Archive for ‘ destructoid

Full sequel to EA Sports Active coming this fall 09 March 2010 at 6:00 pm by Admin

Full sequel to EA Sports Active coming this fall screenshot

EA Sports announced yesterday that a full sequel to the tremendously successful, critically acclaimed workout program EA Sports Active is currently in development, set for release this fall. The sequel, tentatively named EA Sports Active 2.0, is reaching out to more customers — it’s coming to the PS3, iPhone, and iPod Touch as well as the Wii. The product will come with leg and arm straps, both of which will include their own motion sensors, and a heart rate monitor to, uh, monitor your workout.

People who bought EA Sports Active and its expansion pack (More Workouts) on the Wii may be disappointed: it looks like the PS3 version is going to be the most attractive option, if only because it will offer downloadable workouts and exercises. Curious indeed is the omission of a Project Natal version — it seems like Microsoft’s new control scheme would be ideally suited to an exercise program. Perhaps Microsoft is working on its own workout software, or maybe EA will announce a 360 version of EA Sports Active 2.0 at a later date.

Another impressive-sounding feature is the ability to upload exercise data to an online hub that will allow you to track your workout progress and share it with users around the world. I can see it now: “Sally, you lost 30 pounds in two months? Oh, hell no. I’m coming for you, woman! Ain’t nobody going to seduce my man!” This time around, you’ll be able to work out wirelessly, and Active 2.0 will include a nine-week “total body conditioning” program. It’s not clear at this point if the PS3 version will support the PlayStation Motion Controller, or if the iPhone/iPod Touch version will let you, say, track your daily run.

Folks, here’s some free advice: your significant others or spouses probably won’t be too happy to see EA Sports Active 2.0 under the Christmas tree, even if you mean well, so don’t go out and get it for them as a helpful nudge — unless they’ve explicitly asked for it. Seriously.

+ GDC 10: Dan Tabar’s tracksuit By Admin 09 March 2010 at 5:34 pm and have No Comments

GDC 10: Dan Tabar's tracksuit screenshot

That’s Dan Tabar, one of the guys behind Cortex Command. You could talk about day one of the Indie Games Summit as a momentous day where a potentially revolutionary new way of funding games was explained, and where indies cemented their financial and artistic importance in the growing games market. And yet, to focus on any of that stuff is to miss the point entirely.

The point is, Dan Tabar wore a bitchin-ass tracksuit to GDC. During the Q&A section of his talk, Ron Carmel complimented Dan on this tracksuit. Dan stared at Carmel for a few moments, as if trying to find something to say.

“You didn’t even have a question, did you,” Carmel sort-of said (I’m paraphrasing). “You just wanted to show off your track suit.” Perhaps he did. I would not blame him.

Also, in the full picture you can see the outline of his weenis and that’s kind of funny.

[Via TIGSource.com]


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+ Vancouver Canucks’ Ryan Kesler is on NHL 2K11 cover By Admin 09 March 2010 at 5:00 pm and have No Comments

Vancouver Canucks' Ryan Kesler is on NHL 2K11 cover screenshot

If Ryan Kesler’s name sounds familiar to you, then you’re either a fan of hockey (perhaps specifically, of the Vancouver Canucks), or you watched the USA hockey team make their way to a silver medal in the 2010 Winter Olympics last month. (Or both!) Well, if you plan on picking up 2K Sports’ NHL 2K11 when it launches exclusively for the Wii this fall, then you’ll become very familiar with Kesler’s face as well as his name — he’s the cover athlete for the game.

Kesler is the alternate captain for the Canucks, and last year, the team’s fans voted him as the Canucks’ MVP. He’s a great two-way (i.e., defensive as well as offensive) forward; he was one of the finalists for the Selke Trophy in 2009. You can see a photo of him in the gallery that was taken during a motion capture session at Caesar’s Palace in Las Vegas.

[image via Canucks.com]


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+ Steambot Chronicles 2 is (still) in the works By Admin 09 March 2010 at 4:00 pm and have No Comments

Steambot Chronicles 2 is (still) in the works screenshot

Yes! Irem has officially stated that the sequel to Bumpy Trot (known as Steambot Chronicles to western gamers) is in development for the PS3!

Well, still in development, at any rate. Y’see, Bumpy Trot 2 was first announced at the Tokyo Game Show…in 2006. After another quick trailer shown at TGS the following year (you can see it below), Irem went dark regarding the game until a magazine scan showed up in 2009 (also visible below).

Now, after some fevered prodding from ScrawlFX, Irem representative confirmed that Bumpy Trot 2 was still in development, and that they were working hard to get the game out in Japan ASAP.

They gave no word as to any western release plans, but given that Atlus USA has published both the original and Steambot Chronicles: Battle Tournament on the PSP, I’d wager that begging and pleading with talking to them once more details surface would be the way to go.

I think the chances of a release coming are good enough. Both other games made it over and met with decent reviews (all of which acknowledged its gee-whiz charm), and Irem seems to be on good terms with Sony, since an Irem-themed space in PlayStation Home went up recently, complete with Trotmobile statues and outfits for purchase.

If you’re looking for more information about the original, why not check out Anthony’s profile of the game? Strange though, that he noted Steambot’s release in 2006 came “at the end of the PS2’s lifespan.” Oh Anthony! You so crazy!

 


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+ GDC 10: Hotel des Arts hosting Dante’s Inferno art show By Admin 09 March 2010 at 3:00 pm and have No Comments

GDC 10: Hotel des Arts hosting Dante's Inferno art show screenshot

It’s an avalanche of art shows in San Francisco this week! On top of hosting the Into the Pixel exhibit this week, Hotel des Arts will also have an entire floor dedicated to the art of Dante’s Inferno. The art will be on display starting this Thursday and will be up until April.

The gallery below has a small taste of what to expect at the Dante’s Inferno art show this week. Some pretty disturbing stuff!

And as a friendly reminder, Giant Robot is hosting the Game Over III art exhibit this Friday too. See!? So much art!


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+ God of War III will make you ignore your girlfriend By Admin 09 March 2010 at 2:00 pm and have No Comments

God of War III will make you ignore your girlfriend screenshot

Kevin Butler tells the truth in this ad, ladies. Once your boyfriend/husband/significant other gets a hold of God of War III, your relationship will be doomed. For like a week. At least. Seriously, you all are so not ready for God of War III. The first level alone makes God of War III an easy contender for 2010’s game of the year.

Our review went up this past week but words alone can’t really describe this experience. By the way, we’re giving away a PlayStation 3 and God of War III this week!

It Only Does Epic Trilogies [PlayStation.Blog]

+ First Modern Warfare 2 DLC hitting XBL this month By Admin 09 March 2010 at 1:20 pm and have No Comments

First Modern Warfare 2 DLC hitting XBL this month screenshot

It feels like only yesterday Infinity Ward was talking up the mysterious first Modern Warfare 2 downloadable map pa–oh, that totally was yesterday. Huh, that was quick! The marketing division has created an informative site about “mapathy,” an all-too-real medical condition affecting millions of gamers.

They say the cure is coming to Xbox LIVE on March 30, which would mean an April release for PlayStation 3 and PC since Microsoft acquired a full month of exclusivity for the add-on. The real question, at least in my mind, is whether or not we’ll see video/pictures of the maps during GDC.

Either way, the wait shouldn’t be too painful. As wrapped up in Battlefield: Bad Company 2 as I am, I wouldn’t mind getting back into Modern Warfare 2, if only to play new content from time to time.

+ Spelunky gets a new look for its XBLA debut By Admin 09 March 2010 at 12:20 pm and have No Comments

Spelunky gets a new look for its XBLA debut screenshot

The prospect of free-to-play indie PC games being upgraded visually and in terms of features for digital distribution on consoles is something that excites me greatly. Super Meat Boy, Cave Story, and Spelunky are the three that immediately come to mind.

We recently got our first look at the shiny new Spelunky for Xbox LIVE Arcade: four screenshots, all viewable here. It’s difficult to say this, because I appreciate all the work Derek Yu is doing to HD-ify the game, but I absolutely adore his pixel artwork. So much so, that I dig the original look over the new style.

What do you think? Am I being unreasonable here or what? And yes, I realize there’s a little “work in progress” disclaimer attached to the images.

New screens for Spelunky XBLA released [Diverse's community blog]

+ More free Mass Effect 2 stuff for Cerberus Network users! By Admin 09 March 2010 at 11:20 am and have No Comments

More free Mass Effect 2 stuff for Cerberus Network users! screenshot

Perhaps the exclamation point is overkill — the latest free add-on for Mass Effect 2 is simply a new heavy weapon. Nothing more, nothing less. The Arc Projector, as BioWare has so lovingly named it, can now be downloaded for anyone with access to the Cerberus Network storefront.

On the other hand, the gun sounds rather fun to use. You point it at things you want to electrocute to death, and splash damage plays a big role in its effectiveness. There’s a nice picture on BioWare’s site that shows the Arc Projector shocking some poor Husks in the most glorious of fashions.

Yeah, I get that you mostly just want the “Firewalker” DLC to come out already. So do we.

[Thanks, Steve]

+ Something About Sex: If You Build It, They Will Make A Nude Mod By Admin 09 March 2010 at 11:00 am and have No Comments

Something About Sex: If You Build It, They Will Make A Nude Mod screenshot

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

Sex is a prevalent part of videogames, like it or not. Developers seem to have a firm grip (like … ah, too obvious) on the concept of “Sex sells” and have been packing it into every line of code or polygon they can. Every new batch of screenshots that comes out usually has a shot or two of a big-breasted woman or two or seven. Jiggle physics exist for the sole purpose of videogame Web sites mentioning that they exist when talking about the game. It’s like viral marketing, except this virus gives you a boner.

Let me tell ya, sexiness in videogames could not get any better, I’m sure (I personally wouldn’t know because, quite frankly, I prefer my woman to actually exist). You’ve got large breasts, a female lead, as well as secondary characters, who are pretty much bound by destiny to get it on with you. What’s not for a lonely nerd with no self-esteem to like?

Oh, there is the fact that the characters are wearing clothes. Isn’t that a shame.

WELL, WE CAN’T HAVE THAT NOW, CAN WE? 

There’s a simple mathematical explanation for why Nude Mod’s exist for videogames. The formula is:
Woman + Clothes = No Thanks

Developers gauge the success of their game on whether or not a nude mod has been made for it. For instance, Valve can rest assured knowing that they have made a very, very good game, as there are about as many nude mods for Alyx Vance as there are regular mods for the game.

Now, it may occur to someone “Why do I want to see a nude girl with bad hair talk about theoretical physics and how much she really likes that robot she made?” Well that’s another, completely different topic covered in my other Monthly Musing, 33 Reasons Why Gordon Freeman Should Have Sex With Alyx Vance. However, the real reason nude mods are made for Alyx Vance as well as pretty much every other character in Half-Life 2 rests on the existence of another mod: Garry’s Mod.

In case you haven’t heard of it, which I won’t make a sarcastic remark about because it’s actually somewhat possible, Garry’s Mod is a mod by a guy named Garry that lets you pose the characters of Half-Life 2. It also lets you pose props in the game, and even goes as far as to let you manipulate their faces and hands. If you haven’t figured out why people would want Alyx Vance naked for this, then I wish I had your naivety. I really do.

But, really, nude mods have never really affected the games they’ve been made for in any real way, they can’t be all that bad, right? Well, first, you should stop jumping to conclusions, dammit. You know nothing.

On May 3rd, 2006, Bethesda Softworks’ Elder Scrolls IV: Oblivion was given a fresh new rating of “Mature”, from their previous rating of “Teen” after someone released a third-party mod for the game that apparently unlocked certain game files that let you see women in the game topless. Since this was after the infamous “Hot Coffee” scandal with Grand Theft Auto: San Andreas (this time I’m not telling you what it is, you’re on the Internet, go Google it), ESRB wanted to give things a look.

When ESRB did give Oblivion a second look, things went tits up (har har). Not only did they find boobs, they also apparently found more violent content in the game than was disclosed in the video originally sent to ESRB for rating. Apparently the hanging bodies they originally saw were really dark and far away or something like that.

Nowadays, we don’t even need to download anything to see female characters nude. In the short three months of 2010 alone, glitches in No More Heroes 2 and Heavy Rain have been discovered. Now, I’m no conspiracy theorist, but I’m pretty sure these were unintended. The conspiracy is that people still got boners.

A half a decade ago I would have never predicted that we would have nude mods for games. I also would have never been able to predict that nude mods would be made outdated by their own games. Probably because half-decade-ago me wasn’t even able to predict the existence of nude mods. Also because it’s surprising.

In the end, even if sex is not used to sell a game, just in the act of putting a woman in a game developers are using sex to sell by proxy, because someone who bought that game bought that game to make a nude mod for that character. So, whether the developers intended it or not, that plucky female lead is showing some skin. Isn’t technology grand?

This promoted blog was written for our March Monthly Musing assignment, “Write something about sex.” You too could get promoted if you write something about sex in videogames over on the Community Blogs.


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