Archive for August, 2010

Yun and Yang hinted for Super Street Fighter 4 Arcade 31 August 2010 at 8:00 pm by Admin

Yun and Yang hinted for Super Street Fighter 4 Arcade screenshot

No, that not the “hint” above. That would be a full on reveal. The hint comes from the latest issue of Arcadia magazine, a Japanese publication focused on the modern day arcade scene.

“Arcade scene.” Sigh.

The scan shows the silhouette of a skateboard and a pair of roller blades set beside some text teasing future characters of Super Street Fighter 4 Arcade. That’s a pretty big hint. Unless Capcom is planning to reveal two all new Streer Fighter characters that utilize these pedestrian forms of travel, then it’s got to be Yun and Yang.

This pleases me. From a “science of the roster” perspective, it may be a but redundant to have Abel, Gen, Fei Long, Yun, and Yang all in the same game, though from a fan’s perspective, it’s still exciting to think that the SF3 twins may be on the verge of a comeback. It would be even better if they introduced a third brother to Yun and Yang, maybe an older, cooler brother on a segway

Yun and Yang likely in Super Street Fighter 4 arcade- [Eventhubs]

+ Recettear the item-shop RPG on Steam, Gamersgate Sept 10 By Admin 31 August 2010 at 7:12 pm and have No Comments

Recettear the item-shop RPG on Steam, Gamersgate Sept 10 screenshot

Recettear’s an undoubtedly unusual sort of RPG. It places you not in charge of an adventuring party out to save the world, but in the place of the shopkeepers who supply said adventuring groups, in the name of profit, capitalism, and debt-reduction.

Strangely enough, you won’t be picking up this indie game at any brick-and-mortar store. Instead, Recettear, the ultimate ItemStop-simulation will be available via the future of game-buying: digital distribution. Put simply, you can get Recettear: An Item Shop’s Tale on Steam, Impulse [Thanks for the correction, bVork!] and GamersGate starting on September 10th for the very favorable price of $19.99. Better still, if you preorder via Steam you’ll get 10% off, putting it at $17.99.

Said Andrew Dice of Carpe Fulgur, the indie localization group that picked up the game:

“We are happy – almost to the point of delirium, really – to be on Steam…This is the first time an independently-made game from Japan has appeared on the Steam service. This will allow the game to reach an audience of millions that otherwise would’ve been closed to it, and we have high hopes that Steam users will enjoy the game for the unique gem that it is.”

If you’re still cagey about dropping some gil zenny golds dollars on the game, demos and trailers are available, also via Steam, and right here.

+ The Daily Hotness: Moose attack By Admin 31 August 2010 at 6:59 pm and have No Comments

The Daily Hotness: Moose attack screenshot

Dead Rising 2: Case Zero has a lot of fun (and funny) weapons, but there’s no topping the moose head, in my mind. The electric rake and dual-chainsaw paddle thing tie for second place.

We learned about the supposedly magical new Xbox 360 controller, heard the release dates for a lot of great Xbox LIVE Arcade titles, talked about a certain puffball who is made of string, had a triple-attack of reviews, and some other stuff happened on 8/31/10.

Destructoid Originals:
Destructoid’s community meetup plans for PAX Prime 10!
The ten worst videogame haircuts EVER!
Teh Bias: Blog recap

Reviews:
Review: Ufouria: The Saga
Review: Valkyria Chronicles II
Review: Dead Rising 2: Case Zero

Contests:

We’re giving away 4 Samsung Galaxy S Epic phones!

News:

Rumor: Microsoft may be making a better directional pad
Amazon has Wii deals all day long
Super Meat Boy releasing on XBLA October 20th
Puzzle Quest 2 coming to PSP
Mafia II ‘Jimmy’s Vendetta’ coming September 7
Dodonpachi Resurrection on the iPhone: 30k in 4 days
EA defends online pass plan
Yakuza PSP demo for you, not just Japan
Xbox 360 D-Pad redesign confirmed
New Split/Second content, paid and free, hits this week
EEDAR: Xbox Live price hike is ‘incredible value’
Smackdown 2011 pre-order incentives make their entrance
Free App of the Day: Spark It Up
Professor Layton’s men vs women San Francisco challenge
Kirby’s Epic Yarn inspired by stop-motion movie
Ubisoft: Only triple-A games are profitable
Pirate-y ‘Barnacle Bay’ content for Sims 3 announced
Microsoft: Kinect is as fast as pushing a button
Medal of Honor undermines the values of New Zealand
Kirby’s Epic Yarn designed to ‘appeal to everyone’
Ubisoft teasing something with film poster knock-offs
PS3 exclusive Malicious looks pretty damn sexy
AMD kills the ATI name for their cards and chips
Pinball FX 2 releasing in October as a free download
Ghost of Sparta special edition PSP isn’t a PSPgo
Wii Balance Board supported massage game Love Press++
Battlefield: Bad Company 2 Ultimate Edition detailed
Comic Jumper, Hydrophobia, and more dated, priced
UNICO touts it ruins Mafia II party, doesn’t really
Twisted Pixel at PAX: Ukulele performances, prizes, more
Dave Mustaine brings ‘ass kicking’ to Guitar Hero
Pachter: Xbox Live to get $100 Platinum service

Offbeat:
Wii remote vibrating sex aids: It had to happen
Dead Rising 2’s Chuck Greene: Father of the Year
11-year-old’s Mario collection is bigger than yours

Media:
Cabela’s North American Adventures actually looks great
Hothead tells us what it’s like to be a game developer
Video, more images of Kinect beta experience leaks

+ Review: Dead Rising 2: Case Zero By Admin 31 August 2010 at 6:00 pm and have No Comments

Review: Dead Rising 2: Case Zero screenshot

Zombies, psychopaths, and questionable parenting skills all came to Xbox Live Arcade this week in the form of Dead Rising 2: Case Zero. It’s a new main character, a new story, new survivors and the same old zombies all in a neat, focused package. 

Read on for our review.

Dead Rising 2: Case Zero (Xbox 360)
Developer: Capcom
Publisher: Capcom
Release date: August 31, 2010
MSRP: 400 MS Points

In Dead Rising: Case Zero, we’re given the first opportunity to play new series protagonist Chuck Greene. Case Zero doesn’t reveal new details about the character or really any details at all. The introductory cutscene sets up the scenario wherein Chuck’s truck is stolen with his infected daughter’s anti-zombie medication still inside and only twelve hours to go until her next required dose. That’s all. Hell, the only way you would know that Chuck was a famous motocross racer without foreknowledge is through a comment made by a survivor more than halfway through the game.

The only things we have to go on then are that Chuck is a man with a daughter that he loves enough to brave hordes of the undead to keep her alive. That’s enough. Cutscene interactions between Chuck and his daughter Katey are equal parts touching and cruel. Katey is convincing as a child, unaware and unable to understand what has happened to her world, serving her role well as the game’s main objective. Chuck is believable as well, if a bit melodramatic, and an easy character to get behind as a player. 

Beyond the initial situation there is very little resembling plot development in Case Zero, which is easy to understand considering its brief running time of about two hours (including cutscenes; there is, at the absolute most, an hour and twenty minutes of actual gameplay in a playthrough). The game is still effective at telling its story of a man and the lengths he’s willing to go to for his daughter, there just isn’t much story to tell.

That doesn’t prevent there from being a lot of cutscenes, however. The game seems utterly riddled with them and loading times both going into and out of cinematics feel a bit on the long side. This is fine for the first playthrough. But, by the third time you start over and have to skip through three cutscenes before being able to kill a zombie, it becomes annoying.

Dead Rising 2: Case Zero

That’s what Dead Rising is all about, after all: killing zombies. Case Zero offers in the neighborhood of forty different items that you can use to defend yourself against the undead masses. Some items are only good for killing on their own, while others, indicated by a blue wrench icon, can be combined at workbenches to produce deadlier weapons or more potent items. Case Zero has nine of these combo items to build.

The combo items are the only practical way to earn experience points. Simply killing zombies won’t reward you with points. Significant quantities of points are only accrued through rescuing survivors and killing zombies in creative ways. Not that earning experience matters all that much in the context of Case Zero. You can progress Chuck through five levels of experience but there’s nary any value in it. You’ll only earn an additional inventory slot and a defensive move used when grabbed by zombies so there is not a whole lot of incentive to do so.

Chuck and the zombies aren’t alone in Still Creek, either. Some humans are holed up and in need of rescuing. Only one specific survivor needs to be rescued in order to complete the game, though you will have to interact with others to achieve Chuck’s goals. A central survivor is Bob, who appears on a rooftop near the center of town after a short time of playing. Bob’s vantage point allows him to see people moving through the town and he’ll flag down Chuck if he has information on the location of new survivors. Thankfully, he has neither a radio nor an over-developed sense of helpfulness with which to annoy you.

Getting this information is essentially the same as receiving a quest, complete with an objective and a guide arrow to lead you to it. These missions are timed and their timers start whether or not you ever receive the quest. Because of the small size of Still Creek and the limited number of things to do in the short game, it is at no point a problem to rescue everybody. In fact, it’s easy to wind up with hours to spare for mindlessly killing zombies while waiting for Katey to be ready to take her next dose of Zombrex.

Dead Rising 2: Case Zero

If you played Dead Rising, you can probably recall a moment at which you honestly wished the survivors would just get themselves killed before you got to them. The AI used for survivors was utterly wretched and treks across Willamette Mall became exercises in torture and babysitting. Things are much, much better in Case Zero. In playing through the game half a dozen times, in only three instances did I have to go and free a survivor from a zombie’s grip and, when told to go to a specific point, living people actually follow the instruction and don’t foolishly try to kill things along the way. 

Pyschopaths, however, have not changed one bit. These survivors were one of the most frustrating parts of the first Dead Rising game, as there was really no difference between killing a psycho and killing a zombie except that the psychos are faster, usually have ranged weapons and apparently have a greater resistance to pain than something which cannot feel pain. They were annoying before and that hasn’t changed, as evidenced by the sole psychopath encounter in Case Zero. There is no joy in fighting the game’s boss whatsoever, just frustration, annoyance and misery. 

I’ve tried to avoid referring to Dead Rising 2: Case Zero as a demo in this review. I don’t judge it as such. It’s a nice little slice of Dead Rising which stands perfectly fine on its own and I can honestly recommend it to people who want to kill zombies for a few hours but would not otherwise enjoy the time-based mechanics and rigid scheduling necessary to complete a longer Dead Rising title. And for those who are already planning to purchase, it’s an inexpensive and inoffensive way to slate your hunger for zombie decimation while offering something extra (though not much) to take with you when Dead Rising 2 comes out.

Score: 7 — Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

Download it!

 


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+ Pachter: Xbox Live to get $100 Platinum service By Admin 31 August 2010 at 5:30 pm and have No Comments

Pachter: Xbox Live to get $100 Platinum service  screenshot

While gamers still curse Microsoft for its recent Xbox Live price hike, industry analyst and sourpuss Michael Pachter has used magic to determine that it’s going to get a lot more expensive than that. The soothsayer has had visions of a new tier to Xbox Live — a $100 Platinum service.

“The extra $10 translates to around $100 — 150 million per year in additional revenue for Microsoft,” says the bottersnike. “I think that they will reinvest at least this much in developing other new applications, and will roll out a premium service with $100-200 million worth of enhancements. If they can get 2 million users to switch from the $60 plan to the $100 plan, they’ll make an extra $80 million a year, and can keep investing to try to grow that business.

“… For all I know, the Platinum plan might include virtual goods credits for various Microsoft games. If members could get specialized Halo armor or weapons worth the extra $40, they might be more willing to sign up, and it doesn’t really cost Microsoft anything to offer things like that … I think that the possibilities are limitless, although it’s a bit early to speculate on what precisely they will offer.”

Microsoft has demonstrated often that no amount of money is too much to ask from gamers, so introducing a new paid tier to the Xbox Live structure really wouldn’t shock me. The question is, how many of us are only paying because Microsoft held online gaming hostage, and what would it take to wrangle another $40 a year out of us?

Xbox Live Likely to See $100 ‘Platinum’ Service Next, says Pachter [Industry Gamers]

+ Dave Mustaine brings ‘ass kicking’ to Guitar Hero By Admin 31 August 2010 at 5:00 pm and have No Comments

Dave Mustaine brings 'ass kicking' to Guitar Hero screenshot

Megadeth frontman Dave Mustaine wants to kick your ass. Well, not literally, but with the original track he wrote for the upcoming Guitar Hero: Warriors of Rock.

The song “Sudden Death” (spoiler alert!) plays during the game’s final battle, a face-off with the demigod of rock. It’s a finger-blistering number written specifically for the game, the intention to push the Guitar Hero player’s skills to the limit. Mustaine is proud of the track, which he wrote based on a script and game illustrations provided to him by Neversoft.

How he describes the song: it starts off scary, then it stops, then it picks up pace at the end. That’s like going into a record store and saying “I’m looking for this song I heard on the radio. It goes ‘dummy dum dum dum’ on the bass, and then the drums come in and it’s all like ‘widdly-wah, widdly-wah’ on the guitar right before the singer says ‘can you feel my raging heat, come down with it girl.’ Do you have that one?”

Check the video above to hear the track, see the note chart in action, and marvel at the fact that Mustaine has had the same haircut for over 25 years.

+ Dave Mustaine brings ‘ass kicking’ to Guitar Hero By Admin 31 August 2010 at 5:00 pm and have No Comments

Dave Mustaine brings 'ass kicking' to Guitar Hero screenshot

Megadeth frontman Dave Mustaine wants to kick your ass. Well, not literally, but with the original track he wrote for the upcoming Guitar Hero: Warriors of Rock.

The song “Sudden Death” (spoiler alert!) plays during the game’s final battle, a face-off with the demigod of rock. It’s a finger-blistering number written specifically for the game, the intention to push the Guitar Hero player’s skills to the limit. Mustaine is proud of the track, which he wrote based on a script and game illustrations provided to him by Neversoft.

How he describes the song: it starts off scary, then it stops, then it picks up pace at the end. That’s like going into a record store and saying “I’m looking for this song I heard on the radio. It goes ‘dummy dum dum dum’ on the bass, and then the drums come in and it’s all like ‘widdly-wah, widdly-wah’ on the guitar right before the singer says ‘can you feel my raging heat, come down with it girl.’ Do you have that one?”

Check the video above to hear the track, see the note chart in action, and marvel at the fact that Mustaine has had the same haircut for over 25 years.

+ Twisted Pixel at PAX: Ukulele performances, prizes, more By Admin 31 August 2010 at 4:30 pm and have No Comments

Twisted Pixel at PAX: Ukulele performances, prizes, more screenshot

You have to hand it to Twisted Pixel — they know what the fans want. The studio behind The Maw, ‘Splosion Man, and now Comic Jumper has a number of good reasons for you to come visit its booth at PAX, #3003.

For starters, Comic Jumper will be playable. The game’s fourth art style, which is probably my favorite of the bunch, was recently outlined with some slick sketches. Be sure to check out Twisted Pixel’s behind-the-scenes look at this take on manga.

At the booth, there will be live ukulele performances of Donuts, Go Nuts!; great news or greatest news? Prizes include four custom slim Xbox 360s, posters, and other unnamed items, in addition to t-shirts and statuettes that’ll be up for sale. Lastly, you can expect competitions for ‘Splosion Man and Comic Jumper.

+ Twisted Pixel at PAX: Ukulele performances, prizes, more By Admin 31 August 2010 at 4:30 pm and have No Comments

Twisted Pixel at PAX: Ukulele performances, prizes, more screenshot

You have to hand it to Twisted Pixel — they know what the fans want. The studio behind The Maw, ‘Splosion Man, and now Comic Jumper has a number of good reasons for you to come visit its booth at PAX, #3003.

For starters, Comic Jumper will be playable. The game’s fourth art style, which is probably my favorite of the bunch, was recently outlined with some slick sketches. Be sure to check out Twisted Pixel’s behind-the-scenes look at this take on manga.

At the booth, there will be live ukulele performances of Donuts, Go Nuts!; great news or greatest news? Prizes include four custom slim Xbox 360s, posters, and other unnamed items, in addition to t-shirts and statuettes that’ll be up for sale. Lastly, you can expect competitions for ‘Splosion Man and Comic Jumper.

+ UNICO touts it ruins Mafia II party, doesn’t really By Admin 31 August 2010 at 4:00 pm and have No Comments

UNICO touts it ruins Mafia II party, doesn't really screenshot

According to a press release issued by Italian American community watchdog UNICO, its public protest of a New York City Mafia II launch party yielded some impressive results. UNICO’s Andrew DiMino is quoted as saying that its efforts — which included a strongly-worded letter to Take-Two’s Strauss Zelnick and a public demonstration — led to the party being a “dismal failure.”

It’s difficult to comprehend DiMino and UNICO’s idea of a “dismal failure”; pictures and video appear to suggest it was anything but. According to those who attended the party, hosted by Gamertag Radio and sponsored by Take-Two subsidiary 2K Games, the gathering was largely a success.

“I had a feeling in my bones that the night was going to be one to remember,” says Joe Betancourt, community manager for Talking About Games, who said the party “surpassed [his] expectations. He calls the venue “classy” adding that “[Gamertag Radio] was on their ‘A’ game for this event.” He also says that negative press generated by UNICO prior to the event didn’t seem to have affect on the vibe of the party, which featured appearances from Hot 97’s Miss Info and Playboy’s Jo Garcia.

While UNICO did make an appearance at the event, standing outside of the venue brandishing signs like “End Anti-Italiansim[sic]” and “Enough Is Enough,” not everyone took notice.

“To be honest, I didn’t even think they were there,” partygoer Mark Washington told us. “[Unico's] presence was not even recognized by anyone in attendance.”

Despite what appears to be a failed effort to generate negative buzz and ruin a local New York event, UNICO vows this isn’t the last we’ve heard from the organization.

“Take-Two and its major investors, and the entertainment industry in general, will be hearing further and forcefully from us,” said DiMino.

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