Posts Tagged ‘ forsaken-kingdom

GameStop wants you to pre-order Halo: Reach DLC … What 24 November 2010 at 5:30 pm by Admin

GameStop wants you to pre-order Halo: Reach DLC ... What screenshot

For the first time ever, GameStop is doing a downloadable content pre-order campaign and they’re kicking things off with Halo: Reach. Simply pre-order the “Noble Map pack” from GameStop and you’ll get yourself a Mark V SPARTAN Flaming Helmet … for your Avatar. 

I get pre-ordering games as it helps a store know how many copies they should get of a particular title and it tells the publisher/developer what kind of pre-launch demand there is for their game. But for DLC? Seriously? That makes no sense. It’s not like Microsoft is going to run out of codes or anything.


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+ Free ‘Animus Project’ DLC announced for AC: Brotherhood By Admin 24 November 2010 at 5:30 am and have No Comments

Free 'Animus Project' DLC announced for AC: Brotherhood screenshot

Ubisoft has announced the first bit of downloadable content for Assassin’s Creed: Brotherhood today, and it’s the free multiplayer-oriented “Animus Project Update 1.0.”

The update will bring a brand new game mode called “Advanced Alliance,” a more difficult version of the game’s “Alliance” mode. It will support three teams of two players a piece.

Also being added is a new multiplayer map, “Mont Saint-Michel,” which is set on the island of Normandy in France. Ubisoft describes the map as offering “breathtaking scenery sure to enchant all. Its particular topography of narrow streets, high-perched bell tower and multi-leveled architecture is perfect for hunters to surge from out of nowhere to execute their prey.”

The content will be out on December 14 for both PlayStation 3 and Xbox 360.


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+ Contest: Win Dragon Ball Z games and tissue box! By Admin 24 November 2010 at 4:30 am and have No Comments

Contest: Win Dragon Ball Z games and tissue box! screenshot

Dragon Ball Raging Blast 2 was released earlier this month for the Xbox 360 and PlayStation 3 and sees the Z warriors battling villains in yelling matches! To celebrate the latest release, Namco Bandai has given us a few treats that any DBZ fan would love.

Up for grabs are:

  • Dragon Ball Raging Blast 2 (your choice of Xbox 360 or PlayStation 3)
  • Dragon Ball Z Tenkaichi Tag Team (PSP)
  • Dragon Ball Origins 2 (DS)

Not only will you be getting the games, but Namco Bandai has also thrown in the Master Roshi Tissue box holder and the tissue comes out of his nose. An absolutely hilarious prize if you know a thing or two about Dragon Ball.

To enter this giveaway, you’re going to need to correctly answer the five Dragon Ball Z trivia questions below. Do NOT submit your answers in the comments below! E-mail us (contests @ destructoid.com) with the subject line “Dragon Ball Z contest” and with the answers that you think are correct.

You have until November 30 at 11:59PM CST to e-mail the correct answers and contest is open to US residents only. Once the contest closes, we’ll be randomly selecting one of you to give the prize to. Feel free to leave a comment in this post letting everyone know that you’ve entered and what you think of the Master Roshi tissue box!

What year did the first Dragon Ball TV Episode Air in Japan?
a.) 1983
b.) 1986
c.) 1989
d.) 2001

Which villain is the only character in the Dragon Ball Z saga to transform to unleash his true power as opposed to transforming to attain more power?

a.) Cell
b.) Boo
c.) Vegeta
d.) Frieza

What is Master Roshi’s alias?

a.) Jackie Chan
b.) Jet Li
c.) Jackie Chun
d.) Chow-Yun Fat

What is Goku’s Ki power at the beginning of the Dragon Ball Z story arc?

a.) Power level 1
b.) Power level 284
c.) Power level 334
d.) Power level 458

How long does the effects of the Fusion Dance last?

a.) 5 minutes
b.) 15 minutes
c.) 30 minutes
d.) 1 hour


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+ Mark Wahlberg confirms starring role in Uncharted film By Admin 24 November 2010 at 4:00 am and have No Comments

Mark Wahlberg confirms starring role in Uncharted film screenshot

Ladies and gentleman, here is Hollywood’s Nathan Drake — Mark Wahlberg. The actor confirmed plans to star in the upcoming Uncharted film, based on Naughty Dog’s critically acclaimed PlayStation 3 titles.

In an interview with MTV, Walberg gives an update on the production, based on a script written by David O. Russell, who is also set to direct the film.

“David is one of the best/writer/directors I’ve ever worked with,” Walberg said. “The idea that he has is just insane. So hopefully we’ll be making that movie this summer.”

That insane idea also includes bringing Joe Pesci and Robert De Niro on board, playing Drake’s uncle and father, respectively. I had to check my Uncharted history books to confirm it, but this would be the first time Drake’s family had been introduced into an Uncharted story line.

Walberg seems pretty excited about the film, saying he hopes they’ll start filming next Summer.

Mark Wahlberg Confirms Starring Role in ‘Uncharted’ Movie [MTV Multiplayer]

+ Rock Band DLC: ‘Play some Skynyrd!’ By Admin 24 November 2010 at 3:30 am and have No Comments

Rock Band DLC: 'Play some Skynyrd!' screenshot

Shine up your American flag and pewter bald eagle belt buckles, because Rock Band’s first Lynyrd Skynyrd track pack is coming next week! The four Skynyrd tracks will be joined by single songs from 38 Special and Bad Company, all of which should make for a rollicking Rock Band night at your local watering hole.

  • 38 Special – “Hold On Loosely”
  • Bad Company – “Can’t Get Enough”
  • Lynyrd Skynyrd – “Saturday Night Special”
  • Lynyrd Skynyrd – “Sweet Holme Alabama (Live)” 
  • Lynyrd Skynyrd – “Tuesday’s Gone”
  • Lynyrd Skynyrd – “What’s Your Name?”

Get the entire Lynyrd Skynyrd pack for $6.99/560 MS Points/700 Wii Points, or pick up each of the above tracks for $1.99/160 MS Points/200 MS Points a piece. All of the tracks can be upgraded for Pro Guitar/Bass tracks for an additional 99 cents.

+ Stargate Resistance is dead, what about the future? By Admin 24 November 2010 at 2:30 am and have No Comments

Stargate Resistance is dead, what about the future? screenshot

The official website for Stargate Resistance has posted a message that the game is basically closing down. While the loss of the MGM license was previously thought to only affect the sales of unreleased Stargate games, it now looks like this also included any new sales of the ill-fated online shooter. The game is now no longer for sale and anyone who bought it will only be able to play it until January 15, 2011. Ouch.

Stargate Resistance apparently had a small but close community and some devoted developers. One of the devs left a thank you note on the game’s forums that portrays both a sense of good intentions and a feeling of powerlessness. The fansite Stargate Gaming Info says it was contacted by an ex-developer earlier this month, who stated that the studio founder had been removed and that most of the devs weren’t even getting paid anymore. Yet they kept on working just to get some last content and patches out to the community. Lek’tol and thanks for trying guys.

While this effectively kills the Stargate franchise for video games on the short term, let’s look at the possibilities for the future!

 

Who should pick up the license?

With MGM filing for bankruptcy and the Stargate license itself being owned by MGM, the future is a bit uncertain at the moment. MGM did indicate they want to keep the license after rebooting the company and SyFy’s Stargate Universe has slowly gotten better over the last couple of episodes. If MGM does retain the license, it’s likely that they won’t bother to give it to Cheyenne Mountain Entertainment again. CME itself filed for bankruptcy and after never actually releasing a game for years, as well as all the management shenanigans that went on during the production of Stargate Worlds, MGM would be crazy to hand them the rights again.

THQ would be the obvious choice to pick the up the license. With CEO Brian Farrell at the helm, THQ is spearheading a lot of experimentation with different price points for retail games and transmedia. Their Executive VP Danny Bilson, who has a background in many different types of media, is also a vocal proponent of actually using transmedia to enrich storytelling rather than taking a cookie-cutter approach.

THQ is already working with SyFy on a Red Faction movie pilot for a TV show, a Homefront novel, and might potentially take Homefront down the Red Faction road as well. With their contacts with SyFy, working together to expand on the Stargate storyline doesn’t seem so farfetched. Still, it might take a while before the dust settles around the Stargate license so don’t hold your breath for now.

What games should they make and why?

The Stargate franchise has a lot of fans and if you want any kind of licensed game to succeed, it’s important to listen to those fans. That means focusing on good and memorable characters and having lore that is integrated with our own history. Stargate Atlantis had neither of those things and well, it sucked. Of course, not every game genre lends itself that well to talkative characters, but there is already a huge amount of lore ready to use for any genre.

Shooters

I’ve said this before but it just has to happen: a four player co-op shooter. Imagine a singleplayer campaign a la Republic Commando but with an SG team. The SG-1 team already has different “classes”, so you could draw inspiration from that without thinking too hard. If it’s too expensive to get the original cast to do the voicework, a random SG team will do as long as they make witty comments all the time. Make it work for those people who want to play it solo, and allow four player co-op for the campaign.

Multiplayer has all kinds of possibilities. You can do a Left 4 Dead style mode where an SG team has to retrieve an artifact and get it back to the gate, while Jaffa, Goa’uld and Unas (to name a few) try to stop them with different weapons and powers. Team deathmatch with SGC versus Jaffa forces would be great. Have a Juggernaut game mode where one person become an overpowered Anubis character while whoever kills him becomes Anubis afterwards. If you want, you can even make it like Battlefield with tanks, Gliders, X302s and Kel’tesh bombers. The possibilities are endless.

Action adventure

Enslaved with Teal’c. That’s all. He even has a bloody staff weapon already!

Give us Teal'c!

Real Time Strategy/Turn Based Strategy

If anything, Halo Wars showed you can take an existing sci-fi license to the RTS realm on consoles. It’s still mostly a PC genre, but if you think consoles would make a better market then there’s no reason not to do it. The reason I’m even mentioning it is because the Halo franchise has a lot of military hardware that easily translates to the Stargate universe. You already have your different types of infantry, vehicles, turrets, fighters, bombers and motherships. If entering the PC RTS market feels to risky with Starcraft II out there, I could totally live with a Stargate Wars. Just outsource it to Robot Entertainment, the studio formed from ex-Ensemble Studios founders and employees.

Space combat sims

It’s been years since the last good game in this genre was released. Does that mean nobody wants these games anymore? Hell no. We might not get a new X-Wing or TIE Fighter game any time soon, but when trailer footage of the Halo: Reach and The Old Republic surfaced, people went apeshit. And then they started complaining that it either looked or was very basic, or just a tunnel shooter. So there’s definitely an opportunity here.

Freespace 2, one of the best games in this genre, now has the free Diaspora mod that let’s you play battles from Battlestar Galactica as a Viper. While a Stargate mod for Freespace 2 called SG-1: Earth Defense has been under development since 2006, it’s still not playable. A Stargate space combat sim would not only give all fans of this genre something to play that isn’t a mod, but it might singlehandedly revitalize the genre itself. If that means a future TIE Fighter game could happen as a result, then that’s even better.

SG-1: Earth Defence mod for Freespace 2

4X games

The 4X genre seems a bit more niche, but it’s still very popular. If you don’t know what it is, 4X stands for “explore, expand, exploit and exterminate”. These are games like Galactic Civilizations, Masters of Orion, Imperium Galactica and Sins of a Solar empire. There are already Star Wars and Star Trek games like this, so why not Stargate? Manage your planets, research new technologies, do diplomacy, get a cultural victory by ascending your race. Add a scenario and campaign builder tools and you can let the massive fanbase generate content for years to come!

Social games

This is going to happen for a sci-fi franchise one day or another, so you might as well jump on making a good one before anyone else does. The thing is, how do you get millions of sci-fi fans to play your game on Facebook and on their mobiles? The upcoming Civilization Facebook game might be worth checking out if it’s a success. Civilization is a 4X game itself and the turn-based nature fits the asynchronous gameplay nature of social games pretty nicely.

Other browser-based games like Travian, Ikariam and the countless clones have already proven to be very popular. Take that concept, put it in a Stargate jacket and let people manage and upgrade their planets and armies at home, work or on their mobiles. The only problem with this is how to monetize it. If you let players pay for anything that upsets the balance, that’s not going to work out well in a competitive MMO environment. I’ll leave that to Top Men to figure out.

If anything, you can use these types of games to try and create the funding for a proper game.

Boxing games

As some people pointed out in the comments before: a Stargate boxing game. Dr. Rush vs. Colonel Young. Daniel Jackson vs. Jack O’Neill. Samantha Carter vs. Vala Mal Doran. McKay vs. Zelenka. Teal’c vs. Woolsey? FIGHT!

WOOLSEY!!!

Will we see any of this happen?

We can only hope so. There’s a lot of “if’s” involved here. If MGM retains the license, if they give it to a developer or publisher that knows how to handle it and if Stargate Universe won’t ruin Stargate by the time a new game is released. But most of us Stargate fans have been waiting for something really good since Season 7 of SG-1. We can wait a little longer. And ehm, how old are the Real Trilogy and Star Trek TNG by now? Exactly.

Is there anything else any of you guys want to see from a future Stargate game?

[Story via Gateworld, thanks Gemsi!]


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+ Review: Gran Turismo 5 By Admin 23 November 2010 at 8:00 pm and have No Comments

Review: Gran Turismo 5 screenshot

It didn’t even register at first. I put my review copy of Gran Turismo 5 into my PS3 and started it up, watched a lovely cutscene and then began playing. No fanfare. No parade. No banners hanging from the ceiling. Here I was in a slow car and on some standard track, going in a circle, rounding corners at a snail’s pace. It didn’t really register that I was actually playing the finished version of Gran Turismo 5 after all this time.

It really didn’t hit me until a bit later that I was playing five years worth of work from Polyphony Digital. I was playing something that is attempting to be the end-all racing simulator. I was playing the game that PS3 owners have been talking about since the system’s release.

Hundreds of virtual miles and a few sleepless nights later and I still haven’t had my fill of Gran Turismo 5. Though this is something racing fans have been waiting on for so long, slipping back into Gran Turismo was completely natural. It just happened, and it just felt right. Nothing had to be explained. No hand holding was required. I just jumped in like the last five years never even happened. 

 

Only after finally stopping to write a review after countless hours of play did I realize how massive Gran Turismo 5 is. The numbers that Sony and Polyphony Digital have been throwing at us (1,000+ cars, 70 track variations, several modes) don’t even begin to cover how vast the game is. The game’s GT (career) Mode has so many menus and sub menus that it took me a full work day to fully go through them all, and that’s not even counting a separate arcade mode, a track maker, a video collection and much more. It’s every bit of the racing world all in one place, on one disc. The word “comprehensive” doesn’t even feel big enough. 

While GT5’s size may sound daunting, it’s all presented in a way that begs you to explore it. The game’s main mode, the GT Mode, also does a nice job of slowly guiding you through its various parts as you progress. You’ll start out with a small bit of money (credits) to buy an inexpensive car, and you’ll take that to the track in some low level, non-restricted races. Much like in the previous Gran Turismo games, in the A-Spec mode, you’ll race and then take your earnings and purchase newer, faster cars. Or in B-Spec mode, you’ll create and guide an AI racer through events by giving them in-race commands. With these new cars and your increased experience level, you’ll take on more varied events and work your way up the ranks in both A-Spec and B-Spec, from a beginner all the way up to an expert.

The game’s leveling system restricts the kind of cars you can own and the kind of races you can take part in. No worries, though, as your level increases quickly with only a few races, and it works out that the cars that gradually become more affordable as you progress are just the ones you’ll need for the higher level races. Also, as you reach certain level milestones, one or more of the GT mode’s “Special” race types will become available. The first you’ll have access to is kart racing, which is a blast. Later on you’ll race on Top Gear’s test track, learn NASCAR basics, voiced tutorials from Jeff Gordan, and even slide through snow and gravel in rally races. It’s all paced quite nicely, with new options opening up just as your skill level permits. 

Before you can do any of that you have to have a car. Thankfully Gran Turismo 5 doesn’t really hold back on what it offers players in car types. Of course, you’ll unlock more vehicles as you progress, but you’ll be able to browse the virtual showfloors of the manufacturers right off the bat. You’ll find that you’re building up a garage of cars in no time at all with your winnings, and you’ll nab even more as gifts by winning races with top honors. Like before, cars can be tuned and upgraded, or sold off to fund your next purchase. But, unlike before, there’s two different classes of vehicles: standard and premium.

Standard cars are the cars you might have seen in previous Gran Turismo games. They look great on the track, but it turns out that they actually have a lower level of detail than the premium vehicles. Premium cars are new to GT5, and they come with very highly detailed models that support damage modeling. They also have fully modeled interiors, so you’ll get a cockpit view as one of the view options in races. In your garage the two types are separated, though you’ll be able to use qualifying cars from either in races. Again, both types look fantastic, but the premium cars do look a bit better, and I’ve come to love the cockpit view. 

When you’re finally on the track, Gran Turismo 5 feels so familiar that it’s surprising at first. We waited this long for something that feels just like an old game? Fans of the series will be able to pick up a controller and know exactly what to expect when driving. For me there was absolutely no learning curve as far as control and feel is concerned — this game controls exactly like it did in Gran Turismo 4. This isn’t a bad thing, mind you. There was absolutely nothing with with GT4’s control. If you think back, it was the physics engine that needed a few touch-ups.

The new physics engine in GT5 is everything I had hoped it would be. While what buttons and sticks you’re moving with your fingers hasn’t changed, how they feel and respond has changed greatly. Turning and braking feel incredibly natural. You get a real feeling of how slamming on the brakes throws the car’s weight forward. Handling actually feels like car handling, and not some once-removed, through-a-game-controller attempt.  In one rally race I remember braking too late on a snowy track. I slid into a snowbank, turned sharply, and then came back down off the bank. The car seemed to plop back down onto the the road so realistically that it gave me flashbacks of driving in winter. Somehow this game manages to feel both accurate and exciting at the same time. 

Opponent car AI feels like it has greatly improved since the last game. It seems like a lot of care went into realism this time around. I got the sense that I was in races with drivers of different types for the first time in the series. Some seemed aggressive and others careful. All seemed to like to put on the heat in the last leg of the last lap. This made for some tense finishes that felt closer to what you might feel in a race with real opponents. There were many times where I was fully immersed in competition and had to remind myself that I wasn’t actually in a live race.

One of the most noted additions to GT5 is damage modeling. It’s too bad that this feature isn’t really notable in the full scheme of things. Cars can show wear, and premium vehicles can actually show damage from collisions, but it turns out that neither are as dramatic (or realistic) as you’d expect. You’d actually have to go out of your way to impose damage in a race, and then you’d have to follow up and actually check for it afterwards. But, to go this far, you’d likely be getting away from racing. And while damage can affect car performance, those racing to win aren’t likely to receive enough damage to see this effect. The addition of damage modeling doesn’t really seem to serve the game in any way. Instead, it feels like a bulletpoint for the back of the box. 

On the other hand, the new weather, lighting and particle effect additions are welcome and greatly appreciated. Some of Gran Turismo 5’s biggest “wow” moments come from these new visual tweaks.  Watching snow blow onto and over my windshield was so lovely that it was almost distracting. The way a night time fog soaks up headlights looked impossibly realistic. Streetlights shine on a glossy, wet street, and later raindrops streak by as you hit 200 mph. Later, in the desert, dust kicks up in a rally race. High beams catch the dust, with the tops of the surrounding trees barely lit by the setting sun. The work Polyphony Digital put in the small details goes a long way toward making you feel like you’re really driving in these locales. Realism can sometimes be sterile, but these accents on top of already realistic locales and cars makes Gran Turismo 5 one of the most visually pleasing games ever released.

Polyphony Digital added some new racing types to their Special mode, with one of the most surprising being kart racing. Kart racing is a lot of fun in GT5, and serves as a bit of an escape from the standard car racing action. Those expecting something like Mario Kart will be disappointed, as the game’s realism carries over here. There’s actually a bit of a learning curve to the karts; steering and braking are quite a bit different from standard cars. While the controls and view are the same, the feel is completely different. For example, braking into a sharp turn is going to cause you to spin out easily. Once you get the hang the differences in acceleration and braking, the sense of speed is incredible, and kart racing turns out to be very rewarding. 

In an attempt to cover as many types of racing as possible, NASCAR racing was also added to the special modes. Unlike the kart and rally modes, which feel like separate sub-game types, NASCAR is more of a lesson on a racing style. This mode is narrated by famed NASCAR racer Jeff Gordan, who appears in virtual form to show you the ropes. Gordan narrates for a bit, and then you get to practice the basics of NASCAR racing, like drafting and passing. These lessons take place on NASCAR tracks, like the Daytona 500. 

Other special events include the Top Gear test track, where you’ll cruise the famous television show’s track; the AMG Driving Academy, where you’ll tackle the insane Nurburgring course; and the Rally segment, where you’ll plow through gravel, snow and rain with the guidance of a navigator. There’s also a Touring mode that you’ll see the world in. Each of these events provide a nice change of pace from the GT mode’s standard racing, and many of them feel like a game within a game. 

Online racing makes its series debut with GT5. There’s a good bit of community features to be explored within the online mode beyond the up to 16-player races it provides. Creating or joining online rooms is easy, as is jumping into a race. Rooms feature full chat, and you can do this while watching as a spectator. You can feel free to jump into a room’s track at any time to do time trials, and the game will let you know when there’s a race starting. When the race does start, you’ll automatically be whisked away to the starting line from your time trials. While the selection of online opponents was limited on these pre-release days, every match I was in worked beautifully. Polyphony Digital has put together a really polished, attractive online experience, and it comes complete with mail, messaging, and even your own lounge. There’s plenty of room for online to flourish once the game gets in the hands of racing fans. 

Outside the main GT Mode, there’s three other main game functions. Arcade Mode lets you pick a track and a car and go at it without all of the leveling and experience hassles. You can try out the drifting trials or any of the other courses or cars you have yet to acquire in GT Mode. There’s also split-screen two player support in Arcade Mode.

Gran Turismo TV is a sort of portal for video content. There’s clips about cars, tracks and even content from the Top Gear television show. There’s a shopping cart of some sort in the menu, so I assume that paid content will be available at some time in this mode.

Finally, there’s a Course Maker mode that lets you build a track to your liking. It isn’t as complex as you’d imagine from the name, mind you. You start off by picking a base locale from a number of images. From there you’ll decide how many segments your track will have. Menus let you control track options, like how complex these segments will be, or what time of day it will be. It only takes a couple of minutes to generate a new course, which can be saved and used for a test drive at any time. You can then share your track or save it to play in Arcade Mode. 

A slightly less useful photo mode lets you photograph your cars on tracks from replays and save the images to share or even use as PS3 wallpaper. Photo buffs will enjoy the option to use full manual camera settings to control aperture and shutter speed to get the best shot. The Photo Travel mode takes you and your car to real world locales where you’re free to position your car and camera to get the best shot. The night time Kyoto location was particularly lovely, and I got some nice shots, though I didn’t see much of a point in taking pictures of my virtual car. It did make for a nice wallpaper, though. 

Gran Turismo 5 is very customizable. You can opt to install game data (about 8GB, 30 minutes) to cut back on load times. All of the controls can be remapped to your liking as well. I dove into the hundreds of (great!) music tracks to make a custom collection of tunes that I liked to race to, only to finish and find that you can also use playlists from your PS3’s hard disk to listen to your own music while driving.   Everything from the sound balance to the screen size can be tweaked. 

While GT5 worked perfectly fine with the DualShock3 controller, playing with the Logitech Driving Force GT racing wheel is an absolute thrill. Now that I’ve tried it, I don’t think I can go back. It did take a couple of races to get a feel for it, but when I finally got it down, my driving and my course times improved greatly. The level of control you have over your turns is so much greater with the wheel, and that’s not to mention how much better and more realistic acceleration and braking feel.  The force feedback in the wheel brings the realism over the top. Gran Turismo 5 feels like it was made for this wheel, and the game offers full support for it and many of the other racing wheels out there. I can’t recommend the Driving Force GT wheel enough. It really takes GT5 to an even higher level.

With Gran Turismo 5, I found myself doing something I’ve never done with a racing game before: driving simply for the joy of it. Just as with a great car, Gran Turismo 5 feels so great that it begs to be driven. You can’t put it down. I found myself cruising the 8.5 miles of Circuit de la Sarthe this week just to enjoy the drive. I found that when you get in the zone and really get in tune with the controls, this game really does let you tap into the pleasures of driving and racing. I’d like to imagine that Polyphony Digital has spent all this time fine tuning this game for this very feeling.  

Even beyond the 1,000 cars, dozens of track variations, countless modes, gorgeous visuals and mountains of options, Gran Turismo 5 has something more that speaks to the world’s car lovers and racing fans. The level of care taken by the people at Polyphony Digital shines in every aspect of this title, and this makes for a racing game that truly has no parallel. Gran Turismo 5 is a massive love letter to those that love cars. This is their dream videogame. 

Score: 10 - (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.)


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+ The ‘Kinect Titty Tracker’ is a thing By Admin 23 November 2010 at 5:00 pm and have No Comments

The 'Kinect Titty Tracker' is a thing screenshot

It’s a good thing Microsoft isn’t planning on going after anyone that messes with the Kinect as we’re getting some amazing videos and programs from this whole thing. 3D capturing, light sabers, digital puppet shows — even robots are being created with the thing!

Now comes the latest mod called the “Kinect Titty Tracker.” I giggled too. Dan Wilcox created a program that has the Kinect detect for the presence of boobs. Or in Dan’s case, manboobs. Kinect looks for the boobs and once found, the program will draw bras and various other objects onto Dan. Music plays when boobs are detected and hand gestures are used to swap the bra design.

OH BOY! We’re getting ever closer to the Kinect sex games!

Kinect Titty Tracker [Danomatika]

+ Mass Effect 2 player choice statistics are surprising By Admin 23 November 2010 at 4:30 pm and have No Comments

Mass Effect 2 player choice statistics are surprising screenshot

We got a little factsheet card in the mail today titled “Fun Facts About Mass Effect 2″. Surprisingly enough, it states that only 18% of all players chose a female Shepard while 82% played as a male Shepard. It didn’t say whether or not that includes multiple playthroughs.

But even if it does, that’s still a very small percentage of people who got to hear Jennifer Hale’s (best) version of Commander Shepard. I guess a lot of Mass Effect 2 players are male and don’t want to play as a woman. Or perhaps they never even bothered to do a second playthrough as a completely different character. How many of you chose a female redhead Renegade Shepard on their second run?

83% of players created their own face for Shepard. A whopping 65% of Mass Effect 2 players chose the Soldier class for our hero with the many favorite stores on the Citadel. I made some minor edits in the full list for those of you who are still waiting for the PS3 release.

  • 83% of players created their own face for Shepard
  • 82% play as male Shepard, 18% as female Shepard
  • The Soldier class is far and away the most popular class at 65%
  • <Archangel> was among the most popular squad members selected for missions
  • 10% of players never let <The Krogan> out of <his/her thing>
  • Only 50% of players have fully upgraded the <Ship> by the end of the game
  • 14% of squad members die in the end-game, on average
  • 36% of players chose the <Renegade choice> in the end-game

Mass Effect producer Casey Hudson spoke with IGN in September and mentiond that most of the data is gathered from “events” (player choices and actions). Here is a list of statistics that were released back then.

Mass Effect 2 stats in September

While some of this data will be used to change things like the difficulty — which might lead to slight changes for the upcoming PS3 release — other data may impact core design choices for Mass Effect 3. Here’s an idea: don’t make the skip conversation button the same button as the one you use to select the next conversation option. And if PS3 players get a slightly easier Horizon end-battle on Insanity, that probably wouldn’t be a bad thing either.

Anyone planning to finish Mass Effect 3 30 times just to be “that guy”?


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+ Mushihimesama BUG PANIC out for iPhone By Admin 23 November 2010 at 3:20 pm and have No Comments

Mushihimesama BUG PANIC out for iPhone screenshot

[Update: So the game has been out since the 18th. A LITE version of the game is coming out this Thursday. My mistake!]

Cave is releasing Mushihimesama BUG PANIC this Thursday for the iPhone and iPad. The game stars Princess Reco from the bullet-hell shooter Mushihimesama in her first action game where you’ll be bombing bugs, bugs and more bugs.

As Reco is from a bullet-hell shooter, BUG PANIC does feature some bullet-hellish type combat. Don’t know how I feel about that boss fight seen in the trailer, but overall the game looks fun and cute. You can grab the game on Thursday for $4.99.


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