Posts Tagged ‘ decade

PSN gets its first premium avatars … seriously 24 December 2009 at 4:00 am by Admin

PSN gets its first premium avatars ... seriously screenshot

If you end up with too much Christmas money and you’ve drunk so much wine that your brain has literally disintegrated, then you might be in a prime position for Sony’s latest ill-advised venture — premium avatars. Yeah, those little pictures that are next to your PSN name that nobody cares about? Sony wants to charge for those f*ckers. 

LittleBigPlanet is the first game to try and suck a little extra cash from you. They’re on the European PlayStation Store for 20p a picture, and the US equivalent will cost about 49 cents. Of course, any amount of money for a glorified Jpeg is silly, but try telling that to the hundreds of people who will actually buy it. 

Anyway, this is a thing that’s happening. How wonderful.

PSN gets first premium avatars [CVG]

+ An Uncharted 2 Christmas: Double cash during this weekend By Admin 23 December 2009 at 9:00 pm and have No Comments

An Uncharted 2 Christmas: Double cash during this weekend screenshot

With gaming-related news really starting to wind down at this point, this is your opportunity to stop talking about games for a minute and start, well, actually playing them.

This also happens to be one of the best times for marathon play sessions since there’s no bothersome work or school for most of us. For me personally, this means getting online and shooting some people in the face. What better way to spread the holiday cheer?

Uncharted 2: Among Thieves is handing out double cash for multiplayer starting on Thursday at 10:00 AM PST and continuing through Sunday at 11:00 AM PST. Double cash for all kills and medals? Sounds like a plan.

Developer Naughty Dog even whipped up a nice Santa hat for Nathan Drake (and his clone).

Deck the Halls with Uncharted 2 Double Cash [PlayStation.Blog]

+ Blood and anger: No More Heroes 2’s official website By Admin 23 December 2009 at 8:00 pm and have No Comments

Blood and anger: No More Heroes 2's official website screenshot

No More Heroes 2: Desperate Struggle is just a little more than a month away from launch, and it seems that Ubisoft is going to do their best to keep the game on our minds. They just launched an official website for the game, and it’s a pretty fun place to be. It’s got a style that reminds me of playing a broken NES game, except with a lot more swearing.

As for new info, there isn’t much there yet. So far, the “characters” section of the site only features Travis, Sylvia, Shinobu, and Henry, but there seem to be quite a few blank spots in between. There are a few new screenshots though, one of which features the first appearance of Vlad, a ghostly astronaut (or is it cosmonaut?) who may or may not be one of the games proposed 51 bosses. Vlad gets some artwork too,  as does the baby-faced muscle man thing that Travis fights for a few seconds in a previous trailer.

As for other stuff, the site also has a bunch of semi-old trailers, a community message board, and a brief “about” section that lets us know the game has “Giant robots! Coconuts! Chicks with short skirts and bad attitudes! F*ck yeah.

Only 34 days to go until I own this game. Where’s Jeff Goldblum with my Wait Mate when I need him?

Check out the new screenshots, art and character descriptions in our gallery section.

 


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+ The Daily Hotness: Panties on the battlefield By Admin 23 December 2009 at 5:30 pm and have No Comments

Dale brought us the first ten-minutes of Final Fantasy XIII today. I’ve never been much of a Final Fantasy fan, but the game looks fantastic and I love how cinematic the battle system is. What are your thoughts on the game?

The Journalism Show debuted today, Brad talked to Star Trek Online’s Andy Velasquez, Nick sucks at videogames, Jim reviewed Fighting Fantasy, Rabbids love Christmas and more happened on 12/23/09.

Destructoid Originals:
Croteam: PC development easier, PC launching a nightmare
Star Trek Online users key to content plans
The Journalism Show: Episode 01
Ten Minute Taste: Resonance of Fate
Five Minute Taste: 0 Day Attack on Earth
The Memory Card .79: Inside the worm
Ten Minute Taste: Final Fantasy XIII
Interview: Star Trek Online’s producer Andy Velasquez

Community:

Love/Hate: Daddy issues
Community blogs of 12/23/09
Forum of the day: The Freeware Resource Thread

Reviews:
Fighting Fantasy: The Warlock of Firetop Mountain

News:
Brutal Legend will save you from a crappy Christmas
Robomodo shows you how to actually play Tony Hawk Ride
LEGO Indiana Jones 2 demo hits Xbox LIVE Marketplace
Capcom moves key titles out of early 2010
Modern Warfare 2 gets 360 patch, cures AIDS
Aliens vs. Predator: Hunter Edition confirmed for NA
Wii dominating Amazon.com’s ‘bestselling’ this holiday
New Halo Legends and Red vs. Blue episodes coming
Dragon Age comic series kicking off this March
Left 4 Dead 2 authoring tools are out today!
Walmart and Toys ‘R Us after-Christmas sales on games
What’s this about a Pac-Man: Battle Royale?
Holy Invasion of Privacy, Badman! 2 demo hits today
Knock, knock: Monster Hunter Tri teaser site goes live
Supreme Commander 2 box art reminds me of Transformers

Offbeat:

Is this some amazing Assassin’s Creed concept art?
Happy Holidays from Brink, with 100% more tapir charity
Rabbids send holiday greetings, predictability ensues
Today is the 15th anniversary of the Street Fighter movie
That was fast: Remix of the Mega Man 10 theme

Media:
Like puzzles? Spaceships? Bob Came in Pieces is only $10
This happened: Unreal Engine 3 running on iPhone 3GS
Cloak and snipe: Mass Effect 2’s Infiltrator unveiled
Mad Moxxie looks as sexy as her DLC
Suck down these new Dead Space 2 screens
Starscream confirmed for Transformers: War for Cybertron

+ Knock, knock: Monster Hunter Tri teaser site goes live By Admin 23 December 2009 at 4:30 pm and have No Comments

Knock, knock: Monster Hunter Tri teaser site goes live screenshot

Capcom has launched its teaser site for Monster Hunter Tri, and that’s exactly what it is… a tease.

The site’s splash page features a big, wooden door that you can “knock” on by hovering over the big, brass door knocker. Once you knock, you’re told to “piss off” (in so many words). You can do this as many times as you’d like, but you won’t get anywhere — the door won’t open.

I spent a good 10 minutes knocking, getting a different “piss off” response each time. Yeah, today’s been a pretty slow day at the office. You can, however, check out some screenshots, video, and monster info.

More will presumably be coming soon, as Monster Hunter Tri for the Wii nears its Spring 2010 release. Oh, and if you do get into the doors, let us know. 

+ Holy Invasion of Privacy, Badman! 2 demo hits today By Admin 23 December 2009 at 3:00 pm and have No Comments

Holy Invasion of Privacy, Badman! 2 demo hits today screenshot

Good news, fellow dungeon keepers! A demo for Holy Invasion of Privacy, Badman! 2: Time to Tighten up Security has been released today on PlayStation Network for PSP.

Furthermore, NIS America has clarified how the pricing of the different versions will work. When Badman! 2 hits PSN in March, it’ll be going for $19.99; the original game is $9.99. As such, the UMD for the sequel, which also contains the prior installment, will be $29.99 at retail. Math!

The best part about this bundle? You have to enter an actual code to access the first game. No developers seem to do that any more. Head on over to the official Web site and click the “Bonus Item!” graphic to read more about this.

Are any of you evil-doers planning on giving this demo a download? I really do urge you all to try this game out. Together, we can rid the world of heroes.

+ Interview: Star Trek Online’s producer Andy Velasquez By Admin 23 December 2009 at 1:30 pm and have No Comments

Interview: Star Trek Online's producer Andy Velasquez screenshot

MMO Star Trek Online has been on my mind. I like its ideas, its concepts, some of its elements and the fiction its supposed to be pregnant with. Plus, I enjoyed my stint in Cryptic Studios other MMO, the colorful Champions Online.

I recently had an opportunity to talk to Andy Velasquez, an associate producer on STO about his game via e-mail. Instead of lingering on mechanics, I decided to hit him with questions about the downloadable content, lessons learned from Champions, as well as STO’s future and possible console releases.

I liked his answers, and if you’re into STO, you probably will as well. Give the full interview a read below the fold.

How did Champions Online influence Star Trek Online? What lessons did you learn from Champions that you’re now applying to STO?

“Whenever you launch an MMO you can learn from what it did well and what it didn’t do well. We learned about day one patching, beta process, retail keys, web design and flow… Lots and lots and lots of things.

“We have, thankfully, taken those lessons from Champions Online and applied them to STO.  We looked at what aspects the fans really liked and what they didn’t like.  We looked at what worked and didn’t work. We made lists. We checked them twice. Naughty. Nice. Etc. Even though we have a different team working on STO then we did with Champions, it’s still the same building and the same company. It’d be impossible not to learn our lessons and apply solutions to STO.”

On that note, do you think STO complements Champions?

“Complements? Sure. Certainly, I don’t think it’s one or the other. There’s definitely room for both. STO and Champions Online really are different types of games.  They may have similar characteristics (qualities inherent with most MMOs) but they offer different play experiences, art, design, universes, the works. 

“Even though, yes, Cryptic has developed both games, you will find STO to be quite different. Probably not so dramatically different as Street Fighter vs. Madden, but certainly each game stands on its own.”

How big of an impact do the Star Trek faithful have on the MMO? Do you feel added pressure? Furthermore, do you see yourselves using their feedback and ideas? After all, these guys have been creating their own bits and pieces of Star Trek fiction for years.

“There is definitely added pressure. Star Trek is a very big, very important IP that must be treated with respect. We love it and would never hurt it. Plus, fans love it and would hurt us if we did. More than pressure, there is excitement.

“Doing a Star Trek game … There’s just so much history can take from and add to our title. There are so many fond memories we can finally make real. It’s a genuine pleasure. The really exciting thing about doing Star Trek as an MMO is that after launch we can keep adding more. So, we’ll be able to add new content and new playable races and get in the quality feedback from fans about what they would like to see in the game.”

I’ve heard rumblings of additional races and themed content, but can we expect something more out of the downloadable front? Star Trek is a limitless bit of fiction, where people can time travel or jump into alternate realities. Do you think this kind of stuff opens the door to truly unique content? If so, what should we expect?

“We’re definitely going to be adding content across the board. Nothing we can really delve into, though.”

Where does Star Trek Online fit within the MMO genre? Do you think it will reach World of Warcraft’s popular status? Will it keep trucking like Everquest or Asheron’s Call have managed, etc., etc?

“We would obviously be ecstatic if STO came anywhere near World of Warcraft’s popularity and success, but that’s not a requirement for us. We’re not trying to directly compete with any of those titles, really.

“Certainly, I would say that we’ve done something unique in the MMO genre and that Star Trek fans and gamers alike will both love the game when they get the final in their hands. But really, as a developer, you do the best you can for years on end and then roll the dice and hope for the best.”

When you think about Star Trek Online one year post-release, what do you see? Three years? A decade?

Right now, honestly, we’re focused on launch and what follows. Making a long-term plan is great, but so much of what we do will be determined by our fans and users that much of the plan won’t be applicable. So, we’re obligated to take a wait-and-see approach if only so that we can better appease our player base. Why bother planning out 10 or even 1 year’s worth of work if the first thing out of everyone’s mouth is going to be, ‘Don’t do that?’”

Will STO see a console release? Is it still planned? What about Champions Online?

“We’ve always planned on releasing our games on consoles. Unfortunately, we don’t have any announcements to make quite yet.”

We would like to thank Andy Velasquez again for his time.


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+ Left 4 Dead 2 authoring tools are out today! By Admin 23 December 2009 at 1:08 pm and have No Comments

Left 4 Dead 2 authoring tools are out today! screenshot

Let the real fun of Left 4 Dead 2 commence … on the PC, anyway. Valve has announced today that Left 4 Dead 2’s authoring tools are going to be made available on Steam. Whether you’re a designer who wants to show off how creative he can be with zombies or a mere player looking for some fresh campaigns, the authoring tools add-on needs to be downloaded post-haste!

If you’re new to this sort of thing, just mosey on over to the Tools tab of your Steam window and look for the Left 4 Dead 2 – Authoring Tools file. Then you can start tinkering around with your own campaigns or checking out the chicanery that other designers come up. Simple as that!

As well as customizing the AI Director and altering the game’s behavior, designers will also be able to create their own Scavenge Mode levels as well. Sounds like there’s going to be more than enough to play with, and all for the wonderful price of f*ck-all!

Why did I ever think PC gaming was a bad idea? I should be slapped sometimes. 

All I want for Christmas is an SDK [Left 4 Dead blog]

+ Dragon Age comic series kicking off this March By Admin 23 December 2009 at 11:30 am and have No Comments

Dragon Age comic series kicking off this March screenshot

David Gaider (The Stolen Throne, The Calling) isn’t slated to support the Dragon Age: Origins fiction alone. He’ll have some help courtesy of comic book publisher IDW Publishing, the EA Comics label, and author Orson Scott Card (Ender’s Game).

Big Download reports that IDW’s known Dragon Age comic series is set to kick off and ship to stores this March. Card will be working with fellow author Aaron Johnston, while Mark Robinson (Skrull Kill Krew) will be doing the illustration.

It’s unfortunate EA Comics chose Card to help pen this upcoming series. I probably would have tried to get my hands on it otherwise. Oh well, there’s always this to keep me busy.

First Dragon Age Comic Issue Coming in March
[Big Download] [image]

+ Ten Minute Taste: Resonance of Fate By Admin 23 December 2009 at 11:00 am and have No Comments

Ten Minute Taste: Resonance of Fate screenshot

Never has hitting X repeatedly looked so cool. That’s most of what you do in the new Japanese demo of End of Eternity, or Resonance of Fate here in North America. Sega’s gun-happy RPG demo doesn’t show me any of the loveliness that I saw at Tokyo Game Show last year. It’s all battles here, though that’s not necessarily a bad thing.

Jump, flip, shoot, lather, rinse, repeat. X, X, X.  Make sure to hit R2 and L2 to change weapons, so you can blow sh*t up with Reanbell’s grenades. Hit Square to set a course for an invincible attack. You’ll run, hit square again to jump, and hit X to your heart’s content, even in mid-air. The visual effect is really cool.

It doesn’t sound that deep, but strategy definitely comes into play when you start playing with crossing paths, using Resonance Attacks and the like. Also, you’ll need to actually take cover and not run out in the open, like you’ll see me doing in the video.

For those not impressed by this demo, I ask that you do not write this off yet. It’s just a bad demo. It gives you almost nothing to go on or look forward to.