Posts Tagged ‘ modern

Rumor: Infinity Ward won’t be making Modern Warfare 3 07 January 2010 at 7:00 am by Admin

Rumor: Infinity Ward won't be making Modern Warfare 3 screenshot

According to mystery sources, Infinity Ward is not interested in making Modern Warfare 3, at least right now. The next project from Activision’s golden boys will apparently be something “completely new.” You can, of course, color us intrigued. 

Where this leaves Modern Warfare 3 is unclear right now. It’s obvious that Activision will want a follow-up in 2011, but if Infinity Ward’s not behind it, then who is? There were rumors a while back that a third studio was going to be brought into the Call of Duty franchise. Perhaps they’ll be taking over Modern Warfare while Infinity Ward does something else. 

Whatever it is, this will be very interesting to see pan out. I’d love to see what else Infinity Ward is capable of, although I wonder how well Modern Warfare would do in the hands of another. I guess we’ll just have to wait and see, eh?

Source – Infinity Ward not developing Modern Warfare 3 [VG247]

+ UK Charts: Modern Warfare 2 ushers in 2010 By Admin 04 January 2010 at 3:20 am and have No Comments

UK Charts: Modern Warfare 2 ushers in 2010 screenshot

Hey Britain, I heard you like Modern Warfare 2! Yes, 2010 may be a perceived time of change, but the UK Charts are stoic and immovable like a big, dependable rock. Call of Duty: Modern Warfare 2 remains atop the pile, proving resistant to all competition. Still, considering that competition was practically non-existent, it’s not exactly a shock.

The holiday lull has been good to Assassin’s Creed 2 as well, remaining in second place, while the rest of the chart is, as always, stuffed to the gills with Wii games and sports titles. So, nothing really surprising there, then. As always, you can hit the jump for the full list if you can be bothered.

  1. Call of Duty: Modern Warfare 2
  2. Assassin’s Creed 2
  3. Mario & Sonic at the Olympic Winter Games
  4. Wii Sports Resort
  5. Wii Fit Plus
  6. FIFA 10
  7. Just Dance
  8. New Super Mario Bros. Wii
  9. Mario Kart Wii
  10. James Cameron’s Avatar: The Game
  11. Forza Motorsport 3
  12. Need for Speed: Shift
  13. Call of Duty 4: Modern Warfare
  14. Left 4 Dead 2
  15. Uncharted 2: Among Thieves
  16. Batman: Arkham Asylum
  17. Wii Play
  18. Grand Theft Auto Episodes: Liberty City
  19. Pro Evolution Soccer 2010
  20. Tekken 6

 

+ Destructoid’s 2010 New Year’s Resolutions By Admin 01 January 2010 at 10:00 am and have No Comments

Destructoid's 2010 New Year's Resolutions screenshot

There’s something about the number two-thousand and ten that sounds very positive to me. This new year already feels positive, and it seems like everyone else I know is on the same page. Perhaps you can’t help but feel like 2010 is going to be a great year after coming off a string of not-so-great years for the world. I don’t know what it is, but it feels like the start of something good.

As I sit here in my office, with the warm sun shining through the windows on this cold winter day, I’m thinking about what I want for my 2010. I’m thinking about how good it’s going to be. There’s already indications that things are going great for us here at Destructoid, as well as at all of the ModernMethod websites. Internally, we’re gearing up to make our teams bigger and better than ever. Destructoid has also opened an office in San Francisco, official as of this week, so that we may attack this nation from both coasts. Finally, our own Editor-in-Chief, Nick Chester, welcomed the newest family member into his life, a daughter.

God, this year is going to be so good. We hope you’ll stick with us to see what we have up our sleeves. After the jump you’ll find our staff’s New Year’s Resolutions, both personal and professional. We’d love to hear yours, too.

 

Dale North:

  • Be a better musician, and work to get back to what I enjoyed so much about it in the past.
  • Master the language I’ve kind of known for too many years now: Japanese.
  • Take better care of my friends and family, see them more.
  • Focus on making Destructoid and Japanator bigger and better than ever.

 

Nick Chester:

Change my diet (dropping my nasty soda “addiction” starting today), and apparently to raise a happy, healthy baby through her first year of life. Uh, what!?!? Also, I’ll do my best to finish games I start playing, instead of getting distracted by other titles. I think I’ll start by actually completing Modern Warfare 2 this coming week…

 

Josh Tolentino:

To develop a more professional work ethic (starting with wearing pants), and then get a job that suits it.

 

Topher Cantler:

  Improve my Flash skills and make The Journalism Show into something actually worth watching.

 

Brad Nicholson:

  • Get over this infection, and hit the gym f’ing hard. I plan to become bigger than the Batman.
  • Be a better writer
  • Be a more assertive leader
  • Create more interesting/provoking media
  • Learn more about image editing
  • Find uses for my History B.A.
  • Discover better videogame-related research tools

 

Jonathan Holmes:

Finish all of the feature ideas that I have (I have at least thirty started that still aren’t done), finish all the Dtoid art projects I’m half finished with (current count is at three), review more PS3 and 360 games (if Jim lets me), be less fat, grow my hair back, and stop being so sexy.

 

Hamza Aziz:

Keep being awesome.

 

Jim Sterling:

  • Kill a man.
  • Make a list of everybody I’ve ever met who owes me an apology for some slight or other.

 

Samit Sarkar:

It would be nice if I could figure out what I could do with a history degree before I complete it, because everyone keeps asking me about that and I don’t have an answer yet. I’d like to say some of the usual crap like “stop consuming junk food, candy, and soda all the damn time,” but that’s kind of the essence of who I am. Gotta keep that blogger physique!

Maybe I’ll finish more of the games I start instead of being schizophrenic about what I play.

Also: Find more names to drop!

 

Niero:

Make Destructoid felt in San Francisco.

Get back into the shape I was in high school. (And sell tickets to the
Nicholson + Chester + Niero gun show)

Surprise the Dtoid community (and editors) with science.

Dare to do more things I’ve hesitated to far too long.

Grow.

 

Conrad Zimmerman:

I’m going to try to be less annoyed by things which I think are a bullshit waste of my time. It’s also the year I quit smoking, which may make the first resolution a little bit more of a challenge.

 

Chad Concelmo:

Finish my 2007 resolution and finally beat Phantasy Star II. [Ed's note: Use graph paper and draw out dungeons!]

 

Jonathan Ross:

To stop being so fickle with games and buckle down and just finish a game once I start it, instead of getting distracted by new stuff every week.

 

Ashley Davis:

To draw more, write more, explore more creative ways to entertain everyone, stop procrastinating, and battle my humongous backlog of games.

 

Brad Rice:

  • Get another screenplay done
  • Finish this book I’m starting for Jtor-related stuff
  • Job!
  • Actually meet the FBI’s fitness requirements for special agents
  • Pass the JLPT level 2

 

Benjamin PerLee:

I’m going to finish my English degree, get back to the gym and lose 20
lbs before bulking up with proper muscle, read more books, and also
get a dog. All, actually, are possible.

Oh, and become fluent in a language that I’ve been learning/annoying
people with. Fingers crossed!

 

Jordan Devore:

As decided a few weeks ago, my two resolutions were going to be losing ten pounds or so and also starting (and finishing) Mass Effect, but I’ve already accomplished both of those somehow. Hell, I even had time to play a certain Valve game after everything was said and done.

So my actual resolutions are to play games I wouldn’t normally play for the sake of better coverage for the site, to continue having obscene amounts of fun with great friends, and, here’s the big one, to keep the stories flowing throughout the night (including weekends but not holidays).

+ Already? Final Fantasy XIII now #4 on the Japanese charts By Admin 31 December 2009 at 3:00 pm and have No Comments

Already? Final Fantasy XIII now #4 on the Japanese charts screenshot

Do I need to get my eyes checked? Did Final Fantasy XIII, one of the most advertised, hyped games of the past four years, just get outsold by New Super Mario Bros Wii, LoZ: The Spirit Tracks, and that God damned “Miis make friends on the DS” game in only it’s second week of release in Japan?

That’s nuts.

Now, I know that Final Fantasy games aren’t known for their long legs, but to see the mega-budgeted, mega-advertised game get outsold so quickly by three games that likely cost one tenth of what Final Fantasy XIII cost to produce just confuses me. All this time, I secretly thought that the PS3 and Final Fantasy XIII would end up conquering all of Japan, and they defintiely did… for a week. To see the game almost get outsold by a months old Pokemon remake teaches me how little I understand about Japan.

Hit the jump for the rest of the Japanese numbers for the week of Dec 21st. After checking them out, riddle me this; does it make sense for Square Enix to spend so much more money to produce the Final Fantasy games that they used to if they don’t start selling more than they used to?

[via Gonintendo]

01. / 02. [WII] New Super Mario Bros. Wii (Nintendo) – 506,000 / 2,440,000
02. / 00. [NDS] The Legend of Zelda: Spirit Tracks (Nintendo) – 291,000 / NEW
03. / 03. [NDS] Friend Collection (Nintendo) – 227,000 / 2,317,000
04. / 01. [PS3] Final Fantasy XIII (Square Enix) – 189,000 / 1,690,000
05. / 04. [NDS] Pokemon HeartGold/SoulSilver (Pokemon) – 125,000 / 3,465,000
06. / 05. [WII] Wii Fit Plus (Nintendo) – 114,000 / 1,315,000
07. / 06. [NDS] Inazuma Eleven 2 Fire/Blizzard (Level 5) – 99,000 / 908,000
08. / 11. [WII] Wii Sports Resort (Nintendo) – 72,000 / 1,568,000
09. / 12. [WII] Taiko no Tatsujin Wii 2 (Bandai Namco) – 64,000 / 200,000
10. / 08. [NDS] Professor Layton and the Flute of Malevolent Spirits (Level 5) – 64,000 / 559,000

11. / 07. [WII] PokePark Wii: Picachu’s Great Adventure (Pokemon Co.)
12. / 09. [PSP] Phantasy Star Portable 2 (Sega)
13. / 14. [NDS] Mario & Sonic at the Olympic Winter Games (Nintendo)
14. / 16. [NDS] New Super Mario Bros. (Nintendo)
15. / 13. [NDS] Pen 1 Grand Prix: A Penguin’s Trouble Special (Konami)
16. / 18. [PSP] World Soccer Winning Eleven 2010 (Konami)
17. / 24. [WII] Mario Kart Wii (Nintendo)
18. / 27. [WII] Momotaro Railway 2010: Sengoku Ishin no Hero Daishuugou! no Maki (Hudson)
19. / 20. [WII] Samurai Warriors 3 (Koei)
20. / 15. [PSP] Mobile Suit Gundam: Gundam Vs. Gundam Next Plus (Namco Bandai)
21. / 17. [PSP] Naruto: Shippuden Narutimate Accelerator 3 (Namco Bandai)
22. / 22. [NDS] Powerful Pro-Kun Pocket 12 (Konami)
23. / 25. [NDS] Tamagotchi no Narikiri Channel (Namco Bandai)
24. / 19. [PS3] Call of Duty: Modern Warfare 2 (Square Enix)
25. / 28. [WII] Mario & Sonic at the Olympic Winter Games (Nintendo)
26. / 35. [NDS] Doraemon Baseball 2: Nettou Ultra Stadium (Namco Bandai)
27. / 00. [PSP] Monster Hunter Freedom Unite (PSP the Best) (reprint) (Capcom)
28. / 32. [NDS] Dragon Quest IX: Sentinels of the Starry Skies (Square Enix)
29. / 00. [PS2] Little Busters! Converted Edition (Prototype)
30. / 30. [NDS] Metal Fight Beyblade: Bakutan Cyber Pegasus (Hudson)

// <![CDATA[// [CDATA[
// <![CDATA[
createInlineScriptElement("var2020false0Avar2020false0Avar20203000Avar20202000Avar2020220Avar2020220Avar20203000Avar20207500Avar202020none20scroll25253B20LEO_HIGHLIGHTS_BACKGROUND_STYLE_HOVER3D2022rgb2C2452920repeat200200220Avar2020null0A0A20General20used20debug0A2020*20location20*20e20*0A0Afunction28location297B2020if2920200A202020alert22EXCEPTION2022200A2020202020205Cn22+e.name+5Cn22+260xFFFF225Ct290A207D7D0A/**20*20is20dimensions0A2020*20width20*20height20*0A0Afunction28width297B2020try20200A2009this.width3B20203Dheight0A2009this.toString282020return28282222+this.height+29297D0A207D2020catch2920200A2009_leoHighlightsReportExeception22new28222920200A207D0A0A0A20This20a20object20*0A20@param0A20@param0A20@return20*/20LeoHighlightsPosition2Cy0A0A200A207B20203Dx0A2009this.y3B20203Dfunction297B202222+this.x+2C22223B3B20200A2028e0A207B20202820LeoHighlightsPosition292Ce3B20092020097D0Avar2020new283290Avar2020new28394290Avar2020new28394290Avar2020400Avar2020new28LEO_HIGHLIGHTS_IFRAME_HOVER_SIZE.width0A09290Avar2020new28LEO_HIGHLIGHTS_IFRAME_CLICK_SIZE.width0A09LEO_HIGHLIGHTS_IFRAME_CLICK_SIZE.height+LEO_HIGHLIGHTS_CLOSE_BAR_HEIGHT3B0A0A20Sets20size20the20in0A2020*20elem20*20dim0A20@return20*/20_leoHighlightsSetSize2Cdim0A0A200A207B202020Set20popup0A2009elem.style.width3D20+22px3B202028elem.width0A20093Ddim.width0A2009elem.style.height2020dim.height20220A2009if29202009elem.height3B20200A2028e0A207B20202828222920200A207D0A0A0A20This20be20for20simple20argument0A0A20@param0A20@param0A20@param0A20@return20*/20_leoHighlightsSimpleGwCallBack2CargName20argVal0A0A200A207B20202020gwObj3D20Gateway290A202020if2920202009gwObj.addParam2CargVal3B20202028callName3B20200A2028e0A207B20202828202Ce3B200920200A0A0A20This20a20argument20the20document.20*0A20@param0A20@return20*/20_leoHighlightsGetUrlArg2C200A0A202020name.replace5C[]/225C2228/[2C5C5C]290A2020regexS3D22[5C?22+name+3D26293B0920var2020new28203B0920var2020regex.exec290A2028203D200A202020220A200A202020results[1]0A0A0A/**20*20allows20redirect20top20to20passed20url20*0A20@param0A20@return20*/20_leoHighlightsRedirectTop297B2020try202020200A2009top.location3B0A207D2020catch2920200A2009_leoHighlightsReportExeception22_leoHighlightsRedirectTop292Ce3B20200A0A0A20This20used20report20to20plugin20*20key20*20sub20*0A0Afunction28key20sub0A0A200A207B20202020gwObj3D20Gateway290A202020gwObj.addParam22key2C290A202020gwObj.addParam22sub2C290A202020gwObj.callName22leoHighlightsEvent290920200A2028e0A207B20202828222920200A207D7D0A/**20*20will20an20by0A2020*20elemId20*0A0Afunction28elemId0A0A0A7B0920elem28elemId3B0928elem0A0920elem0A090920This20the20for20*/0928document.all0A090A093Ddocument.all[elemId]0A2020202028elem0A2020202009return3B20202020202020202020for2820i3D28document.all.length-13B203D3B297B20202020203Ddocument.all[i]0A2020202009if3D292020202020202020return3B20202020200A090A7D2020catch2920200A2009_leoHighlightsReportExeception22_leoHighlightsFindElementById292Ce3B20200A20null0A0A0A20Get20location20one20relative20a20reference20*20*20ref20*202020202020reference2C20must20a20of20passed0A202020202020element20*20elem20*0A0Afunction28ref20elem200A2020count3D3B2020var2020new280290A2020walk3D3B2020while28walk2120null2620walk2120ref2620count3C297B20202020+20walk.offsetLeft0A202020location.y3D3B2020202020walk.offsetParent0A202020count++0A207D0A2020location0A0A0A20This20used20update20position20an20as20popup20*0A20@param0A20@param0A20@return20*/20_leoHighlightsUpdatePopupPos2Canchor0A0A200A207B20202020Gets20scrolled20for20and0A202020var3Dnew280290A202020if20self.pageYOffset297B2020202020scrolledPos.x3D3B2020202020scrolledPos.y3D3B2020207D20if20document.documentElement2620document.documentElement.scrollTop297B2020202020scrolledPos.x3D3B2020202020scrolledPos.y3D3B2020207D20if20document.body297B2020202020scrolledPos.x3D3B2020202020scrolledPos.y3D3B2020207D2020200A202020/*20the20dimensions20see20scroll20might20active0A202020var3Dnew2802920202020202620260A20202026292020207B20202009totalDim.width3D3B20202009totalDim.height3D3B2020207D20202020if28document.all0A20202020/*20is20IE0A20200909totalDim.width3D3B20202009totalDim.height3D3B2020207D2020200A2020200A20202020totalDim.width3D3B202020092020document.height0A2020200A20202020Gets20location20the20screen0A202020var3Dnew280290A202020if202620200A202020202020self.innerWidth-3Eself.innerHeight?162920//20scroll20offsets20firefox2020202020centerDim.height3D28totalDim.width3A03B20//20scroll20offsets20firefox2020207D20if20document.documentElement2620document.documentElement.clientHeight297B2020202020centerDim.width3D3B2020202020centerDim.height3D3B2020207D20if20document.body297B2020202020centerDim.width3D3B2020202020centerDim.height3D3B2020207D2020200A202020//20the20dimension20the20element20202020iFrameDim%3D

+ Spec Ops: The Line is full of sand, looks great By Admin 12 December 2009 at 5:25 pm and have No Comments

Spec Ops: The Line is full of sand, looks great screenshot

When the VGA teaser for the new Spec Ops game was revealed, I went ahead and said the game will probably be crap. Mostly because of that horrid PS1 series. Well, I’m eating my words as this trailer for Spec Ops: The Line looks good. Really good.

It’s hard to say if this trailer is a cut scene, all in-game or a mixture of both. The action scenes certainly look like they’re in-game at the very least. The sand mechanic seems like this will set the Spec Ops apart from your typical third-person shooter too.

What do you all think? Any of you interested?

+ Star Wars: The Force Unleashed II in trailer form By Admin 12 December 2009 at 5:12 pm and have No Comments

Star Wars: The Force Unleashed II in trailer form screenshot

So it wasn’t Battlefront III or Star Wars Legends that was the big Star Wars reveal at the Spike Video Game Awards. Instead, it was Star Wars: The Force Unleashed II. Surprised?

The trailer, as trailers go, looks nice but reveals little. What we do know is that you’ll once again take control of Starkiller, Darth Vader’s apprentice. But from what we hear in the trailer, it seems you may have choice — along with Vader’s voice, we also hear Yoda giving sage words of advice. 

How this will all play into the gameplay of The Force Unleashed II remains to be seen. The game is set for release next year.

+ New True Crime announced, no sign of zombies, dragons By Admin 12 December 2009 at 1:06 pm and have No Comments

New True Crime announced, no sign of zombies, dragons screenshot

The game which everyone was teased and thought to be a titled called Red Lotus turns out to be… a new True Crime game. Yes, as in True Crime: Streets of NY and True Crime: Streets of LA. A new one. 

Developed by United Front games and published by Activision, the game looks to put the lead character in Hong Kong as an undercover cop. As part of the Triads he must “think like the Triads.” Also, there are strippers in this game, and guns. 

If anyone remembers the original game, it took an interesting… twist. We have to wonder if this new title wil follow suit, or if they’ll keep it a bit more down-to-earth.

+ Love/Hate: Shark jumping videogame writers By Admin 12 December 2009 at 1:00 pm and have No Comments

Love/Hate: Shark jumping videogame writers screenshot

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

Videogame developers have big imaginations, but when it comes to storytelling there must be some kind of Manchurian Candidate-style switch in their head that forces them to put on some jet-skis and jump over a well-educated shark. It seems incomprehensible for a medium that is increasingly emulating its cinematic influences in an effort to gain mainstream acceptance, but in reality, it’s all down to a constant struggle between servicing the needs of the narrative and the involvement of the player through interaction.

Yet for no reason at all, even the most seemingly level headed games must push the extremes of plausibility when there is little need of it.

Take Fahrenheit a.k.a. Indigo Prophecy for example, the story involves an average office worker running from a ritual murder he committed while possessed. Eventually he dies and comes back as an un-dead guardian for some autistic, prophecy child. That’s all well and good, but all of a sudden some AI program in a glowing robot body pops up and wants a piece of the action. In the famous, albeit paraphrased, words of James Cameron on the set of Aliens:

What is it with a videogame writer’s need, nay necessity, to type up something that pushes a balanced story into the realm of alienation?

There’s usually a moment or an entire arc in these stories where, ultimately, they serve no purpose at all. Those ‘jump the shark’ (or ‘nuke the fridge’ if you’re the 13-20 age bracket) moments must seem entirely plausible and mind-blowing to developers. I mean, how else do they try and use the word ‘mature’ while keeping a straight face all the time? Though sometimes we can take something bad and embrace it to the point where even the developers will ironically get the joke and make a career out of it, a la David Hasselhoff making a living off The Hoff persona.

For me, something like Resident Evil’s plot is like the equivalent of watching a Jean-Claude Van Damme movie after watching a movie by Wong Kar-Wai; it’s alright to turn off the brain cells once in a while. There’s no shame in it at all, since nobody can be that ‘on’ with every game they encounter. Sometimes however, it seems that writers are just being too clever for their own good and this is where things truly fall apart.

Honestly, I didn’t particularly care for Okami on release since it was a game that concerned itself with style over substance; the re-skinning of enemies, the pattern memorising of bosses, their needless reappearances (you have to fight variations of same spider boss about five or six times) and the general reliance of acquiring skills to use on backtracking puzzles. I wouldn’t have minded the obvious Zelda and Metroid nods/homages/rip-offs if it wasn’t for the story though.

So if I paid attention from the last time I played it (on release and now collecting dust), you play a demi-god that gets re-awakened in a time when the world is about to be plunged into darkness, which is seemingly caused by an old enemy and along with an inch-high sidekick, you travel around Japan to stop the spreading darkness. It’s all based on a mythical story and it’s completely fair to take liberties with interpretation. Well, until the writers decided to pull a bizarre un-foreshadowed twist that contradicts much of the tale.

You eventually find out in the last ten or twenty hours in the game that all the monsters and your cute ‘demi-god dog that could’ are actually space aliens from the Moon (or at least something to do with a rock floating in space) and they crash-landed on Earth in a giant spaceship that looks like an intergalactic Noah’s Ark…

Excuse me?

EXCUSE ME?!

Actually, the idea of people worshipping other beings as gods and demons isn’t such a crazy idea in itself (see also: Stargate, many Doctor Who serials and the videogame Forbidden Siren), but it’s the execution of Okami’s twist that was the real problem for me. It all comes out of the leftfield blue and that, my dear reader, is not good writing.

It’s like when this guy in my film class wrote a short script about a journalist who goes to meet an aging sportsman. They talk about this guy’s achievements and his life in general. All of a sudden, the sportsman turns into a bloody werewolf and eats the journalist. Then there’s a hard cut to black and some credits. Did you see the twist coming? Only if you read ahead! Okami is exactly like that awful script in its final hours. After all the mythical deity talk, you’re given this factual occurrence and you soon question the first few hours of play. If there’s the science of extraterrestrial life, why is your sidekick an inch-high human sprite? How does an alien control the sun itself now that we know it’s not an almighty being?

Why should I care about this if it’s just a game?

Well, the idea of having to settle for shark jumping isn’t exactly ideal either.

We’re basically an audience who just accepts the limitations just as much as price hikes because we have bad teachers or even decent ones struggling with awkward answer books. Games developers can emulate everything they see from cinema, but are really unable to grasp the themes behind the imagery. Videogames aren’t, naturally, hastily put together without communication; but the writers don’t exactly go about researching themes and ideas in the same way film writers do. They’re mostly there to come up with some dialogue and cutscenes, you have other departments to come up with the expensive set-pieces and stunt-work.

Currently we have game writers who are naive idealists who reluctantly co-exist with their developers, designers who misinterpret themes they ‘pay homage/steal’ and the people that understand the assimilation of interaction with narrative. The poster child at the moment for game writing is Rhianna Pratchett, but it’s hard to take her seriously. I mean, how am I supposed to agree with her critical comments when she’s written something as awkwardly mid-90’s as Mirror’s Edge.

Tattooed outsiders with daft cyber-hippie names fighting against The Man or an out-of-touch, glorified courier service who know every line to Point Break, Hackers and The Matrix on repeat? You decide.

I’m not sure why magazines don’t request interviews with better writers like Sam Lake (Max Payne and Alan Wake). He’s an amazing writer who comes across as the opposite of Rhianna Pratchett. His work is very post-modern because he understands the assimilation of narrative and interaction, unlike Pratchett, who seems to fight against it. The same goes for the Hideo Kojima, who understands the design and works it into his narration; even if most of the time his messages become smothered with over indulgence.

There are plenty of writers who deserve more focus and the more they speak about the process, then the more likely games will be taken more seriously. Just off the top of my head, there’s a few examples that show the potential of videogame writers – Left 4 Dead 2’s subtle take on post-Hurricane Katrina and the ineptitude of FEMA, Silent Hill 2’s noir-like examination of relationship breakdowns, Steambot Chronicles cautionary tale of industrial advancement and Max Payne 2’s painful introspection of moving on are all great examples of storytelling. They mostly create their tales through mise-en-scène and not straight forward sign-posting, e.g. Payne’s world is full of references to Norse mythology though he never stops to remind you in his narration.

When writers know how games work they help contribute towards an idea that you wish was a film, but even better as a game. Just look at the Uncharted franchise, which was considerably more fun than the last Indiana Jones movie it takes its cues from. Videogame writers help shape imaginary worlds for you to inhabit, create fictional characters you can connect with and build up the set-pieces that you remember for years to come. Best of all, these games are creating theatrical ideas that speak to you in the way cinema sometimes fails too (and hey, let’s not be biased, it can be vice versa too). Do you think Halo would have been made as a film first and have been just as successful? It’s somewhat unlikely, judging by Hollywood’s cold feet of a big screen outing and Half Life 2 made the alien invasion genre more engaging than it ever had right to be, post-‘Martians equal Communists’.

We get the stories we dream of from subtle, amalgamated influences and when it works, it’s something we personally enjoy as much as if we were sitting in a darkened cinema. So here’s to loving and hating all those videogame writers who have the unsung job of having to create a suspension of disbelief for every shark baiting moment and fleshing out the iconic characters that other media outlets would like to think of as ‘two dimensional’. We wouldn’t have so many fond memories without you.

 

+ Live blog: Spike Video Game Awards 2009 By Admin 12 December 2009 at 12:30 pm and have No Comments

Live blog: Spike Video Game Awards 2009 screenshot

Are you folks ready for the big reveals of the Spike Video Game Awards?!?

Geoff Keighley has been making some big promises, telling us that the show will feature over 12 world premiere exclusives, including some never-before-revealed games. Oh, and there’s those awards, too. Will your favorite game win? Will Megan Fox win an award for her riveting performance in Transformers 2: Revenge of the Fallen?!!?!

We can’t wait to find out, and we’ll be live-blogging every second of it. Can’t watch it at home? Follow along. Sitting at home in your underwear on this Saturday evening? Watch it with it! Hit the jump for our live-blog. We’ll also be updating separate stories with any hot, breaking news, so if you’re not interested in following along, keep your eye on the site.  

Show starts at 8:00 PM Eastern/7:00 PM Central/5:00 PM Pacific.

 

Spike VGA 2009

Nominees below. Winners are in bold, and will be updated as they’re announced.

Game of the Year

 

  • Assassin’s Creed 2
  • Batman: Arkham Asylum
  • Call of Duty: Modern Warfare 2
  • Left 4 Dead 2
  • Uncharted 2: Among Thieves

 

Studio of the Year

 

  • Infinity Ward
  • Naughty Dog
  • Rocksteady Studios
  • Valve

 

Best Independent Game Fueled by Dew

 

  • ‘Splosion Man
  • Flower
  • Osmos
  • Trials HD

 

Best Xbox 360 Game

 

  • Batman: Arkham Asylum
  • Halo 3: ODST
  • Forza Motorsport 3
  • Left 4 Dead 2

 

Best PS3 Game

 

  • inFAMOUS
  • Killzone 2
  • Ratchet & Clank Future: A Crack in Time
  • Uncharted 2: Among Thieves

 

Best Wii Game

 

  • Madworld
  • New Super Mario Bros. Wii
  • Punch-Out!!
  • Wii Sports Resort

 

Best PC Game

 

  • Dragon Age: Origins
  • Left 4 Dead 2
  • Plants vs. Zombies
  • The Sims 3

 

Best Handheld Game

 

  • Grand Theft Auto: Chinatown Wars
  • Mario & Luigi: Bowser’s Inside Story
  • Professor Layton and the Diabolical Box
  • Scribblenauts

 

Best Shooter

 

  • Call of Duty: Modern Warfare 2
  • Halo 3: ODST
  • Killzone 2
  • Left 4 Dead 2

 

Best Fighting Game

 

  • Blazblue: Calamity Trigger
  • Soulcalibur: Broken Destiny
  • Street Fighter IV
  • Tekken 6

 

Best Action Adventure Game

 

  • Assassin’s Creed 2
  • Batman: Arkham Asylum
  • Brutal Legend
  • Uncharted 2: Among Thieves

 

Best RPG

 

  • Borderlands
  • Demon’s Souls
  • Dragon Age: Origins
  • Mario & Luigi: Bowser’s Inside Story

 

Best Multi-player Game

 

  • Borderlands
  • Call of Duty: Modern Warfare 2
  • Halo 3: ODST
  • Left 4 Dead 2

 

Best Individual Sports Game

 

  • Fight Night Round 4
  • Tiger Woods PGA Tour 10
  • UFC 2009 Undisputed
  • Wii Sports Resort 

 

Best Driving Game

 

  • Dirt 2
  • Forza Motorsport 3
  • Gran Turismo (PSP)
  • Need for Speed Shift

 

Best Music Game

 

  • DJ Hero
  • Guitar Hero 5
  • LEGO Rock Band
  • The Beatles: Rock Band

 

Best Soundtrack

 

  • Brutal Legend
  • DJ Hero
  • Guitar Hero 5
  • The Beatles: Rock Band

 

Best Original Score

 

  • Assassin’s Creed 2
  • Call of Duty: Modern Warfare 2
  • Halo 3: ODST
  • Uncharted 2: Among Thieves

 

Best Graphics

 

  • Batman: Arkham Asylum
  • Call of Duty: Modern Warfare 2
  • Killzone 2
  • Uncharted 2: Among Thieves

 

Best Game Based on a Movie/TV Show

 

  • Ghostbusters: The Video Game
  • South Park Let’s Go Tower Defense Play!
  • The Chronicles of Riddick: Assault on Dark Athena
  • X-Men Origins: Wolverine Uncaged Edition

 

Best Performance by a Human Female

 

  • Eliza Dushku as Rubi Malone
  • Kristen Bell as Lucy Stillman
  • Megan Fox as Mikaela Banes
  • Tricia Helfer as Dare

 

Best Performance by a Human Male

 

  • Bill Murray as Dr. Peter Venkman
  • Hugh Jackman as Wolverine
  • Samuel L Jackson as Afro Samurai/Ninja Ninja
  • Shia LeBeouf as Sam Witwicky
  • Vin Diesel as Richard B. Riddick

 

Best Cast

 

  • Brutal Legend
  • Eat Lead: The Return of Matt Hazard
  • Ghostbusters: The Video Game
  • South Park: Let’s Go Tower Defense Play!

 

Best Voice

 

  • Arleen Sorkin as Harley Quinn
  • Claudia Black as Chloe Frazer
  • Jack Black as Eddie Riggs
  • Mark Hamill as The Joker
  • Nolan North as Nathan Drake

 

Best Downloadable Game

 

  • Battlefield 1943
  • Fat Princess
  • Plants vs. Zombies
  • Shadow Complex

 

Best DLC

 

  • Fallout 3 – Broken Steel
  • Fallout 3 – Point Lookout
  • Grand Theft AUto IV: The Lost and the Damned
  • Grand Theft Auto IV: The Ballad of Gay Tony

 

Most Anticipated Game

 

  • BioShock 2
  • God of War III
  • Mass Effect 2
  • Starcraft II

 


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo

+ Green Day: Rock Band appears to be a thing By Admin 12 December 2009 at 10:27 am and have No Comments

Green Day: Rock Band appears to be a thing screenshot

So basically what’s happening here is that MTV.com is running a video of digital Green Day avatars rocking out to the band’s song “American Idiot” in Rock Band. The end of said video clearly displays the words “Green Day Rock Band.”

A slew of downloadable Green Day tracks have been rumored for Rock Band, with only a handful appearing, all from the band’s most recent album, 21st Century Breakdown. If what this video is hinting at is true, it looks like Green Day, like The Beatles, may be getting its own Rock Band game. 

Of course, Harmonix could be offering up a big Rock Band DLC add-on, which would add Green Day avatars to your existing game. But who knows if that’s even possible with how Rock Band 2 was originally designed; we’ve never seen downloadable venues, avatars, or clothing made available for the game. 

Really, I haven’t got a clue. But considering Green Day will be attending the Spike Video Game Awards tonight and won’t be performing, it’s likely we’ll see more (and hopefully learn more) tonight.