Posts Tagged ‘ black-friday

Steam sale, day 3: Borderlands, Ghostbusters, Trine, more 28 November 2009 at 10:30 am by Admin

Steam sale, day 3: Borderlands, Ghostbusters, Trine, more screenshot

Someone should charge Gabe Newell and Valve with conspiracy — conspiracy to relieve PC gamers of their hard-earned cash, since the third day of Steam’s “Five-Day-Long, One-Day-Only” sale offers some more kick-ass, can’t-miss deals. Of course, you can still get the LucasArts Premier Pack and the THQ Complete Pack for $49.99 each; those prices will be in effect through Monday.

But if you missed Wednesday’s and Thursday’s deals, don’t fret — today’s sale has games set at prices so low, you won’t be able to resist whipping out your credit card. Here are the highlights:

  • Trine for $9.99 (50% off)
  • Borderlands for $33.49 (33% off)
  • Ghostbusters: The Video Game for $9.99 (50% off)
  • Resident Evil 5 for $24.99 (50% off)
  • Left 4 Dead: Game of the Year Edition for $7.49 (75% off)
  • Spore for $19.99 (50% off)

Boy, Randy Pitchford wasn’t kidding when he called Steam a “money grab.” I succumbed to a few of Wednesday’s sales, so I’m going to do my best to hold off on any more Steam purchases, lest I go into debt. I’ve got to save my money for Q1 2010, which may even be more jam-packed with must-have games than this fall was.

By the way, these sales expire at 10 AM EST tomorrow — in other words, they’ll only be valid for another 17 and a half hours. Go, go, go!

 

+ The wrong thing: How low can you go? By Admin 28 November 2009 at 9:00 am and have No Comments

The wrong thing: How low can you go? screenshot

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

I’m a very non-confrontational person. Whenever I’m presented with a moral choice, regardless of the game, I usually end up taking the moral high ground; even when the NPCs turn out to be complete and utter dicks. Worse still, I do it even when I have irrefutable proof that the other party will screw me over once I’m done with their little favor; yet I endure whatever inconveniences it may cause me, only because I know I remain a hero in the eyes of the people that I protect. In the game, everyone likes me because I uphold an image of all that is supposedly good in the world, and for that, I feel a rewarding sense of acceptance that eludes me in the real world.

But this isn’t my story. This is a story about the other end of the spectrum, about those who take the moral low ground, those depraved souls who only gain pleasure from spreading human misery. Moral ambiguity is all the rage these days; although in most games, we’ve always had the opportunity to be jerks. The problem was, it was always detrimental to the player’s cause. “Shoot a hostage, you lose health.” Well, what if the dumb civvie just happened to run into your line of sight? “Tough Luck, aim better next time.”

Nowadays, if you want to shoot that hostage, the game will step aside and simply say “Go Right Ahead! You’ll just be awarded negative karma/dark side points/etc.” Which is fine and dandy, but it still raises a question in my mind: what happens when you get all the points you could possibly get? What if, let’s say in Fallout 3, merely completing the evil-themed side quests just wasn’t enough? 

Well, a friend of mine answered that question for me one fateful night, when I let him play my copy of Fallout 3 for the first time. This friend, who shall remain nameless, is a part-time Taekwondo instructor, as well as a volunteer for the local YMCA. He works mostly with special-needs children, and they all seem to like him well enough. However, the thing about this guy is that once you put him in a game and offer him a slew of morally-ambiguous choices, he becomes the anti-Christ. He always manages to do things that go well above and beyond the scope of the normal “evil” path in the game, and the thing of it is…he ALWAYS manages to get away with it!

For instance, that very night he first played Fallout 3; he immediately took the evil path. He mouthed off to Butch, then let him have his way with Amara, then later killed him and his mother…along with anyone else he came across during his escape from Vault 101. He couldn’t kill Amara when she came to meet him at the vault entrance…though that didn’t stop him from beating the ever-living crap out of her with a baseball bat until she fell unconscious to the floor.

His escapades didn’t end there, though; once he got out into the world, he killed without discretion, murdering anyone unlucky enough to cross his path, stealing whatever items they may have had. He didn’t even bat an eyelash when asked to blow up Megaton, and did so with a smile on his face while Mr. Tenpenny and Mr. Burke applauded his work. Still, with his position in Tenpenny tower secure, my friend STILL wasn’t satisfied. His bloodlust knew no boundaries; and the game wasn’t showing any signs of holding him back. Hell, even in Grand Theft Auto you had wanted stars: The more acts of crime you committed, the harder the heat would come down on you. It was a simple balance, but in a post-apocalyptic wasteland, they had no meaning whatsoever.

Later that night, my friend ascends the stairs to the balcony where he observes Mr. Tenpenny taking potshots into the distance. Tenpenny starts rambling on about wasteland safaris and the like, but my friend has only one thing on his mind…

“I want that sniper rifle.”

Before I have the chance to ask, he pulls out his pistol, puts two slugs in Tenpenny’s 10 spot, and grabs the rifle. Along with the red smoking jacket off of the old man’s back. He then proceeds to waltz through Tenpenny Tower, sparking a massacre that started with Mr. Burke, and didn’t end until sunrise, where he faced off in the courtyard with the few guards that remained. It seemed like nothing could stop him; even when he ran out of ammo for Tenpenny’s rifle, he merely took the weapons off of the dead security guards and just kept on going.

By the time the sun hovered over the horizon, everyone in Tenpenny Tower lay lifeless. My friend spent the rest of the day systematically decapitating the corpses, then dismembering Captain Gustavo and laying his limbs in a decorative manner around the courtyard fountain in the style of a compass: Legs pointed south, arms pointed east and west, and his severed head facing north. Several questions flooded my mind at this point, the most prominent of which being “what in the fuck did I just witness?” followed closely by “What in the hell is WRONG with you?”

However, I was too frozen in terror to form words at that point. I’d seen my mild-mannered friend of nearly seven years slaughter countless innocents for his own amusement.

His joyride of death finally ended, though, when he made the fatal mistake of attacking the caravan just outside the Megaton ruins. He only managed to get in one well-placed headshot before the angry nomad riddled him head-to-toe with bullets. Discouraged, he merely re-started his character and played things out normally, only because he blew up Megaton without first attempting to get info on his father for the main quest.

Over time, he lost interest and moved onto other games; particularly Fable II. Back when he first got Fable I, he spent the majority of the game running through every village he came across, robbing its inhabitants blind and then murdering them in their sleep. I figured Fable II would be no different, but I was wrong… dead wrong.

He told me he had found an easy way to get lots of money in Fable II. Curious, I let him continue, but I quickly came to regret it. Although I never played either Fable I or II myself, he explained that when your spouse dies in Fable II, you get $2000 gold as monetary compensation (either that, or you get $2000 as the dowry, I can’t remember which). So, he would find a lonely maiden out in the world, marry her, murder her, then rent out her house to the highest bidder. He would repeat the process until he had ownership of every house in the village, then swiftly move onto another and start all over again. If the woman already had a husband, he’d murder the husband first, then follow the formula. Same goes if she has any children, regardless of whether or not he’s the father.

Funnily enough, when he recently acquired a copy of Modern Warfare 2, I immediately had to ask him about his feelings on the whole “No Russian” controversy, and whether or not he actually played the level. I wasn’t surprised when he said yes, but I WAS surprised when he confessed that slaughtering all those innocents actually did bother him…though he never mentioned why…and I was too shocked to ask. I assumed it was due to that fact that it wasn’t his choice, rather than the mission objective itself. The game told him to kill those people (or maybe, “The Devil made me Do It?”).

So I suppose evil does have its limits in the gaming world, though I suppose it would have to weigh in to the level of guilt a player has for his NPC compatriots. As a great man once said, “Even the Devil cries sometimes.”

…wait, I think that was Toji Suzuhara. Eh, whatever…I’m tired.

+ King of Fighters figure isn’t Mai, but brings the boobs By Admin 28 November 2009 at 7:00 am and have No Comments

King of Fighters figure isn't Mai, but brings the boobs screenshot

You could be forgiven for thinking that Mai is the only character in the King of Fighters series, given that her massive chest-tumors are pretty much all anybody thinks about when the fighting game is brought up. Nevertheless, Mai is being given a break in this latest figure from A-Label, a 1/6 scale model of Vanessa.

Vanessa may not be Mai, but she still brings the boobage regardless. Our sister site Tomopop has asked for a more modest figure, but I say she can lack as much modesty as she needs. In fact, that shirt she’s wearing really ought to be off. Like, now. Like, right now.

Pictures of statues of breasts is erotic.


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+ House lays out some smack talk on the Wii By Admin 28 November 2009 at 6:00 am and have No Comments

House lays out some smack talk on the Wii screenshot

Sony seems to be finally pulling out of the slump they’ve been in since about two months after the PS3 launch. With the system now selling at a price point that people seem to be willing to pay, an amazingly strong holiday and Q1 line up and an ad campaign that actually makes sense they’ve seen PS3 sales “skyrocket” over the past few months. And remember this life lesson, boys and girls: when you’re doing well, no one else can.

Such seems to be the feeling of SCEE boss Andrew House, who subtly ripped into the Wii in a recent GI.biz interview. “I think at a time when we’re seeing one of the major competitors somewhat losing a sense of momentum – at least in many of the markets I’ve looked at – it’s gratifying to see a platform that’s always had a very significant share of sales go to third party publishers capture that momentum again,” he said.

“The knock-on effect can only be a positive one if publishers are making up 75 percent of the sales on a particular platform, as opposed to a much smaller share elsewhere, then that’s the platform I think it’s in their interests to see succeed – and I think that’s the dynamic we’re seeing return right now.”

Now, he didn’t say Wii specifically so they asked him to clear that up. “From data that we’re starting to see, in some of the publicly-released figures, we’re seeing a significant year-on-year downturn for the Wii. I think that’s just a factor of this Holiday season.”

OK, so it’s a really wishy washy insult with plenty of half commitments to cover his ass, but hopefully this little bit of smack talk isn’t a sign that the old, arrogant Sony who thinks they can do anything is coming back. That didn’t work out so well for them, and it’d be a shame to see them once again shoot themselves in the foot because they think they’re still top dog.

+ Alone in the Dark 2 coming to DVD in U.S. By Admin 28 November 2009 at 4:00 am and have No Comments

Alone in the Dark 2 coming to DVD in U.S. screenshot

It may be a while before Uwe Boll completes Bloodrayne 3, but that doesn’t mean we have to suffer rejoice through another season without any Boll action. Often times the United States is neglected by film companies as they don’t think they’re movies will succeed in this area of the world. In 2008 this occurred with the sequel to one of the worst film’s ever made, Alone in the Dark. Yes, there is an Alone in the Dark 2 and finally everyone in the United States will be able to watch it as it comes to DVD at some point this winter.

I know what you’re asking yourselves: “Why would I want to watch a sequel to a terrible Uwe Boll film?” There are a few reasons. The first one is you’re really and truly desperate to watch every videgame movie ever. If you fall into this category then the fact that it was only produced by Uwe Boll and not directed by him might also help. You may also be curios how Christian Slater (who played the lead role in the first film) has not only turned into another actor, but an entirely different race as Rick Yune takes over the role. Finally, it has to be better than watching the Uwe Boll directed FarCry movie that landed on DVD last week, right?

+ Rumor: FFXIII PS3 won’t have a mandatory install By Admin 28 November 2009 at 3:00 am and have No Comments

Rumor: FFXIII PS3 won't have a mandatory install screenshot

Ah, mandatory installations. They’re a necessary evil most PS3 users have gotten used to, and all too common in many unoptimized multiplatform titles.

While a relatively minor gripe, it’s always nice to see a game whose developers have gone the extra mile to make everything work smoothly, and that seems to be the case for Final Fantasy XIII’s PS3 incarnation.

At least, if a supposedly leaked scan of the game’s case art is confirmed. The game will have no mandatory (or optional) hard drive installation, and even its save data will take up a piddling 500kb (with 1.9mb extra for Trophy data).

Better still, the game will support loss-less 5.1-channel audio, and its gorgeous FMV cutscenes will be rendered at up to 1080p. Mmmm, juicy HD.

Nothing’s been said so far about the Xbox 360 version, seeing as Final Fantasy XIII is still a PS3-exclusive in Japan. Perhaps more information will be available as Square Enix’s international marketing engines rev up.

A question comes to mind though, for you dual/console 360/PS3 owners: were FFXIII PS3 to offer these features, and the 360 version not (perhaps due to some Blu-ray snafu), would it influence your choice?


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+ Hellion: Mystery of the Inquisition gets first screens By Admin 28 November 2009 at 2:00 am and have No Comments

Hellion: Mystery of the Inquisition gets first screens screenshot

I don’t really expect any of you to care about this, since it’s a new IP from an untested studio. Nevertheless, no other blog will deign to talk about it, so we’re duty bound to give it some attention. You’re just doing to have to deal with that.

In case you missed our previous coverage, which is hardly surprising, Hellion: Mystery of the Inquisition is a first-person-shooter set in the 13th Century. Players are charged with tackling the enemies of God, smashing apart heretics and demons in what is undoubtedly a more interesting concept for a shooter than the usual space marine nonsense.

Until recently, all that existed of the game was talk. Now there are screens, although only a handful. The game is to be shown off in more detail next month in Lyon, so hopefully we can get some footage of the game in action soon.


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+ Exploring the daunting tunnels of 2010 IGF entrant ‘Cave’ By Admin 27 November 2009 at 11:00 pm and have No Comments

Exploring the daunting tunnels of 2010 IGF entrant 'Cave' screenshot

Full from leftovers and bored out of my feeble mind, I did what I always do: scoured the Internet for free, no-nonsense videogames. You know, substance over style. Indie games and the like. That sort of thing.

Thankfully, the hunt was off to a great start once I remembered that IGF’s student entries were still relatively fresh, and just begged to be lovingly inspected. Many of the more intriguing games aren’t available in a playable form yet, which is admirable.

One game in particular, Cave, both scratched my “hmm, that looks interesting” itch and offered itself up as a download. Score! It’s an exploration game in which you play as a boy and a girl, each with their own strengths and weaknesses. There’s more to it than that, obviously, but the less I reveal, the better.

Since your sight is extremely limited, and Cave is presented in such a minimalistic way, you often have no idea where you’re headed, or how to get back to where you came from and risk trying a different path; I say that as a compliment. Cave knows it’s a game about exploring, and it embraces that fact.

Without spoiling anything, I’ll say this: damn. More specifically: unless there is only a single ending, and it’s an unpleasant one at that, I need to run through the game a second time. Here’s the download page again (PC and Mac). Try it out.

+ Uncharted 2 DLC ‘The Fort’ is live, free By Admin 27 November 2009 at 4:42 pm and have No Comments

Uncharted 2 DLC 'The Fort' is live, free screenshot

The first bit of Uncharted 2: Among Thieves DLC is live and available — but don’t bother digging around in the couch for that wallet. It’s free.

As promised earlier this week, the Naughty Dog crew rolled out a new multiplayer map dubbed “The Fort,” as part of a free update to the core game at some point within the recent past. The map itself, according to an official developer blog post, is a “throwback map” created from a chapter in the original Uncharted

An epic video of the spacious map is available above.

In addition to this, two new stat-tracking features have been added to the multiplayer menu: leaderboards and the Player Card. Both of which should come in handy if you find yourself caring about that whole K/D thing or how many times you wished people would just stop camping during a given match.

+ Splinter Cell: Conviction co-op details are coming By Admin 27 November 2009 at 1:00 pm and have No Comments

Splinter Cell: Conviction co-op details are coming screenshot

More videogame-related beans are being spilled in another magazine. According to CVG, the January issue of PC Zone magazine has the first shred of information about Splinter Cell: Conviction’s co-operative component as well as the first details on a lone “brand new mode” planned for the game.

This magazine hits on December 23rd. So, if you’re inclined to read something with actual pages and colorful pictures, go ahead and dig around for it in the magazine aisle later next month. Or don’t. It’s up to you now. Find our car and stop the New Order. And remember: music is the weapon.