Posts Tagged ‘ evolution-soccer

Get ready for Prototype 2, download Prototype on PSN, XBL 13 December 2010 at 4:40 am by Admin

Get ready for Prototype 2, download Prototype on PSN, XBL screenshot

Activision has today announced Prototype 2, even though the game was the revealed Saturday night. Quick off the mark, those guys! Still, the evil publisher at least had a bit of real news as well — the first Prototype is now available for download on Xbox Live, with a PlayStation Network release coming December 14. 

Reactions to the first Prototype have always been mixed. I personally thought it was great, while others were quite unimpressed. It seems to be one of those “love it or hate it” games, which is odd since it’s blatantly better than the critically acclaimed inFAMOUS

Still, the game sold over two million copies, becoming a surprise success for a new IP that didn’t have a massive marketing push. That’s great news whatever way you slice it, and the reason we’ve gotten a sequel. 

 

+ Mortal Kombat pre-orders, special edition announced By Admin 13 December 2010 at 4:00 am and have No Comments

Mortal Kombat pre-orders, special edition announced screenshot

Cool news for PlayStation 3 owners, this weekend Warner Bros. revealed that God of War’s Kratos would appear as a fighter on Sony’s console when Mortal Kombat ships next year. But everyone will be able to partake in the these goodies — special editions and pre-order items.

The “Kollector’s Edition” of the title will ship with Sub-Zero and Scorpion figures, a collectible art book, and downloadable content that will add “Klassic” costume skins and avatar costumes. The “Tournament Edition” edition is for the hardcore MK combatants, and ships with a portable fight stick, along with the aforementioned downloadable content. Only 20,000 copies of this “Tournament” edition will be available.

On to the pre-orders… GameStop will be offering the classic Scorpion skin, along with the fighter’s original fatality. Sub-Zero gets the same treatment if you pre-order from Best Buy, and Reptile gets the skin/fatality love if you pre-purchase from Amazon. Tough choices. Hell, just pre-order them all.

Mortal Kombat is scheduled to ship April 2011.

+ Infinity Blade becomes fastest grossing App of all time By Admin 13 December 2010 at 3:20 am and have No Comments

Infinity Blade becomes fastest grossing App of all time screenshot

Who knew that mobile gamers could be graphics whores? Epic’s ambitious iOS debut, Infinity Blade, has become the fastest grossing App of all time, helped in no small part thanks to its hype, critical acclaim and strikingly impressive visuals. 

That and a not-too-shabby price of $5.99 have all combined to make Infinity Blade a huge success, with 271,424 downloads in just four days. That equates to about $1.6 million, which beats the last record set by Cut the Rope — $1 million in ten days. 

It remains to be seen if Infinity Blade has the staying power of Cut the Rope, which has since tripled that figure and is significantly cheaper. Nevertheless, it’s a great success for Epic and a demonstration of how a major developer can succeed on iTunes (spoiler: Don’t assume you can charge iTunes users $10 for your games just because you’re a big company). 

Yet more evidence that mobile gaming is now an important part of our industry. Embrace it!

Infinity Blade Is The Fastest Grossing App Ever [AppModo]

+ Final Fantasy IV, FFIV: The After coming to PSP By Admin 13 December 2010 at 2:40 am and have No Comments

Final Fantasy IV, FFIV: The After coming to PSP screenshot

Square Enix has revealed that it’s working on yet another Final Fantasy port, because we definitely need more of those. Final Fantasy IV: The Complete Collection gathers not only Final Fantasy IV, but its mobile sequel, The After. 

Thankfully, it won’t just be a pair of straight ports. The Complete Collection will boast new visuals and, more crucially, an all-new scenario which ties the two games together. It’s set for a Spring 2011 launch in Japan, with no international details at this time. 

I just remembered what a bitch Zeromus is. 

Final Fantasy IV Compilation Set for PSP [andriasang]

+ Forza Motorsport 4: Kinect support, Top Gear tie-ins By Admin 13 December 2010 at 2:20 am and have No Comments

Forza Motorsport 4: Kinect support, Top Gear tie-ins  screenshot

We found out that Forza Motorsport 4 is coming during the VGAs on Saturday. Now Turn 10 sends along a few details of the upcoming Xbox 360 racer. Oh, and some temporary boxart (see above).

If you haven’t heard yet, Kinect support has been confirmed for the title. Of course, you can still use your controllers or steering wheels, but now Microsoft’s motion sensor has been added to the mix. Maybe now we’ll get to see the working ‘air driving’ we saw in the early Natal demo clips. Don’t hold your breath, though.

Also confirmed is content from the Top Gear brand. You can even see an announcement for Forza 4 by Top Gear guys on the Forza webpage. Between this and Gran Turismo, Top Gear really gets around! 

We are being told that Forza Motorsport 4 is going to be the “most expansive and vividly realistic automotive experience across any console.” That’s a massive promise. I know they can do it, though. Fall 2011 seems so far away now!

+ Night of the Sacrifice gets new screens, details By Admin 13 December 2010 at 2:00 am and have No Comments

Night of the Sacrifice gets new screens, details screenshot

Marvelous’ spooky Balance Board game, Night of the Sacrifice, just got some freaky new screens and details. I’m terrified already!

In case you did not yet know, Night of the Sacrifice is set in Tsukuyomi Ravine, where people used to make sacrifices to the Gods. Of course, a group of five idiot college kids show up to party, and decide to set up shop in a spooky mansion. 

The kids hear a young girl calling for help, which kicks off a curse which ends in their deaths. Unsurprisingly, you’ll use the Wii remote as a flashlight in order to explore the scary house of death, and the game will be split into episodes shared out between four playable characters.

The game looks promising, but I’m not entirely sure I want to buy a whole balance board for this. Nor am I sure that those who already own the peripheral are the kind of “gamers” who want things like Night of the Sacrifice. I could be wrong, but I’m wondering if Marvelous isn’t misjudging the appeal here.

Night of the Sacrifice screens and details [andriasang]


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+ Review: Blood Stone By Admin 13 December 2010 at 1:00 am and have No Comments

Review: Blood Stone screenshot

GoldenEye 007 for the Wii wasn’t the only Bond game to come out this holiday season. No, the Xbox 360 and PlayStation 3 also got their dose of Bond in the form of an original Bond adventure called Blood Stone. Since the day these two games were announced it was easy to find people excited for both. We know that GoldenEye turned out great, but not everyone has a Wii, and Blood Stone is a different take on the franchise anyway.

Does Blood Stone enter into the ranks of other quality Bond games like the aforementioned GoldenEye, or does it fall short of the high standards its protagonist conjures up? I finally got the time to charge through the game and can easily tell you that the only reason you would ever choose this game over GoldenEye is if you didn’t own a Wii.

So if you’re one of the five people in America in that boat, please read on to see if Blood Stone is for you.

Blood Stone (Xbox 360 [Reviewed], PlayStation 3)
Developer: Bizarre Creations
Publisher: Activision
Released: November 2, 2010
MSRP: $59.99

Blood Stone is not a bad game. It just isn’t a very original one. Everything it tries to do is done better somewhere else. Because of its liberal borrowing from other games, and a penchant to go too far over the top (we’re talking some Roger Moore era ridiculousness that doesn’t jive at all with Daniel Craig’s Bond), the game commits an even worse affront than not being original and that is not feeling very Bond-ian. The fun of playing as James Bond comes from playing as James Bond. When a Bond game makes you feel like you’re nothing more than a Bond knock-off, then it absolutely fails as a Bond game. In my mind, this is an unforgivable flaw, and I’m sorry to report that Blood Stone feels far more like a knock-off than the genuine article.

This issue is most apparent in the game’s plot, which so obviously mimics what a Bond game (book, movie, etc.) should have in it that it ends up feeling more like a bunch of Bond movies stuck together than an original storyline. Bond (after an action packed opening level) is thrust into a suspected bio-weapons ring that he must shut down. With the help of undercover MI6 agent Nicole Hunter he infiltrates the bad guys’ plot and then takes them down. There’s actually a bit of a twist at the end that desperately tries to make the story more than it actually is, but the whole thing is already so convoluted  that your ability to care is short lived. Sadly, it appears that the plot line was set up to flow over a series of games, so we may be seeing more of this ho-hum story.

Caring about what is going on in a Bond vehicle isn’t always that important, though. The action, fights and set pieces are what really stand out. And Blood Stone does have a few very cool sections. The game is divided up into driving and shooting levels. The shooting levels use a cover system, which works well enough and can lead to some great take downs. Melees are actually very cool and trigger some of the cold-hearted kills that Craig’s Bond has practically trademarked. Every time you pull off a physical take down you get a “focus shot” that allows you to kill an enemy in a single shot while time slows down. You can chain up to three of these together, which allows for some solid strategic gameplay even if it is fundamentally useless on the whole. I found myself using it once in a blue moon on a normal difficulty setting, and only slightly more often on difficult.

In fact, “useless” sums up a lot of the fighting in Blood Stone. By the end of the third level, you’ve pretty much experienced every gun, and the challenges and layouts of levels start to repeat themselves. The enemies act almost the exact same way from level to level, and it’s nearly impossible to detect any real increase in difficulty as the game progresses. Bond runs from shootout to shootout without much drama or action in between. That’s not to say that the game is devoid of some fantastic Bond moments (running away from a giant drill in one early level is especially well done), but it lacks that certain something necessary to feel legitimately Bond. One of the best things EA did in their Bond games was insert tiny little Bond moments that gave the game a little character. Those moments are generally missing from Blood Stone. Instead, you get massive battles on giant gun ships that feel like they should be in Gears of War. Sadly, even if this wasn’t a Bond game and I wasn’t complaining about the lack of Bondness, Blood Stone still wouldn’t be that great of a cover shooter, especially because of the aforementioned repetitive levels and AI.

I’ve saved the worst for last, however. In an attempt to mimic Arkham Asylum’s  “bat-sense” mechanic, the game uses Bond’s smart phone — for everything. Whenever you want to get a look at where to go or how the bad guys are organized, you flip out your smart phone and the screen turns green and little icons pop up along with x-ray views of all the enemies. It’s supposed to help you plan your attacks, but thanks to the mediocre AI, it’s just annoying. And, like I said, they use the phone for everything. Locked door? Bust out your phone. Need a picture? Take your phone out. Crack a code? You guessed it. In an attempt to make Bond less gadget-y, they simply made him rely on one stupid gadget. Worst of all, Bond actually flips it out whenever he’s using it. This means if you’re using it in the middle of a gun fight you look like an idiot running through a battlefield staring at your cell phone. That might be a petty complaint if the mechanic was interesting at all, but since this “phone gameplay” mechanic has come to symbolize what I dislike the most about Blood Stone, having it crammed down my throat in such an overt way feels even worse than it should.

Bizarre Creations, the now defunct developer behind Blood Stone, is most known for their racing games and it clearly shows in Blood Stone. The racing levels stand out above the shooter sections of the game, not just because they’re designed better but because they actually feel like giant action set pieces that Bond might find himself in. Unfortunately, the quality of the driving levels range quite drastically from infinitely boring to incredibly clever. And while the “courses’” designs work sometimes, at other moments, they can be insanely frustrating. The better driving levels feel like something out of Split/Second, with explosions going off everywhere or, to be more specific, a giant dump truck bowling through Bangkok streets as Bond desperately chases it in a tow truck. However, it often seems that too much is going on, and the “courses” aren’t designed well enough to keep you from dying cheaply or falling into hard to see blind spots over and over. To add insult to injury, the final stage is a driving level so mundane that it feels like Bizarre Creations tacked it on simply because the game was too short (and it still is too short, even with this level).

It’s also of note that Daniel Craig just looks plain terrible when rendered in this game. Any of the depth and hard edge to his face that I think make him a good Bond are gone. He actually looks a lot like a monkey. The other character renders aren’t too great either, with Dame Judi Dench looking especially frumpy in her digital self. Graphics are obviously not everything, but damn, they sure would have helped in this case. That’s compounded by the fact that the game’s voice acting is far below par. Craig clearly put a bit more effort into this than he did his GoldenEye performance (which was horrendous) but everything is still flat and careless. Combining a flat face with a flat performance leaves you out in the cold when it comes to story and caring about the game.

Surprisingly, the multi-player (which I assumed would just be tacked on because Bond games need multi-player) is pretty fun. This is mostly because it strips off all of the things that aren’t fun in the single-player campaign and delivers a solid cover shooter with some decently designed levels. There’s nothing too fancy about it, and it has all the standard accoutrement, like weapon load outs and a point system that lets you buy better things. Thanks to the lack of bad AI and the removal of the phone, it’s fun to play with some friends. There a few cool modes, like a “last man standing” one that gives the game a bit more spice. My only complaint is that, once again, there isn’t much Bond in it. There is some fun to be had, but unlike GoldenEye’s multiplayer it’s fun you can have with plenty of other games out there. Sadly, there is no split-screen, which is more of a norm nowadays. I had hoped, though, that because it was Bond they’d include it.

You may be thinking that I’m coming down hard on the game simply for not being Bond enough, and that’s entirely possible. However, I’d like to stress that even without my problems with the Bond-ness of it all, this is a relentlessly mediocre outing that simply aims to copy instead of improve at every turn.

It is strange that Eurocom could nail it so well with GoldenEye, and yet at the exact same time, Bizarre Creations misses the mark in so many ways. If you’re a Bond fan, you’ll be routinely disappointed by Blood Stone, but you’ll probably play it anyway. If you’re not one, then I can’t really stress enough that there are better games out there that don’t crush my hopes and dreams.

Score: 5 — Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit “meh,” really.)


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+ Guillermo del Toro’s inSANE is planned as a trilogy By Admin 13 December 2010 at 12:00 am and have No Comments

Guillermo del Toro's inSANE is planned as a trilogy screenshot

Did you catch the teaser for inSANE, the new project from THQ and filmmaker Guillermo del Toro? It aired during the Spike Video Game Awards this weekend and didn’t tell us a whole lot that we didn’t already know. The partnership between THQ and del Toro hasn’t exactly been kept a secret or anything so, apart from some tentacles to demonstrate that the game has creepy intentions, the reveal failed to reveal much of anything.

A press release issued by THQ this morning sheds some additional light, notably that inSANE is planned to consist of three games. In addition to the games, del Toro and THQ will also be collaborating on “potential transmedia projects surrounding the inSANE games.” So you can probably expect there to be some sort of tie-in, straight-to-dvd movie or something I’m sure.

I like del Toro. He’s one of the more creative and daring filmmakers in his industry and I would like to believe that he is an artist who can work as effectively in the medium of videogames. But until we see more, something which could literally take years, my enthusiasm is tepid at best.

+ Imca has a big gun in this Valkyria Chronicles 3 trailer By Admin 12 December 2010 at 11:00 pm and have No Comments

Imca has a big gun in this Valkyria Chronicles 3 trailer screenshot

It’s called the Vár, and it’s a customized combination of anti-materiel machine gun and fencer sword. It can be used only by its maker, Imca, a Darcsen squaddie now known as “No. 01″. Yeah, when you see someone with a weapon that big, you kinda have to assign her the number one. Not that that’s a problem, once you see her use it. Imca keeps the weapon no matter what class you change her into, and her “Open Fire” special ability allows her to target all enemies on the screen. If you’re overly concerned about “realism”, I’d like to point out that nearly every “white person” in the Valkyria Chronicles world is descended from a bunch of vikings whose WMDs took the form of silver women that are also on fire.

Check out the trailer below, as well as some of the fun retailer-specific extras that will accompany the Japanese launch in the gallery. We probably won’t get them, as they’re mostly telephone cards with illustrations by character designer Raita Honjou. If you’re overly concerned about the proliferation of boobs, you should see some of Honjou’s less, er, work-safe, pre-Sega work. Mmmm.

Valkyria Chronicles 3: Imca in the spotlight [Andriasang]

+ Last call: Win a Blue DSi XL and Golden Sun: Dark Dawn! By Admin 12 December 2010 at 9:00 pm and have No Comments

Last call: Win a Blue DSi XL and Golden Sun: Dark Dawn! screenshot

Golden Sun: Dark Dawn is now out for the Nintendo DS and we’re celebrating the release here at Destructoid thanks to Nintendo! We have TEN Golden Sun: Dark Dawn starter kits to give out which includes the new game, a Midnight Blue Nintendo DSi XL and a DSi XL case. Each kit is valued at $350!

To enter this giveaway, you’re going to need to correctly answer the five Golden Sun trivia questions below. Do NOT submit your answers in the comments below! E-mail us ([email protected]) with the subject line “Golden Sun: Dark Dawn contest” and with the answers that you think are correct.

Limit one entry per person and contest is open to US residents only. You have until December 13 at 11:59PM CST to enter, after which we’ll be randomly selecting ten people that correctly answer the questions to give the prizes to.

1. What town are Isaac and Garet from?

2. Who helps Isaac and Garet escape Mount Aleph?

3. What type of adept is Ivan?

4. What is the staff Felix has at the beginning of The Lost Age?

5. Who is suspected of being a pirate in The Lost Age?