Posts Tagged ‘ backbreaker

Sony ‘wants’ to see Team ICO Collection 02 July 2010 at 3:30 am by Admin

Sony 'wants' to see Team ICO Collection screenshot

Hey guys, let’s talk about the Team ICO Collection some more! Despite listings that say the game is definitely coming, and rumors aplenty, Sony has remained coy on the subject, with Sony Worldwide Studios VP Shuhei Yoshida claiming that he “wants” to see an HD Team ICO game, but won’t confirm it’s a real thing.

“We want to see them played in HD in a better frame rate as well. That’s something we’re very, very aware of,” he claims. ”I hope that when they see the Sly Cooper Collection it will be another good example of what we can do with the old classic games.”

I, for one, am really looking forward to the Sly Cooper Collection and I will probably snap up anything that might come from this HD Classic line. I wouldn’t be surprised if games like this turn out to be the PS3’s biggest sellers, and we can all stroke our philosopher’s beards at the irony of PS2 games proving to be the PS3’s ace in the hole.

Video interview: Sony’s Shuhei Yoshida on Team Ico, Insomniac, Move, and more [Joystiq via Videogamer]

+ The Daily Hotness: The Last Airbender By Admin 01 July 2010 at 6:59 pm and have No Comments

I was excited for The Last Airbender, but all the reviews and such are coming back really negative. i09 destroyed the film in their review. Anyone see it yet? Really sad to hear M. Night blew it. Again.

The new Musing topic is up, Nick reviewed Puzzle Quest 2, win an iPad, Heavy Rain DLC is probably done with, today was such a slow news day that I had to write about the soundtrack for two games and more happened on 07/01/10.

Destructoid Originals:
Monthly Musing: Alternate Reality

Community:

Community blogs of 07/01/10
Forum of the day: Good PS3 Multiplayer Experiences

Reviews:
Puzzle Quest 2
Toy Story 3: The Video Game

Contests:
Win a Sniper: Ghost Warrior themed iPad & games!

Events:
Play along with the Chrono Trigger fanfest
QuakeCon 2010 registration detailed

News:

DO WANT this Okamiden plush Chibiterasu
Nintendo Love Tester back on the market after 41 years
More Medal of Honor beta invites for PC and PS3 are out
Telltale’s Puzzle Agent is now available
New Pokémon Anime: Pocket Monsters: Best Wishes!
ESRB is hiring a ratings summary manager
War for Cybertron has double XP this weekend
Dragon Quest IX: Crazy event in Rockefeller Plaza
Roger Ebert admits he should’ve shut up about games & art
GameStop outs first potential Rock Band 3 DLC
Sony wants Nintendo to stop mocking 3D glasses
Frontier: Milo tech not used in Kinectimals
Silent Hill vocalist working with Suda, Mikami, Yamaoka
Arc Rise Fantasia + bento box = very tenuous gaming link
PAC-MAN’s 30th birthday sale: Lots of games for cheap
Survey: 64% of gamers prefer physical media
ION releasing new ‘Drum Rocker Pro’ this holiday
Heavy Rain DLC will probably never see the light of day
343 Industries bringing on more talent for new Halo game
Mario creator Miyamoto teases a new game character
Get the Kane & Lynch 2 demo today, possibly
SNAP! Test Drive Unlimited 2 gets some fresh beats
Marvel: Ultimate Alliance 2 DLC rises from the grave
NHL 2K11 going on tour through Canada & US before launch
Crackdown 2’s licensed tracks, remixes revealed
Slipknot, Rise Against & more bringing tunes to nail’d
Act surprised: Project Offset isn’t going to happen

Offbeat:
Mega Man plus spikes equals humor
Things that rule: The new line of Meat Bun shirts

Media:

Cliff Bleszinski demos Bulletstorm
Club Nintendo ‘Elite’ reward is totally rad
Single-player BioShock 2 DLC ‘Protector Trials’ revealed
First trailer of Ni no Kuni: Shiroki Seihai no Joou rocks
Play as Wayne Gretzky in EA’s NHL Slapshot
Slide around with Portal 2’s final E3 demo videos

+ Act surprised: Project Offset isn’t going to happen By Admin 01 July 2010 at 4:00 pm and have No Comments

Act surprised: Project Offset isn't going to happen screenshot

At last, some much-needed closure. Project Offset is — or should I say was? — a game we’ve been talking about on occasion for years now. It was a fantasy-centric shooter with phenomenal visuals, especially back when it was originally teased in, uh, 2006? I can’t even keep the specifics straight it’s been so long.

After a while, you got the sense that it was destined to be a mythical, fancy-looking tech demo. I wanted to believe, and I’m sure many of you did too. Apparently at some point Big Download contacted Intel about the game’s status, because the site now has the final verdict: Project Offset has been dropped.

Here’s a snippet from the Intel rep’s response: “With the recent changes in our product roadmap, some of the resources and technologies from the acquisition are being re-applied to help support new graphics related projects. Additionally, other Offset Software team members have moved onto other external projects outside the company.”

If you’ll recall, Offset Software, the developer of this no-show, was acquired by Intel back in 2008. These founding members have moved on to a new studio called Fractiv LLC, according to Big Download. Join me in pouring one out for Project Offset.

Project Offset officially shut down at Intel; founders launches Fractiv LLC [Big Download]

+ Play as Wayne Gretzky in EA’s NHL Slapshot By Admin 01 July 2010 at 3:00 pm and have No Comments

Play as Wayne Gretzky in EA's NHL Slapshot screenshot

This year, EA Sports is putting out a hockey game on the Wii for the first time. It’s called NHL Slapshot, and it features the greatest hockey player of all time, Wayne Gretzky. Above, you can watch the first trailer for the game; it shows off some gameplay footage featuring Gretzky scoring goals — a lot of goals.

The career mode in NHL Slapshot takes a player “from peewee to pro”: you’ll start out as a 12-year-old kid, and go all the way to a career in the NHL. That’s why there are four different “versions” of Gretzky in the trailer — each is of The Great One at a different point in his hockey life.

NHL Slapshot will be out on the Wii on September 7th, the same day that NHL 11 launches on the PlayStation 3 and Xbox 360.

+ Slide around with Portal 2’s final E3 demo videos By Admin 01 July 2010 at 2:00 pm and have No Comments

Slide around with Portal 2's final E3 demo videos screenshot

If this video is any indication, Portal 2 is going to end me.

I can picture it now: me sitting furiously in my office, struggling to solve a puzzle after tinkering with every conceivable solution for an hour. Then, making sure my efforts aren’t for nothing, I’ll refuse to find the answer from an FAQ but will continue wasting time until I collapse of mental exhaustion.

On that happy note, these videos — there’s another one attached after the break — show us propulsion and repulsion gel. Is it just me, or does the goo look oddly Nickelodeon-esque?

+ Review: Toy Story 3: The Video Game By Admin 01 July 2010 at 1:00 pm and have No Comments

Review: Toy Story 3: The Video Game screenshot

I adore Pixar movies. I really do.

I love them so much, in fact, that I have played every single videogame based on every single Pixar movie that has come out. Yeah, I am not ashamed that my friends on Xbox Live still see me playing Cars to this day. NOT ASHAMED! I am a super fan!

But sometimes this super fandom can result in massive disappointment. Let’s be honest: movie to videogame adaptations are notoriously bad. And, sadly, most of the Disney/Pixar games are no exceptions. As much as I love exploring the sewers of Paris as Remy from Ratatouille, THE GAME IS TERRIBLE!

Going into Toy Story 3: The Video Game I was nervous. I had already seen Toy Story 3 multiple times in the theater (it is so good!), but was very concerned that the game would not even be close to as adventurous, charming, or exciting as the movie it was based on.

So, what did I think? Were the hours I put into the game as exciting as finding an old Snake Mountain in the attic whose “microphone” still works after all these years? Or was playing the game as disappointing as pulling out KerPlunk and expecting it to be as fun as it was when you were little?

Hit the jump for my review of Toy Story 3: The Video Game.

Toy Story 3: The Video Game (Nintendo DS, PlayStation 3, PSP, Wii, PC, Xbox 360 [reviewed])
Developer: Avalanche Software
Publisher: Disney Interactive Studios
Released: June 15, 2010
MSRP: $49.99

Good news! While Toy Story 3: The Video Game doesn’t reinvent the (Hot)wheel, it does give me hope that videogames based on movies can be pretty decent, solid little packages. And that alone is worth celebrating!

Going into the game, I really didn’t know that much about it. I obviously knew it would follow the story of the movie, and I heard a lot of the buzz (no pun intended) that Toy Story 3: The Video Game was going to offer up much more content and creativity than your average adaptation, but I wasn’t sure exactly what any of that entailed.

And, admittedly, at first, Toy Story 3: The Video Game feels exactly like any other generic 3D platforming game on the market.

The game begins with you playing as Woody in a recreation of the movie’s awesome opening scene aboard a runaway train full of orphans. This stage serves as a tutorial, showing players how to jump, hang from ledges, use weapons — you know, all the stuff you have seen before.

It helps that the graphics are surprisingly polished, but, other than the excitement of playing a scene from the movie, the opening stage of the game feels uninspired and, sadly, a little boring.

But once this initial level is over, Toy Story 3: The Video Game completely opens up and shows you exactly what makes the game so great!

At the conclusion of the first stage, players will have a choice to continue playing the game in Story mode or tackling the epic, shockingly robust Toy Box mode.

First, let’s talk about Story mode, as I want to save the best for last.

Story mode is exactly how it sounds: each (fairly linear) level in the game recreates a famous scene from the movie, continuing on until the story comes to a close. Simple as that.

Lucky for the game, though, this fairly straight-forward mode has two great things going for it.

One, Toy Story 3 the movie is full of set pieces that easily translate to an exciting, action-packed videogame. This is not an adaptation of My Dinner with Andre. Toy Story 3: The Video Game has levels set in a rollicking day care, in the ventilation shafts during a prison break, and even on the complex, scary conveyor belts of a deadly (at least, for toys) junkyard. Even when I saw the movie I kept imagining how cool some of these scenes would be in a videogame.

And, most of the time, the levels are successful. There are a couple missteps along the way, but overall, all the stages in Story mode are super fun, really well-designed, full of variety, and, most significantly, challenging. I wasn’t expecting to die as much as I did in a Disney game, but, as a fan of old-school, challenging platforming games, I was happy I did! Some of the levels are tough!

Besides the nice level design, the other thing that helps Story mode work is the implementation of three playable characters on most of the levels. By hitting a button, you can switch between Woody, Jessie, and Buzz Lightyear at any point in the game. Each character has a different specialty (Woody can swing on posts using his drawstring, Jessie can balance on small platforms, and Buzz can throw characters across the screen), so the strategy involved in getting through a level is a welcome addition.

The Story mode is a little on the short side, but it never feels like a wasted opportunity. There are also a lot of hidden collectibles on each stage — some easily missed the first time through — raising the game’s replay value quite a bit.

Once you are finished with Story mode, though, the real fun begins: Toy Box mode.

The easiest way to explain Toy Box mode is basically a Pixar-universe version of Grand Theft Auto. If you got a boner after reading that you are going to absolutely love this part of the game.

Toy Box mode is a massive open world area set in the Wild West.

In this mode, you can play as Woody, Jessie, or Buzz Lightyear, but, unlike in Story mode, all three characters have the same controls. They only differ aesthetically.

In Toy Box mode, your character is tasked with completing missions assigned by random characters that live in your town. I say “your town” because, in addition to walking around and completing a ton of missions, you can build up and customize almost anything in your town, making it feel a little bit like cult classic ActRaiser at times.

You can build new buildings, dress up all your townsfolk however you like — you can even drive around in a variety of toy cars or hop on the back of your trusty steed Bullseye (my favorite character in any Pixar movie).

Even cooler, each of the buildings you purchase using gold coins collected around the world functions exactly as is really should. If you build a barbershop, for example, you can throw townsfolk in it and customize their haircuts. If you build a jail you can use it to imprison convicts causing trouble around the town for a hefty reward. Toy Box mode starts off feeling rather simple, but quickly expands into an absolutely huge, entirely customizable open world. It’s pretty impressive!

As far as the missions go, there is a large variety of different things you can do. Some are overly basic, tasking the player with simple fetch quests. Others, though, are wildly creative and really take advantage of the fact that you are playing a game starring a bunch of different toys. At one point in Toy Box mode you find an old View-Master. When looking through it you can scroll through many different snapshots from around town. These snapshots will include a familiar place and usually a few characters with specific outfits and accessories. Your job is to perfectly recreate the image in the View-Master to complete the mission and earn valuable gold coins.

Another set of missions takes place on a giant stunt track. By hopping in a toy car, you can perform tricks and challenging maneuvers to score points and earn medals. The stunt track alone is huge and could have easily been an entirely separate mode on its own.

And this is the overall feeling I got as I played Toy Box for hours and hours and hours. Everything just feels so massive for, what could have been, a throwaway Toy Story tie-in game. While Toy Box mode never reaches the heights and scale of the Grand Theft Auto games, it impresses with elaborate, intelligent, and most importantly, really fun gameplay.

And I didn’t even mention how this mode is a Pixar fan’s dream come true. Besides being full of Toy Story characters from all three movies (you were an evil bastard in Toy Story 2, Stinky Pete, but I have to admit you charmed me in this game), Toy Box mode contains a ton of references to other Pixar movies. You can collect Finding Nemo outfits for your townspeople, run into old characters from A Bug’s Life, collect toys and cards referencing all the movies in the Pixar universe. Just when you think your smile can’t get any bigger, you will collect a hidden Dory hat from a mine shaft and think to yourself: “Um, this game is kind of amazing.”

So, yeah, the game is kind of amazing.

It is not without its problems, though.

Actually, I shouldn’t really say “problems.” Toy Story 3: The Video Game is a solid little platformer, and what it does it seems to do really well. I guess there were just some things I wished had been included, more than anything.

If you have seen Toy Story 3 the movie, you know that all the characters are important and each has a pretty great moment in the spotlight. I wish the game took advantage of this and let you play as more characters other than Woody, Jessie, and Buzz Lightyear. Imagine a stage where you play as Slinky Dog. Or how about Mr. Potato Head and the tortilla! MY GOD THE TORTILLA SCENE MAY BE MY FAVORITE PIXAR MOMENT OF ALL TIME! There were so many opportunities for the game’s designers to really be creative with the stages in Story mode. The current ones included in the game are fun, but they could have been so much more.

All in all, though, Toy Story 3: The Video Game is a really good game — I can easily see it appealing to almost anyone that plays it. Most of the time these Disney movie games only appeal to a younger audience, which is a shame. Toy Story 3: The Video Game has enough sophisticated design and true challenge that even hardcore gamers (and hardcore Pixar fans) like myself can find stuff to love. The Toy Box alone makes it worth checking out.

I wanted to end this review with some play on “to infinity and beyond,” but realized that might come across as being really cliché.

Instead, I leave you with my favorite line from all the Toy Story movies:

Look! I’m Woody! Howdy! Howdy! Howdy!

Thank you, adorable shark toy. You (and this game) are pretty awesome.

Score: 8.0 — Great (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.)


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+ First trailer of Ni no Kuni: Shiroki Seihai no Joou rocks By Admin 01 July 2010 at 12:40 pm and have No Comments

Last week we mentioned that the Level 5/Studio Ghibli videogame, Ni no Kuni: The Another World was going to be ported over to the PS3. This was pretty exciting, as while the DS does a fine job of showing off the animation from the House that Tortoro built, the PS3 would have an even better chance of replicating the actual artwork itself.

And boy does it do that. Coming to Japan sometime in 2011, Ni no Kuni: Shiroki Seihai no Joou is the PS3 version of the game and will better replicate animation of Studio Ghibli as well as offer a different experience than the DS game. Above is the first trailer for the game, and it goes about showing how much the game matches the art. It’s pretty cool, and one of the best uses of cel-shading that I have seen. Even better, it shows clearly what the battle system will be like, which seems to be a type of monster collecting and fighting. Honestly, I’m pretty stoked by the trailer, and I hope that Level 5 is able to port it outside of Japan, and considering their latest attempts to enter new markets, this might happen.

I Think Ninokuni Is Japanese for “Wow” [Topless Robot]

+ Crackdown 2’s licensed tracks, remixes revealed By Admin 01 July 2010 at 11:20 am and have No Comments

Crackdown 2's licensed tracks, remixes revealed screenshot

While hopping around and collecting orbs in Crackdown 2, you’ll be treated to the dulcet tones of Kevin Riepl’s original score. But as Microsoft points out today, the game also features a handful of licensed tracks.

The soundtrack features over 40 songs, with music from Public Enemy, Bob Dylan, The Damned, Deltron 3030, Whodini, and more. Some of the tracks are even remixes — producer Mistabishi cuts up Blue Oyster Cult’s “Godzilla” for instance.

The full track listing can be found after the jump, Agent. Don’t let these agility orbs distract you — check it out. Crackdown 2 is out on July 6, the day after we’ll be running our review.


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+ Slipknot, Rise Against & more bringing tunes to nail’d By Admin 01 July 2010 at 11:00 am and have No Comments

Slipknot, Rise Against & more bringing tunes to nail'd screenshot

nail’d is the upcoming racing game from Deep Silver and Techland that gives a giant f*ck you to the laws of physics. A game as crazy as this should have a rocking soundtrack and that’s just what we’re going to get. Songs from Slipknot, Backyard Babies, Queens of the Stone Age and Rise Against will be part of the game to help fuel the over-the-top experience.

nail’d will also have original music created by an “all-star group of rock luminaries.” More bands will be announced in the future, but so far it looks like the right mix of bands for this extreme off-road racer.

Expect nail’d to be released later this year for the Xbox 360, PlayStation 3 and PC.

[Note: It hasn't been revealed what exact tracks will be in the game. I just used Queens of the Stone Age's "Go With The Flow" as it's my favorite song by them.]

+ ION releasing new ‘Drum Rocker Pro’ this holiday By Admin 01 July 2010 at 10:20 am and have No Comments

ION releasing new 'Drum Rocker Pro' this holiday screenshot

ION Audio (the folks behind the super deluxe Rock Band ‘Drum Rocker’ drum kit) has announced that it will be releasing a new version of the peripheral/instrument this holiday.

Called the “Drum Rocker Pro,” the kit offers a few enhancements over the original. To start, the set features a “Drum Rocker Pro Pedal” that has a steel base and all metal construction. Getting even more technical, the sucker has a “dual-chain drive, adjustable beater and rubber trigger assembly” to replicate “the physics and rebound that drummers demand out of an authentic kick drum pedal.” The pedal even features an adjustable spring for a “customizable feel.”

That’s the big new improvement — the kit appears to be basically the same as the original, with four drum pads and three cymbals, all of which will be fully compatible with the upcoming “Pro” mode in Rock Band 3. Already have a “Drum Rocker” kit? ION will be offering the new pedal as a standalone product; it’ll even work with standard Rock Band drum kits.

The “Drum Rocker Pro” will be available along with the release of Rock Band 3, and you can get one for the Wii, PlayStation 3, or Xbox 360. No word on price, but we’ve put word out to ION to see what’s up.


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