Posts Tagged ‘ jonathan-holmes

Sundays with Sagat: Dead Rising and dead Birdie 01 September 2010 at 11:20 am by Admin

Sundays with Sagat: Dead Rising and dead Birdie screenshot

This is the last episode of Sundays with Sagat before the proposed reboot of the show. We’ll get a sneak peak of Sagat’s new take on the series this Saturday during Destructoid LIVE PAX panel. Until then, behold — the death of Birdie.

At least, I think he died. It’s not the death by fire that I asked for the last time he showed up, but the situation looks equally impossible to escape from. Don’t feel bad, it’s nothing that he doesn’t deserve. If the guy had worked harder on developing his feline social skills the way that Sagat has, maybe he wouldn’t be in this pickle.

Oh, and he before he gets caught in a death trap, Birdie talks about Dead Rising, particularly the difference between Dead Rising and Dead Rising: Chop Till You Drop . As usual, he’s a bit off, but I practically, maybe, sort of agree with him on this one. It almost makes me hope that he survived.

Almost.

Sundays with Sagat: What’s a videogame for?

Sundays with Sagat: Mario 64 Vs. Mario Galaxy

Sundays with Sagat: The Hardcore/Comedy Conundrum

Sundays with Sagat: Uncharted 2

Sundays with Sagat: Redefining “Hardcore Vs. Casual”

Sundays with Sagat: Guest Starring Birdie

Sundays with Sagat: What’s in a name?

Sundays with Sagat: Final Fantasy

Sundays with Sagat: Grand Theft Auto V Casting Call

Sundays with Sagat: Alan Wake, Depression, and Meows

Sundays with Sagat: How about a shower? Sound good?

Sundays with Sagat: Tatsunoko Vs. Capcom Vs. Birdie

Sundays with Sagat: Ape Escape 4 fears and Felicia

Sundays with Sagat: Nice tan, Kyo

+ Sundays with Sagat: Nice tan, Kyo By Admin 29 August 2010 at 12:00 pm and have No Comments

Sundays with Sagat: Nice tan, Kyo screenshot

Sagat no longer feels so alone.

On this very special episode of Sundays with Sagat, we have two very special guests. As you might have guessed, it’s very special.

This video was created without the solicitation or any prior planning on the part of the Sundays with Sagat team (me). I just opened up my email, and BAM, there it was. While this is the first time that the series has been graced by the presence of Kyo Kusanagi (and his fetching companion), I certainly hope it’s not the last. I’d love for him to be a part of the Sundays with Sagat reboot that’s planned for mid-September. It could lead to chaos, but I’m willing to put all my cards on the table if it means marking the millennium with match like that.

And be nice in the comments, guys. It’s one thing to give Sagat and company a hard time, as they’re usually asking for it. Kyo doesn’t even know that I’m posting this. For that, and for the usual reasons, he and his friend deserve your utmost internet empathy.

 

Sundays with Sagat: What’s a videogame for?

Sundays with Sagat: Mario 64 Vs. Mario Galaxy

Sundays with Sagat: The Hardcore/Comedy Conundrum

Sundays with Sagat: Uncharted 2

Sundays with Sagat: Redefining “Hardcore Vs. Casual”

Sundays with Sagat: Guest Starring Birdie

Sundays with Sagat: What’s in a name?

Sundays with Sagat: Final Fantasy

Sundays with Sagat: Grand Theft Auto V Casting Call

Sundays with Sagat: Alan Wake, Depression, and Meows

Sundays with Sagat: How about a shower? Sound good?

Sundays with Sagat: Tatsunoko Vs. Capcom Vs. Birdie

Sundays with Sagat: Ape Escape 4 fears and Felicia

+ That’s a wrap: Super Meat Boy is now content complete By Admin 28 August 2010 at 7:05 pm and have No Comments

That's a wrap: Super Meat Boy is now content complete screenshot

[Update- Header image changed to this pic found on Super Meat Boy's Twitter. What could it mean?]

Well, it’s not really a wrap. The hard working men of Team Meat still have to plenty of testing to do, then there are the PC and WiiWare versions of Super Meat Boy to worry about. Still, it’s exciting to know that there is a fully playable version of Super Meat Boy out there in the world. I can’t wait to get my hands on it.

To go along with the announcement, Team Meat has posted a few Super Meat Boy super screenshots. I stuck them in the gallery because I love them. Looks like there is yet another awesome boss, and a new character too. Don’t dare gaze upon them if value you your life, and/or if you’re spoiler avoidant.

Team Meat is also teasing the release date for the XBLA build of the game. Oh, and PAX is coming up next week.

Content Complete!!- [Supermeatboy.com]


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+ Other M videos and commercials leave me feeling scared By Admin 21 August 2010 at 6:00 pm and have No Comments

Ten days to go until the release of Metroid: Other M and Nintendo is really putting the marketing machine into high gear. Sadly, I’m more afraid than ever that the game is going to fail. Every game in the Metroid series thus far has been fantastic. Can this new, highly experimental entry in the series still shine in the shadow of nearly perfect games like Super Metroid and Metroid Prime? Can it keep up with fantastic Metroid-inspired games that have been released in recent years, like Shadow Complex and Cave Story? Honestly, I don’t think so. I’ll be buying the game regardless, but I’ve already set my expectations from “It can’t be worse than Metroid 2” to “Ah well, a sub-par new Metroid game is still better than no new Metroid game.”

If these videos are any indication, the game will at least get the atmosphere right… sometimes. The video below with Samus running through the lava tunnel definitely feels right. Still, there’s just so many things going on here; NES-style controls in a PS2-era 3D platforming, Duck Hunt-style stationary pointing and shooting in the middle of fierce firefights, God of War-style timed melee specials, and of course, tons of cut scenes. It reminds me of the “dream food” I invented when I was a kid; Coca Cola chicken nugget soup with M&Ms and pizza chunks. It may taste good in theory, but in practice, it might make you puke.

Trust me folks, I hope I wrong on this one, but that’s how I see it as of right now. How about you? You feeling this Other M thing?

Metroid: Other M Video Deluge- [Nintendo World Report]

Japan – Nintendo puts together two great Metroid: Other M commercials- [GoNintendo]

 

+ Super Mario Bros: The Movie gets re-released on DVD By Admin 15 August 2010 at 10:00 am and have No Comments

I’ve been ranting for a couple of weeks now about how Scott Pilgrim Vs. The World is the first true videogame movie. I hope it’s not the last. I’d love to see Edgar Wright, or someone else who respects the language of videogames, make a new Super Mario Bros. movie, preferably with a Super Mario Galaxy twist.

Until that time, we’re stuck with the Super Mario Bros. movie that exists now. According to the box cover, “It aint no video game! It’s a live-action thrill ride!” Too bad I like videogames more than live-action thrill rides. That said, the movie still has its charms. Dennis Hopper has Max Headroom hair (probably because the movie was directed by the creators of the Max Headroom TV show) and he gets a courtship scene with Daisy that’s like nothing you’ve ever seen before. Only Tim and Eric even come close.

Those scenes are probably why the movie is being re-released; Dennis Hopper died recently, so his stock in the movie world is temporarily on the rise. Somehow I doubt that this is the role he wants to be remembered for.

Super Mario Bros. Movie gets DVD re-release- [The Examiner]

+ Bit.Trip RUNNER soundtrack available meow, also fan video By Admin 04 August 2010 at 6:40 am and have No Comments

If your a fan of the Bit.Trip series, chances are that you’re already hip to this jive, but I figured I’d lay it on you anyway. You can buy the soundtrack for Bit.Trip RUNNER now on CDbaby.com (along with the soundtracks for all the other Bit.Trip games.) It’s a pretty awesome set list, featuring compositions from the regular Bit.Trip sound designer, and that group that people always tell me that I should like, Anamanaguichi. The good people at Gaijin Games even threw in a few bonus tracks, never before made available to human ears. I assume they were originally planned for the game but got scrapped, maybe for the Canabalt-esque level that had to be cut?

Oh, and had you seen the fan movement Gabo that started with that video up there? It’s pretty awesome. Expect to see Commander Video in an upcoming episode of Sundays with Sagat.

Let our tiny fan bases’ powers combine!

+ Movie review: Scott Pilgrim vs. the World By Admin 02 August 2010 at 1:00 pm and have No Comments

Movie review: Scott Pilgrim vs. the World screenshot

Scott Pilgrim is a thing that most people haven’t heard of, but the people who have heard of it are usually madly in love with it. It’s a cult classic that’s on the verge of becoming a big deal.

Personally, I’ve been wary of the property since I first saw the comic about three years ago. It seemed gimmicky — rife with trendy jeans, borrowed visual styles, snark, and forced cultural references. Fan testimonials didn’t do much to change my opinion, either. I’d hear things like “Scott Pilgrim is so awesome because there is this one part that’s just like River City Ransom for two panels!” or “It’s my favorite comic book ever because the guy who made it likes all the same stuff that I do!” That’s great and all, but shouldn’t it take more than a narcissistic identification with a book’s author to enjoy his/her work?

Then I heard about the movie, and how Edgar Wright (its director) wanted to infuse the film with as much “videogame logic” as possible, while staying true to the comic. That caught my interest. Game-to-movie adaptations almost always make a point to scrub the “videogame-ness” out of their movies. The Street Fighter movie has no life meters or Hadokens (no, a random flash of light doesn’t count). The Super Mario Bros. movie has no levitating brick walls or clouds with smiley faces, and those are just two examples. When movie people get hold of a videogame, the surrealism is usually the first thing that gets lost in the translation, and whatever game-weirdness is left alive usually gets over-explained to the point of joylessness.

The Scott Pilgrim movie pledged to do better than that. It swore that it would embrace the things that make videogames great. It also pledged to retain the snarky humor and abundant cultural references that we got from the comics. Yikes! What a combination!

Could such a movie be good to watch for a snark-loathing, videogame logic-loving man like myself? Hit the jump to find out.

Scott Pilgrim vs. the World is the story of Scott Pilgrim and his friends talking to each other, beating up people, and figuring things out. This group has achieved something that as a teenager, I thought I’d never see: they are cool and nerdy at the same time. Amazing.

They’re all at least moderately good-looking, most of them are in bands, and some of them have magic powers, but they’re all poor, videogame-loving slackers. When I say “poor,” I mean it in the “cute starving artist” way, not in the “I’m so hungry and I’ve got rickets and no health insurance” way. Maybe that’s because the movie takes place in Canada, where health care is free and fun for everyone. More likely it’s because in the world of Scott Pilgrim, serious problems aren’t ever that serious. Having no fear of death, poverty, and other life-threatening problems is all part of the Scott Pilgrim fantasy formula.

Make no mistake about it, there is definitely a formula at work here. I’ve heard it said that Scott Pilgrim is Twilight for teenage guys, with a few appropriate swaps put in place. Where the Twilight formula calls for a whiny teenage girl, two hot guys to swoon over her, a modified Gothic fantasy/horror mythology, and a constant barrage of teen angst and sexual repression, Scott Pilgrim plugs in a clueless guy, three (or more) cute girls who have feelings for him, videogame/anime/manga/Adult Swim happenings, and identity/adulthood/dating confusion.

Good news, ladies! Compared to Twilight, there’s tons of room for both genders to get into Scott Pilgrim. Where most guys have a hard time identifying with either of Twilight’s male leads, as their entire lives revolve around the blind adoration of an extremely boring person, Scott Pilgrim’s female cast members have personalities of their own. Though much of the story focuses on Scott and his battles against his girlfriend’s evil exes, Ramona’s and Scott’s exes get their fair share of focus as well. The issues that these characters are dealing with are pretty much gender-universal, and their respective levels of screen time reflects that.

I think you’ll be hard-pressed to find someone under 25 who doesn’t relate with at least one of these characters, and that really makes it stand out. I’m not sure if I’ve ever seen a movie for people born after 1985 that’s about people born after 1985 doing what people in that age group do — questioning their own worth, proving their worth by trying to one-up their peers and/or date them, and eventually establishing themselves as adults — while infusing it all with the stuff that a lot of today’s teens and young adults love: the previously mentioned videogames, anime, and Adult Swim. What 16-to-25-year-old can’t relate with that? It’s bound to be a hit, at least with a certain demographic.

Unfortunately, I’m not a teen or a young adult. I’m 33 years old — emphasis on old. I don’t really like Harry Potter or Serenity or non-Miyazaki modern anime. I don’t like most of the work of J.J. Abrams or Joss Whedon. If you do like any of the above-mentioned creators or creations, you may very well love Scott Pilgrim, maybe even with all of your love. I think fans of the comic will be mostly pleased as well. I picked up all six volumes of the series after seeing the movie, and although there is a lot more story, subtlety, and detail in the comics, the movie still captures the essence of the source material. Much of the script comprises line-by-line transcriptions of the comic. The casting is also spot-on, especially Chris Evans and Brandon Routh as brutally intimidating, superstar, alpha-male exes.

But yeah, I’m old, and as such, Scott Pilgrim vs. the World didn’t always click with me. Most of the movie’s (and as I’m finding out now, the comic’s) problems stem from its tendency to try too hard. The movie has a habit of occasionally covering up its soul with meaningless surface-level details, like a beautiful girl with too much makeup on. It doesn’t accentuate her natural beauty; it just distracts from it.

If you’re an interesting storyteller, then your characters will be easy to care about, and if they grow and change in an emotionally believable way throughout your story, then you’re all set. You don’t need to try to win me over by constantly sampling other shows, games, and movies that I already love. You don’t have to shove loads of impossibly quick-witted banter down my throat. Scott Pilgrim vs. the World is sometimes so thick with style, so quick to transform itself into something else to try to get me to relate with it, that at times I actually wanted to yell at the screen, “Just be yourself, God damn it!” Then, of course, I realized that the movie was being itself — a brilliant-but-insecure nerd who’s prone to overcompensation.

Like most people I know who fit that description, Scott Pilgrim vs. the World becomes more fun to be with as it becomes more comfortable with itself. I think it was around halfway through the movie that the videogame references stopped being calculatedly “random” jokes, and started having metaphorical significance. That’s when I really started to fall in love with Scott Pilgrim.

I don’t want to give it away because it’s a major spoiler, but I will tell you that in the third act, Scott Pilgrim vs. the World utilizes multiple trappings of ’80s/’90s videogame logic in a way that feels wholly necessary, and wholly amazing. The style and the substance of the film finally become one, and the language of videogames is used to evocatively expose the film’s deepest concepts. Through life, death, and a third option, we see the characters we’ve grown to love finally reach their potential. It’s visually and emotionally beautiful. All of the main characters’ stories wrap up together at the same time, under an umbrella of events that can only be described as a “videogame come to life.” I’ve never seen a movie utilize videogames as source material as honestly, intelligently, and effectively as Scott Pilgrim does.

The weird thing is, Scott Pilgrim isn’t even based on a videogame (yet). I’m thinking that only someone who doesn’t actively work in videogames could make a love letter to videogames (and videogamers) that’s this sincere. The grass is greener on the other side? I’m not sure, but I am sure that I’d love to see Edgar Wright and/or Bryan Lee O’Malley take on game development someday.

To sum up, if you love pretty people bantering and videogame logic, then you will love Scott Pilgrim. If you like just one or the other, you will definitely enjoy it, but not all the way. If you don’t like either (or if you fear the idea of seeing Michael Cera engaging in self-parody for close to two hours), you might want to stay away from this one. As for me, I’m definitely buying it when it comes out on DVD, but mostly just so I can watch the ending over and over again, while dreaming that the potential success of this movie will lead to faithful film adaptations of No More Heroes, FLCL, and Ranma 1/2.

It may be snarky, but this is still the first true videogame movie. I certainly hope it’s not the last.

Score: 8.0 — Great (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.)


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+ SDCC: First video and screens of Street Fighter X Tekken By Admin 24 July 2010 at 10:43 am and have No Comments

SDCC: First video and screens of Street Fighter X Tekken screenshot

About an hour ago, we broke the news about Street Fighter X Tekken and Tekken X Street Fighter. We might have to wait on Namco Bandai before we get more info on the latter title, but screens and video of the former are already available.

I’m loving the way the game looks. I don’t actually play Tekken that much, but I can’t deny that Nina and Kazuya are iconic characters, and it’s great to see them going up against Dan, Ryu, and Chun Li. Now that the Tekken cast is in a fighter that only uses the X and Y axises, I wonder if they’re going to get new moves? Kazuya with an fireball would be pretty bad ass.

Check out the video above, and the screens in the gallery, and tell me what you think.


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+ Two new characters joining Super Street Fighter IV arcade By Admin 24 July 2010 at 10:18 am and have No Comments

Two new characters joining Super Street Fighter IV arcade screenshot

EventHubs found a couple of screens for the arcade version of Super Street Fighter IV containing two empty character slots. Well it was just revealed during the Street Fighter panel at San Diego Comic-Con that two new fighters are indeed coming to the game. We can expect to get the official word of who the new characters are at Tokyo Game Show. Of course, like everything Street Fighter related, the news will leak a month before the official announcement.

Also revealed at the Street Fighter panel were more costumes for Super Street Fighter IV and the announcement of official online tournaments. Called Capcom Cup, the regional tournaments will be done through the game’s Tournament Mode and the first of which have already started in Japan.

New characters, a new 3rd Strike and two new crossover games with Tekken — Lots of exciting stuff from Capcom is on the way, folks!

+ There IS a Zelda timeline, Skyward Sword predates Ocarina By Admin 21 July 2010 at 5:00 pm and have No Comments

There IS a Zelda timeline, Skyward Sword predates Ocarina screenshot

If you want to hear a Zelda fan talk for hours and hours about something nobody gives a crap about, bring up the idea of a Zelda timeline. There is so much debate as to whether all the Legend of Zelda games exist in the same universe that you’d be dead before you read it all.

That said, Skyward Sword producer Eiji Aonuma has actually come out to definitively say that a timeline exists. Wait a minute … hasn’t Nintendo repeatedly denied that one exists?

“Yes there is a master timeline but its confidential document,” the producer tells Official Nintendo Magazine. “The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We can’t share it with anyone else!

“I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information — this title [Skyward Sword] takes place before Ocarina of Time. If I said that a certain title was ‘the first Zelda game’, then that means that we can’t ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”

Well, that was nice and vague. Still, the debate has finally been lain to rest. The Legend of Zelda has a timeline … at least until the next Nintendo executive comes along to say that it doesn’t!

Skyward Sword Before Ocarina of Time in Zelda Timeline [Zelda Dungeon]