Posts Tagged ‘ nick-chester

A good cause: Make a music video for The Midnight Riders 02 September 2010 at 7:00 am by Admin

A good cause: Make a music video for The Midnight Riders screenshot

Valve The Midnight Riders is looking for a few creative individuals to help put together a video for its upcoming track, “Save Me Some Sugar.” The song will makes its way into the soundtrack for the upcoming Left for Dead and Left for Dead 2 downloadable content, “The Sacrifice,” but what it really needs is a kick ass video.

The story goes: “Save Me Some Sugar” was the first single and music video The Riders released “for the MTV.” But the video has been lost over time, but the band still wants to get something up on the YouTubes to promote it. That’s where you come in.

Valve The Band has put an mp3 of the track up online, and will be accepting submissions of an original music video up until October 1. There are no rules, which means you don’t have to use game footage. You can get your in-laws to dress up like bikers and prance around for all they care. I’m kind of looking forward to that, actually.

Good luck, and be sure to send us your submissions so we can laugh at you admire your work  — the videos should be put on YouTube and tagged with “L4DMNRSAVESUGAR.”

Save Me Some Sugar – This won’t take long [Left 4 Dead Blog]

+ Ghost of Sparta demo coming for PS Plus subscribers By Admin 02 September 2010 at 6:30 am and have No Comments

Ghost of Sparta demo coming for PS Plus subscribers screenshot

If you’re a PlayStation Plus subscriber, there’s a whole bunch stuff coming your way next week. This includes the Mini game, Blast Off, for free. Also for free? Some game add-ons, including stuff for UFC Undisputed 2010 and Warhawk. And the September issue of Qore! And some free XMB Themes!

Wait, what’s this? Something… actually interesting? It’s early access to the demo for God of War: Ghost of Sparta for PlayStation Portable! I knew there was a reason I signed up for PS Plus. The demo will give you an early look at Kratos’ upcoming portable adventure, which hits shelves on November 2. While Sony hasn’t confirmed it, the demo should be what we’ve either played or seen earlier this year at press events. It’s impressive — you’ll want to get your hands on it if you can.

For more details on what you can expect in next week’s update for PS Plus subscribers, head over to the PlayStation Blog. But seriously, none of it is as interesting as the Ghost of Sparta demo. Really.

Coming Next Week to PlayStation Plus: God of War: Ghost of Sparta Early Access Demo, Warhawk Game Trial and More [PlayStation Blog]

+ Jam City Rollergirl game to make debut at PAX By Admin 02 September 2010 at 6:00 am and have No Comments

Jam City Rollergirl game to make debut at PAX screenshot

If you’re at PAX Prime this week, you’ll have the chance to get the first look at developer Frozen Codebase’s next title. It’s called Jam City Rollergirls, it’s a WiiWare title, and it’s exactly what you think it is — a roller derby videogame.

The four-player arcade-style title is the first of its kind, bringing arena combat racing to videogames… finally! The game will feature cartooned-up versions of real-world rollergirls, including leagues like Gotham Girls Roller Derby, Rat City Roller Girls, Mad Rollin’ Dolls, Brewcity Bruisers, and the Texas Rollergirls.

Jam City sounds like it will have a pretty wild slant to it, with rinks featuring ramps, caverns, and… “misplaced cows”? No idea what that means, but you can check it out at PAX, and I have a feeling you won’t be able to help yourself.

Interestingly, I believe this game started off as an Unreal Engine-based Xbox Live Arcade title… that was announced years ago. Funny to see how a game can change so drastically over the course of its development.

+ Red Dead’s ‘Liars and Cheats’ now with more content By Admin 27 August 2010 at 3:00 am and have No Comments

Red Dead's 'Liars and Cheats' now with more content screenshot

The next batch of downloadable content for Red Dead Redemption, “Liars and Cheats,” is out September 21. Here’s a bit of a surprise — the pack will also contain all of the content that was previously announced as the free-of-charge “Free Roam” pack. Rockstar says this is “due to the platform networks’ restrictions on numbers of free packs we can give away.”

This means you’ll be getting even more content at once if you pick up “Liars and Cheats” next month, including online multiplayer poker and dice games, multiplayer horse races, seven new gang hideouts, and four new hunting grounds. But there’s more included in the pack — including an explosive rifle! — which you can read about after the break.

The “Liars and Cheats” pack will cost $9.99 on PlayStation Network and 800 MS Points on Xbox Live. Both will come with new trophies and achievements, respectively. Thinking about picking it up, or have you had your fill of Rockstar’s Wild West?

Multiplayer Poker and Liars’ Dice Games
One of the most fan-requested features comes to multiplayer.

Multiplayer Horse Races
Ride out against your friends and foes online – with mounted combat guns blazing.

The Explosive Rifle
An devastatingly destructive new weapon with its own new single-player and multiplayer challenges.

7 New Gang Hideouts
Posse up and take on the new Hideouts together to level up quickly.

4 New Hunting Grounds
New Hunting Grounds are now visible on the map for all to see, with some of the most action-packed wildlife hunting yet.

Stronghold Competitive Multiplayer Mode
Teams take turns in attack and defense in multi-tiered Competitive games.
 
Posse Scoring and Leaderboards
Compare stats with other posses and compete to see who are the kings of the Free Roam frontier.

Plus, 15 additional multiplayer characters from the Red Dead Redemption storyline are being made available as multiplayer characters, and more all-new Achievements and Trophies.

+ Review: Mafia II By Admin 23 August 2010 at 6:30 am and have No Comments

Review: Mafia II screenshot

It’s been nearly eight years since 2K Czech, then known as Digital Illusions, released Mafia: The City of Lost Heaven for PC. It was released at a time when Rockstar’s Grand Theft Auto III had turned the industry on its head, and similar enough to garner the attention of gamers because of it.

But it made a name for itself by carving its own niche — a more realistic portrayal of a criminal lifestyle, a more streamlined narrative experience. All of this set in a beautiful and impressive open world that was different enough from Rockstar’s hit to turn heads.

Well over three years in development, Mafia II is hitting store shelves, and much has changed about about this particular genre over the past decade. Does 2K Czech prove itself as a contender once again, or does Mafia II fall short of gamer’s expectations?

Mafia II (Xbox 360, PlayStation 3, PC)
Developer: 2K Czech
Publisher: 2K Games
Release date: August 24, 2010
MSRP: $59.99

The son of an Italian immigrant, Vito Scaletta lives in Empire City among the poor, his family struggling to make ends meet. What’s an Italian living in America during the 40s and 50s to do besides turn to a life of crime? More specifically, Vito hooks up with the Italian American mafia, working to make a name for himself and a few dollars in the process. But Mafia II is far form a rags to riches story, instead the tale of a young criminal whose ties to the underworld never really advance past that of mobster middle management. In many ways, the entire game mirrors this narrative, just good enough to get by, yet never truly shining bright enough to quite be called “Don.”

At its most basic, Mafia II “makes its bones,” so to speak, by being competent in most of the areas where the core gameplay matters. It can be broken down into three categories — shooting, driving, and melee. The gunplay is more than adequate, with decent snap-to-cover and precise hit detection to match guns that have a nice, solid kick. Car buffs will love the selection of highly-detailed classic cars scattered throughout Empire City, each of which handles as well as expected for their specific eras.

Melee combat doesn’t fare so well, however, a three button, mash-a-combo system that seems shoehorned into the game simply to move along narrative in a few instances. Outside of these forced melee sections, you’ll almost never find yourself using it, and that’s fortunate — it’s not a particularly fun or interesting diversion

So it’s a good thing that the best of what the gameplay has to offer — the driving and the shooting — is what you’ll be doing most of across the game’s 15 chapters. Of the two, expect to be doing more of the former than the latter. Yes, in a game about the life mobsters, you’re going to driving cars more than shooting guns. Perhaps it’s a more accurate portrayal of the mafioso lifestyle; it can’t all be high profile, heart-stopping shootouts, can it? Sometimes you just have to pick up a friend from his apartment and drive him to a restaurant, where you’ll be asked to drive to another location to pick up another guy to drive to this other place to do this thing. Unfortunately, as you would suspect, this isn’t particularly enjoyable in a videogame.

Yes, there are a handful of exceptional shootouts in Mafia II, many of which take place in some damned cool instanced interiors. But the ratio of driving to actual action is obnoxiously uneven, the balance tipping dramatically towards sitting behind the wheel of a car. These aren’t high speed vehicle chases, either, although there are one or two sprinkled throughout the game. I’m talking simply driving from one place to another. And because it’s to your benefit to keep the cops off your back, you’ll want to drive almost everywhere relatively slow; there’s even a “speed limiter” function that will keep you puttering along at the legal limit. (Don’t worry about other laws like stopping at red lights; although your in-game buddy Joe loves to comment about you blowing them, the police don’t seem to care.)

It needs to be made clear that despite taking place mostly in the open world of Empire City, Mafia II is not a sandbox game. Its linearity is intentional on the part of the developer, the story unfolding in a very specific manner from chapter to chapter. In a way, this is beneficial for folks who prefer to have the narrative fed to them deliberately, and it allows for the story to move at the pace in which the developer intended with no (arguably unnecessary) diversions. For some, Mafia II’s linearity may come as a welcome reprieve from the never-ending activity black holes of games like Saint’s Row 2 or Red Dead Redemption. But even given the intentions behind the game’s formal structure, it’s shockingly noticeable how little there is to do in Empire City.

It’s possible to count on one hand the stuff you can do outside of triggering main story missions, and the game does nothing to compel players to experience most of these activities. To make a little extra cash you can rob stores or sell cars for scrap at the Empire City local junkyard. Here’s the thing, though — outside of one mission towards the end of the game which may require this extra leg work, there’s no real need for in-game cash. Yes, there are things to buy — you can get a few new outfits, upgrade personal vehicles (you can keep up to 10 in your garage), or purchase weapons and ammo. But with most missions providing plenty of free firepower and most stock cars good enough to get you by, there’s little reason to engage in any of these extracurricular money making activities.

Mafia II can be completed in roughly 10 hours, with no additional gameplay content unlocked after the story is completed. Upon finishing the game, I had found two of the game’s much-publicized hidden Playboy magazines, of which there are 50 scattered throughout the game. I didn’t go out of my way to find these things, as there was no real incentive to do so. I was six hours into the game before finding my first magazine; the game never dangles the collectible carrot in your face, and I’m an adult who has seen a nude woman before, so I found no reason to start hunting for them. On top of this, there are 159 “Wanted Posters” tucked away through Empire City, but the criminal element needn’t fear — I only found one by the time I had put down the controller for the final time.

For all of its disappointments, Mafia II isn’t a completely throwaway experience by any means. The story is well told, oftentimes even gripping and strikingly emotional, despite being a pastiche of mafia tales you’re likely already familiar with from other media. The game’s dialogue is also surprisingly well-delivered, with impactful and fitting voice work throughout. 2K Czech’s Illusion Engine is also the catalyst for some gorgeous environments, notably the beautiful 1940s snowfall seen in the first half of the game. The licensed soundtrack is also a rare gem, with classic tunes evocative of the era and characters; it definitely makes all of the time you’ll be spending driving cars noticeably more bearable, sometimes even enjoyable.

Folks who love a decent mafia tale — one of family ties, betrayal, and revenge — will want to experience the world of Mafia II. Its competent game mechanics and absorbing narrative are enough to warrant a playthrough. But in the end, the repetitive nature of the game’s sometimes mind-blowingly boring missions and lack of content will leave most gamers wanting more.

The PlayStation 3 Advantage

While for this review I played the game to its completion on the PlayStation 3, I spent some time with both the Xbox 360 and PC versions for comparison. It needs to be said upfront that the PS3 version of Mafia II is the least visually impressive of the bunch, missing a number of subtle game effects that were pulled from the game, reportedly due to performance issues. With the right rig, you’ll get the best visual fidelity on the PC (the “PhysX” stuff, as usual, looks great), with the Xbox 360 version trailing slightly behind.

But visual nitpicking aside, all of the games are functionally indistinguishable; the experience is going to be mostly the same on all three platforms. The PS3 version of the Mafia II, however, features more content, due to the fact that all new copies ship with a unique code that will allow you to download a game add-on called “The Betrayal of Jimmy.” It’s this add-on content that makes purchasing Mafia II on the PS3 (if given options) a no-brainer.

“Betrayal” is exclusive to the PS3, and features mafia goon Jimmy in well over 20 unique missions that have a more action-packed, arcade-style slant than anything found in the standalone game. You’ll be scored per mission on everything from kills (including score multipliers), speed, drifting your car, and more. There’s a story here, but it’s really secondary to the action, which makes it feel wholly different than stock Mafia II experience. After completing the 10 hour on-disc story, “Betrayal” is a welcome addition, one that encourages players to play and explore Empire City in a way the core game refuses to.

Score (Xbox 360, PC): 6.5 – Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)

Score (PlayStation 3): 7.5Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

 

+ Marley, INXS, Slipknot and more confirmed for Rock Band 3 By Admin 16 August 2010 at 5:40 am and have No Comments

Marley, INXS, Slipknot and more confirmed for Rock Band 3 screenshot

Eurogamer has the details on 10 more tracks that will makes their way to the Rock Band 3 disc this October, and it’s music from artists spanning the globe. Whether you’re looking from music from Germany or Australia or Mexico, Harmonix and MTV have got you covered.

  • Bob Marley & The Wailers’ Get Up, Stand Up
  • INXS’ Need You Tonight
  • Poni Hoax’ Antibodies
  • Rammstein’s Du Hast
  • Roxette’s The Look
  • Tokio Hotel’s Humanoid
  • HIM’s Killing Loneliness
  • Maná’s Oye Mi Amor
  • Slipknot’s Before I Forget
  • War’s Low Rider

Rock Band 3 is out October 29. I’ve played it, and despite Harmonix trying to sabotage my enjoyment the game by including a Bob Marley track (the new song filtering options are a welcome addition), it’s looking good.

+ Rock Band DLC: Get up, get on your feet with Ministry By Admin 06 August 2010 at 6:20 am and have No Comments

Rock Band DLC: Get up, get on your feet with Ministry screenshot

Next week’s Rock Band downloadable content makes me happy — classic Ministry tracks! Music from Psalm 69 and The Land of Rape and Honey will come packaged in “Ministry Pack 02,” which is available next Tuesday.

Here’s what you get:

  • “Stigmata”
  • “Thieves”
  • “Jesus Built My Hotrod”

The pack will cost you $5.49/440 MS Points, and it’s the usual $1.99/160 MS Points/200 Wii Points per song. Now go, ding a ding dang your dang a long ling long.

+ You wanted it: Yogi Bear game based on Yogi Bear movie By Admin 04 August 2010 at 4:40 am and have No Comments

You wanted it: Yogi Bear game based on Yogi Bear movie screenshot

I’ve had a dream: a Yogi Bear CG film. Dan Aykroyd would voice Yogi Bear, and that the talented pop/R&B artist Justin Timberlake would play Boo-Boo, Yogi’s sidekick. And because Anna Faris is pretty, let’s get her in there, too. Because hearing her isn’t as good as seeing her, but it’s better than nothing, I guess. It would be out this holiday, and you’d be able to also watch it in 3D, because 3D is awesome.

Also in my dream: a videogame, based on said movie. D3Publisher would publish it, and it would be developed by Monkey Bar Games for the Wii and the Nintendo DS. It would be a platformer game, and you’d steal picnic baskets and get into crazy situations with your pals, while avoiding Ranger Smith. It would be awesome!

Oh, cool — all of this is actually happening. Yogi Bear the CG movie is out this holiday; Yogi Bear: The Video Game for Wii and Nintendo DS will be out at the same time. Can’t wait.

+ StarCraft II fastest-selling strategy game… ever By Admin 03 August 2010 at 4:00 am and have No Comments

StarCraft II fastest-selling strategy game... ever screenshot

Not surprisingly, it seems that Blizzard Entertainment’s StarCraft II: Wings of Liberty is doing really well at retail. Okay, not just really well — according to Blizzard, it’s the “fastest-selling strategy game of all time.”

Here’s what that means: over the course of the first 48 hours, more than 1.5 million copies of StarCraft II were sold. The number is comprised of worldwide sales; the game saw release in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, certain regions of Taiwan, Hong Kong, and Macau. So, yeah, a lot of people had the opportunity to buy StarCraft II last week.

The great news is that the success is well-deserved, with the game receiving critical acclaim almost across the board. We slapped the game with an “Editor’s Choice” award, so if you’re not one of the more than 1.5 million, you might want to consider picking up a copy — it’s that good.

+ Dragon Age going ‘Golem’ with add-on this August By Admin 29 July 2010 at 3:20 am and have No Comments

Dragon Age going 'Golem' with add-on this August screenshot

BioWare continues to show its crazy post-release support for Dragon Age: Origins this August, with a new downloadable add-on called “Golems of Amgarrak.”

The DLC will let you import your Warden from the original Origins or Awakening, or create a new high-level character from any other class. “Golems” tells the story of the Dwarven exploration of a subterranean ruin which gave birth to an army of golems. Expect new characters, new creatures, new puzzles… you know the drill.

It’s out on August 10, and will run you 400 MS/BioWare Points, or $5.

Dragon Age Awakening DLC revealed [Eurogamer]