Posts Tagged ‘ nick-chester

Best news ever: Lady Gaga songs coming to Rock Band 09 March 2010 at 5:20 am by Admin

Best news ever: Lady Gaga songs coming to Rock Band screenshot

No, seriously. 

Harmonix and MTV Games have announced that a Lady Gaga track pack will be coming to Rock Band next week. The pack will include four of Gaga’s hit songs, “Bad Romance,” “Just Dance,” “Monster,” and “Poker Face.” The pack will run you  $6.99/560 MS Points, or you can buy songs individually for $1.99/160 MS Points/200 Wii Points a piece. But why wouldn’t you buy them all? Really. 

Also being made available for download will be the Eric Cartman cover of “Poker Face,” which aired on Comedy Central’s South Park not long ago. That’ll run you $1.99/160 MS Points/200 Wii Points, if you can stand the thought of your friends doing obnoxious Cartman impressions in your living room. 

Best news ever? Yes, I think so. 

+ Review: God of War III By Admin 08 March 2010 at 5:00 am and have No Comments

Review: God of War III screenshot

Kratos has successfully killed the God of War, Ares. He has challenged Zeus, the King of Gods, and lived. What’s next? Well, take down all of Olympus, of course. In the latest and final installment of the God of War trilogy, that’s exactly what Kratos intends to do. 

Fans of the series expect great things, since the previous installments of the series held up as some of the best gaming experiences of all time. The God of War III team could have simply slapped a new coat of paint on the existing formula, dreamed up some big boss battles, and called it a day. We would have been happy; that’s what we were expecting. 

But the final result is something more than fancy new HD clothing. Instead, it’s a game that redefines scale in action games, one of the few titles that truly hammers home the meaning of “last-gen.” God of War III is like nothing you’ve ever seen or experienced in gaming. The end has begun, and you are not ready.

God of War III (PlayStation 3)
Developer: Sony Santa Monica
Publisher: Sony Computer Entertainment
Release date: March 16, 2010
MSRP: $59.99

It’s easy to throw around words like “epic” when it comes to this generation’s videogames. Given the level of visual fidelity we’ve come to expect with the current console’s hardware, developers are always pushing the next big thing, with larger environments and breathtaking, Hollywood-style presentation. So the word “epic” may not hold the weight I would like it to in the instance of God of War III.

This is particularly true considering it stands on the backs of giants — the God of War titles that preceded this PlayStation 3 sequel provided thrills that changed the way we look at action gaming. With God of War III, developer Sony Santa Monica raises the bar, delivering an experience unmatched in its genre in terms of both quality and presentation. It truly redefines “epic” in shocking and unexpected ways you may not have thought were possible.

The tale told in God of War III finds Kratos — quite literally — standing on the back of a giant. Kicking off immediately where the credits rolled on God of War II, the Spartan anti-hero mounts the mighty Gaia, forming an alliance with the all-powerful Titans to storm and overtake Mount Olympus. Kratos’ goal here is vengeance, and ultimately, the death of the “King of Gods,” Zeus.

What transpires between this opening sequence of gameplay — possibly one of the most effective, heart-stopping opening sequences in gaming history — simply begs to be called “epic.” Here, Gaia is a traveling environment, a moving level that shifts and shakes as the Titan shimmies upwards. Around this a battle rages on: armies of undead soldiers attack you, and in the distance other Titans battle against the relentless minions of Zeus. Gaia, attacked by a Leviathan — a huge water beast, made up of crab and horse parts — flails in pain as you help her fight off the beast. 

You may be familiar with this battle, as I’ve written about it in great detail before; Chad Concelmo later gushed over an extended playthrough. But it bears repeating, if only because this opening sequence is simply a taste of what God of War III has to offer. The title matches and in some cases (almost inexplicably so) tops of what is thrown at you in the incredible opening minutes.

In fact, from start to finish, the game never really lets up. It’s full of more “holy crap” and “seriously, did that just happen?” moments than any game in recent memory, pushing the boundaries of both violence (yes, Kratos is at his most brutal here) and presentation. Never before has it been so obvious just why the God of War developers assume control over its camera — they know what you need to see for the most impact, and how you need to see it; and in this instance they are almost never wrong. 

Heaping praise on how God of War looks almost seems pointless; you can see for yourself that the power of PS3 hardware is getting put to good use here. Whether you’re up close to the action and can see Kratos scowling as he battles a minotaur (its tongue wagging around as you drive your blade deep into its neck), or watching him scale the environment in a wide shot of the action, God of War III never fails to impress. The game’s beautifully fitting art design truly comes to life like never before, with impressive lighting and shadows, and masterful use of intentional soft focus on both the background and foreground. The line between pre-rendered cut-scenes and in-game action is seamless; a slight pause is the only true indication that there’s any switch from real-time action to pre-rendered video. In many instances the in-game presentation — especially during some of the game’s fantastic (and ridiculously savage) “interactive cut-scenes” — look even more impressive. 

Underneath the shiny new exterior of God of War III lies gameplay that’s both recognizable and welcome to fans of the series. The core gameplay was never broken, and therefore doesn’t need to be fixed for the sequel, only tweaked. Kratos comes equipped with a familiar moveset, and I was immediately at home behind the sticks, pulling off familiar combos and easily discovering new ones. The game does introduce a number of welcome additions, including the combat grapple, which allows you to grab and engage enemies with your chains; either pulling them towards you or (in the case of larger enemies) reeling yourself in. 

Kratos will also acquire a number of new weapons during this final stretch of his journey, including soul-stealing chains from Hades and the boxing-glove-like Cestus from the mighty Hercules. Weapons can be changed manually using the d-pad, or cycled through on the fly by pressing L1 and X. While the latter is a bit awkward at first, with some practice I found that switching between weapons during battle was simple, and useful when I wanted to vary combat styles. Combos are mapped similarly across all weapons, so there’s never a need to really learn a new set of button presses for each, which (fortunately) keeps things from getting overly complicated.

Each weapon also has its pros and cons, the Cestus being slower but more powerful than the standard “Blades of Exile,” or the “Blades of Hades” allowing for a faster and wider evade than others. While all of the weapons feel good, only one, the Cestus (which must be used to break the Onyx shields of enemies) seemed required for combat. Still, it was nice to have a broad range of weapons at your disposal, and it’s likely you’ll find yourself switching up because you can; and, quite simply, because it’s a lot of fun. 

You’ll also receive a number of secondary items in the game, each of which can be used for both combat and, in some instances, general navigation. Giving away too much information about these items would betray part of the game’s storyline (however obvious as it may seem), but it should be said that none of them feel like “one off” gimmicks. They’re all useful in battle as well as in the game’s minor puzzles; which, while present in the game, never really get in the way of the game’s focus — visceral, heart-pounding action. 

As the final chapter in the God of War trilogy, things are wrapped up nicely, introducing and answering new questions, as well as tying up many loose ends. The game’s climax itself isn’t entirely surprising, but fitting, and presented in a gripping and moving way that is fitting with Kratos’ character. 

On the normal difficulty setting, I was able to complete the game in roughly ten hours. While that’s average for a game in this particular genre, it may seem a bit on the short side for some. Fortunately, the ten hours of gameplay are so packed with action and awe-inspiring moments that not a minute feels wasted. In fact, going back and playing some of the game’s key moments for a second or third time yielded the same feelings of exhilaration as if I were experiencing it for the very first time.

There are reasons to continue playing after you’ve completed the game’s story, too, including equipping special items found in your first playthrough, and the “Challenges of Olympus.” These challenges are particularly ball-breaking, keeping in line with the previous challenges found in the series, and deserve a bonus “thumbs up” for making a bizarre and random reference to the 1992 animated comedy, Bebe’s Kids. (Wait… what?)

Without question, God of War III sets the new gold standard for action games, clearing and then raising the near-impossible bar that was set by its previous installments. For many years to come, this will be the game by which all others in the genre are compared, and I suspect we won’t see anything like it for quite some time. If God of War III was the reason you bought a PS3, your purchase has been justified and then some. If you’re looking to show off the power of your console, this is your new showcase — it’s an experience that simply can’t be missed. 

Score: 10 — Flawless Victory (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.)


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+ Hello Game’s Joe Danger confirmed as PSN title By Admin 05 March 2010 at 2:20 am and have No Comments

Hello Game's Joe Danger confirmed as PSN title screenshot

Hello Games has confirmed today that its first title, the racing-stunt-action title Joe Danger, will be coming exclusively to PlayStation 3 this spring as a PlayStation Network title.

“We’re giddy with anticipation to be coming to PS3,” says managing director Sean Murray, “it’s frankly the most exciting day in Hello Games history so far. We’re a tiny team of four, trying to make a really big game, with some huge features like user generated content. We’re the developer, the publisher and marketing team for Joe Danger. At best we know how to do one of those, and even that’s arguable. It’s a rollercoaster ride.”

The game will be part of Sony Computer Entertainment America’s PlayStation Network Publishing Fund, which helps smaller developers by offsetting development and publishing costs.

I hope to finally get some hands-on time with Joe Danger next week, so check back for impressions and details soon.


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+ Killing ghouls with guitars: Epicenter’s Rock of the Dead By Admin 04 March 2010 at 9:30 am and have No Comments

Killing ghouls with guitars: Epicenter's Rock of the Dead screenshot

And you thought killing zombies with a Dreamcast keyboard was ridiculous.

This summer, Epicenter Games will release Rock of the Dead for the Wii, a title admittedly influenced by Sega’s Typing of the Dead. Originally released for Japanese arcades in the late 90s, Sega’s title had players using a QWERTY keyboard to type out words to kill hordes of shambling zombies and other abominations. It’s an idea so crazy that it worked; the game was not only educational, but completely ridiculous and a hell of a lot of fun.

“It’s a lot like Typing of the Dead,” Epicenter’s Bryan Jury tells me of their own Rock of the Dead, “but we’re using guitars rather than keyboards.”

With so many guitars already in homes, thanks to the success of games like Guitar Hero and Rock Band, the idea is just so off-the-wall batsh*t crazy, it might work.

“We’re not trying to sell hardware,” Jury explains, telling me they have no intention of trying to sell new Rock of the Dead peripherals, “we’re just trying to make a fun kind of bite-sized gameplay experience in a new kind of genre.”

Strap on your Wii guitars, folks — you’ve got some monsters to kill. Read on for details on Epicenter’s Rock of the Dead.

The gameplay concept for Rock of the Dead is simple. Players work their way through on-rail levels (think a traditional light gun shooter), taking out enemies — which range from zombies to other horror genre staples — using your guitar peripheral. (Epicenter says currently available guitars should work, be it Rock Band or Guitar Hero.) All enemies will have a measure on them, a set of notes — could be two, three, four, or more. By playing the notes in order, you’ll be able to neutralize the on-screen enemies with your faux-musical prowess. The game’s lead designer, John Sahas explains the different types of enemy killing segments, broken up into “timed” and “untimed.”

“So the enemies who have just a bunch of notes attached to them, you can take out any enemy you see on the screen that you want, in any order you want,” he says. “You just play the notes; they’re not timed, they’re not moving across the screen. So those are more kind of action oriented segments.”

He likens the guitar to being “sort of like a machine gun,” with rapid button presses and strumming lending itself to faster paced gameplay. The other segments, where you might be faced with a boss enemy or a more complex area, work in the way a more traditional music game would. The music changes, drops to a background beat, and you’re faced with having to play a riff that scrolls across the screen. Play those riffs in time with the song, best the beast with your powers of rock n’ roll.

Fans of Guitar Hero and Rock Band might note that the game’s notes scroll horizontally, versus the expected “note highway.” According to Jury, this horizontal gameplay fits, which was their number one priority. He admits that it’s a legit concern — that it might be difficult to get used to — for players to have. Having ten enemies on the screen at once, he explains, it would be difficult to present it any other way, though. It might look strange in screenshots, he tells me, but it’s really a case gamers having to get their hands on the game before writing it off. But more important are the legal reasons; Jury calls the scrolling note highway gameplay a “patent minefield.”

“The vertical note highway is actually a patent that is owned by another company,” he reveals, “and so while we’re kind of frustrated as creators and developers that we have to kind of work around a legal system in order to make a game, it worked out for us since we wanted to horizontal.”

Rock of the Dead can also be played with a friend (offline only) in what Epicenter is calling “competitive co-op.” While players can work together to rock the crap out of baddies, the game will also keep track of each player’s score and kill count. Players can both work on taking out a single enemy, too — if one player starts working on an enemy, another player can start hitting the notes faster, stealing the points. In other areas, you might want to coordinate, with one player working on a main boss and the other focusing entirely on its minions.

“So it’s definitely an interesting dynamic,” says Sahas, “You can be as co-op as you want to be, or you can kind of be as cut-throat as you want to be.”

The game takes an interesting approach to rock music, as well. Epicenter decided to commission bands to create “rocked out” versions of classical pieces, stuff from legendary composers such as Brahms, Bizet, and Bach. It’s stuff you’ll recognize, too, popular classical pieces that — even if you couldn’t name them — you’ve heard before in other mainstream sources. Only this time, they’ve got a rock twist.

“We know these rocked out versions of these classical pieces are kind of goofy,” Jury confesses, saying it lends to the game’s deliberately campy feel, “but it works at the same time, so it works on a couple of different levels.”

Outside of the public domain re-worked classical arrangements, there’s a chance you’ll hear some rock or metal music from your favorite artists, but Epicenter doesn’t have anything to announce right now. Jury tells me they’re “moving forward” and “working with a couple of licensees,” and that cost could ultimately the issue. But more importantly, the music has to fit the game, to “serve the experience” as Sahas puts it.

“We explored a bunch of options,” he says. “we didn’t want to just have ‘Oh, I’m killing zombies and there’s this rock track playing in the background because it’s a popular song on the radio’ or something like that. So it was more something that just comes together as a whole experience. There are a couple of artists out there that are actually completely suited that, so we’re working on it.”

So Rock of the Dead has you killing ghouls with guitars, and that’s great. But why are you doing this again? Yes, there’s a plot, and it aims to be as campy and tongue-in-cheek as you’d expect a game about slaughtering monsters with music should be.

“Essentially, it’s a made for TV movie [that you might see] on the SyFy channel,” Jury says, “except it doesn’t take itself so seriously, and those movies always do.”

You play as a rocker kid who lives in a trailer park, just jamming on your guitar when meteors start falling from the sky. The mysterious fallen stars brings crystals with strange properties to Earth, turning animals into blood thirsty monsters, bringing the dead back to life, and more. As it so happens, you’re just rocking on your guitar at the time of the attacks, and for whatever reason, it’s this rock music that can be used to exterminate these fiends.

Joss Whedon fans take note: Rock of the Dead is somewhat of a Dr. Horrible reunion. Neil Patrick Harris lends his voice as the rocker kid, who moves through the story trying to get to his girlfriend (voiced by Felicia Day) who works at a local new station. Even though both Patrick Harris and Day regularly get gaming voice over pitches that they end up turning down (their nerd cred is through the roof), Jury tells me that the Rock of the Dead project seemed to appeal to the actors.

“I asked them what made them interested in this,” he explains, “[and] they were actually interested in the game themselves. They are as nerdy as their personas are; it was really kind of cool to hear them ask me about the game, instead of just showing up to do some work.”

Rock of the Dead is scheduled to ship for Wii early this summer; I hope to get my hands on the game next week at GDC, so keep your eyes open for a hands on report. The dead are so gonna get rocked.


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+ GameStop hosting Final Fantasxy XIII midnight launches By Admin 04 March 2010 at 3:20 am and have No Comments

GameStop hosting Final Fantasxy XIII midnight launches screenshot

With any big launch, it seems like we state the obvious, but here’s your confirmation — GameStops will be holding midnight launch events for Final Fantasy XIII next week.

The events will take place next Monday, March 8 at “more than 3,200″ stores nationwide. Of course, you’ll want to check your local shop to verify; a list of participating stores can be found here. If your store isn’t doing one, call them, complain, and threaten to pull your reserve. They love it when you do that.

Launches are said to feature the following: costume contests, trivia challenges, and an artwork contest. Most likely, it’ll just be a bunch of people standing around in the cold, taking orders from frustrated and tired retail workers who would rather be home playing the game than selling it to you. But I urge you to wear your best Sazh costume, regardless.

+ The Sims 3 gets ambitious with new expansion pack By Admin 04 March 2010 at 3:00 am and have No Comments

The Sims 3 gets ambitious with new expansion pack screenshot

Electronic Arts has announced a new expansion pack for the popular The Sims 3, called The Sims 3 Ambitions Expansion pack.

As the name might imply, the expansion adds a slew of new career paths, including a ghost hunter, inventor, sculptor, and private investigator. Best of all, players will be able to follow their Sims to their jobs, giving them direct control over what they do (or don’t do) at work.

Some of the career additions will actually impact your entire neighborhood, as well. For example, choosing to be an architecht, you can shape the look of the game’s landscape. Or if you choose to be a stylist, turning your entire neighborhood into a fashion nightmare. Our own Rey Gutierrez will also be pleased to learn that Ambitions features a new tattoo system.

The expansion will be available for PC and Mac, and will ship this June. iPhone gamers won’t be left out in the cold — there will be a version coming to the mobile platform as well.


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+ Yeah, that’s a lighter: New Deus Ex 3 image released By Admin 03 March 2010 at 7:00 pm and have No Comments

Yeah, that's a lighter: New Deus Ex 3 image released screenshot

Eidos has revealed a new image from Deus Ex 3 (potentially to be called Deus Ex: Human Revolution), and well… yeah, that’s it up there.

What is it? Well, it’s a hand and a lighter, dummy. Eidos Montreal “community guy” René Valen, who posted the image on the Eidos forums, is just a huge tease.

“I can’t say a darn thing about this,” he wrote. “other than people who like to go into details will shortly have some new material to dissect.”

What, we can’t dissect this image? I’ll start — that’s a lighter. Your turn.


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+ Rockstar’s Red Dead Redemption gets hit with delay By Admin 03 March 2010 at 9:45 am and have No Comments

Rockstar's Red Dead Redemption gets hit with delay screenshot

Originally set for an April 27 release date, Rockstar’s Red Dead Redemption has been hit with a minor delay.

Publisher Take-Two Interactive announced the delay in First Quarter fiscal 2010 financial results report; the title is now set to ship in North America on May 21, 2010.

The short delay comes after the recent rumors of internal developmental issues, with one source saying the title “was a complete disaster for most of 2009 and previous… it has since turned around a little bit, but there are huge problems with it still.”

Last I saw it, the game looked pretty damned solid, and that was in the summer of 2009. Let’s hope the slight delay will allow Rockstar to put on that extra coat of polish, because Red Dead Redemption is one of my most eagerly anticipated titles for 2010.

+ Atari announces Test Drive Unlimited 2 for fall release By Admin 03 March 2010 at 3:40 am and have No Comments

Atari announces Test Drive Unlimited 2 for fall release screenshot

Atari has finally announced Test Drive Unlimited 2, the long-rumored sequel to Eden Games’ 2006 open world racer.

Despite Atari and Eden saying the game is a step forward, everything they’re currently telling us about it sounds an awful lot like the original. That means a persistent online playing environment that blends both the single-player and multiplayer experiences. The sequel will also bring vehicle damage, weather effects, and day and night cycles.

Also fresh will be “a brand new island” to explore, but what’s unclear is if said island will be Hawaiian — the first game had players racing around O’ahu. Perhaps eagle-eyed readers might be able to spot landmarks or something in the three images released today.

The game’s scheduled for a fall release for Xbox 360, PlayStation 3, and Windows. Was anyone still waiting for this sequel?


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+ Keighley: ‘Rumblings’ of new Tomb Raider at GDC By Admin 02 March 2010 at 3:00 pm and have No Comments

Keighley: 'Rumblings' of new Tomb Raider at GDC screenshot

According to GameTrailers TV host and all-around man of the industry Geoff Keighley, we can expect a new Tomb Raider reveal as early as next week.

“I’ve heard rumblings of a new Lara Croft project that’s gonna be at GDC,” he tweeted earlier today.

These “rumblings” come after Crystal Dynamics art director Darrell Gallagher told Gamasutra that no less than two projects were in the works at the developer. One of them could be (and probably is) the rumored and leaked Tomb Raider reboot. The leaked details pegged the game as an open world adventure, with a survival horror feel.

As someone who’s been knee deep in appointment schedule, I should probably mention that… yeah, I shouldn’t be talking about this. With GDC just around the corner (that corner being this week, “around the” referring to next), we just might have something Lara-related for you soon enough.