Posts Tagged ‘ interview

Suda 51’s next game is called Sine Mora 18 August 2010 at 4:30 pm by Admin

Suda 51's next game is called Sine Mora screenshot

Digital Reality and Grasshopper Manufacture have announced a co-development partnership that will see a number of games come from duo. The first project from this union is called Sine Mora and is going to be a side-scroller with “unique time manipulation mechanics.”

Additionally, the new game “takes advantage of the newest in 3D display technology to liver an horizontal side-scrolling shooter unlike any other.” I’m still hesitant when it comes to 3D tech, but if anyone can pull of something good, it’s the house that brought us No More Heroes.

Sine Mora will be out for the PlayStation Network and Xbox Live Arcade.

+ GC 10: Hands-on with co-op in Hunted: The Demon’s Forge By Admin 18 August 2010 at 4:15 pm and have No Comments

GC 10: Hands-on with co-op in Hunted: The Demon's Forge screenshot

Hunted: The Demon’s Forge has been called “Gears of Warcraft” in some publications. Whether that is entirely fair, or what you should expect from this co-op oriented action game, is what you are clicking below the jump for — to read our hands-on impressions!

So what is Hunted: The Demon’s Forge? At its heart, it is a third-person hack-and-slash game where you walk around and hack and slash things. Amazing, I know! The thing that makes Hunted different from what you’re used to is co-op. You play one of two characters — a female ranged one, or a bulky male melee one.

I started the hands-on as the female, while a developer was playing the male and guiding me through it. Everything felt pretty familiar, so it was really easy to run around, use LT to aim in Gears of War style and RT to shoot arrows. Many skeletons were dispatched with arrows, because arrows are a skeleton’s bane! Just kidding — you can also use magic or swap your physical weapons from bow to shield and sword. You use A to run, you can snap to cover, and the level did look a bit gray for story reasons, so I guess you can’t blame anyone for the “Gears of Warcraft” nickname.

Still, that doesn’t really do the game any justice. While the controls and point of view were familiar, that only helped me to get into the action straight away. What was more important was the co-op design. If you play single-player, you have an AI companion. But playing with another person adds more than just the human element. For instance, you can use the ranged character to cover from a high angle while the melee character does his thing. Or the melee character can block a staircase while the ranged character runs upstairs to pick up some loot.

While you can choose to not care about coordinating, the hands-on showed me that if you do that, you can get overwhelmed and die. There were quite a few moments where we talked about the game’s specifics and ended up not looking at the screen and dying. Kind of similar to Brink, if you are incapacitated the other person can revive you. It costs you a revive potion, but you can revive your partner from anywhere, as long as you point at him or her and press a button. If you ever do get into a tough fight, you can also use magic on your partner to infuse them with the elemental magic (lightning or fire in the hands-on) and have them dash out damage like a U.S. short seller does to an economy.

After some early fights, an enemy took control of a ballista and started to shoot at cover in an open area. Cover where I was just chilling. The cover just got obliterated with my lovely female form. I would enter a sad smiley there if I could, but I was actually pleasantly surprised. Thankfully I was revived, and after some headshots to the ballista guy, the ballista was ours. My melee partner defended the only entrance to the ballista, and I was allowed to blast a ton of skeletons to bone dust. It took me a while to notice there was actually no end to these skeletons until I destroyed two pillars that spawned them.


As we continued, we got to a waypoint where you can switch characters to mix up the gameplay. As the melee character, instead of shooting a ton of arrows, you run around and hit things with your sword. Or use your shield to bash things with a short boost attack. One thing I noticed was that the sword I had was really slow to wield, but it killed enemies proper. In the full game, you will have light and heavy weapons which will be faster but less powerful or slower but harder hitting. After more killing, we got to a cutscene that I skipped on autopilot and the demo ended.

Hunted: The Demon’s Forge
looked like it still needed a bit of polishing on a couple of things, such as having a lack of an indicator for where you partner was. But it’s still a while until release after all. Mostly, I quite enjoyed playing it. It wasn’t very deep or heavy handed, but it satisfied my need for killing a literal ton of things. I do love the Dynasty Warriors games, and this felt like a much more focused and, well, better game than those.

The developer talked about how he loved to play old text adventures 25 years ago, because you would have a lot of hidden content in the form of side quests or dungeons that are off the beaten path. While that path seems linear in Hunted and you have a Fable 2 style indicator stream that flows from your character, Hunted will have a huge amount of hidden content if you take the time to explore. Hopefully inXile Entertainment (who also released the pretty enjoyable The Bard’s Tale “remake” in 2004) will provide enough hints to players so they won’t miss all that content. There will be plenty of hints throughout the game and a journal that collects all of them, so that will just depend on how much a hack & slash lover cares about exploration. Then again, it means more hacking & slashing!

Oh yeah, and you can execute some enemies if they are near death. Which in my case was death by penile sword impalement. And can anyone really argue against that?

Hunted: The Demon’s Forge is scheduled for 2011.

+ Madden NFL Superstars apparently hitting Facebook (Update) By Admin 18 August 2010 at 4:00 pm and have No Comments

Madden NFL Superstars apparently hitting Facebook (Update) screenshot

[Update] An EA Sports spokesman sent us the following statement:

“We’re always exploring new platforms to deliver accessible and innovative sports experiences, as FIFA Superstars and Tiger Woods PGA TOUR Online have demonstrated. You can expect us to continue this with our other franchises, but we have no announcements to make at this time regarding a Madden NFL game for Facebook.”

There you have it — for now, Madden NFL Superstars remains unofficial.

[Original story] Back in February, EA Sports president Peter Moore mentioned that a Madden game would soon be making its way to Facebook. We’ve seen neither hide nor hair of the game since then, but in the interim, EA launched FIFA Superstars on Facebook and saw it become a successful product. FIFA Superstars is developed by Playfish, the social gaming creator that EA bought for $275 million last November, and now it appears that EA may be bringing Madden to Facebook as Madden NFL Superstars.

Bitmob’s community manager was trying to play FIFA Superstars this morning when he came across the following error message on Facebook: “Sorry, EA Sports Madden Superstars is currently down for maintenance but will return shortly.” (You can see a screenshot, courtesy of Bitmob, in the gallery below.) Presumably, someone at Playfish messed up, and now we know the name of Facebook’s Madden game.

Say what you want about casual gaming, but it’s smart for EA to get into the business. They likely wanted to test the waters with FIFA Superstars before diving in with Madden, their marquee brand. But it makes sense to bring Madden to Facebook now — FIFA Superstars‘ user base grew significantly during this summer’s World Cup, and the 2010 NFL season kicks off in just three weeks.

We’ve contacted EA for comment and will update this post with any reply.

Madden NFL Superstars Revealed [Bitmob -- thanks, Brett!]


Photo

+ GC 10: Interview with Red Faction designer James Durel By Admin 18 August 2010 at 3:45 pm and have No Comments

GC 10: Interview with Red Faction designer James Durel screenshot

Suddenly, aliens… thousands of them! 

Next March, THQ bring us the forth game to the Red Faction family, Red Faction: Armageddon. And after showing us a brutal balls-to-the-wall action demo, Jameson Durel, Senior Designer, let me pick his brains.

Jameson gives you guys insight into some of the amazing new weaponry, which had my camera man Roy Malcomber’s mouth on the floor. He also takes time to reassure us that just because this is the forth game, it doesn’t mean that people new to the series can’t join in. He remind us that THQ and Volition are the masters of blowing stuff up. 

+ GC 10: Loads and loads of Sengoku Basara stuff By Admin 18 August 2010 at 3:30 pm and have No Comments

GC 10: Loads and loads of Sengoku Basara stuff screenshot

It seems I end up having to post more assets for Sengoku Basara than any other game, even though less than 5% of our readers actually care about it. Well, screw the other 95% of you. I’m looking forward to it, so I’m glad to put in the extra effort for a post nobody will read. 

Anyway, Sengoku Basara is coming to the PS3 and Wii this October, so here’s a load of screenshots and a new gamescom trailer for you. The video’s worth watching just for the announcer guy who doesn’t sound like he knows what’s happening. 


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo

+ Hands-on: Gunnar gaming and 3D eyewear By Admin 18 August 2010 at 2:00 pm and have No Comments

Hands-on: Gunnar gaming and 3D eyewear screenshot

We had the privilege of giving a couple of Gunnar’s eyewear offerings a test run in our office recently. Both the MLG Legend (Chrome) gaming glasses and the Phenom (Graphite) 3D glasses were worn in the appropriate situations, tested to the best of our ability.

Know that these “tests” involve web surfing, playing games and watching movies, so you’re going to get our impressions of some very non-critical experiences. In other words, these glasses are supposed to make the things that you do at your leisure look a bit better. And I think they do.

Read on for our impressions of Gunnar’s offerings.

Before we get into the specifics of each offering, know that my overall impression of Gunnar’s eyewear was high right off the bat. Both pair of glasses are extremely well made, and both come in very nice packaging. You get the impression that each were made to a high standard. Granted, I’ve only used these two pair and one other, but know that if you do drop some change on a Gunnar offering, you’re likely going to get something really nice. These look good and feel nice on your face, which isn’t something I usually find myself saying about gaming wear.

MLG Legend (Chrome, amber lens)
MSRP: $99


Look and fit:

I’ve never looked cool in aviator-style sunglasses, so I didn’t expect to look very cool in these Gunnar gaming glasses. Fortunately, they look really cool on my face, enough so that I found myself wearing them for no reason! The frames are very light, and the sides leave ample space for a headset. The temples are branded with the MLG logo, which I felt bad for wearing as I really suck at most games.

In use:

I cannot tell you exactly what these lenses do for your game and computer use, but I know they’re doing something cool. Excuse my lack of technical terminology, but things just seem to look a bit cooler with these glasses on. Wearing the Legends in front of a computer screen gives the most pronounced effect. My less-than-optimal 26″ monitor looks like a lot nicer of a model with the Legends on. On my too-reflective MacBook Pro screens, the glare is greatly reduced, and the overall look is way more contrasty and eye-pleasing. On both, text seems to be more sharp, and it feels like the screen itself is more set into my work space, making it easier to look at. There’s definitely some kind of optical shift, almost as if the screen seems to flatten out, with a slight bowing in the center. I realize that this may not make total sense, so just know that the lens effect does seem beneficial.

I gave the Legends a full rundown over the course of a week in various games on a couple of different televisions. Naturally, this optical change would do the most for action games. It seems like spotting an enemy off in the distance when playing shooters is a bit easier with the Legends on. High-action, bullet heavy situations felt like they were easier to navigate in online matches of Resistance or Call of Duty. Gunnar says the glasses could give you reduced reaction time. I didn’t feel that in my test time, but I did feel like I could see things a bit better, and that helped me get out of the way of bullets/projectiles/grenades a bit faster. Maybe that’s what they meant. Racing in Forza 3 felt improved, but it would be hard to gauge how improved it was with the Legends on. I’d guess that I was seeing down the track a bit better with them on, and I suppose that helped in cutting down my time on the tracks I’m less versed on. In both types of games, you could definitely feel some kind of benefit from wearing the Gunnar glasses, though it is pretty difficult to quantify the benefits.

The benefit was less pronounced in the games I typically play, which are role-playing, light sports and puzzle games. Putting on the glasses to play Hot Shots Golf maybe helped me see my ball moving out into the brush a little better, but I don’t know that it helped my game that much. In my ritual weekly match of Magical Drop on the Sega Saturn, I wondered if the lens tint would hinder my ability to see the colors of the different gems. It didn’t at all, though the Legends didn’t really help my terrible reaction time either. I didn’t expect it to, mind you.

Summary:

If you heard about Gunnar lenses and were expecting an effect something like what polarized glasses give you, I think you’ll be surprised when you try a pair out. Again, they’re doing something cool to your eyesight, though I’m not sure I could tell you what exactly without regurgitating some of the marketing speak that has been thrown our way. There’s a marked difference when looking through them, especially if you play a lot of high-action games. It also seems like these would be good for those that spend a lot of time close to a computer monitor, as text and images seem to come of the screen a lot better. If you play games at any kind of competitive level, I could see these Gunnar glasses giving you an edge. For the rest, you’ll have to ask yourself if you’re wiling to drop the price of two new games on Gunnar’s brand of improved clarity.

Phenom Graphite 3D glasses
MSRP: $99

Look and fit:

These are damned good looking glasses. While just about anything would look better than the glasses they give you at the theater at 3D movies, these make the others feel bad because of how great they look. Seriously: you’ll feel so smug sitting in the theater, surrounded by all those idiots in plastic glasses.

The Phenom are really well made, too. These frames are offered in both the 3D and amber lenses, but they really look nice with the dark lenses for 3D, kind of like sunglasses. The ends of the frames have a small triangle of soft rubber that feels nice over your ears, and the frames themselves are really lightweight. These came in a nice storage box and included a soft sleeve for transport.

In Use:

It’s going to be difficult to tell you how Gunnar’s 3D offerings compare to the standard 3D theater glasses. They both give you the 3D effect as intended, and while it feels like the Phenom 3Ds give you a better experience, I couldn’t honestly tell you exactly how they do. Naturally the optics are a lot higher quality than the cheap plastic freebies, and that has some effect on a movie’s clarity in 3D. You’ll get a crisp, clear and bright image right into your eyeballs.

You want the lenses to cover your eyes fully for a movie in 3D, and it seems like the Phenom really do that. They come around to the sides, closer to your temples, giving you better coverage. Gunnar says that this enhances the 3D effect, and I could see that, as getting light in at the sides of your glasses could hinder immersion.

One hang-up is that these particular lenses do not work with every 3D movie. People at the local Dolby 3D cinema tell me that the Gunnars won’t work correctly there. Gunnar also says that IMAX is not compatible with these lenses, though they say they make a variant that will work. It’s not a serious problem, as these glasses use RealD technology, and Gunnar says that 75% of 3D screens worldwide use this tech.

I was not able to try these glasses out in a gaming capacity, but the Gunnar 3D lenses are supposed to work with passive PC gaming solutions including offerings by nVidia. The iZ3D displays also work with Gunnar’s lenses.

Note that these glasses will only work on polarized, passive 3D signals. Don’t expect to wear these Gunnars with your new 3D TV at home if your set uses active shutter glasses, though I feel like home 3D would be a bit easier to sell if all the glasses looked this nice.

Summary:

In the end I think you’re paying to not look stupid in the theater in 3D movies. And you’re getting comfort as a bonus, as the glasses are nice and light, and have nice nose pieces and padding over the ears. Plus, think of the germs from reused 3D glasses. Put all of this on top of improved clarity from the better optics and $99 doesn’t sound so bad, especially if you frequent 3D movies. If you happen to have 3D PC gaming equipment, I’d imagine that these glasses are looking even more attractive to you. As for me, I’m just happy to go to the movies and not look silly.

 


Photo


Photo


Photo


Photo

+ MAG: Over one billion kills and counting By Admin 08 June 2010 at 6:20 am and have No Comments

MAG: Over one billion kills and counting screenshot

It’s only been around five months since MAG was released and there’s already been over one billion kills to date. Over 1.7 million PSN users have waged battle in more than 930,000 matches online in order to achieve these insane numbers in such a short amount of time. MAG saw over 360 million in-game kills just in the first 30 days alone, which breaks down to 12 million kills a day!

Zipper isn’t going to abandon MAG anytime soon as they’re about to release a new DLC pack later this month which will add a new game mode and features. Look for a little preview on the “Interdiction” DLC later today from Ben PerLee.

+ Pre-E3: It’s a Power Gig video blow out! By Admin 08 June 2010 at 6:00 am and have No Comments

Pre-E3: It's a Power Gig video blow out! screenshot

Just like the title of this story says, Seven45 is blowing up your computer with these Power Gig videos, each designed to give you a better idea of what its crazy new music hardware is all about. And to rock your brains out, too.

You’ll see details of the AirStrike controller, which features no drum pads at all… just like musical magic! And the Six String guitar peripheral, which is aptly named because (are you ready for this?) it has six strings. Just like a real guitar! Hey, wait! It is a real guitar.

All six videos are after the jump; prepare yourself for some of the best green screen action in both rock n’ roll and videogames. In case you missed it, check out my pre-E3 look at the just-announced drums.

AirStrike drums basics

AirStrike drums “how to”

Six String guitar basics

Six String guitar “how to”

Six String guitar amp demonstration

+ UK Charts: Red Dead is still on top… again! By Admin 08 June 2010 at 5:40 am and have No Comments

UK Charts: Red Dead is still on top... again! screenshot

It seems almost silly to think that publishers avoid this part of the year like the plague. While most major games look forward to November, Rockstar is cleaning up with Red Dead Redemption, and it’s enjoying its third week at the top of the UK Chart. 

Nothing much of note happened this week. The Sims 3: Ambitions debuted at number six while Rooms: The Main Building came in at number twelve, but you don’t care about either of those. The rest is your usual selection of Wii games and sports games. Hit the jump for the full list, but you may as well not bother.

  1. Red Dead Redemption
  2. 2010 FIFA World Cup South Africa
  3. UFC 2010: Undisputed
  4. Just Dance
  5. Wii Fit Plus
  6. The Sims 3: Ambitions
  7. Call of Duty: Modern Warfare 2
  8. Wii Sports Resort
  9. Lost Planet 2
  10. Blur
  11. ModNation Racers
  12. Rooms: The Main Building
  13. Split/Second: Velocity
  14. Prince of Persia: The Forgotten Sands
  15. Splinter Cell: Conviction
  16. Bad Company 2
  17. Alpha Protocol
  18. Alan Wake
  19. Super Street Fighter IV
  20. Just Cause 2

 

+ Enslaved: Odyssey to the West E3 trailer makes me happy By Admin 08 June 2010 at 5:20 am and have No Comments

Enslaved: Odyssey to the West E3 trailer makes me happy screenshot

I’m really, really excited for Enslaved: Odyssey to the West. I love the futuristic adaptation of the classic Chinese novel Journey to the West, I love Ninja Theory’s potential as a standout studio, and I love what I’ve heard about the gameplay. I also love this new trailer, and I love that I’ll get to check the game out at E3 next week!

Anyway, this new footage is the big E3 trailer, and it sets out the story quite nicely, along with a smattering of gameplay imagery. From what I’ve heard, the combat is a big improvement over Heavenly Sword, which is awesome. I loved Heavenly Sword’s characters and story, but the combat felt lifeless and boring. If Ninja Theory can improve its gameplay to match its narrative, then it will be a truly fantastic developer. 

Can’t wait to find out if this is the case!