Posts Tagged ‘ ps2

The Daily Hotness: Poker Face 09 March 2010 at 9:15 pm by Admin

The Daily Hotness: Poker Face screenshot

Lady Gaga is coming to Rock Band 2. Not only that, but we’re getting the Southpark version of “Poker Face.” Best. Week. Ever.

Our GDC 10 coverage is flowing out steadily, we’re throwing a GDC party this Friday, Jim reviewed Calling, Rock Band 3 was confirmed, Tron Legacy features a hot Olivia Wilde and more happened on 03/09/10.

GDC 10:
GDC 10: Indies and Publishers: a System that Never Worked
GDC 10: Theme is Not Meaning
GDC 10: Abusing Your Players Just for Fun
GDC 10: Hotel des Arts hosting Dante’s Inferno art show
GDC 10: Dan Tabar’s tracksuit

Destructoid Originals:
At GDC? Come party with Astro Gaming + Dtoid this Friday
Podtoid 141: Dogsuit

Community:

Something About Sex: If You Build It, They Will Make A Nude Mod
Community blogs of 03/09/10
Forum of the day: How did Heavy Rain unfold for you? (Spoilers)

Reviews:
Calling

Contests:
You decide who we send to PAX East, all expenses paid!

News:
AvP ‘Swarm Map Pack’ DLC coming next week
Left 4 Dead comic hitting Xbox Live
Final Fantasy XIII PS3 gets exclusive FFXIV stuff
Here’s what Bodycount looks like
Ubisoft’s DRM servers get attacked once more
Final Fantasy XIII review delayed due to PIRACY!
Hey Microsoft, Poland doesn’t like you anymore
Best news ever: Lady Gaga songs coming to Rock Band
Online retailers list Singularity for June 29 release
Futuremark: DRM should stay out of our faces
Black 2 was in development, got canceled
AOL Radio has Final Fantasy XIII’s soundtrack streaming
Rock Band 3 confirmed for Holiday 2010 release
New Donkey Kong world record set by …
Schillling’s RPG to be published by EA
Tiger Woods PGA Tour 11 supporting PS3 motion control
Suda 51 interested in revisited Killer 7, Michigan
First Modern Warfare 2 DLC hitting XBL this month
Spelunky gets a new look for its XBLA debut
More free Mass Effect 2 stuff for Cerberus Network users!
Vancouver Canucks’ Ryan Kesler is on NHL 2K11 cover
Steambot Chronicles 2 is (still) in the works

Media:
Alan Wake fights a combine harvester … at last!
Fresh screens for EA’s Medal of Honor reboot
Shank gets a stabtacular new trailer
Tron Legacy trailer features bright lights, Olivia Wilde
Prince of Persia: The Forgotten Sands gameplay video
More Need for Speed SHIFT DLC on the way
Here’s what Heavy Rain’s ‘The Taxidermist’ DLC looks like
God of War III will make you ignore your girlfriend

+ Podtoid 141: Dogsuit By Admin 09 March 2010 at 7:00 am and have No Comments

Podtoid 141: Dogsuit screenshot

What happens when half the Podtoid cast f*cks off and leaves Samit, Topher, myself and special guest Joseph Leray to our own devices? You get the most slanderous, scandalous, Samit-insultingous Podtoid ever recorded. There’s also some pretty decent discussion buried under all the filth and abuse, but you’re going to have to work for it. 

Surprisingly, a good episode. In fact, one of the most fun times I’ve spent in front of a microphone, barring anything involving my genitals. Anyway, get it from your iTunes if it’s there. I don’t know how that crap works. There’s a direct link right here too. 

+ Here’s what Bodycount looks like By Admin 09 March 2010 at 1:00 am and have No Comments

Here's what Bodycount looks like screenshot

So, the boys behind Black have a brand new shooter coming out. It’s called Bodycount and now we know a little bit more than a name, with the first screens and details filtering onto the Internet. How exciting!

Bodycount will put you in the role of an agent in “The Network,” an imaginatively named group that kills people as part of a “clandestine power struggle.” Destructible cover is the focus of the game, with players able to tear the environment up and ruin the nice furniture. So, very much like Black, then. 

Creative Director Stuart Black compares the game to GRID in that it will be about the purity of the genre, “absolutely centered on the bullet and its impact in the world.” The game will also feature co-op and multiplayer and is due our early next year. In the meantime, check out the first screenshots. They don’t look too shabby.

BODYCOUNT™ REVEALED AS CODEMASTERS STUDIOS GUILDFORD’S NEW SHOOTER IP

New game from Creative Director Stuart Black set to reboot shooter gun play.

Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction, Codemasters today confirmed that Bodycount™ is the new IP in production at Codemasters Studios Guildford.

Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO® Game Technology Platform, an evolution of Codemasters’ award-winning engine, for the Xbox 360® video game and entertainment system from Microsoft® and PlayStation®3 computer entertainment system and scheduled for release in Q1 of 2011.

“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”

In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.

“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

Bodycount is being developed using the EGO Game Technology platform, evolved from the award winning EGO Engine. Enabling Codemasters development talent to share tools and technology across its Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI and advanced physics systems and integrated network play.

“By investing extensively in our people and tools, we have attracted an exciting team of development talent to Codemasters Studios Guildford, empowered with a mandate to create innovative, original games using award-winning technology,” said Gavin Cheshire, Vice President, Codemasters development. “As our first internally produced new IP for many years, Bodycount will deliver a fresh FPS experience powered by intense combat, compelling narrative, advanced AI and engaging online multiplayer game modes.”

In the UK, Bodycount debuts with a front cover of Xbox 360: The Official Xbox Magazine, which heralds the game as ‘the ultimate shooter’; the magazine is on-sale March 11th. An extensive announcement feature is also running in PlayStation Official Magazine on-sale March 16th.

For all the latest on Bodycount follow @bodycountgame on Twitter (www.twitter.com/bodycountgame), become a fan 


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+ Here come the 80s in Lips form By Admin 06 March 2010 at 10:00 pm and have No Comments

Here come the 80s in Lips form screenshot

Rocking out to 80s music is awesome. In fact it might be one of the greatest musical experiences one can ever have. Proclaiming that you are once again going on your own, down the only road you’ve ever known is right below hearing Itzhak Perlman and Yo-Yo Ma play together live. Sadly, the 80s are over and the music long gone, but happily there are plenty of opportunities (80s nights, karaoke, Rock Band, etc.) to relive them one song at a time. Now, according to the ESRB, there is going to be one more way.

They’ve outed Lips: I (Heart) the 80’s and pretty much confirmed that the game is coming. Discovered by IGN, the listing confirms two songs via lyrics in the form of The Police’s Roxanne and the ever classy Rick James’ Super Freak. The listing also warns of music video depicting “men and women in revealing outfits performing provocative choreography; for example, women in negligees, black bras, panties dancing inside a classroom; large amounts of exposed cleavage, some grinding dance moves; and background images of storefronts/signs reading ‘25 cent Peepshows,’ ‘Live Sex Theatre,’ and ‘Topless Girls Dancing.’”

Videos of half naked women in a classroom, eh? Could we be seeing some Van Halen action up in Lips?

New Lips Installment Loves the 80s [IGN, via Joystiq]

+ Expect to see plenty of post-launch DLC for Blur By Admin 05 March 2010 at 10:40 am and have No Comments

Expect to see plenty of post-launch DLC for Blur screenshot

It’s getting to the point where most games — regardless of genre — have downloadable content of some fashion. The real news is A) when the additional off-the-disc content was created alongside regular development, instead of after the fact, and B) when developers flat-out say no to add-ons altogether.

So yeah, this post about Bizarre Creations’ arcade racer Blur getting post-launch DLC should not come as much of a surprise. MTV Multiplayer got the confirmation from lead designer Ged Talbot who says, “We do have plans for DLC.”

“I don’t have any dates for DLC,” he continues, “but what I can say is it’s always been a massive part of the strategy to support the game with DLC. Again, no one has worked on it yet.”

While we wait for May 25 to roll around, we still have a bunch of Blur multiplayer beta codes to give out, so be on the lookout for more of those contest posts from Hamza. And since we don’t have an automated system to hand out codes, I’m fairly certain Hamza’s been cutting himself. Don’t do it, dude!

‘Blur’ DLC Coming, But Not At Launch [MTV Multiplayer]

+ Fat Princess: Fistful of Cake goes gold By Admin 04 March 2010 at 9:00 pm and have No Comments

Fat Princess: Fistful of Cake goes gold screenshot

It’s been a while since we’ve heard about Fat Princess: Fistful of Cake, the PSP version of the PSN downloadable announced during E3 2009. But we’ll be hearing and more importantly, seeing much more of it soon. Developer SuperVillian Studios has revealed that the title has gone gold and says a firm release date is coming.

More than just a port Fistful of Cake adds six levels and five fresh character classes on top of the old stuff, and is said to expand the single-player campaign and the MP component. It’s like a bloated, yet tinier version of the original if you can put your head around that one at 3:00 A.M. Lord knows we’re having trouble.

Fistful of … GOLD! [SuperVillian Studios blog]


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+ Turbine releases a LOTRO Facebook app By Admin 03 March 2010 at 10:40 am and have No Comments

Turbine releases a LOTRO Facebook app screenshot

It isn’t a direct tie-in, but another studio is looking to tether its “core” game to Facebook’s social platform. Turbine has released the “Player Feed,” a free app that lets Lord of the Rings Online users to use Facebook like an automated Twitter Trophy feed. The Player Feed keeps track of sign-ins and sign-offs, as well as posts lone “News” updates according to the user’s preferences.

More than a few Player Feed users are complaining of bugs and notification issues at the moment, so it might not be the best time to give it a spin. But Turbine is aware of the issues and has said they’ll address them. In the meantime, we suggest you get ready to grab the most epic loot ever. Nothing wrong with making a splash.

+ First Look: Persona 3 Portable By Admin 01 March 2010 at 4:00 am and have No Comments

First Look: Persona 3 Portable screenshot

Atlus was nice enough to stop by Destructoid HQ to give us a first look at their progress on a the portable version of a game they already know I love: Persona 3. Persona 3 Portable came out in Japan not too long ago, and it seems like the localization process started not too long after. From what I could tell from the build Atlus brought, it seems like they’re right on track for the July 6th release. Good to see.

I got to see some of of the changes in the console version as well as check out some of the key story scenes featuring the female protagonist. That’s right: if you haven’t heard, you’ll be able to replay Persona 3 as a girl this time.

Read on to check out some of the changes you can expect in Persona 3 Portable.

First off, let’s talk about the technical changes. The PSP game will support installation to Memory Stick to dramatically reduce load times. The game is already fast, but this will make it even faster.

The new navigation cuts out walking in favor of a highlight spot that you use to select interaction points. Using either the analog nub or the d-pad, you just point to a person or object to interact. Hitting the R button toggles a hot spot indicator. While I kind of enjoyed the on-foot exploration, I like how this method is a bit faster. If you’ve played this game a couple of times, you’ll also likely enjoy getting to the point a bit faster. On top of that, this method of navigation seems to make more sense for the portable screen size and the lack of a second analog control stick assigned to camera control.

As far as the game itself, there are plenty of changes, but I think you’ll agree after reading this that they’re almost all for the better.

Here are the big things: The dialogue is different as a girl, naturally. Along with this comes brand new Social Link opportunities, this time with the boys. You also have full control over your party now. There’s now part-time jobs you can take, just like in Persona 4. For all the aesthetic changes you might think you’re going to miss, there’s significant game play improvements. I’d take more save spots over a 2 minute anime clip any day.

The cutscenes are no longer animated. Before you get too upset, think about it. It makes sense. With two choices for main characters, there would need to be double the cutscenes, with the female set requiring a full reworking. Another issue is size, as double the cutscenes would require double the storage space. Know that elements, like art and stills, have been taken from the cutscenes and are used in story segments, so you may not miss the full movies as much. Watching one early scene that takes place before the first key battle, I had to be reminded about how different it was in the original. The original had much more going on, but I honestly didn’t miss it or even realize it until I was reminded.

One thing Persona 3 players had concern with is the fatigue model. It has been redone in P3P, working closer to that of Persona 4. You’ll get tired less often, which means less retreating. Save spots are also far more plentiful, so you don’t find yourself flinging your PSP against a wall after losing 5 floors of progress to an untimely death.

The menu looks a bit different now. There are slight tweaks, and if you’re playing as a girl, everything’s pink.

As far as the sound goes, there’s new music. The score is a sort of upgrade, consisting of both new tunes and some remixes of old ones. I was also told that there is a lot of new recorded voice for the game, so look forward to that.

The only other change I can think of that’s of note is that “The Answer” chapter from Persona 3: FES is not included in P3P. Game play enhancements and tweaks that came with FES are included, though.

Assuming you’ve played either Persona 3, know that I was able to check out the section of the game right after the intro, getting into the part right before the protagonist receives their power. At this stage of localization, the text was in English, but the voices were still in Japanese. They’ve still got a couple of months to go on this.

Even around this stage, early on, I was able to see the differences in how relations shift with a female as the main character. Just before the very first charge into battle, Junpei sounds a bit different than he did with a male protagonist assigned. For example, he sounds cautious of a female taking lead in this first battle, remarking that she’s “just a girl.”

Even early on, Junpei seems to show some interest in the main character. He’s warming up to her, it seems. In the end, just about all of the game’s major male characters will be “available.” Heck, there’s even a change in the Velvet Room for the girl side of the game. Get this: you can even have a relationship with Ken, the youngest main character in the game. I’m not judging you if you want to go that route.

I was able to see Yukari’s budding relationship with the female protagonist as well. Yukari shares more as a friend, and relates in a totally different way than before with a male protagonist. The dynamic is totally different now. For example, in an early scene where the main character is being visited in the hospital, Yukari says, “Us second year girls have to stick up for each other after all.”

As far as game play goes, I got to poke around in a few battles in different stages in the game. In the first battle, I got to hear the new battle music. It’s no “Mass Destruction,” but I still love it. Shuffle Time also changed, and seems a bit more like Persona 4’s version. Later, I got to use Atlus’ debug save file to battle in Tatarus, with all characters at max level, 999 hit points. Everything was one-hit kills. Good times. Controls were snappy and the loading was fast. Best of all, the game translates very well to the PSP’s screen. In fact, the PSP’s screen flatters the game a bit. At the time, the female protagonist’s equipped armor was called Battle Panties.

I forgot how much I love this game.

Sure, it’s smaller, but this is Persona 3 at its best and most enhanced form. It takes every improvement from Persona 3: FES and Persona 4, adds a female protagonist, many new story elements and social links, and sticks it in your pocket. What else do you even need?

Persona 3 Portable will be released on July 6th for $39.99.


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+ Ubisoft inspired by Left 4 Dead’s multiplayer By Admin 28 February 2010 at 10:00 pm and have No Comments

Ubisoft inspired by Left 4 Dead's multiplayer screenshot

Now that you know all about Splinter Cell Conviction’s multiplayer you’re probably wondering if it’s actually going to be any good. If you have faith in the quality of games that inspired by other games then you should have faith that the multiplayer co-op in Conviction is going to kick some major ass. Ubisoft is saying that the took a lot of inspiration for it from Valve’s Left 4 Dead.

When asked what influenced the creating of the game Patrick Redding discussed the earlier Splinter Cell games before describing how the co-op came about. “A lot of my own personal feelings about co-operative play in Conviction were strongly influenced by the campaigns in Ghost Recon, Gears Of War 2 and Left 4 Dead - it’s just trying to find ways to encourage players to work together without necessarily forcing them to by making them jump through the bottle neck,” he told CVG.

Those are some pretty big names to be tossing out there. Hopefully he isn’t just tossing them around to garner a headline and some press and they actually took heed to what works so well in the co-op in those games.

Valve inspires Splinter Cell: Conviction [CVG]

+ Ubisoft inspired by Left 4 Dead’s multiplayer By Admin 28 February 2010 at 10:00 pm and have No Comments

Ubisoft inspired by Left 4 Dead's multiplayer screenshot

Now that you know all about Splinter Cell Conviction’s multiplayer you’re probably wondering if it’s actually going to be any good. If you have faith in the quality of games that inspired by other games then you should have faith that the multiplayer co-op in Conviction is going to kick some major ass. Ubisoft is saying that the took a lot of inspiration for it from Valve’s Left 4 Dead.

When asked what influenced the creating of the game Patrick Redding discussed the earlier Splinter Cell games before describing how the co-op came about. “A lot of my own personal feelings about co-operative play in Conviction were strongly influenced by the campaigns in Ghost Recon, Gears Of War 2 and Left 4 Dead - it’s just trying to find ways to encourage players to work together without necessarily forcing them to by making them jump through the bottle neck,” he told CVG.

Those are some pretty big names to be tossing out there. Hopefully he isn’t just tossing them around to garner a headline and some press and they actually took heed to what works so well in the co-op in those games.

Valve inspires Splinter Cell: Conviction [CVG]