Archive for May, 2010

Final Fantasy VII HD remake would take forever to make 31 May 2010 at 10:00 pm by Admin

Final Fantasy VII HD remake would take forever to make screenshot

At one time or another, I think we’ve all wished for a Final Fantasy VII remake which would update the game’s now dated visuals into the HD era. People have been pleading for it about as long as I can remember the idea of HD gaming starting to disseminate. 

Final Fantasy XIII producer, Yoshinori Kitase, made a statement at an event celebrating the Korean launch of the most recent title in the series which may give some hopefuls pause. In Kitase’s opinion, it would take ten times longer to reproduce Final Fantasy VII than the original development to get it on the level of production seen in XIII. Considering that FF VII took 3-4 years to produce, that would put it at around retirement age for a lot of us.

Exaggeration? Probably, but maybe this is just Square Enix’s way of telling us to let it go. It’s as if they’ve been profiting from the name for so long by this point that even they think it’s just a little bit sad.

Final Fantasy VII Remake Pushed Even Further From Possibility [Escapist]

+ How is the BP oil leak affecting the Mushroom Kingdom? By Admin 31 May 2010 at 9:00 pm and have No Comments

How is the BP oil leak affecting the Mushroom Kingdom? screenshot

I don’t watch the televised news, as a rule. It’s never been a part of my life. So, as a result, I wind up becoming aware of news only after it has been run through the cultural filter related to my hobby of choice.

Take this piece of art by zero-lives, as an example. Did you guys know that there’s some oil leaking out of a well into the Gulf of Mexico? That sounds vaguely unhealthy. Somebody should probably do something about that. Anybody know who’s responsible?

Anybody?

Mario Brothers – BP Oil Edition [zero-lives' Flickr via Tiny Cartridge]

+ Buddhist man seduces boys using a Nintendo Wii By Admin 31 May 2010 at 8:00 pm and have No Comments

Buddhist man seduces boys using a Nintendo Wii screenshot

Okay, so, I think this Taiwanese guy was dressing up in Buddhist monk’s robes and raping boys. That’s what I’m gathering from this Chinese report that’s been circulating around tonight. Arrested in April, the man would invite boys back to his house with promises of a Nintendo Wii and would then assault them.

So far as I’ve been able to glean from Chinese site Apple Daily, that’s the story. But that’s not the real story here. The real story is the creepy CG video created to depict the tale. Man, these things are freakin’ weird. I’m both terrified and compelled to play Mister Mosquito at the same time.

???Wii? ????4?? [Apple Beat via Sankaku Complex]

+ The Daily Hotness: Wedgecon By Admin 31 May 2010 at 6:59 pm and have No Comments

The Daily Hotness: Wedgecon screenshot

Wedgecon has come and gone. If you were there, then you know what was up. If you have no idea what I’m talking about, don’t worry about it. Check out the recap for the Memorial Day weekend instead.

Tony brought us another Off-brand game, Holmes brought us the second episode of Sundays with Sagat, Jim reviewed ModNation Racers and more happened over this holiday weekend.

Destructoid Originals:
Off-Brand Games: Neutopia
DtoidUK celebrates Mikey-con!
Weekend Destructainment: Game Genie cheaters
Sundays with Sagat: Mario 64 vs. Mario Galaxy
Games of the week for 05/30/10: Tim Minchin edition
War for Cybertron and Hasbro = BFFs
War for Cybertron will let you ‘understand’ Starscream

Community:

Community Monthly Musing Update and Recaps
Community blogs of 05/31/10
Forum of the day: GamesCom 2010 Cologne (Biggest games event in the world!)

Reviews:
Art Style: light trax
ModNation Racers

Contests:
Win two passes to E3 courtesy of Nyko
Name an attack in The Dishwasher: Vampire Smile
Win Pillowfight girls for the iPhone!

News:
Treyarch now a 100 percent Call of Duty company
Here come some Mega Man art books
Rumored rumor buster: Beyond Good and Evil 2 not dead
Limbo not coming to PS3 or PC after all
Call of Duty: Blacks Ops primed to sell 10 million
inFamous 2 gets teased with a pair of eyes
No More Heroes 2 store opens up for a limited time
Kane and Lynch movie director has left film
EA to announce its first Wii hockey game, NHL Slapshot
Killer deal on gaming mag subscriptions at Amazon.com
Free App of the Day: Monster Crush
Joe Danger coming to PlayStation Network on June 8
Nintendo DLC: X-Scape, Wild Guns, and more
Pachter thinks Ubisoft’s DRM is just lovely
Rumor: ‘Alpha Protocol should have been scrapped’
Wii for $150 at Best Buy’s website
Virtual Console to get Fighters History Dynamite
Xbox Deal of the Week is cuh-ray-zee for movies
Is ‘Kingdoms’ Crytek’s MMO or something else entirely?

Offbeat:
Evan the teen werewolf hates Josh and his 360
Must… not… like crappy Wii… peripheral… AWESOME!
Jam out to this drumming medley of Final Fantasy songs
Dreamcast gets modded into a boombox
Gaming’s musical history via Mario Paint

Media:
New Xenoblade videos, now with more God-on-God violence
LEGO Prince of Persia short tells the tale of the Prince
Nintendo and Treasure on creating Sin and Punishment 2
Please don’t make me want Ninety-Nine Nights 2
Legend of the Guardians is all owls rocking it
In case you didn’t know, Insomniac Games folks are rad

+ Gaming’s musical history via Mario Paint By Admin 31 May 2010 at 6:00 pm and have No Comments

Gaming's musical history via Mario Paint screenshot

I spent many a day and night reworking popular videogame tunes in Mario Paint’s composer section, so this 2009 video brought back not only memories of those times, but also of the classic games that it pays tribute to.

You might have seen this “Evolution of Video Games” before, but it’s too great not to share again for those who haven’t, and is perfect “content” for a holiday where not much else is going on.

It’s over 9 minutes of 22 tunes recreated with the Nintendo sounds in mariocomposer.net, by a guy named Aldofo Baez.  From a musical standpoint, there’s some nice transistions and sound effect use (rock those laser cat samples!), and a purist wouldn’t use the accidentals, but the retro tunes are what is going to win you over anyway.

Put this on in the background while you surf, as it’s pretty long. I mean, it takes five minutes to even get to Star Fox. At eight minutes you’ll get to some Super Smash Bros Wii. Then Super Mario Galaxy. It’s all pretty great.

[Thanks, Dexter]

+ Virtual Console to get Fighters History Dynamite By Admin 31 May 2010 at 5:00 pm and have No Comments

Virtual Console to get Fighters History Dynamite screenshot

Fighters History Dynamite, also known as Karnov’s Revenge, would be familiar to fellow Neo Geo whores (or my fellow Sega Saturn whores — 1meg RAM cart FTW!), and that’s about it. The Data East title is expected to hit the Japanese VC in June, and comes complete with a few new characters.

According to Siiconera, there are several more VC titles that are also coming this summer. Blaster Master (yes!) and Heisei Shin Onigashima Sequel, a Satellaview download for the Super Nintendo, are also slated. One of the coolest is Windjammers, which we actually have on an arcade cabinet in the Destructoid offices. What a kickass game!

Man, knowing these games makes me feel old.

Fighters History Dynamite Exploding Onto Virtual Console [Siliconera]

+ Review: Art Style: light trax By Admin 31 May 2010 at 4:00 pm and have No Comments

Review: Art Style: light trax screenshot

The Art Style series has silently grown from a small collection of Japan-only GBA games to a large catalog of minimalist masterpieces on DSiWare and WiiWare. At last count, there were 12 games released in the United States under the Art Style name — not bad for a series that’s only been around for a few years.

The latest in this low-profile line of Nintendo-published titles is light trax, a vector-graphics-based puzzle-racer that combines the light cycle combat of Tron with the structure of Mario Kart. At least, that’s what I thought the game was doing at first. After really getting into the game, I’ve seen that light trax does a lot more than combine Tron with kart racing. With light trax, everything that’s usually important in a racing game gets bottom priority, and most of the less glorified aspects of your average racer take the spotlight. These sorts of deviations from the norm are part of what I come to expect from the Art Style games, and light trax is no exception.

Deviations are all well and good, but that doesn’t mean that they lead to to a fun game. Does light trax manage to be interesting and well made? Hit the jump to find out.

[UPDATE: Added a video past the jump, as screens just don't do the game justice.]

Art Style: light trax (WiiWare)
Developer: Skip
Publisher: Nintendo
Released: May 24, 2010
MSRP: 600 Wii Points

First, a non-extensive rundown of the important gameplay aspects of your average kart racing game, presented in order of importance:

1) Taking turns on the course in the most speed-efficient way possible

2) Controlling your speed with acceleration and braking

3) Managing items/power-ups

4) Maintaining placement in the best possible lane/position on the track

Light trax takes all that and puts it in reverse order. Taking corners is the last thing you have to worry about, as turning is actually done automatically. Acceleration is also automatic, and braking is only helpful on rare occasions. The one thing you’ll be doing constantly is managing which lane your “car” is in. Items can have a big impact too, but overall, it’s the management of the lanes that makes or breaks a racer in light trax.

That’s all due to the game’s unique “boost leeching” system. The only way to increase your boost meter is to race right next to the trails left by other “cars.” Whoever builds and utilizes their boost meter the most, wins. This puts the guy in first place at somewhat of a disadvantage, as being ahead of the pack means that everyone’s trail is behind you, which means no boost building. Instead, the “car” in first is tasked with driving as close to as many on-course obstacles as possible, without actually hitting them. That will lead whoever is in second to potentially smash into them as they follow your trail, which in turn will hopefully cause whoever is in third (who’s most likely leeching off whoever is in second) to also hit the trap. It’s pretty interesting stuff, not quite like any racing game I’ve ever played.

It all seems a little too easy at first. Without needing to concern yourself with cornering or managing the brake/gas pedals, the game almost feels like it’s playing itself. Position yourself next to someone’s trail, hit boost when your meter’s full, and you’ll get to first place. Don’t screw up too badly from there, and you’ll win. In the first few races, it’s actually even easier than it sounds. You’ll go seconds without needing to press a button or hit the control pad. That all changes pretty quickly, though, thanks to some extremely threatening course design that arises by the fourth race.

From there, multiple traps, on-course obstacles, boost panels, and pick-ups become commonplace. The amount of stuff on the track gets pretty crazy pretty fast, and the game starts to feel more like an obstacle course than a race track by race five. There is also a boost/damage system to manage. Light trax has an F-Zero-like health system where you can trade some life for a boost. Depending on the stage, you’ll start with 0-3 hearts. Hit a wall or another death trap, and you lose a heart. Lose all your hearts, and it’s race over in last place. Confident players will use all their hearts for the boosts and take the risk of instant death, which leads to a more risky, exciting experience.

The game’s camera also tries to freak you out. I haven’t played a new series that uses camera placement for cheap thrills this frequently since the first Resident Evil. Each regular race starts out with the camera placed over your “car,” with your “car” set to race from either right to left or left to right. From there, things can change abruptly at any turn. If the course bends left, the camera may suddenly switch to the standard racing game “behind the back” view, or to an upside-down view, or any other angle that the developers can think of. This forces the player to quickly change their control orientation. Turning may be automatic in this game, but game’s camera will still have you stressing out at every turn.

As fun as that is, it causes the game’s difficulty to feel a little unfair at times. There are quite a few courses that switch to the behind-the-back camera angle on a turn, while your “car” ends up driving from left to right across the screen. This angle sucks, making it nearly impossible to tell exactly which lane you’re in at the time. These moments usually only last for a second, but they make the game nearly unplayable for as long as they last. Imagine temporarily going colorblind while playing a color-matching puzzle game; that’s the effect that these moments have on your ability to stay in the correct lane. Though these moments of disorientation do lead to a brief thrill, they also feel a bit contrived. A game shouldn’t have to rely on handicapping the player to that degree in order to manufacture some difficulty.

There are parts of the game with no camera angle changes. These “highway” segments show up after every three “regular” races, and act as punctuation marks between courses. The rules of the game change here. The camera is always set behind your car, your top speed goes way up, and you’re now racing against time instead of against other “cars.” The goal here is to race down the highway as fast as you can, leeching speed and bonus time off passing cars along the way. Do well enough, and you’ll reach the next “regular” race course. If the main races are the game’s stages, these highway segments are the boss battles. They also feature new visuals and music you won’t hear elsewhere in the game. These “highway” bits are easily my favorite part of the game, and I’d have been happier if they made up the bulk of the light trax experience.

The game’s music and graphics are likely to be a love-it-or-hate-it affair. Just by looking at these screenshots, you might be able to guess which camp you’ll fall into. The game does look a lot better in motion, though, and has a certain “a painting you can play” hypnotic effect on the more interesting courses, not unlike the PS3’s flOw or Flower, except even more minimal. The soundtrack is a mash-up of trance, chiptunes, and drum and bass. Each of the games 15+ tracks gets its own theme, and for my money, the game is worth the $6 for the soundtrack alone. I’m usually not the biggest fan of electronic music, but this time is different. Some of this stuff is downright beautiful.

While the game does pack an impressive value in those ways, it’s surprisingly lacking in other areas. When was the last time you played a new racing game that had no multiplayer of any kind? For me, I think it was Pole Position on the Atari 2600. Even Racing Construction Set on the C64 had split-screen multiplayer. Light trax lacks any multiplayer to speak of, split-screen or otherwise. Because of that, the game doesn’t have much replay value. After you’ve seen every track, you’ll likely not touch the game again for a while, unless you love the soundtrack as much as I do. If that’s the case, you might boot the game up once every few weeks just to listen to it, not so much to play it.

In the end, light trax is an interesting experiment that I really enjoyed. It’s way too easy sometimes, yet too hard for the wrong reasons at other times, and the lack of multiplayer just feels wrong. That said, I more than got my $6 worth. The game can be beautiful to look at in a simple, elegant way, and has plenty of memorable electronic “songs” to fall in love with. More than that, light trax effectively turns the racing genre on its head, something I haven’t seen done since Road Rash on the Genesis. If they make light trax 2 with a little more to do, a more consistently fair camera, and a versus mode, that game could get a 10. This one gets a…

Score: 7 — Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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+ Xbox Deal of the Week is cuh-ray-zee for movies By Admin 31 May 2010 at 3:00 pm and have No Comments

Xbox Deal of the Week is cuh-ray-zee for movies screenshot

Xbox LIVE Gold members can thank Walt Disney Pictures for this week’s Xbox LIVE deals. Prompted apparently by the theater release of the studios’ Prince of Persia: The Sands of Time, we’ve getting 50%  off deals on movie-related content on the Marketplace.

Prince of Persia Classic is now 400 MS Points; Watchmen: The End is Nigh is 800 MS Points, and you can grab this Transformers 2 Character and Map Pack Plus for 400 MS Points. My suggestion, grab Prince of Persia Classic and pass on the rest. Watchmen had potential, but ended up being repetitive, a broken promise of fun cooperative brawling. And if for some reason you’re still playing Transformers 2, well then you’ve probably already purchased the character and map content.

For semi-related content, check our our review of the Prince of Persia: The Sands of Time film.

Deal of the Week: Movie Mania [Major Nelson]

+ Is ‘Kingdoms’ Crytek’s MMO or something else entirely? By Admin 31 May 2010 at 2:00 pm and have No Comments

Is 'Kingdoms' Crytek's MMO or something else entirely?  screenshot

If LinkedIn profiles are anything to bet the farm on, German game developer Crytek may be working on a massively multiplayer online title.

At the very least, two employees directly mention it in their profiles, one writing that he is actively working on the infrastructure for “an MMO online game,” the other (an ex-employee) having once mentioned he’s working on a “Not announced Online MMO FPS.” (The latter profile has since been updated to remove that specific reference.)

Crytek also recently acquired a host of URLs, all including the word “Kingdoms.” While “Kingdoms” might be a great name for an MMO, keep in mind that Crytek also recently purchased Black Sea Studios, renaming it Crytek Black Sea. Black Sea has previously worked on the historical real-time strategy title, Knights of Honor; it’s not a stretch to think that “Kingdoms” may somehow be related to an unannounced Black Sea project.

This is all mostly my own speculation of course, but really, wouldn’t a CryEngine 3-powered real-time strategy game be kind of rad?

+ Community Monthly Musing Recap By Admin 31 May 2010 at 1:30 pm and have No Comments

Community Monthly Musing Recap screenshot

[Editor's Note: Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page. This last month, the Monthly Musing series took a break, but members of the community brought it upon themselves to create their own topic and do their own May musings. Guncannon did a great recap of all the blogs that got posted -- take some time to read them all. The official Monthly Musing series will return with a new topic tomorrow. Huge thanks to all the community members that set this up and participated!]

GamesAreArt introduced May’s topic: write about how games have been connected with your family. So far, there have been a handful of submissions, but I’d say this is a situation where quality definitely makes up for quantity. The cblogs have been relatively quiet this month, so every Musing has gotten a fair bit of attention. The variety is astounding, covering children with parents, parents with their children, and siblings. I haven’t seen one about gaming with grandparents yet, though I’m sure some of you have some interesting stories to tell.

Hit the jump to see what everyone came up with.

- Fame Designer started things off with an incredibly moving history of the gaming experiences he had with his late brother. I don’t remember seeing that many comments and faps on a non-frontpaged musing before!

- fightmejimmy presented a series of funny and touching stories, related to specific games.

– Tubatic kept things going with a look at the gaming relationship he has with his dad.

– Trust showed how gaming has affected every member of his family.

– Beyamor took a very creative approach with his musing, comparing him and his brother to Mario and Luigi.

– knutaf had a short, but sweet, story about how him and his sister were obsessed with Rayman. They even made their own Geocities site about the game! That’s some nice sibling teamwork.

– Xandaca combined his personal story with a broader musing on gaming in the family. I remember when my Mom got unusually addicted to a game (Bust-A-Move) as well.

– PvPPY wrote this musing, about gaming with his son, which really puts into perspective the different types of people that frequent Destructoid. Unfortunately, I think his post was stuck hours or days behind, thanks to the timestamping “glitch” on the site, so no one read it. Please do so. (I’ll update the link if he reposts it)

– SteezyXL has the most recent post, the first in a multi-part series on gaming in the family. He starts off at a detailed look at his gaming experiences with his brothers, and finishes it by talking about gaming with his dad and his cousins.

- Doctor m3ds shares how his dad got him into gaming, and the games he played with all his family members.

- Elsa has a fascinating and unique blog about her gaming experiences with her three dogs. It’s really touching, and shows that gaming can be meaningful in a way you probably never considered.

- Enkido finishes off the topic with a look at what each member of his family thinks of gaming and what kind of games they’re all in to.

Thanks again to everyone who participated and put this together!