Posts Tagged ‘ psp

PAX: See the blinding TRON: Evolution in action 03 September 2010 at 11:30 am by Admin

PAX: See the blinding TRON: Evolution in action screenshot

Who needs to be at PAX? We’re bringing it to you! Disney is letting PAX Prime goers go hands on with its upcoming title TRON: Evolution, allowing them to get a taste of the game’s free-running, combat, and the light cycle in action.

While this doesn’t quite match playing it, we’ve got a video of the game in action for you to watch in the comfort of your chair. If you’re standing, sit down. I can’t imagine why you’d be standing up and reading this though, unless it’s on your phone, and chances are you can’t watch this video anyhow.

The demo at PAX is the same thing I played pre-E3, and while it showed promise (I had fun with the combat, based on Capoeira) , but need a bit of polishing. If you did attend PAX (or you’re there now — why are you reading this?), then let me know what you think of the game. It’s out for PlayStation3 and Xbox 360 on December 7, a few weeks before the film, TRON: Legacy, hits theaters.

 

+ Pee, lift weights, shoot hoops in Duke Nukem Forever By Admin 03 September 2010 at 10:30 am and have No Comments

Pee, lift weights, shoot hoops in Duke Nukem Forever screenshot

I didn’t ever really expect to be playing Duke Nukem Forever. But in my dreams, when I did, I was just shooting, kicking ass, and complaining about how I was all out of bubblegum. Gearbox has other ideas.

In the opening moments of the Duke Nukem Forever demo, playable to the public at PAX this weekend, Duke Nukem takes a leak. What’s more, you press a button in order to make him pee. But the level of interactivity with Duke and his world doesn’t stop there. As Duke you’ll also be able to play basketball, pump iron, read “adult magazines,” and even draw nasty messages on white boards. Oh, and drool over half-naked women… how very Duke Nukem of you.

Yeah, all of that shooting and kicking ass I’d dreamed about, it seems we’ll get it in 2011 when the game ships for Xbox 360, PlayStation 3, and PC. We’ll be able to do it all over, too, from the Vegas Strip to the Hoover Dam.

I had come to accept that Duke Nukem Forever would have to live only in my dreams. But learning that it’s a game where I can both play basketball and take a leak (eat that NBA Elite 11!), well, it can’t come soon enough. 

+ PAX: Second half of Epic Mickey’s intro unveiled By Admin 03 September 2010 at 9:30 am and have No Comments

PAX: Second half of Epic Mickey's intro unveiled screenshot

At the conclusion of his keynote at the Penny Arcade Expo today, Junction Point’s Warren Spector revealed the second half of Epic Mickey’s opening cinematic. In it, Mickey finds himself trapped by the Mad Doctor, where he encounters an old foe — Oswald the Lucky Rabbit. You can see the first half of the intro here.

If you weren’t there, you missed the reveal. Sorry about that. But lucky for you, it’s right here. We’ve even got some fancy new screenshots to sweeten the deal a bit. Aren’t you glad you stayed home?

Epic Mickey is out this holiday, and you’ll probably want to spend some extra cash to get the “epic” collector’s edition.


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+ Medal of Honor banned from military stores By Admin 03 September 2010 at 8:00 am and have No Comments

Medal of Honor banned from military stores screenshot

Military personnel looking to pick up Medal of Honor this October will have to do so off-site. The Army and Air Force Exchange Services has announced that the game will not be stocked in any on-base GameStop or other post exchange in U.S. military bases worldwide. The reason is because of the inclusion of Taliban fighters in the game’s multiplayer, naturally.

The commanding general of the Army and Air Force Exchange Services explained that this is done out of respect for the men and women who have fought against Taliban insurgents. I don’t particularly oppose the move, especially since there are still other means for soldiers to purchase the game. Nonetheless, I find it curious that the top brass would think soldiers who live day in and day out through so much would be unable to handle some this. Kind of selling them short, don’t you think?

Video Game Pulled Globally From Military Stores Over Taliban Inclusion [Kotaku]

+ Full Power Gig setlist plays favorites By Admin 03 September 2010 at 7:30 am and have No Comments

Full Power Gig setlist plays favorites screenshot

Seven45 Studios has revealed the full soundtrack for its upcoming music title, Power Gig: Rise of the Six String, and I hope you like Eric Clapton, Dave Matthews Band, and Kid Rock.

Those particular artists have exclusively licensed their music for use in Power Gig, and Seven45 studios is taking advantage of the agreements by putting multiple songs from the artists on the disc. Clapton fans can play along with “Layla,” “Lay Down Sally,” and “Let It Rain.” Dave Matthews scores “Tripping Billies,” “Why I Am,” and “Funny the Way It Is.” Kid Rock (who, according to a Seven45 rep during a pre-E3 event, “no one is more authentic than”) gets “Rock N’ Roll Jesus,” “Son of Detroit,” and “All Summer Long” on the disc.

The disc will feature 70 tracks, and they are admittedly pretty diverse, with bands ranging from Queens of the Stone Age to Black Sabbath, The Black Keys to A Perfect Circle. John Mayer also makes his debut in a music game, and he gets a few tracks on the disc, too. Seven45 also promises more tracks to come, with downloadable content already being planned.

How do you think Power Gig’s selections compare to the Guitar Hero: Warriors of Rock and Rock Band 3 tracks?

 

  • Eric Clapton – Layla
  • Eric Clapton – Lay Down Sally
  • Eric Clapton – Let It Rain
  • Dave Matthews Band – Funny The Way It Is
  • Dave Matthews Band – Tripping Billies
  • Dave Matthews Band – Why I Am
  • Kid Rock – All Summer Long
  • Kid Rock – Rock ‘N’ Roll Jesus
  • Kid Rock – Son of Detroit
  • John Mayer – No Such Thing
  • Jane’s Addiction – Been Caught Stealing
  • No Doubt – Platinum Blonde Life   
  • Ozzy Osbourne – A.V.H.
  • Queens of the Stone Age – You Think I Ain’t Worth a Dollar, But I Feel Like a Millionaire
  • Smashing Pumpkins – Cherub Rock
  • Disturbed – The Night        
  • Rage Against the Machine – Bombtrack
  • Stevie Ray Vaughan – Couldn’t Stand The Weather
  • Black Sabbath – The Devil Cried
  • Stone Temple Pilots – Plush
  • Living Colour – Cult of Personality
  • John Mayer – Who Do You Think I Was
  • Snow Patrol – Hands Open
  • Three Days Grace – Break
  • Paramore – Ignorance
  • Silversun Pickups – Substitution
  • The Offspring – You’re Gonna Go Far Kid
  • The Black Label Society – Retribution
  • Breaking Benjamin – Breath
  • The Tragically Hip – New Orleans Is Sinking
  • The Used – Blood on My Hands
  • Mastodon – Crack the Skye
  • A Perfect Circle – The Hollow
  • Buckcherry – Tired of You   
  • Firewind – Head Up High
  • The Black Keys – Strange Times
  • Flyleaf – Again
  • Godsmack – Awake
  • Incubus – Wish You Were Here
  • Jet – She’s A Genius
  • The Hives – Tick Tick Boom
  • John Mayer – Crossroads
  • Bad Religion – I Want to Conquer the World
  • Korn – Hold On
  • The Academy Is… – His Girl Friday
  • Lacuna Coil – Spellbound
  • MuteMath – Chaos
  • New Found Glory – Listen to Your Friends
  • P.O.D. – Alive
  • Puddle of Mudd – Blurry
  • Rise Against – Paper Wings
  • Sick Puppies – You’re Going Down
  • The Donnas – Fall Behind Me
  • The Get Up Kids – Martyr Me
  • Idlewild – Reader and Writers
  • Surfer Blood – Swim
  • Channels – Chivaree
  • Superdrag – Aspartame
  • Envy on the Coast – Headfirst in the River
  • Damiera – Silvertongue
  • A Cursive Memory – Everything
  • The Hounds Below – She’s Alchemy
  • A Love Like PI – Innocent Man
  • The Willowz – I Know
  • I See Stars – Comfortably Confused
  • The Paris Riots – Hotel of Infidels
  • School Boy Humor – Camera Shy
  • So Many Dynamos – Artifacts of Sound
  • Taxpayer – When You When Young
  • The Fatal Flaw – Don’t Start Believing

+ Need for Speed: Hot Pursuit trailer encourages trash talk By Admin 03 September 2010 at 7:00 am and have No Comments

Need for Speed: Hot Pursuit trailer encourages trash talk screenshot

Criterion’s Need for Speed: Hot Pursuit looks gorgeous and super fast. That was expected. It’s the amount of trash-talking that you’re going to end up doing with your friends that’s going to take you by surprise.

The developer has create a unique game hub which it’s calling “Autolog.” This hub not only keeps track of what you’re doing, but what your friends are doing, and how they’re progressing. The game is designed to constantly keep you up to date on player progress — game progression, records being set — and then shove it in your face. The idea is to get you to keep playing, the incentive to always be number one among your friends.

The idea is rather brilliant, and it looks like it’s really well-implemented in Hot Pursuit, but it’s not a new one. I always think of Bizarre’s Geometry Wars as the gold standard for how leaderboards and score-keeping should be done — it’s a game that (unless you look for it) doesn’t shove world leaderboards in your face, instead presenting the scores of people you care about: those on your friends list. It’s making these rivalries and high score goals immediate, tangible, and unavoidable that always kept me wanting to play “just one more game.”

If Hot Pursuit can do for racing what Geometry Wars did for me, I’m expecting some long, long nights ahead of me when the game ships in November. Cue “Eye of the Tiger.”

+ Telltale announces all-star Poker Night at The Inventory By Admin 03 September 2010 at 6:30 am and have No Comments

Telltale announces all-star Poker Night at The Inventory screenshot

Telltale Games has announced what it’s calling “the Citizen Kane of poker games,” and it might be right — Poker Night at The Inventory sounds like the best thing ever.

The game will star Penny Arcade’s Tycho, Max of Sam & Max, they Heavy from Team Fortress, and Homestar Runner’s Strong Bad. They’re going to — get this — play poker. The game features fully-voiced characters, and will used Telltale’s dynamic dialogue system as the character trash talk each other, tell stories, and react to the game in progress.

Poker Night at The Inventory
will be available on Steam this fall for both PC and Mac, and will cost $4.99.


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+ The calm before the PAX Prime 10 storm By Admin 03 September 2010 at 5:30 am and have No Comments

The calm before the PAX Prime 10 storm screenshot

PAX Prime 10 is less than two hours away, and the show floor is filled to the brim with doodads and whatchits for your sick, sick pleasure. To get you further pumped, the Piki: Geek blog has posted two sets of photos of exhibitor hall booths in various stages of construction. For some of us (i.e. me), this will be the closest we get to living the dream. For the rest of you, enjoy the show, bastards.

+ An evening with the gods of God of War By Admin 03 September 2010 at 4:30 am and have No Comments

An evening with the gods of God of War screenshot

Cory Barlog is officially one of my favorite videogame personalities. David Jaffe was already up there, along with Mark Rein, and a few others. To me, these people are known for their brutal honesty and undeniable personality. Working in this industry and meeting such people is the best part of it, even better than playing games a day earlier than everyone else.

Of course, I didn’t know that’s how I’d feel until after Barlog and Jaffe spent four and a half hours pointing out sexual references, and telling funny stories about their time developing the God of War games. But it wasn’t just these two — the whole of God of War game directors met, for an off-kilter round table discussion slated for your home theater this holiday season.

Hosted by G4s Allison Haislip, David Jaffe, Cory Barlog, Stig Asmussen, Ru Weerasuriya, and Dana Jan — the game directors of God of War, God of War 2, GoW3, GoW: Chains of Olympus, and the upcoming GoW: Ghost of Sparta, respectively — talked about everything from their inspiration to create their games to who would make the best Kratos in a supposed God of War movie. (They didn’t agree, but my vote goes to either Old Spice Mascot.)

Jaffe, known for his outspoken personality, unintentionally stole the show, but his comrades asked for it. For the first hour, every question posed by Haislip was met with a turn of the head and a quiet stare in Jaffe’s direction. It wasn’t until Jaffe got fed up with answering everything that the rest of the team, besides Barlog inputting every witty quip he could, really opened up.

Quite a bit about the God of War franchise came out that night. How Kratos was originally envisioned (Martin Riggs plus Russell Crowe); why his skin was so pale (the unfinished original artwork for Kratos, uncolored with nothing but primer, looked perfect according to Jaffe; what God of War was originally pitched as (Clash of the Titans directed by Ridley Scott); and why Kratos is so likable (”While destroying everything around him, [Kratos is] inadvertently better,” said Barlog. And he’s the ultimate badass)

But perhaps the most interesting bit, which so many people are curious about, is why every game had a different game director. Each had their reasons for stepping aside, but it also gave each new title a fresh start. As Asmussen pointed out, “the first time [directing] is the hungriest.” Both Jaffe and Barlog left to pursue personal ventures, while Weerakjniya gave up his directorial role to run the business side of Ready At Dawn Studios.

Barlog was an absolute treat. Some of his memorable comments include “I build a big level because I can build a big level! Aren’t I awesome?!” and “Athena: ‘I’m gonna take your visions away’, then later, ‘nobody can do that sucka!’” And when Jan was asked how he kept enemies fresh, he told a story of Jaffe’s Napkin O’ Monsters, a restaurant napkin with every character in the God of War series. According to Barlog, “Jaffe draws like a three year old.” Yes, that’s how the night progressed.

Also discussed was the ludicrousness of the series. “Death doesn’t really mean anything,” Jaffe pointed out, as everyone dies yet Kratos himself died twice and escaped Hades. One comical debate compared Kratos to Bruce Wayne. Both fight for revenge and vengance over the anguish of their lost families, but Jaffe couldn’t wrap his head around how Kratos remained so angry.

“Peter Parker lost uncle ben, and he’s still cheery,” Jaffe joked. “Get over it.”

On their inspirations, the entire team agreed when Jaffe said “go play games you haven’t heard of,” pointing games to Ico and Onimushu. “That’s the hallmark of God of War,” Barlog said jokingly. “We take unknown games and completely rip them off.”

Other unknown tidbits about the series?

  • The main selling point was always the brutality and violence, because Jaffe knew it would sell.
  • Jaffe’s vision of Kratos is as a man who puts work before everything else, and pays with his family for it.
  • Most everything in the game, from the environments to characters, are highly romanticized and not historically accurate, because otherwise it would have looked like crap.
  • The idea for huge environments and enemies was to evoke a sense of wonder (which clearly worked wonders).
  • The supposed God of War movie has been in and out of production for years, and Daniel Craig turned down the role of Kratos a year ago. (Probably to keep his hair.) One unnamed actor did sign on, and all Jaffe would reveal is that he played in a recently released sequel (the third part of a trilogy) that flopped.

The directors left the audience with an important lesson to learn from Kratos.

“Take what you want, and damn the consequences,” Barlog said. “If you want it, take it. And if you love it, people will follow you.”


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+ Destructoid’s community meetup plans for PAX Prime 10! By Admin 03 September 2010 at 4:00 am and have No Comments

Destructoid's community meetup plans for PAX Prime 10! screenshot

PAX Prime 2010 starts this Friday! This will be the fourth year in a row that Destructoid has attended the nerd mecca and in Seattle, Washington and we have some awesome things in store for you during the entire weekend!

We’re doing another panel on Saturday at 10:30AM in the Unicorn Theatre! Niero, Chad Concelmo, Jonathan Holmes, and Jim Sterling will be hosting Destructoid LIVE! where we will be discussing all sorts of things, giving out fabulous prizes, and we’ll even have a world-exclusive game reveal at the panel!

Of course, we’ll have our nightly plans for our huge community to keep themselves occupied with during the weekend all detailed below. Everyone is welcome to join in on the fun times!

Thursday:

Meetup at Game Works @ 9PM. Game Works is located on 1511 7th Avenue, near the Convention Center.

Facebook page.

Friday:

Former Features Editor, Anthony Burch, and current editor of all things cute, Ashley Davis, will be guests on the GameTrailers.com Presents: Entertaining the Gamer: What Does it Take? panel in the Pegasus Theatre at 5:30PM.

Reviews Editor, Jim Sterling, will be a guest on the Do You Have A Chance Against IGN, 1UP, & GameSpot? panel in the Raven Theatre at 6:00PM.

Meetup at The Elephant & Castle Pub @ 8PM. Located right underneath the Red Lion Hotel on 1415 5th Avenue.

Facebook page.

Saturday:

Destructoid LIVE! panel in the Unicorn Theatre at 10:30AM. Make sure you wear a Destructoid shirt as we’ll be taking the annual big group photo immediately after the panel.

Meetup at The Chapel @ 8PM on 1600 Melrose Avenue. Wear a fancy outfit for Suiterday!

Facebook page.

Sunday:

Meetup at Rock Bottom @ 8PM on 1333 5th Avenue.

Facebook page.

Monday:

Everyone cries, says their goodbyes and starts planning for next PAX in Boston and Seattle next year. 

Plans can change at any moment so it would be a good idea to follow some of the staff and community of Destructoid on Twitter as we’ll be updating everyone if plans change: Hamza CTZ Aziz, Niero, Samit Sarkar, Dale North, Jordan Devore, Conrad ZimmermanJonathan Ross, Jim Sterling, Hollie Bennett, Tactix and power-glove. Also, be sure to check out this app for phones called Conventionist, which is a perfect pocket guide to the expo!