Archive for June, 2010

More Medal of Honor beta invites for PC and PS3 are out 30 June 2010 at 11:00 pm by Admin

More Medal of Honor beta invites for PC and PS3 are out screenshot

Electronic Arts has announced today that they’re sending out the second wave of invitations to join the Medal of Honor beta for PC and PS3. If you signed up at the EA Gun Club site, you should probably start checking your inbox to see if you’ve been accepted into the fun.

What if you’re an Xbox 360 user who has been waiting patiently for the last two weeks while other people were able to have a great time killing one another? Keep waiting. There’s still no update on when the 360 beta will be opening up, but EA assures us that they’re working on getting it out there.

I played a round of this at E3 and, while I sometimes have a hard time telling one military-themed shooter from another, I had a good time with it. Who’s been playing? Any impressions you’d like to share with the class?

+ Cliff Bleszinski demos Bulletstorm By Admin 30 June 2010 at 10:00 pm and have No Comments

Cliff Bleszinski demos Bulletstorm screenshot

Here we have Cliff Bleszinski, super-producer at Epic Games, guiding us through a demo of Bulletstorm. Watch as fools get killed in creative ways, including the use of the Leash which looks to be a lot of fun as enemies get juggled about with the energy whip.

There are two things that really stand out from Cliff’s explanation. First, he’s really proud of how visually attractive the game is, pointing out lighting effects and so forth as he goes. Next, he clearly has it in for overweight people, managing to make two fat jokes in the six minute video.

Can we come up with some other group in society that it’s acceptable to shun? Don’t get me wrong, I like pointing out the deficiencies of others as much as the next guy, but maybe we could go back to being mean to classes of people for whom there’s no chance that they’ll ever meet our cultural standards. Something based on skin color, perhaps. You know, just to mix it up a bit.

+ Play along with the Chrono Trigger fanfest By Admin 30 June 2010 at 9:00 pm and have No Comments

Play along with the Chrono Trigger fanfest screenshot

I think it’s time for another personal confession. I wow, this is really tough. Okay. *deep breath*

I have never finished Chrono Trigger. Not once. I don’t even have any idea how far into the game I am because I have either skillfully avoided any sort of spoiler for the game or didn’t know I’d seen one when it happened. Despite my best efforts, attempting at least once yearly for a decade, the game remains sadly uncompleted.

Maybe that can change this month. Fangamer is doing a really cool event where they take on the classic Square action-RPG one chapter at a time over the course of a month. Each day brings a new section of the game to focus on and  they’ve worked up some challenges everyone can attempt to do even if you’ve played the game a thousand times before. Sounds like the whole thing is a lot of fun, but they’re a few days in now so you’ll want to hurry up and get to the Village of Magic pronto.

I’ve been thinking a lot lately about my approach to games, particularly titles which require an unhealthy time investment that I never get around to finishing. Concluding just last night that I needed to try and tackle them one hour at a time, this event seems right up my alley.

Chrono Trigger Fanfest 2010 [Fangamer via GameSetWatch]

+ Telltale’s Puzzle Agent is now available By Admin 30 June 2010 at 8:00 pm and have No Comments

Telltale's Puzzle Agent is now available screenshot

The first title in Telltale’s new Pilot Program, Nelson Tethers Puzzle Agent, is now available for your purchasing and downloading pleasure. It combines the gameplay of a Professor Layton game with a dark and twisted tone to make something very strange indeed.

I’ve been playing the game for review and… well, I’ll save it for the review. It’s certainly interesting and just as soon as I can manage to solve the last of the puzzles, I’ll have a more fleshed out opinion for you. If you can’t wait, however, you can pick up the game for PC at the Puzzle Agent website. Versions for iPod, iPad and WiiWare will be arriving soon.

+ The Daily Hotness: LOOK AT THIS PUG! By Admin 30 June 2010 at 6:59 pm and have No Comments

The Daily Hotness: LOOK AT THIS PUG! screenshot

THIS IS ADORABLE! GOD DAMMIT! [Spotted by the one and only, Colette Bennett on The Stranger.]

Ben chats it up about XBLA games appearing on Windows 7 phones, Jordan reviewed Risk: Factions, we checked out the co-op in DeathSpank, 101 Shark Pets is a real game, BioShock movie is still on the way, Rock Band 3 gets vocal correction tech and more happened on 06/30/10.

Destructoid Originals:
Bit Transmission episode 11 coming, also contest reminder
Talking Windows Phone 7 with Shoot 1UP developer
The Great Escape: Blog recap

Community:

Community blogs of 06/30/10
Forum of the day: FFVII VS FFVIII

Reviews:
Sam & Max in They Stole Max’s Brain!
RISK: Factions

Previews:
When Sparkles the Wizard joins DeathSpank, co-op ensues

News:
‘Most robust online mode ever’ set for Mortal Kombat
Drum Studio is only 80 Microsoft Points
Criterion’s Need for Speed going on a US tour
3D glasses made cool by Gunnar
Rumor: New Tomb Raider set for holiday 2011 release
Saints Row: Drive By coming to 3DS, XBLA
Rock Band 3 gets fancy vocal-correcting tech
War for Cybertron DLC characters selling for $100 on eBay
Visceral hiring folks for Dante’s Inferno sequel?
Rumor: Hulu on PS3 requires PlayStation Plus
Move support you can’t use yet added to PlayStation 3
Mafia 2 no longer features multiple endings
White Knight Chronicles coming to the PSP
New Yakuza title for PS3 currently in development
Miyamoto makes mad monies, man
FarmVille bug prompted new Firefox update
AstroDriller 3020 is like an inverted Missile Command
Public Access Destructoid: What games do porn stars play?
Final Fantasy XIV date, collector’s edition announced
Gameloft is doing another $0.99 sale
‘Rampage’ Jackson getting his own videogame?
BioShock movie update: It’s still coming, folks
World of Warcraft: Cataclysm beta begins… now!
PC Gamer UK releases some Torchlight MMO details
Club Nintendo to offer the best Mario shirts ever

Offbeat:
This Metal Gear Solid: Peace Walker figure is pretty hot
Mega64: What really happened at the E3 press conferences

Media:

Sonic Colors screens have Sonic and colors in them
A game for real men: 101 Shark Pets
XBLA, PSN re-releases of Saturn titles next for Sega?
Alien vs. Predator ‘Bughunt’ map pack coming July 7
Portal 2 has lasers and giant sucking tubes!

+ PC Gamer UK releases some Torchlight MMO details By Admin 30 June 2010 at 6:00 pm and have No Comments

PC Gamer UK releases some Torchlight MMO details screenshot

One of the breakout PC hits was Runic Games’ Torchlight. A modern take on the point and click action of previous loot-collecting RPGs like Diablo, Torchlight was only heavily criticized for it’s strictly single player orientation. However, long has there been talk of making Torchlight into an MMO, and PC Gamer UK has released some details on this strongly anticipated title.

Many details were confirmed about the title, such that Torchlight the MMO will be a free-to-play game supported by microtransactions. they have an odd mountain to climb, as President of Runic, Travis Baldree himself confirms that he himself is no fan of microtransactions, so they are aiming to make complete content for when the game launches, as well as offer purchasable options to people interested in that.

Even more interesting is the direction Runic hopes to take the game. As Baldree is quoted as saying, “our vision is to have an MMO that plays as close to single player as we can get it. It will have the same focus on relatively fast action: carving your way through hordes of monsters with a large number of hugely devastating skills. The game has to be solo-able, but players will have to have skills that make them useful in a party and make them work together”. Honestly, it almost sounds like the Torchlight MMO will just be replicating Torchlight for multiple players, and, truth be told, that doesn’t sound like a bad game at all.

[Source: PC Gamer via ShackNews]

 

+ Club Nintendo to offer the best Mario shirts ever By Admin 30 June 2010 at 5:00 pm and have No Comments

Club Nintendo to offer the best Mario shirts ever screenshot

Club Nintendo of Japan continues to put out amazing items. Their next bonuses are no different with custom Mario t-shirts. The shirts will be available in four different colors and you will be able to mix and match different art for the front and back of a t-shirt. Mario on a Yoshi, Chain Chomp, old school Mario and more are available to bring a total of 72 different design variations.

Nintendo will have the shirts available starting August 1 for 600 points each. Check out AndriaSang for more pictures of the custom shirts. I so want some of these shirts, so so so bad.

Ultimate Mario Shirts at Club Nintendo [AndriaSang]


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+ Portal 2 has lasers and giant sucking tubes! By Admin 30 June 2010 at 4:00 pm and have No Comments

Portal 2 has lasers and giant sucking tubes! screenshot

More Portal 2 videos! This time, Valve wants us to check out the Thermal Discouragement Beam. These beams will cut through sentry robots and open up locked doors. Players will need to use special cubes to redirect the beam in order to take advantage of them.

In the second video after the break, we see the Pneumatic Diversity Vents. We also see just how much it sucks to be a sentry gun. Get it?! SUCKS?! HAR HAR HAR!

Check out parts one, two and three for more Portal 2 goodness.

+ The Great Escape: Blog recap By Admin 30 June 2010 at 3:00 pm and have No Comments

The Great Escape: Blog recap screenshot

It’s the last day in June, which means our Monthly Music topic is about to get replaced. We got a lot of fantastic submissions throughout the entire month. Next month’s topic will be going live tomorrow, and I encourage everyone to participate. (Participate early! It’s hard to promote your blog for the month when you post it at 11:00pm on the last day.)

Below the jump, you can see a list of all the submissions we got for The Great Escape. Take the time to read through them — there are a lot of great stories and articles in there.

Thanks to everyone who wrote a blog this month!

Monthly Musing Blogs for June:

Psychosoldier: Middle School
Danzflor: Thank you for helping us help you help us all
Revariance: Hurricanes and High School
Blindfire: Grief
fightmejimmy: Saving the World
Elsa: You’re a Dickhead! and From Physical Pain
Nic128: Outside
Alakaiser: One Foot in Reality
Fame Designer: Back to Reality
Kraid: A trip to Kanto will fix everything
chaotical: A Hard Day’s Night
kytherno: Troubled Times
Sonic9jct: Ready to Friday
TriplZer0: The Real Working World
prrulz: The Greatest RPG in a Child’s Mind
Shakah Herrera: Square RPGs Have Helped Me
CharlieKun: The Joy of Observation
AwesomeExMachina: Tiny Plastic Guitars and Wiimotes
AngelEena: Poor childhood leads to bad health
Jel X: Pursuing the Dream
naiathegamer: Dealing with bullies
Angra: Pushing up daisies
Lenore Coffee: Reclaiming Innocence
Fifty Five: After School Nonsense
Technophile: Life and responsibility
DrinkingPiano: Chrono, Magus, Lavos & the end of time
Xandaca: Virtual reality
Kimicario: Death of the Undyi-er, I mean, Lost in the Music
randombullseye: An epic poem by Josh “randombullseye” Hayes
Om Nom On Souls: What Games Can Give and What Games Can Take
VGFreak1225: Unfamiliar Territory
GeekyJuuu: Yes, I Can
ceark: Filling the Empty Box
Nathsies: Death
Wrenchfarm: The Weird Guilt of Online Games

+ Talking Windows Phone 7 with Shoot 1UP developer By Admin 30 June 2010 at 2:00 pm and have No Comments

I might be the only one excited about the prospects of Windows Phone 7. Sure, it’s nothing like the current offerings of Apple and it’s wunderfone, but it is a fresh and exciting new way of doing mobile computing. One of the major tricks up it’s sleeve is the addition of full XBLA titles that will be incorporated into the Xbox Live family with full achievements and gaming on the go. Unfortunately, there really hasn’t been that much news on what exactly people will be playing once they get this OS in their hands.

Check out the video above: It’s test for memory leaks done by the one and only Nathan Fouts. Fouts, you might remember, is the creator of the XNA titles Weapon of Choice and Shoot 1UP,  as well as the upcoming Grapple Buggy. His Shoot 1UP is widely considered one of the best titles on the XNA Indie Games platform, and it is certainly fascinating to see the process of converting one Xbox Live title to a platform that shares much in common, yet is entirely different. There is still a lot up in the air for this title, as Shoot 1UP has not been made into an official WP7 XBLA title, and the game is still being ported over, if the above video wasn’t clear enough. Between the goal of launching with the Windows Phone 7 service, as well as adding new features to the game and improving the graphics, Fouts has a lot of work ahead of him. However, it is indicative of some new and exciting things for the service, Microsoft, and consumers.

Anyway, Fouts was thoughtful enough to answer a few questions about the WP7 version of Shoot 1UP, and what it means for players hoping to get their game on what is the closest thing to a hand-held Xbox. Follow the jump for a quick interview, and take a peek into the process for developing for Windows Phone 7.

[Source: Mobility Digest via Gizmodo]

Destructoid: Is the port of Shoot 1UP going to be an official Xbox Live title with Achievement support?
Nathan Fouts: That’d be cool, right? Yeah, we’re talking to Microsoft as sweetly as email lets us, fingers crossed.

How are the controls for the game mapped if there is no controller?
NF: You can move around anywhere on the screen, and translates motion to the ships. Works pretty well, and we’re trying out having a blank space at the bottom for your finger.

As for attacks, at first I had it so you have to say “shoot” for every bullet but I started losing my voice playtesting :) , so the ships default to auto-fire.  We’re testing it with auto-fire, and using two fingers to spread the ships (don’t be dirty) and fire the plasma auger, and two fingers to bring them back close. And possibly simply ‘tap’ to launch the shield if it’s ready.

What are the basic specs for titles that will run Windows Phone 7, or at least the games?
NF: It’s a little weird currently, but it’s supposed to be 256 MB, though we’re running into texture loading issues (thus, the smoke-test in the video helped us see how it all loaded and if it was working). And actually we just got sfx/music loading properly too, though it’s easy to overflow the textures still. So.. yeah.. 256, but not a whole of space (makes sense, just takes a little getting used to the smaller-than-Xbox-360 space, but of course we knew that going in.)

What is it like developing for a phone as opposed to XNA?
NF: It’s good, as we’re able to develop in XNA for the phone. We simply had to upgrade to the new version, then start squeezing everything in, resize graphics, load audio slightly differently, redo menus, figure out control schemes. It’s like it’s a lot of work and yet not. And I find it fun designing new gameplay.

Speaking of new gameplay, Shoot 1UP will feature an exclusive game mode for WP7 and an exclusive ship as well—both should be highly unusual in shmups and play to Shoot 1UP’s unique qualities (especially the “lots of ships” part). I keep up on twitter with MommysBestGames pretty well and update the Mommy’s Best Dev Log with news of Shoot 1UP and of course Grapple Buggy.


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