Archive for September, 2009

Zeno Clash: Ultimate Edition hitting XBLA next spring 30 September 2009 at 10:00 pm by Admin

Zeno Clash: Ultimate Edition hitting XBLA next spring screenshot

Previously, ACE Team co-founder Carlos Bordeu told us about his studios’ interest in bringing the delightfully bizarre Zeno Clash over to Xbox LIVE Arcade. Having been powered by the Source Engine on PC, the transition to Xbox 360 for the first-person brawler seemed like the way to go.

And, according to publisher Atlus, it was. As spotted by NeoGAF user Volcynika, the Ultimate Edition will bring new "modes, features, added content, and improvements based on fan feedback." One such addition is the co-op Tower Challenge mode.

ACE Team has been graciously supportive of Zeno Clash on PC post-launch, so it’ll be interesting to see if these extra features in the XBLA version get added back to the original by way of a patch. To be fair, I suppose you have to give people a reason to want the shiny new package, right?

Not that the game’s melee system didn’t work well on the standard mouse plus keyboard combo (it did), but I think tackling Zeno Clash with a controller may very well be something worth experiencing. Also, Achievements — don’t act like you don’t want ‘em.

+ Zeno Clash: Ultimate Edition hitting XBLA next spring By Admin 30 September 2009 at 10:00 pm and have No Comments

Zeno Clash: Ultimate Edition hitting XBLA next spring screenshot

Previously, ACE Team co-founder Carlos Bordeu told us about his studios’ interest in bringing the delightfully bizarre Zeno Clash over to Xbox LIVE Arcade. Having been powered by the Source Engine on PC, the transition to Xbox 360 for the first-person brawler seemed like the way to go.

And, according to publisher Atlus, it was. As spotted by NeoGAF user Volcynika, the Ultimate Edition will bring new "modes, features, added content, and improvements based on fan feedback." One such addition is the co-op Tower Challenge mode.

ACE Team has been graciously supportive of Zeno Clash on PC post-launch, so it’ll be interesting to see if these extra features in the XBLA version get added back to the original by way of a patch. To be fair, I suppose you have to give people a reason to want the shiny new package, right?

Not that the game’s melee system didn’t work well on the standard mouse plus keyboard combo (it did), but I think tackling Zeno Clash with a controller may very well be something worth experiencing. Also, Achievements — don’t act like you don’t want ‘em.

+ New Wii update may be bricking innocent consoles By Admin 30 September 2009 at 8:00 pm and have No Comments

New Wii update may be bricking innocent consoles screenshot

Remember the new firmware update which Nintendo just sent out to do away with all those nasty people who have been running the Homebrew Channel? You know, another one of those feeble attempts to lock something down which the hacking community will have found a workaround to with in a couple of days?

Well, it’s already been worked around for those of you who don’t mind voiding your warranty, but we all knew that was going to happen. Where the actual news comes in is that there have been reports of the update rendering perfectly normal, unmodified Wii consoles inert.

The issue seems to be occurring during the downloading process. Reports on NeoGAF and Nintendo’s technical support forum claim that the download is freezing before completing and then will not reboot. Word is that the changes to one of the programs is causing write errors which prevent the system from starting up.

To their credit, Nintendo has already addressed the issue in a statement on their support forum (who says hackers are the only ones who can work quickly in these situations?). They claim that the issues are predominately occurring on modified consoles but have offered assistance in the form of free repairs to Wii owners who have never — even unwittingly — participated in such shenanigans as doing what they wish with the product they spent their money to own.

This is what we refer to as "collateral damage."

+ New Wii update may be bricking innocent consoles By Admin 30 September 2009 at 8:00 pm and have No Comments

New Wii update may be bricking innocent consoles screenshot

Remember the new firmware update which Nintendo just sent out to do away with all those nasty people who have been running the Homebrew Channel? You know, another one of those feeble attempts to lock something down which the hacking community will have found a workaround to with in a couple of days?

Well, it’s already been worked around for those of you who don’t mind voiding your warranty, but we all knew that was going to happen. Where the actual news comes in is that there have been reports of the update rendering perfectly normal, unmodified Wii consoles inert.

The issue seems to be occurring during the downloading process. Reports on NeoGAF and Nintendo’s technical support forum claim that the download is freezing before completing and then will not reboot. Word is that the changes to one of the programs is causing write errors which prevent the system from starting up.

To their credit, Nintendo has already addressed the issue in a statement on their support forum (who says hackers are the only ones who can work quickly in these situations?). They claim that the issues are predominately occurring on modified consoles but have offered assistance in the form of free repairs to Wii owners who have never — even unwittingly — participated in such shenanigans as doing what they wish with the product they spent their money to own.

This is what we refer to as "collateral damage."

+ The Daily Hotness: Sausage fest By Admin 30 September 2009 at 6:59 pm and have No Comments

The Daily Hotness: Sausage fest screenshot

Have you ever wondered about the sex about certain videogame characters? Well Chad did and he did his best to figure out what certain sex certain characters are. Me, I never knew the generic Boos were female. Also, I used to always think Kazooie was a dude. What about you?

We got special Modern Warfare 2 themed energy drinks, Nick reviewed the PSPgo, Rev ranted about grinding, Dead Space 2 is in pre-production and more radical stuff happened on 09/30/09. 

Destructoid Originals:
Podtoid 118: She’s in Miami
Modern Warfare 2 drinks confirm map pack for Spring 2010
Rev Rant: grinding
Male or female: Ten videogame characters that confuse me
TGS 09: Things that totally happened at TGS 09

Community:

Community blogs of 09/30/09
Forum of the day: Dtoid Community Game Recommendations

Reviews:
Tales of Monkey Island Chapter 3
Ninja Gaiden Sigma 2
Hardware review: PSPgo

Previews:
A Beirut battleground in Marines: Modern Urban Combat
Hitting the slopes with a flick: Stoked: Big Air Edition

Contests:
Be a zombie, win Zombie Apocalypse for XBLA
The semi-heroic winners of the Champions Online contest

Events:
Play Beaterator and Chinatown Wars tomorrow in New York

News:
Pop’n Music keeps its 9-button spirit on PSP
DSiWare games aren’t transferrable to new systems
Arcades: Super Street Fighter IV not coming to them
Fat Princess going to Japan, not bringing blood
Uncharted 2 multiplayer demo available for all
Buy the Mako from Mass Effect for your Xbox Live Avatar
Sony expected more PSPgo backlash than it received
Stoked: Big Air announced for 360, includes more snow
73% of Brits are gamers
Red Steel devs claim to have ‘beaten the waggle’
Strange Adventures in Infinite Space is finally free!
Assassin’s Creed 2 will have DISGUSTING sex in it
Split/Second box art features a car, explosions
Dead Space 2 is in pre-production
Oregon Trail coming to DSiWare
Silent Hill 2 screenwriter sentenced to a year in jail
Sega’s Daytona USA being revived with a new name?
NIS releasing discount PSP games on PSN tomorrow
Game Crazy having clearance sales this weekend
PSP Firmware v6.10 rolling out with Bluetooth shenanigans
Act surprised: DJ Hero sequel already being discussed
Production begins on Resident Evil: Afterlife

Offbeat:
Super hardcore Mario Bros. 2 EXTREME!
Two custom steampunk modded videogame systems
Geek Chic: A Halo jacket that actually looks good

Media:

Geon Cube is more super and Pac-Man than Super Pac-Man
Do-do-do-don’t make another Chipmunks sequel, please
Final Fantasy XIII screens get their Odin on
Joe Danger ain’t afraid of sharks, boxing gloves
Check out this God Eater trailer (it’s called GOD EATER!)
Bludgeon and maim: The weapons of Fairytale Fights
Battlefield: Bad Company 2 trailer brings on the mayhem
Ghostbusters: The Video Game coming to PSP and PSPgo
Behind the scenes of the Halo 3: ODST ad
Matt Hazard explains how to deal with being a wash up

+ The Daily Hotness: Sausage fest By Admin 30 September 2009 at 6:59 pm and have No Comments

The Daily Hotness: Sausage fest screenshot

Have you ever wondered about the sex about certain videogame characters? Well Chad did and he did his best to figure out what certain sex certain characters are. Me, I never knew the generic Boos were female. Also, I used to always think Kazooie was a dude. What about you?

We got special Modern Warfare 2 themed energy drinks, Nick reviewed the PSPgo, Rev ranted about grinding, Dead Space 2 is in pre-production and more radical stuff happened on 09/30/09. 

Destructoid Originals:
Podtoid 118: She’s in Miami
Modern Warfare 2 drinks confirm map pack for Spring 2010
Rev Rant: grinding
Male or female: Ten videogame characters that confuse me
TGS 09: Things that totally happened at TGS 09

Community:

Community blogs of 09/30/09
Forum of the day: Dtoid Community Game Recommendations

Reviews:
Tales of Monkey Island Chapter 3
Ninja Gaiden Sigma 2
Hardware review: PSPgo

Previews:
A Beirut battleground in Marines: Modern Urban Combat
Hitting the slopes with a flick: Stoked: Big Air Edition

Contests:
Be a zombie, win Zombie Apocalypse for XBLA
The semi-heroic winners of the Champions Online contest

Events:
Play Beaterator and Chinatown Wars tomorrow in New York

News:
Pop’n Music keeps its 9-button spirit on PSP
DSiWare games aren’t transferrable to new systems
Arcades: Super Street Fighter IV not coming to them
Fat Princess going to Japan, not bringing blood
Uncharted 2 multiplayer demo available for all
Buy the Mako from Mass Effect for your Xbox Live Avatar
Sony expected more PSPgo backlash than it received
Stoked: Big Air announced for 360, includes more snow
73% of Brits are gamers
Red Steel devs claim to have ‘beaten the waggle’
Strange Adventures in Infinite Space is finally free!
Assassin’s Creed 2 will have DISGUSTING sex in it
Split/Second box art features a car, explosions
Dead Space 2 is in pre-production
Oregon Trail coming to DSiWare
Silent Hill 2 screenwriter sentenced to a year in jail
Sega’s Daytona USA being revived with a new name?
NIS releasing discount PSP games on PSN tomorrow
Game Crazy having clearance sales this weekend
PSP Firmware v6.10 rolling out with Bluetooth shenanigans
Act surprised: DJ Hero sequel already being discussed
Production begins on Resident Evil: Afterlife

Offbeat:
Super hardcore Mario Bros. 2 EXTREME!
Two custom steampunk modded videogame systems
Geek Chic: A Halo jacket that actually looks good

Media:

Geon Cube is more super and Pac-Man than Super Pac-Man
Do-do-do-don’t make another Chipmunks sequel, please
Final Fantasy XIII screens get their Odin on
Joe Danger ain’t afraid of sharks, boxing gloves
Check out this God Eater trailer (it’s called GOD EATER!)
Bludgeon and maim: The weapons of Fairytale Fights
Battlefield: Bad Company 2 trailer brings on the mayhem
Ghostbusters: The Video Game coming to PSP and PSPgo
Behind the scenes of the Halo 3: ODST ad
Matt Hazard explains how to deal with being a wash up

+ Hitting the slopes with a flick: Stoked: Big Air Edition By Admin 30 September 2009 at 2:40 pm and have No Comments

Hitting the slopes with a flick: Stoked: Big Air Edition screenshot

SSX 3 and Amped. These, at least for me, are the foundational games of an amazing series of snowboarding videogames. Sure, you can argue that Shawn White’s entry was something worth mentioning, or maybe you are a dude who thinks Coolboarders was a good game (it’s not), but the main issue is that the snowboarding genre of videogames has been stunted in the last few years. Not much innovation. either.

Stoked was a game that tried to change that. You remember Stoked, right? It was that snowboarding game that relied on a flick system much like Skate. Of course you don’t. While reviews were rather high for the game (a rather respectable Metacritic score of 71, with major reviewers giving it much higher marks), Stoked floundered at market. Sad faces all around.

So enter Stoked: Big Air Edition. Less than a year after the February release of the original, this 1.5 edition, so to say, is coming out for holiday attack. The development studio, Bongfish, has listened to the major complaints for the game, and have promised to address these issues. I was hella stoked for Stoked last year, but hit the jump to see if the groove is still with this one.

Stoked: Big Air Edition (Xbox 360)
Developer: Bongfish
Publisher: Destineer
To be released: November 24, 2009

Like I said before, Stoked has some pretty special features. First of all is the issue of the rather realistic trick system. like it’s predecessor, Stoked: Big Air Edition relies on flicks of the right stick to control the types of trick and jumps. Like I said in my preview from from the original, this is a really advanced trick system, fairly complex, and daunting for those looking to just jump in and bust out amazing tricks. It is satisfying, to be sure, but come in knowing that it is difficult.

Doubled with the trick system, where you can "huck" out tricks (throw down tricks fast and sloppy), or you can use a stylistic method, where tricks are slower and more defined, and you can see there is a lot of stuff to do in making your character play just as you want. Break the learning curve, and Bongfish promises to make it worth your time.

They addressed this in two issues: The biggest problem reviewers had with the original game was a speed issue. This is two pronged, as the actual snowboarding in the original Stoked was a bit slow and sluggish. Bongfish has cranked up the speed of the game and added all sorts of new . Now a whole lot faster, bombing the slopes now takes quicker reflexes, but is that much more satisfying to go from top to bottom of a mountain.

This speed is important for the single player mode, as the previously multiplayer-only races have now been added to the main campaign to fame. These are specifically designed ghost races through gates. The race I took part in was difficult, but for those who break the difficulty curve, they should be fun. Also expect pack races, as well as the 8-player multiplayer racing.

The second way Destineer speed up the game is probably the most important: getting the good content. The first 6 hours or so in the original Stoked is spent earning "fame", at which point you can play media events where you record videos and do photo shoots. A lot of fun, may people never got to these elements of the game because they burned out in the initial 6 hours.

In Stoked: Big Air Edition, right off the bat, gamers will be able to choose what challenges they want to play from cataloged lists. Races, trick challenges, and media events are all easily accessible from early in the game.

Another feature I love is the universal real-time weather system. Hook up your 360 online, and across the 7 mountains the weather and time is universal across all live players. This is a side effect of the drop-in multiplayer, but never ceases to astound me every time I interact with it.

The soundtrack, as with the first, looks to be a rather kick-ass mix of European-heavy hip-hop, electronica, indie and pop. It’s not bad, and actually one of my favorite parts of the game.

New to the game are two new mountains. The first is Laax, a European mountain, with the last mountain being the famous K2. K2 is supremely important, as this entire mountain is almost the same united size of all of the original mountains combined. Like the first game, every mountain is designed to the T for accuracy and layout, with 8 new marked runs added for guided boarding.

Destineer aims to make these the most realistic mountains in any game made, and it looks like they’ve kept the tradition going with this update. I mean, hell, adding 500 new square miles to any game is pretty damn impressive.

Two new professionals have been added to the game, Gigi Ruf and Romian de Marchi, repping the two new mountains. Also, new sponsors have been added to the mix offering in-game content at the Blue Tomato in-game store. Interestingly, Bongfish has made changes to reflect the sponsorship changes for the professionals in the game.

Another benefit is signage, buildings, kickers, and other artificial elements are added to the game earlier. It doesn’t seem like much, but having these colorful elements of snowboarding make the world feel more lived in and functional. Groomed trails, too, offer some more guidance for players. It’s small things that bring things up a notch on the fun factor.

Physics are still a little iffy, honestly, and there were times I would biff when I would never expect such a collapse. It looks like grinding has been improved however, and things are generally more solid.

I think that people who were burned from the slowness of the original Stoked will find a new reason to come back to this remix of a game. Bongfish listened specifically to players to improve on the game. While it is definitely aiming to be a snowboarding sim, the improvements made should make it more accessible to those looking for a quick and easy trick session. Taking into account that many gamers don’t have time to play for hours at a time, the pick up and play elements are a boost. Now let’s see if these improvements will make a difference for gamers looking for a new snowboarding experience this holiday.


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+ Ghostbusters: The Video Game coming to PSP and PSPgo By Admin 30 September 2009 at 2:27 pm and have No Comments

Ghostbusters: The Video Game coming to PSP and PSPgo screenshot

Atari have finally come clean and announced Ghostbusters: The Video Game for the PSP and PSPgo. It will be out this November and will retail for $29.99. It’s going to be in the same style as the Wii version of the game, with the overly cartoony graphics and all. 

It’s pretty weird that it’s taken this long for the game to come out, especially since it’s been available for all the other major platforms for awhile now. It’s also pretty hard to imagine anyone wanting the PSP version at this point too. Anyone interested in getting Ghostbusters for PSP?

+ Game Crazy having clearance sales this weekend By Admin 30 September 2009 at 2:20 pm and have No Comments

Game Crazy having clearance sales this weekend screenshot

As we told you last night, over 200 hundred Game Crazy stores are to be closed by the end of October. With closers always come some deep discounted sales! Except, in the case of Game Crazy, the sales might not be that great. The locations that are closing down are going to be redistributing their major products such as consoles, first party accessories and a “majority” of games released this year to other stores still open. Sources close to Joystiq have said that the closing stores won’t have much in stock when the sale starts.

  • 10/3-10/11: 30% off everything in the store
  • 10/12-10/18: 50% off everything in the store
  • 10/19-Closing: 80% off everything in the store

Joystiq is on a mission to find out on a full list of the closing stores and to find out what’s happening with people that have pre-orders with these stores. It doesn’t help that Game Crazy isn’t saying anything on the matter. 

Some of us will be hitting up our local Game Crazys to see what’s up too. If any of you go to a Game Crazy, let us know what you find out.

[Update: We've heard from one store that stores that are remaining open will be will be funnelling low-demand product through them, so they're treating this both as a liquidation of stores as well as holiday preparation.]

+ Hardware review: PSPgo By Admin 30 September 2009 at 2:00 pm and have No Comments

Hardware review: PSPgo screenshot

Sony’s latest stab at a portable handheld, the PSPgo, hits shelves tomorrow. Are you excited? It’s so small and cute!

The sexy unit landed in the Destructoid Baltimore offices this week, and I spent many hours putting it through its paces. But at $249.99, is this all-digital software sexy piece of hardware worth the cash? Should existing PSP owners trade in their older model for the new hotness? Thinking about buying a PSP and want to start with the PSPgo? Should you? OMG! So much pressure!

The answers — or at least my version of those answers — after the jump.

For starters, when PSPgo is in its closed position, it’s small. Under 7 inches wide, about 5 and half inches in width, and a little over 2 inches deep, this is easily to smallest and lightest gaming system outside of the iPhone. This thing will easily slip into the pockets of tight-pants wearing hipster, and its weight makes the feeling of dragging down in your pockets negligible.

Adding to the compact size is the fact that the system’s controls are hidden beneath the screen which slides up on hinges. You can flip this baby open with one hand, gently sliding your thumb up and below the screen. It snaps up and into place quickly and smoothly. Unlike earlier test models I had gotten my hands on, it actually seems like the hinges and the screen are held tightly in place. Only long-term rigorous testing will tell for sure, but it’s unlikely that it’ll break off or get loose with regular usage.

Much noise has been made about the PSPgo’s screen size — yes, it’s slightly smaller than the original PSP models — but I only noticed it when it was placed side-by-side with the older units. In all, the smaller screen size shouldn’t worry those looking to pick up the PSPgo. The screen looks crystal clear, and appears brighter with visuals that pop more than the fatter models.

The controls themselves are smaller as well, and while they may feel a bit cramped at first, after a few minutes of usage it’s easy to adapt. For someone who has average sized hands, I found that all of the buttons were right where I wanted them to be. In fact, more than ever the PSPgo’s controls and button position is right in line with that of the popular DualShock. While that nub so many complain about, the analog stick is in the perfect position for your left thumb, making easier to navigate than ever. The right and left buttons also feel nice, with your fingers resting on the back of the flipped-up screen for a more snug fit. I also found that the "start," "select," and Home (now placed to the left of the screen, at a thumbs reach) buttons are also easier to find and more distinguishable from other buttons on the portable.

On the other hand, the volume and screen brightness buttons are in a bit of an odd spot, placed right behind the screen when it’s flipped up, flush with the unit’s top. While after some use you get to know where the buttons are by memory, it’s a bit awkward to have to turn the unit down to make sure you’re tapping the button you’re looking for.

The PSPgo also has a bevy of new features not found in older models. For starters, Bluetooth support for all manner of devices — including headsets — is included. This also means that a standard PlayStation 3 DualShock controller can be used with the system, although the set up is a bit on the annoying side. Rather than simply locating and registering the device, you’re required to connect the PSPgo to your PlayStation 3 and go through a number of steps before you can link the devices. Once you do, however, it’s nice to be able to use a full-sized controller to operate the system, although some might find the option useless. Others who plan to use the PSPgo charging dock or a video output cable (both sold separately) will welcome this option.

The PSPgo also features 16 gigs of internal memory, 14 of which are usable after you crack the package and start fresh. Where the additional 2 gigs goes is anyone’s guess; the 44 meg interactive ESRB ratings guide can be deleted, but the rest of the space looks like it’s being used up by system software, including Skype which can’t be deleted. As to whether or not this is enough memory, you have to take a few things into consideration. Outside of the fact that the memory is upgradable by using a Memory Stick Micro (M2), if you’re using the PSP simply to play games it’s important to keep in mind that sizes will vary. For example, Pixel Junk Monsters Deluxe only 69 megs, and with PSP Mini titles being no larger than 100 megs, you’re looking at loading a bunch of games onto this before ever reaching the breaking point. As far as movies and audio goes, your mileage is going to vary, but between the internal memory and Memory Stick Micro, you should have plenty of wiggle room for your entertainment.

It’s easy to miss (I almost did during my testing), but the PSPgo also features a built in microphone. This is useful for titles that support in-game chat, but I did my testing using the built-in Skype software. In a call to my wife, she reported decent sound quality, with any complaints (echo in her voice, for example) the same as what you’d get if you were using Skype on your PC. This, of course, requires a Wi-Fi connection, and the quality of your calls will vary based on your connection speed. It’s unfortunate that the PSPgo doesn’t feature any kind of voice memo functionality, which would be the perfect addition the software; it’s definitely something I hope is added in future firmware updates.

What the PSP does lack is support for the Universal Media Disc format, which of course lends to the system’s smaller form factor. What this means is that if you already own a PSP and a collection and games (or an ill-fated movie collection), you’re going to have to start from square one. All of the software you’ll be playing on the PSPgo will be software you’ll download from the PlayStation Network — there is no physical media here. Period. It’s an interesting experiment for Sony, as this is the first dedicated game’s console to ditch the physical format — it also has its ups and its downs.

Not having to carry around a bunch of UMDs (not exactly the most sturdy format; I’ve broken more than one myself) is definitely a plus. It’s possible to have dozens of games, movies, and audio files right in the unit itself. This lends itself to portability, and for some it’ll be nice to leave the mess of discs behind when traveling. On the other hand, this is going to be a huge hurdle for owners of the original PSP to get past. With no support for UMDs, you may be left with a handful of useless media, which is understandably frustrating. While some people had thought Sony would implement some kind of "trade in" program or software that would allow you to transfer you physical media to the PSPgo, it’s obvious why that’s not happening. Simply put, it would be a legal and logistical nightmare, not even taking into account the piracy issues that could open up. (As if Sony doesn’t already have it bad enough with current PSP models.)

But even for new PSP adopters, this may also be an issue — while Sony has promised that it will offer hundreds of "legacy" PSP titles on PSN, that simply might not be enough. Right now, it’s possible to buy used and cheap UMD games at various retailers, for one. Additionally, while publishers have already committed to offering new PSP titles at both retail and on PSN, retail still has the edge. Some of the first PSN/retail releases — Rockstar’s Beaterator and Sony’s own MotorStorm: Arctic Edge – hit retail stores on Tuesday; those wanting digital versions would have to wait an additional two days for Sony to do its weekly Thursday PSN updates. While they say patience is a virtue, considering that digital versions of physical games share the same price, this could be frustrating for gamers. Whether Sony plans to bring these digital release in line with retail remains to be seen.

While it’s possible to download games and the like directly from the PSPgo and PSN, transferring other types of media using Sony’s proprietary software, Media Go. By linking your PSPgo to your computer via an included USB cable (which now connects to a proprietary port on the bottom of the PSP) you can transfer movies, music, games, and more right to the system. In most ways, this works just like iTunes, and mimics Apple’s software in a lot of ways as well. On my PC the software ran smoothly, finding and organizing music and video files for easy transfer. Media Go will also convert video files for use on the PSP; while it took a bit of time, I was able to convert an hour DIVX video without a problem… and it looked great on the PSP screen. Of course, it would be better if the PSP would support DIVX natively, but Sony offering the tools to convert files is a nice option.

As far as the built-in software is concerned, the PSPgo is nearly identical to the original PSP with a few exceptions. The system now features an "analog" clock that displays when the system is in its "closed" state and you’re browsing the home screen. While this is displayed, you can press the left and right buttons to bring up a calendar. As is stands now, this feature is "neat," but mostly useless; the PSPgo doesn’t feature any kind of planner or calendar than can be used for anything other than viewing.

The other software feature unique to the PSPgo are game save states. This isn’t to be confused with the ability to put your PSP into a sleep mode while playing a game and then resuming it. Instead, when playing any game you can press the home button and are given the option to create a save state or quit. After choosing to save your state, the PSP will quickly create a back-up of exactly where in a game you are. This allows you to back out to the home screen and use your PSP for music, video, browsing the web, or whatever it is you kids do with PSPs when not playing games. It’s a nice feature, and I didn’t have any problem with the functionality across a number of games when I tested it.

On the whole, Sony has designed a solid, impressive piece of hardware that it should be proud of. However, it’s biggest problem will be the PSP’s legacy — simply put, if the fatter, physical media PSP’s didn’t exist, the PSPgo would be a more attractive option for gamers. As it stands, it’s a hard sell, despite the quality of the hardware. It’s like going to be hard for some to swallow the unit’s $249.99 price tag, especially when early the PSP "slim" mode with a game for fifty dollars less. Hell, Sony are still set to release a few of these bundles with new games in the coming months, which will act as an odd competition for its own system.

For now, if you’re looking to get into the PSP game for the first time, the PSPgo probably isn’t your best option. While all digital media may be the future of the industry (and by all means, I personally welcome it with open arms), the fact that there’s already a huge back catalog of PSP software on disc makes earlier models the more attractive option. For those interested only in digital downloads, keep this in mind — all of the software you can download for the PSPgo (including the new Minis) can also be downloaded to any existing PSP, provided you have a Memory Stick Pro Duo (which can be cheaply purchased at any retailer). As it stands, the PSPgo is probably best-suited for technophiles who simply must have the latest hardware, regardless of price.

For everyone else, there are still better (and cheaper) options available. With Sony’s digital software push spurred by the release of this all-digital model, now’s never been a better time to look into getting a PSP… it just shouldn’t necessarily be the PSPgo.


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