Posts Tagged ‘ dead

Sony drops PSPgo price to $199 25 October 2010 at 5:15 am by Admin

Sony-drops-pspgo-price-to-199-header

Sony has announced today that they are dropping the price of the PSPgo handheld in the United States and Japan. Just in time for the holiday season, you'll be able to pick up the digital download-supported device for $199 (or 16,800 yen).

With Sony's track record of releasing new iterations of the PSP, coupled with the lackluster support that they've shown the PSPgo after its launch, this is still too much for me to pay. It's a cool piece of kit but I still see no reason whatsoever for its existence alongside the standard PSP system.

Knocking fifty bucks off the asking price isn't enough for me. Does it sway you?

Sony cuts PSPgo handheld prices in U.S., Japan [Yahoo News]

+ Games of the Week for 10/25/2010: Parisienne Lynch edition By Admin 25 October 2010 at 2:30 am and have No Comments

http://www.youtube.com/watch?v=vor65mNB8Uk

David Lynch can't even do an advertisement that makes sense. It's no wonder I can barely finish any of his films.

We at Destructoid played videogames over the course of the last week. We will tell you about the games that we played below. And then, perhaps you will share with all of us in kind. It's the great circle of life played out right before your eyes.

Aziz: Getting into Enslaved. Lovely lovely game. Played Your Shape: Fitness Evolved for two days straight and still feeling the burn. Then a ton of other Kinect games a couple of days later. Really enjoyed Kinectimals and some of the Kinect Adventures games are actually fun. Overall, I understand the appeal of Kinect now and like it. Checked out Conduit 2 too and that game is looking to make up for some of the short comings of the original.

Concelmo: I played mostly Professor Layton and the Unwound Future and Super Meat Boy.

Both games are amazing. One may just be my favorite game of the year (next to Super Mario Galaxy 2). Which one could it be? THE SUSPENSE MUST BE KILLING YOU!

Holmes: I think it's Super Meat Boy, but it could easily be Layton as well. Both are basically the best things to happen to their respective genres in the years, maybe all years.

As for me,I got to play the Conduit 2, writing a preview for that as we speak. Also played Ninja Gaiden II on the NES, an arcade game called Bubble 2000, Bit.Trip BEAT, Bit.Trip CORE, World of Goo,  Ivy the Kiwi? Mini, Pokemon White, Dead Rising: Chop Till You Drop, Rhythm Tengoku, and a little bit of Enslaved.

 
Bennett, C.: Absolutely OBSESSED with Costume Quest. Haven't played anything else since it came out.
 
Sterling: Fallout: New Vegas is the biggie. Post-review I am still unable to keep away from it, even with the famous bugs, which have done little to dampen my love of the game. Also beat Fable III, and I can't talk about that because we have a review coming. Then there was Time Crisis: Razing Storm, which is stupid, but not in an altogether bad way.

Chester: Lots and lots of stuff, as I had to evaluate a bunch of games for the Spike Video Game Awards. Also, rocking a bunch of games for review and preview. Since I can't talk about a lot of it, here's just the list of games I've played over the past week: Dead Nation, Splatterhouse, LittleBigPlanet 2, Need for Speed: Hot Pursuit, God of War: Ghost of Sparta, Costume Quest, Assassin's Creed: Brotherhood, The Shoot, WWE Smackdown vs Raw 2011, The Sims 3 on console, Rock of the Dead, Fable III… I must be forgetting something. And in the coming week, it looks like I'll have somewhere in the range of 17 games to play with a certain camera that tracks human skeletons or something.

Oh, and Rock Band 3, which I continue to play well after the time I spent with it for review. Of course.

North: Ys: Oath in Felghana on PSP is a beautifully made game. So is Knights in the Nightmare. I love my PSP this week.

Devore: An ungodly amount of Super Meat Boy and some Fallout: New Vegas. Also, this stellar (free) game Conrad turned me on to called Super Crate Box.

Razak: For the first time in I don't know how many years I didn't play a single video game during the week. DAMN YOU, FLIXIST!

Leray: A lot of Super Meat Boy. On any other website, this might be considered oversharing, but my thumb really hurts.

Bennett, H.: Since I am apparently not as cool as the rest of the UK games press, I don't have a copy of Fable III and couldn't be assed to spend £39.99 on Fallout: New Vegas before payday this week.

Instead this week saw the death of my 20GB launch 360 and the purchase of my new 250GB 360 Slim, so I've finally been able to get into Enslaved. On top of that I've spent time with my PSP as I picked up Kingdom Hearts: Birth By Sleep, which has been utterly amazing so far. I am in love with it! First proper KH game since the PlayStation 2 as far as I'm concerned.

Toletino: Naruto: Ultimate Ninja Storm 2 for review, with some Fallout: New Vegas for me. Though I have yet to encounter any of the many, many bugs the game has become known for, I am confident that my compulsive need to save every ten to fifteen minutes (and then back those saves up manually) will help me pull through without incident.

Also, the PC version is superior, because we don't have to push our patches (and user-created "unofficial" patches) through Microsoft or Sony certification.

Sarkar: I've been so busy with school — it's midterm season — that I haven't been gaming at all during the week. But I'm pumped for the launch of Rock Band 3 this week, and I wanted to get some practice in. So I decided to buy the $10 LEGO Rock Band song export, which ended up being a 1294-MB download, which ended up taking the better part of two fucking days to download on my PS3. Get your shit together, Sony, jeez.

At some point on Saturday night, I just paused the download and popped in Rock Band 2 to play some more of the career mode on drums, and also, I finally went back into the Drum and Fill Trainers to get the two bronze Trophies in each of them. Yay!

+ The Weekend Hotness: Black Gold Saw By Admin 25 October 2010 at 1:30 am and have No Comments

The-weekend-hotness-header

Sister site Tomopop has some badass pictures of this Figma Black Gold Saw figure. I'm not going to lie, I have no idea what this figure is from. I just know it's pretty sexy looking. Check out more pics over on the Tomo.

P.A.D. goes to Mexico, we reviewed Rock of the Dead, Activision plays nice with pirates and more happened on 10/24/10.



Destructoid Originals:

Reviews:

Previews:

Contests:

News:

Offbeat:

Media:

+ Dungeon Defenders’ Apprentice pleads for help By Admin 24 October 2010 at 2:00 pm and have No Comments

Dungeon-defenders-apprentice-pleads-for-help-header

http://publishers.springboard.gorillanation.com/admin/videos/new_edit/357/210189

One warrior alone won't be able to protect Etheria from hordes of monsters when Trendy Entertainment's Xbox Live Arcacde, PlayStation Network, and PC title Dungeon Defenders hits this fall. It'll take a team of up to four players (online and off), and key to that team will be the eager Apprentice. 

 
We've intercepted a letter from the spunky little magician, who has written to the Dungeon Master in a plea for help. Despite being the "greatest wizard in Etheria" (besides his dad), he has a point here — they've left children to defend dungeons from baddies. It's not that he needs help; I did mention he's the greatest wizard in Etheria (besides his dad). But think of the children, will you!?
 
Along with this letter we've got our hands on video footage of the Apprentice in action, too. This made its debut on the Destructoid show on Friday, so it might look familiar. You are watching Destructoid regularly, right?

+ Review: Rock of the Dead By Admin 24 October 2010 at 12:00 pm and have No Comments

Review-rock-of-the-dead-header

Rock of the Dead is a thing. A thing that, at first investigation, should be a brilliant marriage betwixt Typing of the Dead and Guitar Hero. However — spoiler alert! — that's simply just not the case.

In fact, if you attempt to play Typing of the Dead on Dreamcast, using a Guitar Hero controller, you'll probably have a more fun and effective experience than you would even popping this abomination into your Xbox 360 or PlayStation 3.

Yes, these are strong words. Hit the jump to find out exactly why I use them.

Rock of the Dead (Xbox 360, PlayStation)
Developer:  Epicenter
Publisher:  UFO Interactive Games (Xbox 360), Conspiracy Entertainment (PS3)
Released:  October 19, 2010
MSRP:  $39.99

Rock of the Dead begins innocently enough. You select "Story" mode, plastic guitar in hand, and stand by with baited breath to experience both "rock" and the "dead." They're both in the title! Surely, the game must contain them in bounty-less amounts! Well, as the meteor shower begins in the trailer park where your character (voiced by Neil Patrick Harris) is performing a "concert"… for his grandfather… strange things begin to happen. A meteor lands right by your "stage" and, yes, a person once dead rises from the grave and starts shambling towards you while White Zombie's "More Human Than Human" begins playing. Okay, so there's your "rock," and your "dead."

Save for one or two more zombies, this is the last you see of either for a while.

The majority of the creatures you battle through the first few stages of the game are not, in fact, zombies. Most are either mutated bugs or falling meteorites.  But hey, that's ok… we're still defeating them by playing the rhythm of the music back at them… defeating them with the power of rock, right?  I mean, that's what NPH keeps telling me I'm doing.

Well, yes and no. Sure, you're using a plastic guitar peripheral to pluck out the color combinations that appear on screen under each enemy creature, but you're not actually playing along with the song. For example, you have a zombie in front of you (maybe).  Under him is a static fret board, with four diagonal colors bars on it. Green on top, yellow next, red, then blue on the bottom. We're familiar with these by now. On certain lines, there are horizontal "buttons," depicting what you should "play."  For most creatures, it's three or four. But for smaller ones, like the majority of the bugs, it's only two. Now, bear in mind, this is a static note highway. Actually, I shouldn't even call it a highway. It's a button chart.  And charts, like anything else, are usually read left to right.  This, sadly can lead to problems.

If you're familiar with any of the current crop of music rhythm games (and really, who isn't by now?) generally speaking, the note that's lowest to the bottom of the screen is the note you'll play first, as that's the one nearing the edge of the highway. You must remove this thinking immediately if you want to play this title. If you play a lot of music rhythm games (like our illustrious Editor-in-Chief Nick Chester does) this may prove difficult indeed, as you may often be hitting notes out of order.

Again, as stated, this is a button chart, not a note highway. You must press and then strum the colors in order of left to right.  The faster you do this, well, the faster the creature is defeated. Does it make sense?  Sure, if you're completely out of the rhythm game mind-set. But herein lies the next problem. 

THIS IS NOT A RHYTHM GAME. At all. The buttons that appear below each creature on the chart apply to NOTHING.  Not the song playing, nor the particular type of creature.  No discernible rhythm, rhyme or reason. Just plunk out what's on screen, and the baddie goes away.

While this sounds simple enough, the execution is really where this idea falters. Let's say you've now gotten yourself completely out of the music game mind-set, and you're now scanning the screen from left to right to defeat your foes. Suddenly, four flying alien bugs appear on screen — two in the background on the left side, and two in the foreground on the right side. Well, beginning on the left, you start plunking away at the buttons used to defeat that creature…and get attacked by the ones on the right. Now you have to adjust for what's closer. But sometimes, you can't tell what's closer!  Sometimes there are six or seven enemies on screen, and as you think you're reading one enemy's chart (which is getting closer to the bottom of the screen as it approaches… which flips you back into the music game mind-set) you're actually attacking something in the background… because its charts happen to begin with the same button. There's no way to pick and choose what you're attacking.

Luckily, there are power blasts for these situations. Build up enough of a combo or gather some power from orbs on the side of your path and you can unleash a blast of rock energy to defeat all the small swarms on screen. Just hold down all the buttons at once and strum.  Sure, alright, no biggie… as long as you can keep building up the meter, this is actually a very handy tool.

But remember how I said this wasn't a rhythm game, and everything you play doesn't match the song playing in the background? Well..occasionally, they decide it does match, and they send a stronger enemy your way. For the first few levels, it's a big scorpion.  Now, a button chart that scrolls appears on screen, and the music that was playing in the background gets louder (or stops), as you're actually going to play it to defeat the creature. Don't get too excited though, kids, because it scrolls — say it with me now – left to right.  Here in this instance, this is actually way easier to follow than with the flurry of other enemies on screen, and is honestly the only moments of the game I actually enjoyed.

Why? I felt justified for actually holding a guitar controller to play the game. When this happens (with big enemies or with the "boss fights" scattered through the areas), you feel like the controller is actually useful for the game type you're playing. In every other fight, you may as well be holding a regular controller… or better yet, a keyboard. That might actually make more sense, and wouldn't sound so "clicky clicky" annoying when it doesn't match the music in game.

Speaking of the music, remember how I said the first stage begins with White Zombie?  Well, as soon as that stage is done you get… classical music, performed on guitar. Not exactly rock, really. You think you'd hear from Rob Zombie and company a bit more, as he's touted as "featuring" on the game's box. Disappointingly, these tracks only appear a few times in the game. 

Well, we certainly do hear a good bit from NPH, that's for sure. As the protagonist of the game, he speaks for you… a lot.  And generally, his dialogue isn't all that scintillating.  Well, that's okay, I guess — it's trying to emulate old b-movie zombie flicks, right? Well, it didn't have to try to emulate it that much.  If I hear him say "epic," "rugged," or "killer" in this same lame tone again, I'll scream. Neil sounds so bored it's like he's reading his dioalogue off the back of his paycheck. In a full "Dr Horrible" fan moment, Felicia Day makes an appearance as your girlfriend, Mary Beth, and she at least sounds slightly happier to be involved.

Should I even mention the graphics? Honestly… no. So I won't. Have a look at these screens for yourself.

Did I mention you can use a drum kit to play this thing too? You can imagine what that  sound like, as there's no use for rhythm in this game.

So, let's see… we have very little "rock" or "dead" in a game called Rock of the Dead.  We have confusing controls (unless you've never played a music game, except in those sections where you fight stronger enemies), no targeting system, and hum drum voicework by well-known celebrity talent. And we have…graphics. Sort of. I mean, yeah, there's pictures there but…. yeah, we agreed I wouldn't even mention this. I'm sure some would say it should get some extra points just based on having NPH, Felicia Day and Rob Zombie involved… so we'll go with that.

This game does not in fact rock, but succeeds in doing quite the opposite.

Score:  3

+ New Tribes announced by Hi-Rez By Admin 24 October 2010 at 10:00 am and have No Comments

New-tribes-announced-by-hirez-header

Tribes is a series of games I never got into, but as one of the forerunners of the online multiplayer first-person shooter its a game that many people hold dear to their heart. Recently Global Agenda developer Hi-Rez procured the lisence for the game and they have just announced the will be using it by making a new Tribes game called Tribes Universe.

As you can probably tell from the universe bit of that title, Tribes is going MMO style with "a significant rewrite to the unreal engine servers to allow for 100+ players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc.”

Alpha testing for the PvP-focused action MMO will begin at the beginning of next year, and those with level 50 characers or higher in Global Agenda will have priority in entering alpahaand beta testing periods. It sounds like if you were bummed by Global Agenda then Tribes Universe may be the answer.

Hi-Rez Announce Tribes Universe [Rock, Paper, Shotgun]

+ Father and son team make Samus arm cannon, more coming By Admin 23 October 2010 at 7:00 pm and have No Comments

Father-and-son-team-make-samus-arm-cannon-more-coming-header

http://www.youtube.com/watch?v=yjP2ginWZLg&feature=player_embedded

A letter to my father:

Dear Dad,

I use to think that you raised me well, and were the best father in the world. I now know the truth: you and every other father in the world except for 11-year-old Joseph DeRose's father are not the best father's ever because you didn't make me a Samus Aran arm canon for Halloween, and plan to eventually make me an entire Varia Suit at some point in the future.

Sure, making me a Varia Suit would technically be dressing me up as a girl, but I'm cool with that. Just look at the video above. That arm cannon is awesome. It even has its own login and plays the "Samus intro fanfare." My Halloween costumes didn't even have LED lights, let alone sound effects.

Look, I still love you, but I just thought I'd let you know that you're in second place for best father ever now. If you'd like to keep track of the man now in first place you can head to the Vaira Project website.

Love,

Matt

P.S. Read Flixist, it's awesome.

Metroid Arm Cannon Halloween prop [Make, via Kotaku, via Joystiq]

+ Weekend Destructainment: Welcome back to the show By Admin 23 October 2010 at 6:00 pm and have No Comments

http://www.youtube.com/watch?v=FOt4ToY0CdU

Creepy guy unboxes Fallout: New Vegas. Seriously, super awkward. "I'm going to read this later while pooping!"

Yes boys and girls, Weekend Destructainment is back! After the break, see 749 NES games in 15 minutes. Then it's some sick Modern Warfare 2 kills. Next, a Spartan goes to Heaven.

Then it's an amazing kill in Halo: Reach. Next up, listen to Super Metroid's soundtrack as it would sound like through a Sega Genesis. Then some videogame bosses go undercover. The Destructainment ends with Mortal Akkordion.

749 NES games in 15 minutes. Spotted on NESGuide.

http://www.youtube.com/watch?v=fyyTrjr7f-4&feature=player_embedded

Some insane sniping skills in Modern Warfare 2. Spotted on Nick Hutchins.

http://www.youtube.com/watch?v=OtkHIVy5JD0&feature=player_embedded

Spartan goes to Heaven.

http://www.collegehumor.com/video:1942724

Awesome kill in Halo: Reach.

http://www.youtube.com/watch?v=XCoY9v38RXw&feature=player_embedded

Super Metroid's music as it would sound on a Sega Genesis. Spotted on Tiny Cartridge.

http://www.youtube.com/watch?v=qFMsrHCFXj0&feature=player_embedded

Undercover videogame bosses.

http://www.collegehumor.com/video:1941920

Mortal Akkordion!

http://www.youtube.com/watch?v=oIZwklBNsxw

+ Black Ops violence had to be tailored back By Admin 23 October 2010 at 4:00 pm and have No Comments

Black-ops-violence-had-to-be-tailored-back-header

Call of Duty: Black Ops is almost here, but if you thought you were getting the most violent version of the game possible you thought wrong (you also may have some issues you want to work out if you're thinking about stuff like that). It seems that the motion capture for the facial animations in the game are so advanced that some of the kills got a little too real.

The game's animation director, Dominique Drozdz, told OPM, "There were situations going too far … It was a a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse."

I wonder what that's like? Sitting there designing a kill and you realize you just succesfully pushed simulated killing too far. It has to a pretty sobering moment. Does make you interested to see how spectacular their facial animation is going to be.

Black Ops violence 'went too far' – Treyarch [CVG]

+ Zombify your pals with George A. Romero’s App of the Dead By Admin 13 May 2010 at 9:40 am and have No Comments

Zombify your pals with George A. Romero's App of the Dead screenshot

Ever been in the middle of a conversation with someone and find yourself zoning out, thinking “I wonder what this person would look like if they were the walking dead?”

That’s where George A. Romero’s App of the Dead for iPhone and iPod Touch comes in. The father of the modern zombie has teamed up with the developer Additive Interactive to make your friend- and family-zombifying dreams a reality.

App of the Dead will allow you to turn human faces from your own images into terrifying visages of the undead, by allowing you to add wounds and other ghoulish facial-deformities. You can even get your zombie “pew pew pew” on, as the app will allow you to “shoot” at your created zombies, complete with a blood-splatter effect. Zombies can be saved and then uploaded to Facebook or even emailed to your friends.

App of the Dead is coming soon to the App Store, so board up your windows, doors, and keep your eyes peeled. Tomorrow we’ll have an exclusive chat with Romero himself, where we talk about everything from App of the Dead to his new film, Survival of the Dead. Stay tuned.