Posts Tagged ‘ media

Torchlight coming to consoles 11 March 2010 at 1:00 am by Admin

Torchlight coming to consoles screenshot

Blizzard may keep hemming and hawing on whether or not Diablo III will leave its snuggly PC home, but Runic Games will make sure loot-hungry console gamers get their dungeon crawling fix. The team is making “serious efforts” to bring Torchlight to the non-PC crowd, and that’s just super. 

“We’re going to put some serious effort into it — pretty quick– getting Torchlight onto consoles,” confirms Runic CEO Max Schaefer. “There’s a lot of really cool things about the console world, too, that would work well with our game. So, we are definitely going to be going in that direction.”

Whatever helps that game sell more copies is fine by me. If you’ve never played it and you like Diablo clones with a hefty bit of charm, then you really need to get hold of this thing. It amazes me that you’d even be reading this right now.

Runic Games ‘putting serious effort’ into console Torchlight [Joystiq]

+ Medal of Honor ‘not necessarily pushing the genre forward’ By Admin 11 March 2010 at 12:00 am and have No Comments

Medal of Honor 'not necessarily pushing the genre forward' screenshot

You’d think that EA would be doing its best to separate Medal of Honor from the pack in a very crowded first-person shooter market. The team at EA Los Angeles is, indeed, working to make the game stand out, but the experience is not likely to be the most innovative shooter you’ve ever played. Executive producer Greg Goodrich explained that the intent is to build a highly polished game:

What we’re focusing on is making a great first-person shooter. [If we don’t] put out [a game] that revolutionize[s] the genre, so be it, but we’re showing up to do a great game — a great experience that fans will love.

He went on to express his belief that Medal of Honor will innovate in the way it tells its story, and by including the experiences of a Tier 1 operator, the game is already doing something no other shooter has done. In addition, as seen in the debut teaser trailer, your enemies will employ “unexpected” and unconventional tactics. “But at the end of the day,” Goodrich told me, “it’s all about making a great shooter, and not necessarily pushing the genre forward.”

That said, the developers are certainly aware of the competition and that the stakes are high, and they’re aiming for the top. “Nowadays, especially in the shooter genre, if you show up to the table, you have to show up with quality — you have to show up with a product that’s meant to be at the forefront of this genre,” said Goodrich. “Because if you show up with a product that’s not of quality, you might as well just not show up — there’s no point.”

For the lowdown on Medal of Honor’s single-player campaign, check out my full preview, which is going up at 9:20 AM EST.

+ Experience the war effort from all sides in Medal of Honor By Admin 10 March 2010 at 10:00 pm and have No Comments

Experience the war effort from all sides in Medal of Honor screenshot

When I saw a demo of the single-player campaign from EA’s upcoming Medal of Honor reboot last week, it instantly brought back memories of some of the early entries in the franchise, such as Allied Assault and Frontline. Those games were typically characterized by a player character who was a one-man army; he turned the tide of World War II seemingly by himself, and it didn’t usually feel realistic.

So I asked Greg Goodrich, the executive producer of Medal of Honor, if the development team at EA Los Angeles is de-emphasizing the player’s contributions in the new game, and instead putting the gamer’s experience in the context of the greater war effort. Here’s what he told me:

Yeah, a little bit of both, I think. People playing the game [...] want to feel like they make a difference, right? And it comes down to our squadmates — it comes down to [the player] feeling like they’re just part of the ride, or [that] they’re really affecting this story. [...] And in our narrative, absolutely, the player characters make a difference, and they’re a part of that.

That being said, there’s a whole lot of stuff going on and things happening around you that, at times, you feel, “Wow, I have no control over what’s happening,” in a story sense (not physically in a game sense). But in a story sense, that’s how warfare is, right? It’s like, all this stuff is going on, but besides all that: I’m going home, my buddy’s going home, and we’re going to get through this. And so that’s the narrative that we’re telling, and hopefully, that’ll come across.

Certainly, there’s a balance between feeling like you’re part of something bigger than yourself, versus going solo on a Rambo-style rampage. And it sounds like there’s more of a team aspect to Medal of Honor than we might have guessed. For further details on how this will play out, stay tuned for my full preview of Medal of Honor, coming up in a few hours.

+ Oscar winners working on Ghost Recon movie By Admin 10 March 2010 at 9:00 pm and have No Comments

Oscar winners working on Ghost Recon movie screenshot

You know the part of the academy awards where you haven’t seen any of the movies and you stop paying attention? Well, those movies have a name and they’re called shorts and this year had some really amazing ones if you ever get a chance to actually seem them. One of the most amazing, in fact the one to win best animated short, was Logorama. It’s good and with that academy award two talented film makers have gotten their foot into the door of Hollywood film making. So what are they doing? Turning to videogames.

The pair are returning to the short form film, but this time they’re adapting Ghost Recon. Francois Alaux and Herve de Crecy will be working with writer Tim Sexton (Children of Men) to create a 20 minute short for Ubisoft. The short will act as a prequel to the upcoming Ghost Recon: Future Soldier. Ubi has put aside $8-$10 million dollars for the film, and if they’re anywhere near as well done as the Assassin’s Creed film we are going to be in for quite a treat.

Oscar-Winning Duo Working On Ghost Recon Movie [Kotaku]

+ GDC 10: Sony Move Party girl looks like Amber Lamps By Admin 10 March 2010 at 8:00 pm and have No Comments

GDC 10: Sony Move Party girl looks like Amber Lamps screenshot

When I was watching Sony’s presentation for their motion sense enabled Move Party game this afternoon, I was kind of hung up on the person playing the game. She reminded me of someone, but I couldn’t put my finger on who it was. It was almost to the point where I wasn’t paying attention to the game.  I still haven’t figured out who she reminded me of, but for now, Amber Lamps makes a good stand-in. Can you see it? Maybe it’s the leggings.

As for the demonstration, this looks like a mix of EyeToy game play with a wand-style controller. You’ll see the controller take on other forms with some pretty slick overlays in the video. What you’re getting here is some casual, family style gaming. Swatting bugs, drawing triangles, shaving heads. What do you expect from something called Move Party? I appreciate that they’re showing off early Move tech, but I hope there’s something a bit cooler up Sony’s sleeve.

Maybe an Epic Beard Man fighting game?

+ GDC 10: Mount and Blade: Warband impressions By Admin 10 March 2010 at 7:56 pm and have No Comments

GDC 10: Mount and Blade: Warband impressions screenshot

Paradox Interactive’s latest Mount and Blade, Warband, might tickle KOEI fans in their special hidden place. The combat in particular has that breezy, disconnected feel of a hollow Dynasty Warriors title. But Warband has its share of differences. Foremost is the choice of its medieval setting, and of course, the class-based MP mode that support up to 64 players in a single match.

I saw Warband earlier this afternoon and left the demo unimpressed. The long and sweeping attacks of either melee class made for several uninspired battles against players participating in the game’s beta. And while I think the tactical options are there to exploit (for example: hold this castle), it’s nigh impossible to get 32 players on the same page without a robust reward system like MAG. And that’s not to mention that the maps felt dead. A lone castle in a sea of green grass was all that I could find. I need, and want, more time with this one. Give it a spin before I can if you’re interested.


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+ GDC 10: Lead and Gold is no Team Fortress By Admin 10 March 2010 at 6:03 pm and have No Comments

GDC 10: Lead and Gold is no Team Fortress screenshot

Until this afternoon I never had the opportunity to check out Fat Shark’s downloadable shooter Lead and Gold. But I thought I had an idea of what it was: a Team Fortress 2 clone set in the Wild West.

The journo shorthand seems wrong. Lead and Gold doesn’t cash in on the addicting action of Valve’s class-based shooter or otherwise rip ideas. For me, it’s a solid third-person competitive shooter with just a dash of meaningful class-based tactics. Sure, using the four classes in each map has its advantages (for example the Blaster heals others when near) but the core of the game leans on simple and satisfactory shooting — the most important part of any competitive shooter. In short, Lead and Gold feels and looks great. I can’t wait to hit up a full server later this year.


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+ Late, but appreciated: Napoleon: Total War demo out now By Admin 10 March 2010 at 5:00 pm and have No Comments

Late, but appreciated: Napoleon: Total War demo out now screenshot

Almost let this one slip past me, to be frank. I know a portion of you guys are way into the Total War games, and with the demo for Napoleon recently going up on Steam (grab it here), there’s a reason for the rest of us to be a wee bit pumped. Maybe.

I mean, if you were really that into the series, you would already own this latest installment. Right? For me personally, these games always go way over my head and feel overwhelming — of course, that was several years back, so I’m speaking in generalities now.

Anyway, enough rambling; the demo’s got the Siege of Toulon in addition to the Battle of Ligny. My history is more than a little fuzzy, so I ought to seek the aid of one Brad Nicholson and his infinite knowledge of past events.

Napoleon Total War demo released on Steam [Big Download]

+ OnLive launches on June 17 By Admin 10 March 2010 at 4:00 pm and have No Comments

OnLive launches on June 17 screenshot

OnLive will be released on June 17 for the PC and Mac, the same week as E3 2010. The cloud gaming service promises to offer instant streaming of PC games from various publishers such as Electronic Arts, Ubisoft, 2K Games and many more. The service will run for $14.95 and additional subscription plans will be announced closer to the launch.

OnLive will be available in the United States and the first 25,000 people that sign up for the service will get three months of access for free. Some of the launch titles will include Mass Effect 2, Dragon Age: Origins, Assassin’s Creed II, Prince of Persia: The Forgotten Sands, Borderlands and Metro 2033. The MicroConsole TV Adapter that will connect OnLive to your TV will be announced later in the year.

Despite everything I’ve heard about the OnLive service, I’m still not sold on the idea. How about you? Have any of you been in the beta for OnLive and if so, what did you think of it?

+ Capy bringing Clash of Heroes to XBLA and PSN in HD! By Admin 10 March 2010 at 3:00 pm and have No Comments

Capy bringing Clash of Heroes to XBLA and PSN in HD! screenshot

Capybara is bringing Might and Magic: Clash of Heroes to Xbox Live Arcade and the PlayStation Network later this year. This isn’t just going to be a straightforward port of the DS game as Capy is giving Clash of Heroes the HD treatment!

The game will receive all sorts of awesome updates to it, such as hand-drawn artwork replacing the 16-bit style sprites and scenes. Clash of Heroes HD will also feature four-player versus or co-operative modes. A number of complaints about the DS version, such as how you couldn’t go back to previous areas, will be addressed in the HD version as well.

We’ll be getting a look at Clash of Heroes HD this week at the Game Developers Conference. If you have any questions for Capy, be sure to leave a comment below so we can ask them at our meeting tomorrow!

GDC 10: Clash of Heroes Battling on XBLA, PSN [IGN, via GameSetWatch]