0

Telltale announces all-star Poker Night at The Inventory 03 September 2010 at 6:30 am by Admin

Telltale announces all-star Poker Night at The Inventory screenshot

Telltale Games has announced what it’s calling “the Citizen Kane of poker games,” and it might be right — Poker Night at The Inventory sounds like the best thing ever.

The game will star Penny Arcade’s Tycho, Max of Sam & Max, they Heavy from Team Fortress, and Homestar Runner’s Strong Bad. They’re going to — get this — play poker. The game features fully-voiced characters, and will used Telltale’s dynamic dialogue system as the character trash talk each other, tell stories, and react to the game in progress.

Poker Night at The Inventory
will be available on Steam this fall for both PC and Mac, and will cost $4.99.


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo


Photo

+ The calm before the PAX Prime 10 storm By Admin 03 September 2010 at 5:30 am and have No Comments

The calm before the PAX Prime 10 storm screenshot

PAX Prime 10 is less than two hours away, and the show floor is filled to the brim with doodads and whatchits for your sick, sick pleasure. To get you further pumped, the Piki: Geek blog has posted two sets of photos of exhibitor hall booths in various stages of construction. For some of us (i.e. me), this will be the closest we get to living the dream. For the rest of you, enjoy the show, bastards.

+ Oddworld: Stranger’s Wrath remake coming to PSN in 2011 By Admin 03 September 2010 at 5:00 am and have No Comments

Oddworld: Stranger's Wrath remake coming to PSN in 2011 screenshot

Next year, developer Just Add Water will be bringing an updated port of Oddworld: Stranger’s Wrath to the PlayStation Network.

The quirky first- and third-person shooter was originally released in 2005, and had players taking the role of the bounty hunter known as the Stranger. The game had a quirky feel that you’d expect from an Oddworld game, with players using “live” ammo (read: animals and bugs) to take out enemies.

The updated version of the game will boast updated visuals at 720p, along with updated graphical bells and whistles that you’d expect from a current-gen game. The title’s dialogue is also being remastered, and Just Add Water is shoving PlayStation Move support into the thing for good measure.

The Stranger’s Wrath remake is slated for an Easter release, with even more “bonus material still to be revealed.”


Photo

+ An evening with the gods of God of War By Admin 03 September 2010 at 4:30 am and have No Comments

An evening with the gods of God of War screenshot

Cory Barlog is officially one of my favorite videogame personalities. David Jaffe was already up there, along with Mark Rein, and a few others. To me, these people are known for their brutal honesty and undeniable personality. Working in this industry and meeting such people is the best part of it, even better than playing games a day earlier than everyone else.

Of course, I didn’t know that’s how I’d feel until after Barlog and Jaffe spent four and a half hours pointing out sexual references, and telling funny stories about their time developing the God of War games. But it wasn’t just these two — the whole of God of War game directors met, for an off-kilter round table discussion slated for your home theater this holiday season.

Hosted by G4s Allison Haislip, David Jaffe, Cory Barlog, Stig Asmussen, Ru Weerasuriya, and Dana Jan — the game directors of God of War, God of War 2, GoW3, GoW: Chains of Olympus, and the upcoming GoW: Ghost of Sparta, respectively — talked about everything from their inspiration to create their games to who would make the best Kratos in a supposed God of War movie. (They didn’t agree, but my vote goes to either Old Spice Mascot.)

Jaffe, known for his outspoken personality, unintentionally stole the show, but his comrades asked for it. For the first hour, every question posed by Haislip was met with a turn of the head and a quiet stare in Jaffe’s direction. It wasn’t until Jaffe got fed up with answering everything that the rest of the team, besides Barlog inputting every witty quip he could, really opened up.

Quite a bit about the God of War franchise came out that night. How Kratos was originally envisioned (Martin Riggs plus Russell Crowe); why his skin was so pale (the unfinished original artwork for Kratos, uncolored with nothing but primer, looked perfect according to Jaffe; what God of War was originally pitched as (Clash of the Titans directed by Ridley Scott); and why Kratos is so likable (”While destroying everything around him, [Kratos is] inadvertently better,” said Barlog. And he’s the ultimate badass)

But perhaps the most interesting bit, which so many people are curious about, is why every game had a different game director. Each had their reasons for stepping aside, but it also gave each new title a fresh start. As Asmussen pointed out, “the first time [directing] is the hungriest.” Both Jaffe and Barlog left to pursue personal ventures, while Weerakjniya gave up his directorial role to run the business side of Ready At Dawn Studios.

Barlog was an absolute treat. Some of his memorable comments include “I build a big level because I can build a big level! Aren’t I awesome?!” and “Athena: ‘I’m gonna take your visions away’, then later, ‘nobody can do that sucka!’” And when Jan was asked how he kept enemies fresh, he told a story of Jaffe’s Napkin O’ Monsters, a restaurant napkin with every character in the God of War series. According to Barlog, “Jaffe draws like a three year old.” Yes, that’s how the night progressed.

Also discussed was the ludicrousness of the series. “Death doesn’t really mean anything,” Jaffe pointed out, as everyone dies yet Kratos himself died twice and escaped Hades. One comical debate compared Kratos to Bruce Wayne. Both fight for revenge and vengance over the anguish of their lost families, but Jaffe couldn’t wrap his head around how Kratos remained so angry.

“Peter Parker lost uncle ben, and he’s still cheery,” Jaffe joked. “Get over it.”

On their inspirations, the entire team agreed when Jaffe said “go play games you haven’t heard of,” pointing games to Ico and Onimushu. “That’s the hallmark of God of War,” Barlog said jokingly. “We take unknown games and completely rip them off.”

Other unknown tidbits about the series?

  • The main selling point was always the brutality and violence, because Jaffe knew it would sell.
  • Jaffe’s vision of Kratos is as a man who puts work before everything else, and pays with his family for it.
  • Most everything in the game, from the environments to characters, are highly romanticized and not historically accurate, because otherwise it would have looked like crap.
  • The idea for huge environments and enemies was to evoke a sense of wonder (which clearly worked wonders).
  • The supposed God of War movie has been in and out of production for years, and Daniel Craig turned down the role of Kratos a year ago. (Probably to keep his hair.) One unnamed actor did sign on, and all Jaffe would reveal is that he played in a recently released sequel (the third part of a trilogy) that flopped.

The directors left the audience with an important lesson to learn from Kratos.

“Take what you want, and damn the consequences,” Barlog said. “If you want it, take it. And if you love it, people will follow you.”


Photo


Photo


Photo

+ Destructoid’s community meetup plans for PAX Prime 10! By Admin 03 September 2010 at 4:00 am and have No Comments

Destructoid's community meetup plans for PAX Prime 10! screenshot

PAX Prime 2010 starts this Friday! This will be the fourth year in a row that Destructoid has attended the nerd mecca and in Seattle, Washington and we have some awesome things in store for you during the entire weekend!

We’re doing another panel on Saturday at 10:30AM in the Unicorn Theatre! Niero, Chad Concelmo, Jonathan Holmes, and Jim Sterling will be hosting Destructoid LIVE! where we will be discussing all sorts of things, giving out fabulous prizes, and we’ll even have a world-exclusive game reveal at the panel!

Of course, we’ll have our nightly plans for our huge community to keep themselves occupied with during the weekend all detailed below. Everyone is welcome to join in on the fun times!

Thursday:

Meetup at Game Works @ 9PM. Game Works is located on 1511 7th Avenue, near the Convention Center.

Facebook page.

Friday:

Former Features Editor, Anthony Burch, and current editor of all things cute, Ashley Davis, will be guests on the GameTrailers.com Presents: Entertaining the Gamer: What Does it Take? panel in the Pegasus Theatre at 5:30PM.

Reviews Editor, Jim Sterling, will be a guest on the Do You Have A Chance Against IGN, 1UP, & GameSpot? panel in the Raven Theatre at 6:00PM.

Meetup at The Elephant & Castle Pub @ 8PM. Located right underneath the Red Lion Hotel on 1415 5th Avenue.

Facebook page.

Saturday:

Destructoid LIVE! panel in the Unicorn Theatre at 10:30AM. Make sure you wear a Destructoid shirt as we’ll be taking the annual big group photo immediately after the panel.

Meetup at The Chapel @ 8PM on 1600 Melrose Avenue. Wear a fancy outfit for Suiterday!

Facebook page.

Sunday:

Meetup at Rock Bottom @ 8PM on 1333 5th Avenue.

Facebook page.

Monday:

Everyone cries, says their goodbyes and starts planning for next PAX in Boston and Seattle next year. 

Plans can change at any moment so it would be a good idea to follow some of the staff and community of Destructoid on Twitter as we’ll be updating everyone if plans change: Hamza CTZ Aziz, Niero, Samit Sarkar, Dale North, Jordan Devore, Conrad ZimmermanJonathan Ross, Jim Sterling, Hollie Bennett, Tactix and power-glove. Also, be sure to check out this app for phones called Conventionist, which is a perfect pocket guide to the expo!

+ No DLC for GoldenEye 007 By Admin 03 September 2010 at 2:00 am and have No Comments

No DLC for GoldenEye 007 screenshot

After having it bluntly confirmed that GoldenEye 007 would indeed have no DLC whatsoever, I struggled with whether or not to top this story off with our intrepid hero, Captain Obvious. On the one hand games on the Wii just don’t get DLC, but on the other it isn’t impossible for them to get it and that means there’s always that chance. Thus putting Captain Obvious up there is basically saying that a Wii game not having DLC is a foregone conclusion, which is saddening.

However, since this story basically backs up that conclusion we have Captain Obvious above and the short response I got from Julian Widdows, Executive Producer at Activison Blizzard UK, when I asked him what the chances were, if any, of GoldenEye 007 getting DLC right here: “None. Sorry.”

Sad to hear it, but considering the fact that I played the original (and still do on occasion) over and over with the exact same levels and no idea what DLC meant (Double Large Cranberry?) I think I’m going to be just fine without it this time around too.

Anyone surprised by this?

+ GoldenEye 007 gets a slew of pre-order items By Admin 02 September 2010 at 8:00 pm and have No Comments

GoldenEye 007 gets a slew of pre-order items screenshot

Because it heard how much you love them, Activision has announced a slew of retailer-specific pre-orders for its upcoming GoldenEye 007 game for the Wii.

GameStop customers will get a code to unlock “Invisibility Mode” for split-screen multiplayer, which sounds like a huge pain in the ass. Each player becomes invisible for a set amount of time, allowing jerks to sneak up on one another. Head into Best Buy for your pre-order and get a “Tag Mode” for splitscreen multiplayer. It’s “the classic playground game” with “a twist” — tagged players can’t kill another player without first tagging someone else.

Activision says the above codes are “exclusive” to each retailer until the end of the year, at which point… I don’t know what happens. Maybe they lift an embargo on the entire Internet and folks on GameFAQ and other message boards can finally tell us the codes.

Finally, if you’re looking for something more tangible, Walmart customers get an Oddjob “Cheater” t-shirt, which is actually kind of awesome. I wonder what kinds of sizes they have available?


Photo

+ The Daily Hotness: Mega Man, did you lose weight? By Admin 02 September 2010 at 6:59 pm and have No Comments

IGN revealed a trailer for the upcoming Mega Man Universe, featuring an extremely lanky Mega Man pew-pewing his way through levels composed of Mega Man 2 assets. Then 1UP and GameSpot dropped their own trailers, starring a more normal-proportioned Rockman and the US box art mistake Mega Man respectively. All exciting stuff. When can I give you my money, Capcom?

Today’s recaps cover Wednesday as well as Thursday. The newest Bit Transmission episode is finally available, DtoidAustin had a killer NARP, and King Dedede is also made out of string.

Destructoid Originals:
Bit Transmission episode 12
Monthly Musing: More than just noise
Sundays with Sagat: Dead Rising and dead Birdie

Community:

DtoidAustin NARP: game on at Game Over
Community blogs of 09/01/10
Community blogs of 09/02/10

Reviews:
Review Round-Up: The Games of August

Previews:
First living room impressions: PlayStation Move
Hands-on: Spider-Man: Shattered Dimensions
Hands-on: Spider-Man: Shattered Dimensions for the DS
Hands-on: John Daly ProStroke Golf
Impressions: Shogun 2: Total War

Contests:
Win all of the Summer of Arcade games plus a Pit Girl statue!
Destructoid wall graphics now on sale + CONTEST!

PAX Prime 10:
Destructoid LIVE at PAX Prime: Stuff that’s happening
There will be new Mega Man Universe stuff at PAX
Killzone 3 multiplayer playable at PAX, plus free goodies
Jam City Rollergirl game to make debut at PAX
inFAMOUS 2 playable at PAX Prime

News:
Recettear the item-shop RPG on Steam, Gamersgate Sept 10
Yun and Yang hinted for Super Street Fighter 4 Arcade
Holy crap, Sony’s making an urban jungle game
Check out these vicious Malicious screenshots
Rumor: Sony to reveal music/video service for PS3, PSP
Activision: Bond games are just as important as the films
New images as reports point to Arkham City multiplayer
Move-supported rodeo game hitting PSN this fall
Valve has ‘three pretty big surprises’ over the next year
Call of Duty: Black Ops beta imminent? (Update)
Mortal Kombat trailer: Ah, the ol’ fall-on-a-spike trick
Free App of the Day: Pandora War
Shadow Complex dev reveals Unreal Engine 3 iDevice game
Telltale’s Back to the Future is off to a good start
Free preview of Fallout: New Vegas comic on iTunes
Zeno Clash only 800 MS Points on XBL this week
Mass Effect 2 ‘Shadow Broker’ trailer impresses
StarCraft II sells 3 million in one month
New Valkyria Chronicles all but confirmed by teaser site
Grand Theft Auto: Chinatown Wars HD hits iPad next week
Many Spidey faces in Shattered Dimensions launch vid
Here’s the reason why GoldenEye 007 is on the Wii
Call of Duty: Black Ops ‘Wager Matches’ revealed
Kirby’s Epic Yarn: KING DEDEDE IS MADE OF STRING!
First shots of Super Meat Boy’s ‘teh internets’
Retail Super Mario collection coming to Wii… in Japan
Xbox Live 12-month cards for $30 (Update)
Of course RZA’s in DJ Hero 2
Ghost of Sparta demo coming for PS Plus subscribers
A good cause: Make a music video for The Midnight Riders
First look at Mega Man Universe in action
Ubisoft officially reveals Bloody Good Time
OnLive rolling out Wi-Fi beta this month, plus… deals!
Capcom wants Resident Evil 6 out soon, so do we
H.A.W.X. 2 as an 8-bit ‘pew pew pew’
Shogun 2 Total War trailer beautiful, dishonorable
Battle vs. Chess hits shelves September 28
Devil May Cry 5 to have a ‘Western touch’
Blood Drive car combat game from Activision leaked
New details on Tokyo Jungle confirm that yep, it’s weird
New screens, trailer capture essence of FEAR 3
Crackdown 2’s Toy Box DLC is out now!
Action-RPG Bastion revealed for PC and consoles
Trials HD dev announce new WiiWare game MotoHeroz
Best Buy rewards their Gamers Club with ringtones?
A look at Guitar Hero’s crazy Warriors of Rock
Conduit 2 delayed until 2011, getting new control options
Rock Band Avatar ‘rocks’ Xbox Live or something

Offbeat:
Bejeweled turns 10, PopCap sends us… this
Lost Wave Race Easter Egg makes game talk s**t

Media:
Is this what inspired Kirby’s Epic Yarn?

+ Rock Band Avatar ‘rocks’ Xbox Live or something By Admin 02 September 2010 at 6:30 pm and have No Comments

Rock Band Avatar 'rocks' Xbox Live or something screenshot

I’ve spent a lot of MS Points on Rock Band songs, but very few on Avatar items. By “very few” I mean zero. So Harmonix and MTV Games introducing Rock Band Avatar items seems like some kind of ploy into tricking me to purchase them. Well, it’s not going to work, damn it.

Here’s what’s available: a bunch of Rock Band Avatar item crap. Drums, guitars, a keyboard. There’s even an MTV Awards “Moonman” statue. There’s also outfits and stuff, too. If that’s your thing.

I’ll save my money for the slew of keyboard-supported downloadable content that’s sure to hit following Rock Band 3’s release. I have enough plastic instruments in real life; I don’t need my digital persona walking around with one, too. Anyone feel differently?


Photo


Photo


Photo


Photo


Photo

+ Conduit 2 delayed until 2011, getting new control options By Admin 02 September 2010 at 5:30 pm and have No Comments

Conduit 2 delayed until 2011, getting new control options screenshot

Bad news for Wii owners and first-person shooter fans — High Voltage’s sequel Conduit 2 has been pushed out of this year and in to 2011. The game will now see release in the first quarter of next year.

The good news is that you’ll now be able to play the game using a Classic Controller or a Classic Controller Pro; fans of dual analog shooters should be happy to hear about their inclusion as a control option. The original Conduit had High Voltage doing a pretty great job of re-defining how you use just a Wii Remote and Nunchuk to play a first-person shooter, but it wasn’t for everyone. It was previously announced that the sequel would take advantage of the Wii MotionPlus for more accurate controls.

Conduit 2 should be on the floor at PAX this week; we’ll send our ninjas to find out more about the delay, and we’ll see if we can try the game out with the new Classic Controller scheme.

Conduit Hits Delay, Coming in 2011 [Nintendojo]