Posts Tagged ‘ nintendo

Will Wright says the Wii is a toy 10 March 2010 at 6:00 am by Admin

Will Wright says the Wii is a toy screenshot

Iconic game designer Will Wright has described the Wii as more of a toy than a gaming console, and believes the system should be considered as such. Before you get your torches and pitchforks though, bear in mind that he doesn’t mean that as a bad thing.

“I think the Wii is a very unique platform, and that’s kind of its core value,” he explains. ”That’s why it’s been so successful — because it’s pretty clearly different than the Xbox or the PlayStation. I think the Wii provides very fun experiences for the most part, but it’s kind of a different level of experience; it’s not like these 40-hour involved RPG games as much as it is like these fun toys to pick up and start playing in five minutes.

“And it’s really fun with a group of people sitting around… It really is more into what I would call the toy market, because most of the Wii games I’ve enjoyed felt more like toys than like games.”

Funnily enough, the Wii is starting to get quite a few involved RPGs and there are plenty of traditional games if you know where to look. I totally see what he’s saying though. The Wii is a gimmick and a toy, but that’s not a bad thing at all. It is, after all, why Nintendo is so effing rich right now.

Wii Belongs In Toy Market, Says Will Wright [Industry Gamers]

+ Nintendo patents a new DS-like cartridge design By Admin 05 March 2010 at 5:00 pm and have No Comments

Nintendo patents a new DS-like cartridge design screenshot

Imagine a DS-like cartridge that sticks out the back and has a larger top. It’s not that hard for anyone that makes or reviews games to imagine, as that’s pretty close to the ROMs that games devs use.

The thing is that the patent never comes out and says that this is a DS compliant cartridge. It could be for for a totally new system. DS2 anyone?

The application says that “the broken lines showing of an electronic game machine is for illustrative purposes only.” As you can see in the image in the gallery below, those broken lines look exactly like a Nintendo DS. Source Siliconera points out that the cart has the same number of pins as the old DS ones do.

Maybe it’s some kind of new add-on for current DS/DSi.


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+ GameStop lists White Wii Classic Pro controller By Admin 02 March 2010 at 6:20 am and have No Comments

GameStop lists White Wii Classic Pro controller screenshot

My nonconformist ass imported the White Classic Controller Pro for more comfortable Wii gaming. It turns out that I could have waited a bit and got it for cheaper.

GameStop has a listing for the White version of this lovely controller, so that you may game in style when you play your Virtual Console titles and fighting games. They have a pre-order page up, with a ship date set for April 1st. No April Fools with the $19.99 price tag, either. The only fool was me for not waiting.

Is it just me, or is this your ideal controller. Analog sticks on an even level, solid hand feel, great buttons, killer d-pad. Why is this a secondary controller on a motion-based gaming system?

Of course, if you’re getting Monster Hunter Tri, the black one is bundled with it.

+ Nintendo DLC: Mega Man 10, Fatal Fury Special, and more By Admin 01 March 2010 at 2:20 am and have No Comments

Nintendo DLC: Mega Man 10, Fatal Fury Special, and more screenshot

Nintendo’s got a March Madness thing going on with its digital downloads this month, kicking this off this week with Capcom’s Mega Man 10 for WiiWare.

While that might be a no-brainer for retro gaming fans, your mileage may vary with this week’s other releases, which includes a NeoGeo fighter (Fatal Fury Special), a curious EA DSiWare title (Flips: Terror in Cubicle Four), and at least one iPhone port (Let’s Golf).  

WiiWare

Mega Man 10 (Capcom, 1 player, 1,000 Wii Points)
Dart Rage (JV Games, 1-4 players, 600 Wii Points)
Happy Hammerin’ (Gamebridge, 1-4 players, 500 Wii Points)

Virtual Console

Fatal Fury Special (Originally on NeoGeo, 1-2 players, 900 Wii Points)

DSiWare

Let’s Golf (Gameloft, 1-2 players, 800 DSi Points)
Globulos Party (Globz, 1-2 players, 500 DSi Points)
VT Tennis (Virtual Toys, 1 player, 500 DSi Points)
Flips: Terror in Cubicle Four (Electronic Arts, 1 player, 500 DSi Points)

Some of the rest of March’s Nintendo DLC has already been announced, and includes Max & The Magic Marker (March 8), Cave Story (March 22), and Wario DIY (March 28). Spend your points now or save them for later? Let us know your plans.

+ Cammie D hints at Zelda this year, puts steak dinner on the line By Admin 26 February 2010 at 4:00 am and have No Comments

Cammie D hints at Zelda this year, puts steak dinner on the line screenshot

If the new Wii Legend of Zelda doesn’t come out this year, Nintendo’s Executive Vice President of Sales & Marketing Cammie Dunaway is going to owe Wired’s Chris Kohler a steak dinner.

In an interview conducted earlier in the week, Dunaway hints strongly that we’ll see the new Zelda this calendar year. She was so confident, she bet a steak dinner on it. Release dates for Super Mario Galaxy 2 and Metroid: Other M were confirmed at Nintendo’s media summit earlier this week, but Dunaway went out of her way to tell attending press that Nintendo was only showing titles for the first half of 2010. The second half, the exec told Wired, should be just as strong.

“One of the things that’s true for Nintendo is that we’re not driven by a calendar for our release dates,” she explains, leaving the door open for Kohler to be on the receiving end of said dinner. “When the games are ready to go, when the quality is perfect, that’s when we release.”

We may get to see the quality of the new Zelda this June — Nintendo is expected to show off the title at E3 this year.

Q&A: Nintendo’s Cammie Dunaway Says Wii May Have Peaked [Wired]

+ Metroid: Other M to bring you closer to Samus than ever By Admin 24 February 2010 at 5:10 pm and have No Comments

Metroid: Other M to bring you closer to Samus than ever screenshot

Fans went wild when Nintendo announced Metroid: Other M at E3 last year, and for good reason: the game looked like a return to form for the series in many ways, some sort of odd hybrid of 3D graphics and 2D gaming. They also applauded because the title was being brought to life by the hands of two very unlikely parties: Super Metroid director Yoshio Sakamoto and Team Ninja (best known for over-the-top fighting and action games like Dead or Alive and Ninja Gaiden).

Today, Nintendo let press go hands-on with the first hour or so of Metroid: Other M, and quite frankly, it surprised me. It’s a traditional Metroid experience that offers up a completely different take from anything we’ve seen to date.

Before Nintendo would even let us go hands-on with the game behind closed doors, it sat us down in front of a huge screen to watch the game’s hearty opening cinematic, detailing the final moments of Super Metroid.

The look and feel of it is unlike anything you’ve seen in a Metroid game; the world and the characters are familiar, but with a decidedly darker take. Mother Brain, for instance, is depicted as a hulking, slimy alien beast that’s more reminiscent of an H.R. Giger creature than what you might remember from the original Super Nintendo title.

Nintendo is throwing around the word “cinematic” a lot when referring to Other M, and that’s probably the best way to describe it. It’s dialogue-heavy, with Samus providing a calm, serious voice that keeps with the game’s sober (perhaps “more mature,” if you will) tone. Whereas previous Metroid titles may have implied a deeper story than what was on the surface (or in the case of the Prime titles, provided backstory based on objects and text found in the environment), it’s obvious that Other M is going to wear its narrative on its sleeve. 

Within the first hour of the game, you’re introduced to a handful of characters, including a number of folks from Samus’ past. Without giving too much away, the game begins when Samus answers a distress call from a partially destroyed space station. Once she arrives, she finds that the Galactic Federation has already arrived and is composed of her former crew members. A voice-over shown in a flashback explains that the now-bounty hunter had left the Federation due to an “incident,” surely to be explored later in the game’s story.

This focus on cut-scenes and dialogue was striking and unexpected, if not alarming. In these opening scenes, Samus speaks more, and is spoken to more, than in all previous Metroid titles combined. As someone who had never delved deep into the Metroid mythology, I truly do feel that I know more about Metroid’s female protagonist than ever before, and that’s exactly Nintendo’s goal with Other M.

At this point, you’re probably wondering just how Metroid: Other M plays. I was surprised to find that it’s not simply a 2D-style platformer set to more robust 3D visuals. In fact, it’s the strangest hybrid of third-person and first-person action that I’ve ever played.

Other M is played with the Wii Remote and nothing but the Wii Remote. Held on its side like a standard controller, you’ll control Samus using the D-pad to move left and right, as well as into the background and out to the foreground.

Other M doesn’t simply play along a 2D plane, as the early trailer suggested. While there are some areas that feel like standard 2D action and platforming, Other M’s camera and depth of navigation actually change depending on the situation and the area, some of which will allow you to move around in a in fully three-dimensional space. 

Because of this, a simple blast of Samus’ arm cannon (perform with the “1″ button) aims automatically. A room full of enemies will be auto-targeted, and it’s possible to just rapidly tap the button to take out a cluster of foes, as long as you’re facing in their direction. It takes a moment to get used to this; my inclination was to try to “aim” at each of them individually. But letting the game take over for me was actually liberating, and made the rapid-fire button-pressing feel a hell of a lot like the 2D Metroid games of old, even when I was running around in a 3D space.

You can also go into first-person mode by turning the remote and pointing it at the screen. At this point, Samus’ visor comes up, and you’re allowed to explore the environment for new paths and items. This mode is also how you’ll fire your missiles, and it appears to be the only way to activate them. By pointing at and holding the reticle on an enemy (or something in the environment), you’ll lock on and be given the ability to fire a rocket.

This “turn the remote and point at the screen” thing feels completely unique and also … odd. Pulling your fingers off the D-pad and buttons takes a few moments, moments that are precious in a heated battle. This was particularly difficult to do in one of the game’s early boss battles, some hulking monster made from purple space bugs. The goal of this fight was to hit the creature in its eye with a rocket, and I had some issues with coming to a complete stop, aiming the Wii remote, and waiting to fire.

Samus has also been given a few other new abilities not previously seen in Metroid titles. She can now dodge enemy fire and other attacks by tapping the D-pad in any direction immediately before getting hit. In an early tutorial setting, I was also able to get close to enemies and hit the attack button, which performed a melee kick attack. And while I wasn’t able to use it in any real-time combat situations, it’s also possible to hop on and mount enemies for an attack.

Tying in directly into the more personal feel and approach to Samus that mentioned earlier, the game takes total control over the camera — depending on the situation and room, you’re given a different (sometimes more cinematic) view of the action. In one smaller room I stepped into, the camera pulled in tight over over Samus’ shoulder (think Resident Evil 4), giving me an intimate view of my investigation. 

Interestingly, killing enemies will no longer provide you with health or missiles. Instead, tilting the Wii Remote vertically and holding “A” can replenish your supply at any time. The same can be done for health as well; if it dips into the red, tilting the remote and holding “A” will replenish one energy tank. Also, weapon and suit “upgrades” won’t be found through exploration. Instead, in the sections I played, the Commanding Officer of the Galactic Federation (whom you’ll be working alongside) “authorized the use of” morph ball bombs.

With Tecmo and Nintendo on board, there’s little doubt that Other M will be a high-quality experience, and it showed in the short demo. Visually, the game is stunning, a completely fresh take on the Metroid universe. From a gameplay perspective, the game challenges expectations of the series’ formula. Whether or not fans will embrace the change — or still call for a true 2D return to form (Metroid Dread, anyone?) — remains to be seen.

Spending more time with the game (and seeing how the narrative and game unfolds) will be the real test as to whether this new take on Metroid can find its place among the classics. We’ll find out soon — Metroid: Other M ships on June 27.


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+ Metroid: Other M screens want to M your Other By Admin 24 February 2010 at 2:30 pm and have No Comments

Metroid: Other M screens want to M your Other screenshot

The Nintendo tastiness just keeps on coming. Metroid: Other M, which we now know is coming on June 27, has a batch of fresh new screenshots to keep you excited, and I must say, they’re looking good. Samus Aran’s Team Ninja-fueled adventure looks to be a nice mixture of retro throwback and modern day action, and the balance so far seems about right. 

Our boy Nick Chester is playing this game right now, along with many others. Keep reading Destructoid for full hands-on impressions of this game and much, much more!


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+ Mario Galaxy 2 screenshots are f*cking gorgeous By Admin 24 February 2010 at 12:30 pm and have No Comments

Mario Galaxy 2 screenshots are f*cking gorgeous screenshot

It’s not often you can use the term “f*cking gorgeous” when talking about Wii screenshots, but Nintendo’s artists always find a way to squeeze some impressively beautiful visuals out of the little white waggle box. It’s all in the presentation, I suppose, and it’s that presentation that makes Mario Galaxy 2 look delightful in these new screenshots. 

It really makes you wonder why so many Wii games look so bad when titles like this prove that you can have pretty visuals. Sure, they’re not super hi-def, but they still look really vibrant and colorful. Just goes to show you how lazy some Wii developers truly are. It’s like, they know the Wii has a reputation for poor visuals, so they just don’t bother. 

At least Mario Galaxy 2 is here to shame them. 


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+ Metroid: Other M releases on June 27! By Admin 24 February 2010 at 6:22 am and have No Comments

Metroid: Other M releases on June 27! screenshot

News on Metroid: Other M has been pretty quiet since it was announced at last year’s E3, but the silence is being broken today! We’ve just been told that the Team Ninja-developed action game is releasing in North America on June 27 of this year. Yep, you’ll be stepping into Samus’ armor this summer!

Nick Chester will be playing the game later today, so stay tuned for his demo impressions. Until then, get yourself all hyped up. This should be a brilliant game, and I’m definitely looking forward to hearing how it’s shaping up.

+ WiiWare games announced for March: Mega Man, Cave Story! By Admin 24 February 2010 at 5:45 am and have No Comments

WiiWare games announced for March: Mega Man, Cave Story! screenshot

Nintendo has just announced the release dates for a smattering of new WiiWare titles, including WarioWare DIY, which lets you create your own WarioWare “Micro Games”, and the indie game classic Cave Story. Oh, and who could forget a certain blue hero with a gun for an arm?

First out the gate will be Mega Man 10 on March 1. Then we have Max and the Magic Marker on March 8, followed by Cave Story on March 22. Then comes WarioWare DIY on March 28. 

There you go. Lots of interesting WiiWare stuff to download. Best get your magic Nintendo Money primed and ready to spend! I hope to see a lot of hands raised when I ask who is purchasing Cave Story.