was hired to work on Reach, but, these animations have no specific relation to Reach at all other than that the subject matter deals with Halo models. This reel is real and it is work done by the animator, but it's not tied to any game and isn't part of actual game development for past or future titles."

As Jarrard said, this thing generated quite a bit of buzz in certain Halo ... circles, but it was all for nothing.]

+ Nathan Fillion talks about his role in Halo 3: ODST By Admin 09 July 2009 at 12:00 pm and have No Comments

Nathan Fillion talks about his role in Halo 3: ODST screenshot

I have the biggest man crush on Nathan Fillion ever. This man is amazing. It’s the accent. I’m in love with his accent. It’s just that Southern drawl of his. Intoxicating!

In this MSNBC exclusive, Nathan talks about his upcoming role in the game as Sgt. Buck. He’s going to be your leader in Halo 3: ODST and he’s a little cranky. Don’t blame Buck though. It has something to do with a love interest coming back into his life at the worst possible time. Damn women.

Hit the break to see Nathan talk about his role and about his experiences when playing Halo.

Visit msnbc.com for Breaking News, World News, and News about the Economy

+ @EA_UK_PR - how’s C&C4 going? can we have the press release By Admin 08 July 2009 at 5:30 pm and have No Comments

@EA_UK_PR - how's C&C4 going? can we have the press release screenshot

Well, we can confirm Command & Conquer 4 is being developed by Electronic Arts Los Angeles. But, we’re probably not doing it the way EA PR intended us to.

Earlier today the person behind EA UK’s PR Twitter account blasted a tweet across the Internet announcing the game’s existence. A dead link for the official press release accompanied the text, so we haven’t the slightest idea what platform C&C4 is hitting nor have a release date. However, we do have an idea about the game’s structure: according to a survey that made the rounds earlier this month, the game will have experience point play progression, “bigger and badder” units, and five versus five “objective-based” games.

It’s OK, EA_UK_PR. I’ve messed up on Twitter before, too. In early June, I got a haircut to impress the ladies at E3 and surprise all my fellow Destructoid staffers with a beautiful neck-length mane. Unfortunately, the lady cut my hair too short, and well, I kind of freaked out … on Twitter. Basically, I’m saying that this happens. Don’t take it too hard. At least you didn’t call any hairdressers naughty names or spend several minutes blushing and deleting tweets. 

[via Joystiq, image]

+ Dragon Quest IX is going to be the hardest DQ ever By Admin 06 July 2009 at 5:40 am and have No Comments

Dragon Quest IX is going to be the hardest DQ ever screenshot

Being a European means my ability to play Dragon Quest games have always been rather limited. However, we Brits did manage to get our hands on Dragon Quest VIII: Journey of the Cursed King and all I can say is that it was pretty bloody challenging. If anybody felt that was too hard, however, they better run for the hills — DQIX is going to be even tougher.

"We make the game to be quite hard," says series creator Yuji Horii. "It’s harder than any of the previous titles, and the enemies are also powerful … We strengthened the bosses, stuff like that."

Apparently, part of the reason for the high difficulty is to offset the fact that gamers can look up things on the Internet these days, which seems to be accepted as a part of the gameplay experience. I guess the thinking here is that a hard boss is hard, no matter what you look at on the Internet. 

I don’t mind this news, but the DSi is certainly more frail than a game controller. Please don’t make me throw it, Square Enix!